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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 31*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx> 32*cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx> 33*cdf0e10cSrcweir #include <tools/gen.hxx> 34*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 35*cdf0e10cSrcweir #include <vcl/outdev.hxx> 36*cdf0e10cSrcweir #include <vcl/window.hxx> 37*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobject.hxx> 38*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 39*cdf0e10cSrcweir #include <drawinglayer/processor2d/baseprocessor2d.hxx> 40*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontacttools.hxx> 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir using namespace com::sun::star; 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir namespace sdr 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir namespace overlay 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir void OverlayManager::ImpDrawMembers(const basegfx::B2DRange& rRange, OutputDevice& rDestinationDevice) const 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir const sal_uInt32 nSize(maOverlayObjects.size()); 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir if(nSize) 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir const sal_uInt16 nOriginalAA(rDestinationDevice.GetAntialiasing()); 59*cdf0e10cSrcweir const bool bIsAntiAliasing(getDrawinglayerOpt().IsAntiAliasing()); 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir // create processor 62*cdf0e10cSrcweir drawinglayer::processor2d::BaseProcessor2D* pProcessor = ::sdr::contact::createBaseProcessor2DFromOutputDevice( 63*cdf0e10cSrcweir rDestinationDevice, 64*cdf0e10cSrcweir getCurrentViewInformation2D()); 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir if(pProcessor) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir for(OverlayObjectVector::const_iterator aIter(maOverlayObjects.begin()); aIter != maOverlayObjects.end(); aIter++) 69*cdf0e10cSrcweir { 70*cdf0e10cSrcweir OSL_ENSURE(*aIter, "Corrupted OverlayObject List (!)"); 71*cdf0e10cSrcweir const OverlayObject& rCandidate = **aIter; 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir if(rCandidate.isVisible()) 74*cdf0e10cSrcweir { 75*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence& rSequence = rCandidate.getOverlayObjectPrimitive2DSequence(); 76*cdf0e10cSrcweir 77*cdf0e10cSrcweir if(rSequence.hasElements()) 78*cdf0e10cSrcweir { 79*cdf0e10cSrcweir if(rRange.overlaps(rCandidate.getBaseRange())) 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir if(bIsAntiAliasing && rCandidate.allowsAntiAliase()) 82*cdf0e10cSrcweir { 83*cdf0e10cSrcweir rDestinationDevice.SetAntialiasing(nOriginalAA | ANTIALIASING_ENABLE_B2DDRAW); 84*cdf0e10cSrcweir } 85*cdf0e10cSrcweir else 86*cdf0e10cSrcweir { 87*cdf0e10cSrcweir rDestinationDevice.SetAntialiasing(nOriginalAA & ~ANTIALIASING_ENABLE_B2DDRAW); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir pProcessor->process(rSequence); 91*cdf0e10cSrcweir } 92*cdf0e10cSrcweir } 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir } 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir delete pProcessor; 97*cdf0e10cSrcweir } 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir // restore AA settings 100*cdf0e10cSrcweir rDestinationDevice.SetAntialiasing(nOriginalAA); 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir } 103*cdf0e10cSrcweir 104*cdf0e10cSrcweir void