xref: /aoo41x/main/vcl/source/gdi/outdev4.cxx (revision cdf0e10c)
1*cdf0e10cSrcweir /*************************************************************************
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7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
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9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
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13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
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21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
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23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_vcl.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <tools/debug.hxx>
32*cdf0e10cSrcweir #include <tools/line.hxx>
33*cdf0e10cSrcweir #include <tools/poly.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir #include <vcl/gradient.hxx>
36*cdf0e10cSrcweir #include <vcl/metaact.hxx>
37*cdf0e10cSrcweir #include <vcl/gdimtf.hxx>
38*cdf0e10cSrcweir #include <vcl/salbtype.hxx>
39*cdf0e10cSrcweir #include <vcl/hatch.hxx>
40*cdf0e10cSrcweir #include <vcl/window.hxx>
41*cdf0e10cSrcweir #include <vcl/virdev.hxx>
42*cdf0e10cSrcweir #include <vcl/outdev.hxx>
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir #include "pdfwriter_impl.hxx"
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir #include "window.h"
47*cdf0e10cSrcweir #include "salframe.hxx"
48*cdf0e10cSrcweir #include "salgdi.hxx"
49*cdf0e10cSrcweir #include "svdata.hxx"
50*cdf0e10cSrcweir #include "outdata.hxx"
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
53*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx>
54*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir // -----------
57*cdf0e10cSrcweir // - Defines -
58*cdf0e10cSrcweir // -----------
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir #define HATCH_MAXPOINTS				1024
61*cdf0e10cSrcweir #define GRADIENT_DEFAULT_STEPCOUNT	0
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir // ----------------
64*cdf0e10cSrcweir // - Cmp-Function -
65*cdf0e10cSrcweir // ----------------
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir extern "C" int __LOADONCALLAPI ImplHatchCmpFnc( const void* p1, const void* p2 )
68*cdf0e10cSrcweir {
69*cdf0e10cSrcweir 	const long nX1 = ( (Point*) p1 )->X();
70*cdf0e10cSrcweir 	const long nX2 = ( (Point*) p2 )->X();
71*cdf0e10cSrcweir 	const long nY1 = ( (Point*) p1 )->Y();
72*cdf0e10cSrcweir 	const long nY2 = ( (Point*) p2 )->Y();
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir 	return ( nX1 > nX2 ? 1 : nX1 == nX2 ? nY1 > nY2 ? 1: nY1 == nY2 ? 0 : -1 : -1 );
75*cdf0e10cSrcweir }
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir // =======================================================================
