1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 25cdf0e10cSrcweir #include <svx/svx3ditems.hxx> 26cdf0e10cSrcweir #include <svl/itemset.hxx> 27cdf0e10cSrcweir #include <com/sun/star/drawing/NormalsKind.hpp> 28cdf0e10cSrcweir #include <com/sun/star/drawing/TextureProjectionMode.hpp> 29cdf0e10cSrcweir #include <com/sun/star/drawing/TextureKind2.hpp> 30cdf0e10cSrcweir #include <com/sun/star/drawing/TextureMode.hpp> 31cdf0e10cSrcweir #include <svx/xflclit.hxx> 32cdf0e10cSrcweir #include <drawinglayer/attribute/materialattribute3d.hxx> 33cdf0e10cSrcweir #include <drawinglayer/attribute/sdrobjectattribute3d.hxx> 34cdf0e10cSrcweir 35cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 36cdf0e10cSrcweir 37cdf0e10cSrcweir namespace drawinglayer 38cdf0e10cSrcweir { 39cdf0e10cSrcweir namespace primitive2d 40cdf0e10cSrcweir { createNewSdr3DObjectAttribute(const SfxItemSet & rSet)41cdf0e10cSrcweir attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet) 42cdf0e10cSrcweir { 43cdf0e10cSrcweir // get NormalsKind 44cdf0e10cSrcweir ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC); 45cdf0e10cSrcweir const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue()); 46cdf0e10cSrcweir 47cdf0e10cSrcweir if(1L == nNormalsValue) 48cdf0e10cSrcweir { 49cdf0e10cSrcweir aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT; 50cdf0e10cSrcweir } 51cdf0e10cSrcweir else if(2L == nNormalsValue) 52cdf0e10cSrcweir { 53cdf0e10cSrcweir aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE; 54cdf0e10cSrcweir } 55cdf0e10cSrcweir 56cdf0e10cSrcweir // get NoermalsInvert flag 57cdf0e10cSrcweir const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); 58cdf0e10cSrcweir 59cdf0e10cSrcweir // get TextureProjectionX 60cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); 61cdf0e10cSrcweir const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue()); 62cdf0e10cSrcweir 63cdf0e10cSrcweir if(1L == nTextureValueX) 64cdf0e10cSrcweir { 65cdf0e10cSrcweir aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; 66cdf0e10cSrcweir } 67cdf0e10cSrcweir else if(2L == nTextureValueX) 68cdf0e10cSrcweir { 69cdf0e10cSrcweir aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; 70cdf0e10cSrcweir } 71cdf0e10cSrcweir 72cdf0e10cSrcweir // get TextureProjectionY 73cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); 74cdf0e10cSrcweir const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue()); 75cdf0e10cSrcweir 76cdf0e10cSrcweir if(1L == nTextureValueY) 77cdf0e10cSrcweir { 78cdf0e10cSrcweir aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; 79cdf0e10cSrcweir } 80cdf0e10cSrcweir else if(2L == nTextureValueY) 81cdf0e10cSrcweir { 82cdf0e10cSrcweir aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; 83cdf0e10cSrcweir } 84cdf0e10cSrcweir 85cdf0e10cSrcweir // get DoubleSided flag 86cdf0e10cSrcweir const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); 87cdf0e10cSrcweir 88cdf0e10cSrcweir // get Shadow3D flag 89cdf0e10cSrcweir const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); 90cdf0e10cSrcweir 91cdf0e10cSrcweir // get TextureFilter flag 92cdf0e10cSrcweir const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); 93cdf0e10cSrcweir 94cdf0e10cSrcweir // get texture kind 95cdf0e10cSrcweir // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor 96cdf0e10cSrcweir ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE); 97cdf0e10cSrcweir const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue()); 98cdf0e10cSrcweir 99cdf0e10cSrcweir if(2 == nTextureKind) 100cdf0e10cSrcweir { 101cdf0e10cSrcweir aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY; 102cdf0e10cSrcweir } 103cdf0e10cSrcweir else if(3 == nTextureKind) 104cdf0e10cSrcweir { 105cdf0e10cSrcweir aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR; 106cdf0e10cSrcweir } 107cdf0e10cSrcweir 108cdf0e10cSrcweir // get texture mode 109cdf0e10cSrcweir // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend 110cdf0e10cSrcweir ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE); 111cdf0e10cSrcweir const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue()); 112cdf0e10cSrcweir 113cdf0e10cSrcweir if(2 == nTextureMode) 114cdf0e10cSrcweir { 115cdf0e10cSrcweir aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE; 116cdf0e10cSrcweir } 117cdf0e10cSrcweir else if(3 == nTextureMode) 118cdf0e10cSrcweir { 119cdf0e10cSrcweir aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND; 120cdf0e10cSrcweir } 121cdf0e10cSrcweir 122cdf0e10cSrcweir // get object color 123cdf0e10cSrcweir const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor()); 124cdf0e10cSrcweir 125cdf0e10cSrcweir // get specular color 126cdf0e10cSrcweir const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor()); 127cdf0e10cSrcweir 128cdf0e10cSrcweir // get emissive color 129cdf0e10cSrcweir const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor()); 130cdf0e10cSrcweir 131cdf0e10cSrcweir // get specular intensity 132cdf0e10cSrcweir sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue()); 133cdf0e10cSrcweir 134cdf0e10cSrcweir if(nSpecularIntensity > 128) 135cdf0e10cSrcweir { 136cdf0e10cSrcweir nSpecularIntensity = 128; 137cdf0e10cSrcweir } 138cdf0e10cSrcweir 139cdf0e10cSrcweir // get reduced line geometry 140cdf0e10cSrcweir const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue()); 141cdf0e10cSrcweir 142cdf0e10cSrcweir // prepare material 143cdf0e10cSrcweir attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); 144cdf0e10cSrcweir 145cdf0e10cSrcweir return new attribute::Sdr3DObjectAttribute( 146cdf0e10cSrcweir aNormalsKind, aTextureProjectionX, aTextureProjectionY, 147cdf0e10cSrcweir aTextureKind, aTextureMode, aMaterial, 148cdf0e10cSrcweir bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); 149cdf0e10cSrcweir } 150cdf0e10cSrcweir } // end of namespace primitive2d 151cdf0e10cSrcweir } // end of namespace sdr 152cdf0e10cSrcweir 153cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 154cdf0e10cSrcweir // eof 155