xref: /aoo41x/main/vcl/inc/salmenu.hxx (revision cdf0e10c)
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27 
28 #ifndef _SV_SALMENU_HXX
29 #define _SV_SALMENU_HXX
30 
31 #include <vcl/sv.h>
32 #include "vcl/dllapi.h"
33 #include <vcl/menu.hxx>
34 #include <vcl/keycod.hxx>
35 #include <vcl/image.hxx>
36 
37 struct SystemMenuData;
38 class FloatingWindow;
39 class SalFrame;
40 
41 struct SalItemParams
42 {
43     sal_uInt16          nId;					// item Id
44     MenuItemType    eType;					// MenuItem-Type
45     MenuItemBits    nBits;					// MenuItem-Bits
46     Menu*           pMenu;				    // Pointer to Menu
47     XubString       aText;					// Menu-Text
48     Image           aImage;					// Image
49 };
50 
51 
52 struct SalMenuButtonItem
53 {
54     sal_uInt16              mnId;
55     Image               maImage;
56     rtl::OUString       maToolTipText;
57 
58     SalMenuButtonItem() : mnId( 0 ) {}
59     SalMenuButtonItem( sal_uInt16 i_nId, const Image& rImg, const rtl::OUString& i_rTTText = rtl::OUString() )
60     : mnId( i_nId ), maImage( rImg ), maToolTipText( i_rTTText ) {}
61 };
62 
63 class VCL_PLUGIN_PUBLIC SalMenuItem
64 {
65 public:
66     SalMenuItem() {}
67     virtual ~SalMenuItem();
68 };
69 
70 class VCL_PLUGIN_PUBLIC SalMenu
71 {
72 public:
73     SalMenu() {}
74     virtual ~SalMenu();
75 
76     virtual sal_Bool VisibleMenuBar() = 0;  // must return sal_True to actually DISPLAY native menu bars
77                             // otherwise only menu messages are processed (eg, OLE on Windows)
78 
79     virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ) = 0;
80     virtual void RemoveItem( unsigned nPos ) = 0;
81     virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ) = 0;
82     virtual void SetFrame( const SalFrame* pFrame ) = 0;
83     virtual void CheckItem( unsigned nPos, sal_Bool bCheck ) = 0;
84     virtual void EnableItem( unsigned nPos, sal_Bool bEnable ) = 0;
85     virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText )= 0;
86     virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ) = 0;
87     virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName ) = 0;
88     virtual void GetSystemMenuData( SystemMenuData* pData ) = 0;
89 	virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const Rectangle& rRect, sal_uLong nFlags);
90     virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure
91     virtual void RemoveMenuBarButton( sal_uInt16 nId );
92 
93     // return an empty rectangle if not implemented
94     // return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented
95     // but rectangle cannot be determined
96     virtual Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame );
97 };
98 
99 
100 #endif // _SV_SALMENU_HXX
101 
102