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir DBG_NAMEEX( OutputDevice )
80*cdf0e10cSrcweir DBG_NAMEEX( Gradient )
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir // =======================================================================
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir void OutputDevice::ImplDrawPolygon( const Polygon& rPoly, const PolyPolygon* pClipPolyPoly )
85*cdf0e10cSrcweir {
86*cdf0e10cSrcweir 	if( pClipPolyPoly )
87*cdf0e10cSrcweir 		ImplDrawPolyPolygon( rPoly, pClipPolyPoly );
88*cdf0e10cSrcweir 	else
89*cdf0e10cSrcweir 	{
90*cdf0e10cSrcweir 		sal_uInt16 nPoints = rPoly.GetSize();
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir 		if ( nPoints < 2 )
93*cdf0e10cSrcweir 			return;
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir 		const SalPoint* pPtAry = (const SalPoint*)rPoly.GetConstPointAry();
96*cdf0e10cSrcweir 		mpGraphics->DrawPolygon( nPoints, pPtAry, this );
97*cdf0e10cSrcweir 	}
98*cdf0e10cSrcweir }
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir // -----------------------------------------------------------------------
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir void OutputDevice::ImplDrawPolyPolygon( const PolyPolygon& rPolyPoly, const PolyPolygon* pClipPolyPoly )
103*cdf0e10cSrcweir {
104*cdf0e10cSrcweir 	PolyPolygon* pPolyPoly;
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir 	if( pClipPolyPoly )
107*cdf0e10cSrcweir 	{
108*cdf0e10cSrcweir 		pPolyPoly = new PolyPolygon;
109*cdf0e10cSrcweir 		rPolyPoly.GetIntersection( *pClipPolyPoly, *pPolyPoly );
110*cdf0e10cSrcweir 	}
111*cdf0e10cSrcweir 	else
112*cdf0e10cSrcweir 		pPolyPoly = (PolyPolygon*) &rPolyPoly;
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 	if( pPolyPoly->Count() == 1 )
115*cdf0e10cSrcweir 	{
116*cdf0e10cSrcweir 		const Polygon	rPoly = pPolyPoly->GetObject( 0 );
117*cdf0e10cSrcweir 		sal_uInt16			nSize = rPoly.GetSize();
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir 		if( nSize >= 2 )
120*cdf0e10cSrcweir 		{
121*cdf0e10cSrcweir 			const SalPoint* pPtAry = (const SalPoint*)rPoly.GetConstPointAry();
122*cdf0e10cSrcweir 			mpGraphics->DrawPolygon( nSize, pPtAry, this );
123*cdf0e10cSrcweir 		}
124*cdf0e10cSrcweir 	}
125*cdf0e10cSrcweir 	else if( pPolyPoly->Count() )
126*cdf0e10cSrcweir 	{
127*cdf0e10cSrcweir 		sal_uInt16				nCount = pPolyPoly->Count();
128*cdf0e10cSrcweir 		sal_uInt32*			pPointAry = new sal_uInt32[nCount];
129*cdf0e10cSrcweir 		PCONSTSALPOINT* 	pPointAryAry = new PCONSTSALPOINT[nCount];
130*cdf0e10cSrcweir 		sal_uInt16				i = 0;
131*cdf0e10cSrcweir 		do
132*cdf0e10cSrcweir 		{
133*cdf0e10cSrcweir 			const Polygon&	rPoly = pPolyPoly->GetObject( i );
134*cdf0e10cSrcweir 			sal_uInt16			nSize = rPoly.GetSize();
