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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytriangle.hxx>
31*cdf0e10cSrcweir #include <tools/poly.hxx>
32*cdf0e10cSrcweir #include <vcl/salbtype.hxx>
33*cdf0e10cSrcweir #include <vcl/outdev.hxx>
34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
35*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
36*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
37*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
39*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir namespace sdr
44*cdf0e10cSrcweir {
45*cdf0e10cSrcweir 	namespace overlay
46*cdf0e10cSrcweir 	{
47*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
48*cdf0e10cSrcweir 		{
49*cdf0e10cSrcweir 			basegfx::B2DPolygon aPolygon;
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir 			aPolygon.append(getBasePosition());
52*cdf0e10cSrcweir 			aPolygon.append(getSecondPosition());
53*cdf0e10cSrcweir 			aPolygon.append(getThirdPosition());
54*cdf0e10cSrcweir 			aPolygon.setClosed(true);
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DReference aReference(
57*cdf0e10cSrcweir                 new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
58*cdf0e10cSrcweir 					basegfx::B2DPolyPolygon(aPolygon),
59*cdf0e10cSrcweir 					getBaseColor().getBColor()));
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir             return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
62*cdf0e10cSrcweir 		}
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir 		OverlayTriangle::OverlayTriangle(
65*cdf0e10cSrcweir 			const basegfx::B2DPoint& rBasePos,
66*cdf0e10cSrcweir 			const basegfx::B2DPoint& rSecondPos,
67*cdf0e10cSrcweir 			const basegfx::B2DPoint& rThirdPos,
68*cdf0e10cSrcweir 			Color aTriangleColor)
69*cdf0e10cSrcweir 		:	OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
70*cdf0e10cSrcweir 			maSecondPosition(rSecondPos),
71*cdf0e10cSrcweir 			maThirdPosition(rThirdPos)
72*cdf0e10cSrcweir 		{
73*cdf0e10cSrcweir 		}
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir 		OverlayTriangle::~OverlayTriangle()
76*cdf0e10cSrcweir 		{
77*cdf0e10cSrcweir 		}
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir         void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew)
80*cdf0e10cSrcweir 		{
81*cdf0e10cSrcweir 			if(rNew != maSecondPosition)
82*cdf0e10cSrcweir 			{
83*cdf0e10cSrcweir 				// remember new value
84*cdf0e10cSrcweir 				maSecondPosition = rNew;
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 				// register change (after change)
87*cdf0e10cSrcweir 				objectChange();
88*cdf0e10cSrcweir 			}
89*cdf0e10cSrcweir 		}
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir 		void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew)
92*cdf0e10cSrcweir 		{
93*cdf0e10cSrcweir 			if(rNew != maThirdPosition)
94*cdf0e10cSrcweir 			{
95*cdf0e10cSrcweir 				// remember new value
96*cdf0e10cSrcweir 				maThirdPosition = rNew;
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir 				// register change (after change)
99*cdf0e10cSrcweir 				objectChange();
100*cdf0e10cSrcweir 			}
101*cdf0e10cSrcweir 		}
102*cdf0e10cSrcweir 	} // end of namespace overlay
103*cdf0e10cSrcweir } // end of namespace sdr
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
106*cdf0e10cSrcweir // eof
107