OverlayManager::ImpStripeDefinitionChanged() 105*cdf0e10cSrcweir { 106*cdf0e10cSrcweir const sal_uInt32 nSize(maOverlayObjects.size()); 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir if(nSize) 109*cdf0e10cSrcweir { 110*cdf0e10cSrcweir for(OverlayObjectVector::iterator aIter(maOverlayObjects.begin()); aIter != maOverlayObjects.end(); aIter++) 111*cdf0e10cSrcweir { 112*cdf0e10cSrcweir OSL_ENSURE(*aIter, "Corrupted OverlayObject List (!)"); 113*cdf0e10cSrcweir OverlayObject& rCandidate = **aIter; 114*cdf0e10cSrcweir rCandidate.stripeDefinitionHasChanged(); 115*cdf0e10cSrcweir } 116*cdf0e10cSrcweir } 117*cdf0e10cSrcweir } 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir double OverlayManager::getDiscreteOne() const 120*cdf0e10cSrcweir { 121*cdf0e10cSrcweir if(basegfx::fTools::equalZero(mfDiscreteOne)) 122*cdf0e10cSrcweir { 123*cdf0e10cSrcweir const basegfx::B2DVector aDiscreteInLogic(getOutputDevice().GetInverseViewTransformation() * basegfx::B2DVector(1.0, 0.0)); 124*cdf0e10cSrcweir const_cast< OverlayManager* >(this)->mfDiscreteOne = aDiscreteInLogic.getLength(); 125*cdf0e10cSrcweir } 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir return mfDiscreteOne; 128*cdf0e10cSrcweir } 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir OverlayManager::OverlayManager( 131*cdf0e10cSrcweir OutputDevice& rOutputDevice, 132*cdf0e10cSrcweir OverlayManager* pOldOverlayManager) 133*cdf0e10cSrcweir : Scheduler(), 134*cdf0e10cSrcweir rmOutputDevice(rOutputDevice), 135*cdf0e10cSrcweir maOverlayObjects(), 136*cdf0e10cSrcweir maStripeColorA(Color(COL_BLACK)), 137*cdf0e10cSrcweir maStripeColorB(Color(COL_WHITE)), 138*cdf0e10cSrcweir mnStripeLengthPixel(5), 139*cdf0e10cSrcweir maDrawinglayerOpt(), 140*cdf0e10cSrcweir maViewTransformation(), 141*cdf0e10cSrcweir maViewInformation2D(), 142*cdf0e10cSrcweir mfDiscreteOne(0.0) 143*cdf0e10cSrcweir { 144*cdf0e10cSrcweir // set Property 'ReducedDisplayQuality' to true to allow simpler interaction 145*cdf0e10cSrcweir // visualisations 146*cdf0e10cSrcweir static bool bUseReducedDisplayQualityForDrag(true); 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir if(bUseReducedDisplayQualityForDrag) 149*cdf0e10cSrcweir { 150*cdf0e10cSrcweir uno::Sequence< beans::PropertyValue > xProperties(1); 151*cdf0e10cSrcweir xProperties[0].Name = rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("ReducedDisplayQuality")); 152*cdf0e10cSrcweir xProperties[0].Value <<= true; 153*cdf0e10cSrcweir maViewInformation2D = drawinglayer::geometry::ViewInformation2D(xProperties); 154*cdf0e10cSrcweir } 155*cdf0e10cSrcweir 156*cdf0e10cSrcweir if(pOldOverlayManager) 157*cdf0e10cSrcweir { 158*cdf0e10cSrcweir // take over OverlayObjects from given OverlayManager. Copy 159*cdf0e10cSrcweir // the vector of pointers 160*cdf0e10cSrcweir maOverlayObjects = pOldOverlayManager->maOverlayObjects; 161*cdf0e10cSrcweir const sal_uInt32 nSize(maOverlayObjects.size()); 162*cdf0e10cSrcweir 163*cdf0e10cSrcweir if(nSize) 164*cdf0e10cSrcweir { 165*cdf0e10cSrcweir for(OverlayObjectVector::iterator aIter(maOverlayObjects.begin()); aIter != maOverlayObjects.end(); aIter++) 166*cdf0e10cSrcweir { 167*cdf0e10cSrcweir OSL_ENSURE(*aIter, "Corrupted OverlayObject List (!)"); 168*cdf0e10cSrcweir OverlayObject& rCandidate = **aIter; 169*cdf0e10cSrcweir 170*cdf0e10cSrcweir // remove from old and add to new OverlayManager 171*cdf0e10cSrcweir pOldOverlayManager->impApplyRemoveActions(rCandidate); 172*cdf0e10cSrcweir impApplyAddActions(rCandidate); 