135*cdf0e10cSrcweir 			if ( nSize )
136*cdf0e10cSrcweir 			{
137*cdf0e10cSrcweir 				pPointAry[i]	= nSize;
138*cdf0e10cSrcweir 				pPointAryAry[i] = (PCONSTSALPOINT)rPoly.GetConstPointAry();
139*cdf0e10cSrcweir 				i++;
140*cdf0e10cSrcweir 			}
141*cdf0e10cSrcweir 			else
142*cdf0e10cSrcweir 				nCount--;
143*cdf0e10cSrcweir 		}
144*cdf0e10cSrcweir 		while( i < nCount );
145*cdf0e10cSrcweir 
146*cdf0e10cSrcweir 		if( nCount == 1 )
147*cdf0e10cSrcweir 			mpGraphics->DrawPolygon( *pPointAry, *pPointAryAry, this );
148*cdf0e10cSrcweir 		else
149*cdf0e10cSrcweir 			mpGraphics->DrawPolyPolygon( nCount, pPointAry, pPointAryAry, this );
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir 		delete[] pPointAry;
152*cdf0e10cSrcweir 		delete[] pPointAryAry;
153*cdf0e10cSrcweir 	}
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir 	if( pClipPolyPoly )
156*cdf0e10cSrcweir 		delete pPolyPoly;
157*cdf0e10cSrcweir }
158*cdf0e10cSrcweir 
159*cdf0e10cSrcweir // -----------------------------------------------------------------------
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir inline sal_uInt8 ImplGetGradientColorValue( long nValue )
162*cdf0e10cSrcweir {
163*cdf0e10cSrcweir 	if ( nValue < 0 )
164*cdf0e10cSrcweir 		return 0;
165*cdf0e10cSrcweir 	else if ( nValue > 0xFF )
166*cdf0e10cSrcweir 		return 0xFF;
167*cdf0e10cSrcweir 	else
168*cdf0e10cSrcweir 		return (sal_uInt8)nValue;
169*cdf0e10cSrcweir }
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir // -----------------------------------------------------------------------
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir void OutputDevice::ImplDrawLinearGradient( const Rectangle& rRect,
174*cdf0e10cSrcweir 										   const Gradient& rGradient,
175*cdf0e10cSrcweir 										   sal_Bool bMtf, const PolyPolygon* pClipPolyPoly )
176*cdf0e10cSrcweir {
177*cdf0e10cSrcweir 	// rotiertes BoundRect ausrechnen
178*cdf0e10cSrcweir 	Rectangle aRect = rRect;
179*cdf0e10cSrcweir 	aRect.Left()--;
180*cdf0e10cSrcweir 	aRect.Top()--;
181*cdf0e10cSrcweir 	aRect.Right()++;
182*cdf0e10cSrcweir 	aRect.Bottom()++;
183*cdf0e10cSrcweir 	sal_uInt16	nAngle = rGradient.GetAngle() % 3600;
184*cdf0e10cSrcweir 	double	fAngle	= nAngle * F_PI1800;
185*cdf0e10cSrcweir 	double	fWidth	= aRect.GetWidth();
186*cdf0e10cSrcweir 	double	fHeight = aRect.GetHeight();
187*cdf0e10cSrcweir 	double	fDX 	= fWidth  * fabs( cos( fAngle ) ) +
188*cdf0e10cSrcweir 					  fHeight * fabs( sin( fAngle ) );
189*cdf0e10cSrcweir 	double	fDY 	= fHeight * fabs( cos( fAngle ) ) +
190*cdf0e10cSrcweir 					  fWidth  * fabs( sin( fAngle ) );
191*cdf0e10cSrcweir 			fDX 	= (fDX - fWidth)  * 0.5 + 0.5;
192*cdf0e10cSrcweir 			fDY 	= (fDY - fHeight) * 0.5 + 0.5;
193*cdf0e10cSrcweir 	aRect.Left()   -= (long)fDX;
194*cdf0e10cSrcweir 	aRect.Right()  += (long)fDX;
