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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
32*cdf0e10cSrcweir #include <svx/svdoedge.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir namespace sdr
39*cdf0e10cSrcweir {
40*cdf0e10cSrcweir 	namespace contact
41*cdf0e10cSrcweir 	{
42*cdf0e10cSrcweir 		ViewContactOfSdrEdgeObj::ViewContactOfSdrEdgeObj(SdrEdgeObj& rEdgeObj)
43*cdf0e10cSrcweir 		:	ViewContactOfTextObj(rEdgeObj)
44*cdf0e10cSrcweir 		{
45*cdf0e10cSrcweir 		}
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir 		ViewContactOfSdrEdgeObj::~ViewContactOfSdrEdgeObj()
48*cdf0e10cSrcweir 		{
49*cdf0e10cSrcweir 		}
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrEdgeObj::createViewIndependentPrimitive2DSequence() const
52*cdf0e10cSrcweir 		{
53*cdf0e10cSrcweir 			const basegfx::B2DPolygon& rEdgeTrack = GetEdgeObj().getEdgeTrack();
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir             // what to do when no EdgeTrack is provided (HitTest and selectability) ?
56*cdf0e10cSrcweir 			OSL_ENSURE(0 != rEdgeTrack.count(), "Connectors with no geometry are not allowed (!)");
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir 			// ckeck attributes
59*cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetEdgeObj().GetMergedItemSet();
60*cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineShadowTextAttribute aAttribute(
61*cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineShadowTextAttribute(
62*cdf0e10cSrcweir                     rItemSet,
63*cdf0e10cSrcweir                     GetEdgeObj().getText(0)));
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir 			// create primitive. Always create primitives to allow the decomposition of
66*cdf0e10cSrcweir 			// SdrConnectorPrimitive2D to create needed invisible elements for HitTest
67*cdf0e10cSrcweir 			// and/or BoundRect
68*cdf0e10cSrcweir 			const drawinglayer::primitive2d::Primitive2DReference xReference(
69*cdf0e10cSrcweir 				new drawinglayer::primitive2d::SdrConnectorPrimitive2D(
70*cdf0e10cSrcweir 					aAttribute,
71*cdf0e10cSrcweir 					rEdgeTrack));
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
74*cdf0e10cSrcweir 		}
75*cdf0e10cSrcweir 	} // end of namespace contact
76*cdf0e10cSrcweir } // end of namespace sdr
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
79*cdf0e10cSrcweir // eof
80