173*cdf0e10cSrcweir } 174*cdf0e10cSrcweir 175*cdf0e10cSrcweir pOldOverlayManager->maOverlayObjects.clear(); 176*cdf0e10cSrcweir } 177*cdf0e10cSrcweir } 178*cdf0e10cSrcweir } 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D OverlayManager::getCurrentViewInformation2D() const 181*cdf0e10cSrcweir { 182*cdf0e10cSrcweir if(getOutputDevice().GetViewTransformation() != maViewTransformation) 183*cdf0e10cSrcweir { 184*cdf0e10cSrcweir basegfx::B2DRange aViewRange(maViewInformation2D.getViewport()); 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir if(OUTDEV_WINDOW == getOutputDevice().GetOutDevType()) 187*cdf0e10cSrcweir { 188*cdf0e10cSrcweir const Size aOutputSizePixel(getOutputDevice().GetOutputSizePixel()); 189*cdf0e10cSrcweir aViewRange = basegfx::B2DRange(0.0, 0.0, aOutputSizePixel.getWidth(), aOutputSizePixel.getHeight()); 190*cdf0e10cSrcweir aViewRange.transform(getOutputDevice().GetInverseViewTransformation()); 191*cdf0e10cSrcweir } 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir OverlayManager* pThis = const_cast< OverlayManager* >(this); 194*cdf0e10cSrcweir 195*cdf0e10cSrcweir pThis->maViewTransformation = getOutputDevice().GetViewTransformation(); 196*cdf0e10cSrcweir pThis->maViewInformation2D = drawinglayer::geometry::ViewInformation2D( 197*cdf0e10cSrcweir maViewInformation2D.getObjectTransformation(), 198*cdf0e10cSrcweir maViewTransformation, 199*cdf0e10cSrcweir aViewRange, 200*cdf0e10cSrcweir maViewInformation2D.getVisualizedPage(), 201*cdf0e10cSrcweir maViewInformation2D.getViewTime(), 202*cdf0e10cSrcweir maViewInformation2D.getExtendedInformationSequence()); 203*cdf0e10cSrcweir pThis->mfDiscreteOne = 0.0; 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir 206*cdf0e10cSrcweir return maViewInformation2D; 207*cdf0e10cSrcweir } 208*cdf0e10cSrcweir 209*cdf0e10cSrcweir void OverlayManager::impApplyRemoveActions(OverlayObject& rTarget) 210*cdf0e10cSrcweir { 211*cdf0e10cSrcweir // handle evtl. animation 212*cdf0e10cSrcweir if(rTarget.allowsAnimation()) 213*cdf0e10cSrcweir { 214*cdf0e10cSrcweir // remove from event chain 215*cdf0e10cSrcweir RemoveEvent(&rTarget); 216*cdf0e10cSrcweir } 217*cdf0e10cSrcweir 218*cdf0e10cSrcweir // make invisible 219*cdf0e10cSrcweir invalidateRange(rTarget.getBaseRange()); 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir // clear manager 222*cdf0e10cSrcweir rTarget.mpOverlayManager = 0; 223*cdf0e10cSrcweir } 224*cdf0e10cSrcweir 225*cdf0e10cSrcweir void OverlayManager::impApplyAddActions(OverlayObject& rTarget) 226*cdf0e10cSrcweir { 227*cdf0e10cSrcweir // set manager 228*cdf0e10cSrcweir rTarget.mpOverlayManager = this; 229*cdf0e10cSrcweir 230*cdf0e10cSrcweir // make visible 231*cdf0e10cSrcweir invalidateRange(rTarget.getBaseRange()); 232*cdf0e10cSrcweir 233*cdf0e10cSrcweir // handle evtl. animation 234*cdf0e10cSrcweir if(rTarget.allowsAnimation()) 235*cdf0e10cSrcweir { 236*cdf0e10cSrcweir // Trigger at current time to get alive. This will do the 237*cdf0e10cSrcweir // object-specific next time calculation and hand over adding 238*cdf0e10cSrcweir // again to the scheduler to the animated object, too. This works for 239*cdf0e10cSrcweir // a paused or non-paused animator. 