195*cdf0e10cSrcweir 	aRect.Top()    -= (long)fDY;
196*cdf0e10cSrcweir 	aRect.Bottom() += (long)fDY;
197*cdf0e10cSrcweir 
198*cdf0e10cSrcweir 	// Rand berechnen und Rechteck neu setzen
199*cdf0e10cSrcweir 	Point		aCenter = rRect.Center();
200*cdf0e10cSrcweir 	Rectangle	aFullRect = aRect;
201*cdf0e10cSrcweir 	long		nBorder = (long)rGradient.GetBorder() * aRect.GetHeight() / 100;
202*cdf0e10cSrcweir 	sal_Bool		bLinear;
203*cdf0e10cSrcweir 
204*cdf0e10cSrcweir 	// Rand berechnen und Rechteck neu setzen fuer linearen Farbverlauf
205*cdf0e10cSrcweir 	if ( rGradient.GetStyle() == GRADIENT_LINEAR )
206*cdf0e10cSrcweir 	{
207*cdf0e10cSrcweir 		bLinear = sal_True;
208*cdf0e10cSrcweir 		aRect.Top() += nBorder;
209*cdf0e10cSrcweir 	}
210*cdf0e10cSrcweir 	// Rand berechnen und Rechteck neu setzen fuer axiale Farbverlauf
211*cdf0e10cSrcweir 	else
212*cdf0e10cSrcweir 	{
213*cdf0e10cSrcweir 		bLinear = sal_False;
214*cdf0e10cSrcweir 		nBorder >>= 1;
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir 		aRect.Top()    += nBorder;
217*cdf0e10cSrcweir 		aRect.Bottom() -= nBorder;
218*cdf0e10cSrcweir 	}
219*cdf0e10cSrcweir 
220*cdf0e10cSrcweir 	// Top darf nicht groesser als Bottom sein
221*cdf0e10cSrcweir 	aRect.Top() = Min( aRect.Top(), (long)(aRect.Bottom() - 1) );
222*cdf0e10cSrcweir 
223*cdf0e10cSrcweir 	long nMinRect = aRect.GetHeight();
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir 	// Intensitaeten von Start- und Endfarbe ggf. aendern und
226*cdf0e10cSrcweir 	// Farbschrittweiten berechnen
227*cdf0e10cSrcweir 	long			nFactor;
228*cdf0e10cSrcweir 	Color			aStartCol	= rGradient.GetStartColor();
229*cdf0e10cSrcweir 	Color			aEndCol 	= rGradient.GetEndColor();
230*cdf0e10cSrcweir 	long			nStartRed	= aStartCol.GetRed();
231*cdf0e10cSrcweir 	long			nStartGreen = aStartCol.GetGreen();
232*cdf0e10cSrcweir 	long			nStartBlue	= aStartCol.GetBlue();
233*cdf0e10cSrcweir 	long			nEndRed 	= aEndCol.GetRed();
234*cdf0e10cSrcweir 	long			nEndGreen	= aEndCol.GetGreen();
235*cdf0e10cSrcweir 	long			nEndBlue	= aEndCol.GetBlue();
236*cdf0e10cSrcweir 					nFactor 	= rGradient.GetStartIntensity();
237*cdf0e10cSrcweir 					nStartRed	= (nStartRed   * nFactor) / 100;
238*cdf0e10cSrcweir 					nStartGreen = (nStartGreen * nFactor) / 100;
239*cdf0e10cSrcweir 					nStartBlue	= (nStartBlue  * nFactor) / 100;
240*cdf0e10cSrcweir 					nFactor 	= rGradient.GetEndIntensity();
241*cdf0e10cSrcweir 					nEndRed 	= (nEndRed	 * nFactor) / 100;
242*cdf0e10cSrcweir 					nEndGreen	= (nEndGreen * nFactor) / 100;
243*cdf0e10cSrcweir 					nEndBlue	= (nEndBlue  * nFactor) / 100;
244*cdf0e10cSrcweir 	long			nRedSteps	= nEndRed	- nStartRed;
245*cdf0e10cSrcweir 	long			nGreenSteps = nEndGreen - nStartGreen;
246*cdf0e10cSrcweir 	long			nBlueSteps	= nEndBlue	- nStartBlue;
