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27 
28 #ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
29 #define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
30 
31 #include <sal/types.h>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 // predefines
35 
36 class E3dCompoundObject;
37 class E3dScene;
38 
39 //////////////////////////////////////////////////////////////////////////////
40 /** support extracting the minimal depth of a 3d object in it's scene
41 
42     @param rObject
43     The 3D Object from which the minimal depth needs to be calculated. The scene
44     is defined by the object already
45 
46     @return
47     The minimal depth of this object in unified ViewCoordinates. This is the
48     Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
49     means the transformations (esp. rotation) of the scene are taken into account
50 
51 */
52 // support extracting the minimal depth of a 3d object in it's scene
53 
54 double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
55 
56 //////////////////////////////////////////////////////////////////////////////
57 
58 #endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
59 
60 // eof
61