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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
28 #include <svx/svdoedge.hxx>
29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
31 
32 //////////////////////////////////////////////////////////////////////////////
33 
34 namespace sdr
35 {
36 	namespace contact
37 	{
ViewContactOfSdrEdgeObj(SdrEdgeObj & rEdgeObj)38 		ViewContactOfSdrEdgeObj::ViewContactOfSdrEdgeObj(SdrEdgeObj& rEdgeObj)
39 		:	ViewContactOfTextObj(rEdgeObj)
40 		{
41 		}
42 
~ViewContactOfSdrEdgeObj()43 		ViewContactOfSdrEdgeObj::~ViewContactOfSdrEdgeObj()
44 		{
45 		}
46 
createViewIndependentPrimitive2DSequence() const47 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrEdgeObj::createViewIndependentPrimitive2DSequence() const
48 		{
49 			const basegfx::B2DPolygon& rEdgeTrack = GetEdgeObj().getEdgeTrack();
50 
51             // what to do when no EdgeTrack is provided (HitTest and selectability) ?
52 			OSL_ENSURE(0 != rEdgeTrack.count(), "Connectors with no geometry are not allowed (!)");
53 
54 			// ckeck attributes
55 			const SfxItemSet& rItemSet = GetEdgeObj().GetMergedItemSet();
56 			const drawinglayer::attribute::SdrLineShadowTextAttribute aAttribute(
57 				drawinglayer::primitive2d::createNewSdrLineShadowTextAttribute(
58                     rItemSet,
59                     GetEdgeObj().getText(0)));
60 
61 			// create primitive. Always create primitives to allow the decomposition of
62 			// SdrConnectorPrimitive2D to create needed invisible elements for HitTest
63 			// and/or BoundRect
64 			const drawinglayer::primitive2d::Primitive2DReference xReference(
65 				new drawinglayer::primitive2d::SdrConnectorPrimitive2D(
66 					aAttribute,
67 					rEdgeTrack));
68 
69 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
70 		}
71 	} // end of namespace contact
72 } // end of namespace sdr
73 
74 //////////////////////////////////////////////////////////////////////////////
75 // eof
76