247*cdf0e10cSrcweir 	long            nStepCount = rGradient.GetSteps();
248*cdf0e10cSrcweir 
249*cdf0e10cSrcweir 	// Bei nicht linearen Farbverlaeufen haben wir nur die halben Steps
250*cdf0e10cSrcweir 	// pro Farbe
251*cdf0e10cSrcweir 	if ( !bLinear )
252*cdf0e10cSrcweir 	{
253*cdf0e10cSrcweir 		nRedSteps	<<= 1;
254*cdf0e10cSrcweir 		nGreenSteps <<= 1;
255*cdf0e10cSrcweir 		nBlueSteps	<<= 1;
256*cdf0e10cSrcweir 	}
257*cdf0e10cSrcweir 
258*cdf0e10cSrcweir 	// Anzahl der Schritte berechnen, falls nichts uebergeben wurde
259*cdf0e10cSrcweir 	if ( !nStepCount )
260*cdf0e10cSrcweir 	{
261*cdf0e10cSrcweir 		long nInc;
262*cdf0e10cSrcweir 
263*cdf0e10cSrcweir 		if ( meOutDevType != OUTDEV_PRINTER && !bMtf )
264*cdf0e10cSrcweir         {
265*cdf0e10cSrcweir 			nInc = (nMinRect < 50) ? 2 : 4;
266*cdf0e10cSrcweir         }
267*cdf0e10cSrcweir 		else
268*cdf0e10cSrcweir         {
269*cdf0e10cSrcweir             // #105998# Use display-equivalent step size calculation
270*cdf0e10cSrcweir 			nInc = (nMinRect < 800) ? 10 : 20;
271*cdf0e10cSrcweir         }
272*cdf0e10cSrcweir 
273*cdf0e10cSrcweir 		if ( !nInc )
274*cdf0e10cSrcweir 			nInc = 1;
275*cdf0e10cSrcweir 
276*cdf0e10cSrcweir 		nStepCount = nMinRect / nInc;
277*cdf0e10cSrcweir 	}
278*cdf0e10cSrcweir 	// minimal drei Schritte und maximal die Anzahl der Farbunterschiede
279*cdf0e10cSrcweir 	long nSteps = Max( nStepCount, 2L );
280*cdf0e10cSrcweir 	long nCalcSteps  = Abs( nRedSteps );
281*cdf0e10cSrcweir 	long nTempSteps = Abs( nGreenSteps );
282*cdf0e10cSrcweir 	if ( nTempSteps > nCalcSteps )
283*cdf0e10cSrcweir 		nCalcSteps = nTempSteps;
284*cdf0e10cSrcweir 	nTempSteps = Abs( nBlueSteps );
285*cdf0e10cSrcweir 	if ( nTempSteps > nCalcSteps )
286*cdf0e10cSrcweir 		nCalcSteps = nTempSteps;
287*cdf0e10cSrcweir 	if ( nCalcSteps < nSteps )
288*cdf0e10cSrcweir 		nSteps = nCalcSteps;
289*cdf0e10cSrcweir 	if ( !nSteps )
290*cdf0e10cSrcweir 		nSteps = 1;
291*cdf0e10cSrcweir 
292*cdf0e10cSrcweir 	// Falls axialer Farbverlauf, muss die Schrittanzahl ungerade sein
293*cdf0e10cSrcweir 	if ( !bLinear && !(nSteps & 1) )
294*cdf0e10cSrcweir 		nSteps++;
295*cdf0e10cSrcweir 
296*cdf0e10cSrcweir 	// Berechnung ueber Double-Addition wegen Genauigkeit
297*cdf0e10cSrcweir 	double fScanLine = aRect.Top();
298*cdf0e10cSrcweir 	double fScanInc  = (double)aRect.GetHeight() / (double)nSteps;
299*cdf0e10cSrcweir 
300*cdf0e10cSrcweir 	// Startfarbe berechnen und setzen
301*cdf0e10cSrcweir 	sal_uInt8	nRed;
302*cdf0e10cSrcweir 	sal_uInt8	nGreen;
303*cdf0e10cSrcweir 	sal_uInt8	nBlue;
304*cdf0e10cSrcweir 	long	nSteps2;
305*cdf0e10cSrcweir 	long	nStepsHalf = 0;
306*cdf0e10cSrcweir 	if ( bLinear )
307*cdf0e10cSrcweir 	{
308*cdf0e10cSrcweir 		// Um 1 erhoeht, um die Border innerhalb der Schleife
309*cdf0e10cSrcweir 		// zeichnen zu koennen