240*cdf0e10cSrcweir rTarget.Trigger(GetTime()); 241*cdf0e10cSrcweir } 242*cdf0e10cSrcweir } 243*cdf0e10cSrcweir 244*cdf0e10cSrcweir OverlayManager::~OverlayManager() 245*cdf0e10cSrcweir { 246*cdf0e10cSrcweir // The OverlayManager is not the owner of the OverlayObjects 247*cdf0e10cSrcweir // and thus will not delete them, but remove them. Profit here 248*cdf0e10cSrcweir // from knowing that all will be removed 249*cdf0e10cSrcweir const sal_uInt32 nSize(maOverlayObjects.size()); 250*cdf0e10cSrcweir 251*cdf0e10cSrcweir if(nSize) 252*cdf0e10cSrcweir { 253*cdf0e10cSrcweir for(OverlayObjectVector::iterator aIter(maOverlayObjects.begin()); aIter != maOverlayObjects.end(); aIter++) 254*cdf0e10cSrcweir { 255*cdf0e10cSrcweir OSL_ENSURE(*aIter, "Corrupted OverlayObject List (!)"); 256*cdf0e10cSrcweir OverlayObject& rCandidate = **aIter; 257*cdf0e10cSrcweir impApplyRemoveActions(rCandidate); 258*cdf0e10cSrcweir } 259*cdf0e10cSrcweir 260*cdf0e10cSrcweir // erase vector 261*cdf0e10cSrcweir maOverlayObjects.clear(); 262*cdf0e10cSrcweir } 263*cdf0e10cSrcweir } 264*cdf0e10cSrcweir 265*cdf0e10cSrcweir void OverlayManager::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const 266*cdf0e10cSrcweir { 267*cdf0e10cSrcweir if(!rRegion.IsEmpty() && maOverlayObjects.size()) 268*cdf0e10cSrcweir { 269*cdf0e10cSrcweir // check for changed MapModes. That may influence the 270*cdf0e10cSrcweir // logical size of pixel based OverlayObjects (like BitmapHandles) 271*cdf0e10cSrcweir //ImpCheckMapModeChange(); 272*cdf0e10cSrcweir 273*cdf0e10cSrcweir // paint members 274*cdf0e10cSrcweir const Rectangle aRegionBoundRect(rRegion.GetBoundRect()); 275*cdf0e10cSrcweir const basegfx::B2DRange aRegionRange( 276*cdf0e10cSrcweir aRegionBoundRect.Left(), aRegionBoundRect.Top(), 277*cdf0e10cSrcweir aRegionBoundRect.Right(), aRegionBoundRect.Bottom()); 278*cdf0e10cSrcweir 279*cdf0e10cSrcweir OutputDevice& rTarget = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice(); 280*cdf0e10cSrcweir ImpDrawMembers(aRegionRange, rTarget); 281*cdf0e10cSrcweir } 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir 284*cdf0e10cSrcweir void OverlayManager::flush() 285*cdf0e10cSrcweir { 286*cdf0e10cSrcweir // default has nothing to do 287*cdf0e10cSrcweir } 288*cdf0e10cSrcweir 289*cdf0e10cSrcweir // #i68597# part of content gets copied, react on it 290*cdf0e10cSrcweir void OverlayManager::copyArea(const Point& /*rDestPt*/, const Point& /*rSrcPt*/, const Size& /*rSrcSize*/) 291*cdf0e10cSrcweir { 292*cdf0e10cSrcweir // unbuffered versions do nothing here 293*cdf0e10cSrcweir } 294*cdf0e10cSrcweir 295*cdf0e10cSrcweir void OverlayManager::restoreBackground(const Region& /*rRegion*/) const 296*cdf0e10cSrcweir { 297*cdf0e10cSrcweir // unbuffered versions do nothing here 298*cdf0e10cSrcweir } 299*cdf0e10cSrcweir 300*cdf0e10cSrcweir void OverlayManager::add(OverlayObject& rOverlayObject) 301*cdf0e10cSrcweir { 302*cdf0e10cSrcweir OSL_ENSURE(0 == rOverlayObject.mpOverlayManager, "OverlayObject is added twice to an OverlayManager (!)"); 303*cdf0e10cSrcweir 304*cdf0e10cSrcweir // add to the end of chain to preserve display order in paint 305*cdf0e10cSrcweir maOverlayObjects.push_back(&rOverlayObject); 306*cdf0e10cSrcweir 307*cdf0e10cSrcweir // execute add actions 308*cdf0e10cSrcweir impApplyAddActions(rOverlayObject); 309*cdf0e10cSrcweir } 310*cdf0e10cSrcweir 311*cdf0e10cSrcweir void OverlayManager::remove(OverlayObject& rOverlayObject) 312*cdf0e10cSrcweir { 313*cdf0e10cSrcweir OSL_ENSURE(rOverlayObject.mpOverlayManager == this, "OverlayObject is removed from wrong OverlayManager (!)"); 314*cdf0e10cSrcweir 315*cdf0e10cSrcweir // execute remove actions 316*cdf0e10cSrcweir impApplyRemoveActions(rOverlayObject); 317*cdf0e10cSrcweir 318*cdf0e10cSrcweir // remove from vector 319*cdf0e10cSrcweir