310*cdf0e10cSrcweir 		nSteps2 	= nSteps + 1;
311*cdf0e10cSrcweir 		nRed		= (sal_uInt8)nStartRed;
312*cdf0e10cSrcweir 		nGreen		= (sal_uInt8)nStartGreen;
313*cdf0e10cSrcweir 		nBlue		= (sal_uInt8)nStartBlue;
314*cdf0e10cSrcweir 	}
315*cdf0e10cSrcweir 	else
316*cdf0e10cSrcweir 	{
317*cdf0e10cSrcweir 		// Um 2 erhoeht, um die Border innerhalb der Schleife
318*cdf0e10cSrcweir 		// zeichnen zu koennen
319*cdf0e10cSrcweir 		nSteps2 	= nSteps + 2;
320*cdf0e10cSrcweir 		nRed		= (sal_uInt8)nEndRed;
321*cdf0e10cSrcweir 		nGreen		= (sal_uInt8)nEndGreen;
322*cdf0e10cSrcweir 		nBlue		= (sal_uInt8)nEndBlue;
323*cdf0e10cSrcweir 		nStepsHalf	= nSteps >> 1;
324*cdf0e10cSrcweir 	}
325*cdf0e10cSrcweir 
326*cdf0e10cSrcweir 	if ( bMtf )
327*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaFillColorAction( Color( nRed, nGreen, nBlue ), sal_True ) );
328*cdf0e10cSrcweir 	else
329*cdf0e10cSrcweir 		mpGraphics->SetFillColor( MAKE_SALCOLOR( nRed, nGreen, nBlue ) );
330*cdf0e10cSrcweir 
331*cdf0e10cSrcweir 	// Startpolygon erzeugen (== Borderpolygon)
332*cdf0e10cSrcweir 	Polygon 	aPoly( 4 );
333*cdf0e10cSrcweir 	Polygon 	aTempPoly( 2 );
334*cdf0e10cSrcweir 	aPoly[0] = aFullRect.TopLeft();
335*cdf0e10cSrcweir 	aPoly[1] = aFullRect.TopRight();
336*cdf0e10cSrcweir 	aPoly[2] = aRect.TopRight();
337*cdf0e10cSrcweir 	aPoly[3] = aRect.TopLeft();
338*cdf0e10cSrcweir 	aPoly.Rotate( aCenter, nAngle );
339*cdf0e10cSrcweir 
340*cdf0e10cSrcweir 	// Schleife, um rotierten Verlauf zu fuellen
341*cdf0e10cSrcweir 	for ( long i = 0; i < nSteps2; i++ )
342*cdf0e10cSrcweir 	{
343*cdf0e10cSrcweir 		// berechnetesPolygon ausgeben
344*cdf0e10cSrcweir 		if ( bMtf )
345*cdf0e10cSrcweir 			mpMetaFile->AddAction( new MetaPolygonAction( aPoly ) );
346*cdf0e10cSrcweir 		else
347*cdf0e10cSrcweir 			ImplDrawPolygon( aPoly, pClipPolyPoly );
348*cdf0e10cSrcweir 
349*cdf0e10cSrcweir 		// neues Polygon berechnen
350*cdf0e10cSrcweir 		aRect.Top() = (long)(fScanLine += fScanInc);
351*cdf0e10cSrcweir 
352*cdf0e10cSrcweir 		// unteren Rand komplett fuellen
353*cdf0e10cSrcweir 		if ( i == nSteps )
354*cdf0e10cSrcweir 		{
355*cdf0e10cSrcweir 			aTempPoly[0] = aFullRect.BottomLeft();
356*cdf0e10cSrcweir 			aTempPoly[1] = aFullRect.BottomRight();
357*cdf0e10cSrcweir 		}
358*cdf0e10cSrcweir 		else
359*cdf0e10cSrcweir 		{
360*cdf0e10cSrcweir 			aTempPoly[0] = aRect.TopLeft();
361*cdf0e10cSrcweir 			aTempPoly[1] = aRect.TopRight();
362*cdf0e10cSrcweir 		}
363*cdf0e10cSrcweir 		aTempPoly.Rotate( aCenter, nAngle );
364*cdf0e10cSrcweir 
365*cdf0e10cSrcweir 		aPoly[0] = aPoly[3];
366*cdf0e10cSrcweir 		aPoly[1] = aPoly[2];
367*cdf0e10cSrcweir 		aPoly[2] = aTempPoly[1];
368*cdf0e10cSrcweir 		aPoly[3] = aTempPoly[0];
369*cdf0e10cSrcweir 
370*cdf0e10cSrcweir 		// Farbintensitaeten aendern...
371*cdf0e10cSrcweir 		// fuer lineare FV
372*cdf0e10cSrcweir 		if ( bLinear )
373*cdf0e10cSrcweir 		{
374*cdf0e10cSrcweir 			nRed	= ImplGetGradientColorValue( nStartRed+((nRedSteps*i)/nSteps2) );
375*cdf0e10cSrcweir 			nGreen	= ImplGetGradientColorValue( nStartGreen+((nGreenSteps*i)/nSteps2) );
376*cdf0e10cSrcweir 			nBlue	= ImplGetGradientColorValue( nStartBlue+((nBlueSteps*i)/nSteps2) );
377*cdf0e10cSrcweir 		}
378*cdf0e10cSrcweir 		// fuer radiale FV
379*cdf0e10cSrcweir 		else
380*cdf0e10cSrcweir 		{
381*cdf0e10cSrcweir 			// fuer axiale FV muss die letzte Farbe der ersten
382*cdf0e10cSrcweir 			// Farbe entsprechen
383*cdf0e10cSrcweir             // #107350# Setting end color one step earlier, as the
384*cdf0e10cSrcweir             // last time we get here, we drop out of the loop later
385*cdf0e10cSrcweir             // on.
386*cdf0e10cSrcweir 			if ( i >= nSteps )
387*cdf0e10cSrcweir 			{
388*cdf0e10cSrcweir 				nRed	= (sal_uInt8)nEndRed;
389*cdf0e10cSrcweir 				nGreen	= (sal_uInt8)nEndGreen;
390*cdf0e10cSrcweir 				nBlue	= (sal_uInt8)nEndBlue;
391*cdf0e10cSrcweir 			}
392*cdf0e10cSrcweir 			else
393*cdf0e10cSrcweir 			{
394*cdf0e10cSrcweir 				if ( i <= nStepsHalf )
395*cdf0e10cSrcweir 				{
396*cdf0e10cSrcweir 					nRed	= ImplGetGradientColorValue( nEndRed-((nRedSteps*i)/nSteps2) );
397*cdf0e10cSrcweir 					nGreen	= ImplGetGradientColorValue( nEndGreen-((nGreenSteps*i)/nSteps2) );
398*cdf0e10cSrcweir 					nBlue	= ImplGetGradientColorValue( nEndBlue-((nBlueSteps*i)/nSteps2) );
399*cdf0e10cSrcweir 				}
400*cdf0e10cSrcweir 				// genau die Mitte und hoeher
401*cdf0e10cSrcweir 				else
402*cdf0e10cSrcweir 				{
403*cdf0e10cSrcweir 					long i2 = i - nStepsHalf;
404*cdf0e10cSrcweir 					nRed	= ImplGetGradientColorValue( nStartRed+((nRedSteps*i2)/nSteps2) );
405*cdf0e10cSrcweir 					nGreen	= ImplGetGradientColorValue( nStartGreen+((nGreenSteps*i2)/nSteps2) );
406*cdf0e10cSrcweir 					nBlue	= ImplGetGradientColorValue( nStartBlue+((nBlueSteps*i2)/nSteps2) );
407*cdf0e10cSrcweir 				}
408*cdf0e10cSrcweir 			}
409*cdf0e10cSrcweir 		}
410*cdf0e10cSrcweir 
411*cdf0e10cSrcweir 		if ( bMtf )
412*cdf0e10cSrcweir 			mpMetaFile->AddAction( new MetaFillColorAction( Color( nRed, nGreen, nBlue ), sal_True ) );
413*cdf0e10cSrcweir 		else
414*cdf0e10cSrcweir 			mpGraphics->SetFillColor( MAKE_SALCOLOR( nRed, nGreen, nBlue ) );
415*cdf0e10cSrcweir 	}
416*cdf0e10cSrcweir }
417*cdf0e10cSrcweir 
418*cdf0e10cSrcweir // -----------------------------------------------------------------------
419*cdf0e10cSrcweir 
420*cdf0e10cSrcweir void OutputDevice::ImplDrawComplexGradient( const Rectangle& rRect,
421*cdf0e10cSrcweir 										    const Gradient& rGradient,
422*cdf0e10cSrcweir 										    sal_Bool bMtf, const PolyPolygon* pClipPolyPoly )
423*cdf0e10cSrcweir {