const OverlayObjectVector::iterator aFindResult = ::std::find(maOverlayObjects.begin(), maOverlayObjects.end(), &rOverlayObject); 320*cdf0e10cSrcweir const bool bFound(aFindResult != maOverlayObjects.end()); 321*cdf0e10cSrcweir OSL_ENSURE(bFound, "OverlayObject NOT found at OverlayManager (!)"); 322*cdf0e10cSrcweir 323*cdf0e10cSrcweir if(bFound) 324*cdf0e10cSrcweir { 325*cdf0e10cSrcweir maOverlayObjects.erase(aFindResult); 326*cdf0e10cSrcweir } 327*cdf0e10cSrcweir } 328*cdf0e10cSrcweir 329*cdf0e10cSrcweir void OverlayManager::invalidateRange(const basegfx::B2DRange& rRange) 330*cdf0e10cSrcweir { 331*cdf0e10cSrcweir if(OUTDEV_WINDOW == getOutputDevice().GetOutDevType()) 332*cdf0e10cSrcweir { 333*cdf0e10cSrcweir if(getDrawinglayerOpt().IsAntiAliasing()) 334*cdf0e10cSrcweir { 335*cdf0e10cSrcweir // assume AA needs one pixel more and invalidate one pixel more 336*cdf0e10cSrcweir const double fDiscreteOne(getDiscreteOne()); 337*cdf0e10cSrcweir const Rectangle aInvalidateRectangle( 338*cdf0e10cSrcweir (sal_Int32)floor(rRange.getMinX() - fDiscreteOne), 339*cdf0e10cSrcweir (sal_Int32)floor(rRange.getMinY() - fDiscreteOne), 340*cdf0e10cSrcweir (sal_Int32)ceil(rRange.getMaxX() + fDiscreteOne), 341*cdf0e10cSrcweir (sal_Int32)ceil(rRange.getMaxY() + fDiscreteOne)); 342*cdf0e10cSrcweir 343*cdf0e10cSrcweir // simply invalidate 344*cdf0e10cSrcweir ((Window&)getOutputDevice()).Invalidate(aInvalidateRectangle, INVALIDATE_NOERASE); 345*cdf0e10cSrcweir } 346*cdf0e10cSrcweir else 347*cdf0e10cSrcweir { 348*cdf0e10cSrcweir // #i77674# transform to rectangle. Use floor/ceil to get all covered 349*cdf0e10cSrcweir // discrete pixels, see #i75163# and OverlayManagerBuffered::invalidateRange 350*cdf0e10cSrcweir const Rectangle aInvalidateRectangle( 351*cdf0e10cSrcweir (sal_Int32)floor(rRange.getMinX()), (sal_Int32)floor(rRange.getMinY()), 352*cdf0e10cSrcweir (sal_Int32)ceil(rRange.getMaxX()), (sal_Int32)ceil(rRange.getMaxY())); 353*cdf0e10cSrcweir 354*cdf0e10cSrcweir // simply invalidate 355*cdf0e10cSrcweir ((Window&)getOutputDevice()).Invalidate(aInvalidateRectangle, INVALIDATE_NOERASE); 356*cdf0e10cSrcweir } 357*cdf0e10cSrcweir } 358*cdf0e10cSrcweir } 359*cdf0e10cSrcweir 360*cdf0e10cSrcweir // stripe support ColA 361*cdf0e10cSrcweir void OverlayManager::setStripeColorA(Color aNew) 362*cdf0e10cSrcweir { 363*cdf0e10cSrcweir if(aNew != maStripeColorA) 364*cdf0e10cSrcweir { 365*cdf0e10cSrcweir maStripeColorA = aNew; 366*cdf0e10cSrcweir ImpStripeDefinitionChanged(); 367*cdf0e10cSrcweir } 368*cdf0e10cSrcweir } 369*cdf0e10cSrcweir 370*cdf0e10cSrcweir // stripe support ColB 371*cdf0e10cSrcweir void OverlayManager::setStripeColorB(Color aNew) 372*cdf0e10cSrcweir { 373*cdf0e10cSrcweir if(aNew != maStripeColorB) 374*cdf0e10cSrcweir { 375*cdf0e10cSrcweir maStripeColorB = aNew; 376*cdf0e10cSrcweir ImpStripeDefinitionChanged(); 377*cdf0e10cSrcweir } 378*cdf0e10cSrcweir } 379*cdf0e10cSrcweir 380*cdf0e10cSrcweir // stripe support StripeLengthPixel 381*cdf0e10cSrcweir void OverlayManager::setStripeLengthPixel(sal_uInt32 nNew) 382*cdf0e10cSrcweir { 383*cdf0e10cSrcweir if(nNew != mnStripeLengthPixel) 384*cdf0e10cSrcweir { 385*cdf0e10cSrcweir mnStripeLengthPixel = nNew; 386*cdf0e10cSrcweir ImpStripeDefinitionChanged(); 387*cdf0e10cSrcweir } 388*cdf0e10cSrcweir } 389*cdf0e10cSrcweir } // end of namespace overlay 390*cdf0e10cSrcweir } // end of namespace sdr 391*cdf0e10cSrcweir 392*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 393*cdf0e10cSrcweir // eof 394