424*cdf0e10cSrcweir 	// Feststellen ob Ausgabe ueber Polygon oder PolyPolygon
425*cdf0e10cSrcweir 	// Bei Rasteroperationen ungleich Overpaint immer PolyPolygone,
426*cdf0e10cSrcweir 	// da es zu falschen Ergebnissen kommt, wenn man mehrfach uebereinander
427*cdf0e10cSrcweir 	// ausgibt
428*cdf0e10cSrcweir 	// Bei Druckern auch immer PolyPolygone, da nicht alle Drucker
429*cdf0e10cSrcweir 	// das Uebereinanderdrucken von Polygonen koennen
430*cdf0e10cSrcweir 	// Virtuelle Device werden auch ausgeklammert, da einige Treiber
431*cdf0e10cSrcweir 	// ansonsten zu langsam sind
432*cdf0e10cSrcweir 	PolyPolygon*    pPolyPoly;
433*cdf0e10cSrcweir 	Rectangle	    aRect( rRect );
434*cdf0e10cSrcweir 	Color			aStartCol( rGradient.GetStartColor() );
435*cdf0e10cSrcweir 	Color			aEndCol( rGradient.GetEndColor() );
436*cdf0e10cSrcweir     long			nStartRed = ( (long) aStartCol.GetRed() * rGradient.GetStartIntensity() ) / 100;
437*cdf0e10cSrcweir     long			nStartGreen = ( (long) aStartCol.GetGreen() * rGradient.GetStartIntensity() ) / 100;
438*cdf0e10cSrcweir 	long			nStartBlue = ( (long) aStartCol.GetBlue() * rGradient.GetStartIntensity() ) / 100;
439*cdf0e10cSrcweir     long			nEndRed = ( (long) aEndCol.GetRed() * rGradient.GetEndIntensity() ) / 100;
440*cdf0e10cSrcweir     long			nEndGreen = ( (long) aEndCol.GetGreen() * rGradient.GetEndIntensity() ) / 100;
441*cdf0e10cSrcweir 	long			nEndBlue = ( (long) aEndCol.GetBlue() * rGradient.GetEndIntensity() ) / 100;
442*cdf0e10cSrcweir 	long			nRedSteps = nEndRed	- nStartRed;
443*cdf0e10cSrcweir 	long			nGreenSteps = nEndGreen - nStartGreen;
444*cdf0e10cSrcweir 	long			nBlueSteps = nEndBlue	- nStartBlue;
445*cdf0e10cSrcweir 	long            nStepCount = rGradient.GetSteps();
446*cdf0e10cSrcweir 	sal_uInt16	        nAngle = rGradient.GetAngle() % 3600;
447*cdf0e10cSrcweir 
448*cdf0e10cSrcweir     if( (meRasterOp != ROP_OVERPAINT) || (meOutDevType != OUTDEV_WINDOW) || bMtf )
449*cdf0e10cSrcweir 		pPolyPoly = new PolyPolygon( 2 );
450*cdf0e10cSrcweir 	else
451*cdf0e10cSrcweir 		pPolyPoly = NULL;
452*cdf0e10cSrcweir 
453*cdf0e10cSrcweir     if( rGradient.GetStyle() == GRADIENT_SQUARE || rGradient.GetStyle() == GRADIENT_RECT )
454*cdf0e10cSrcweir     {
455*cdf0e10cSrcweir         const double    fAngle	= nAngle * F_PI1800;
456*cdf0e10cSrcweir 	    const double    fWidth	= aRect.GetWidth();
457*cdf0e10cSrcweir 	    const double    fHeight = aRect.GetHeight();
458*cdf0e10cSrcweir 	    double          fDX = fWidth  * fabs( cos( fAngle ) ) + fHeight * fabs( sin( fAngle ) );
459*cdf0e10cSrcweir 	    double          fDY = fHeight * fabs( cos( fAngle ) ) + fWidth  * fabs( sin( fAngle ) );
460*cdf0e10cSrcweir 
461*cdf0e10cSrcweir         fDX = ( fDX - fWidth ) * 0.5 + 0.5;
462*cdf0e10cSrcweir         fDY = ( fDY - fHeight ) * 0.5 + 0.5;
463*cdf0e10cSrcweir 
464*cdf0e10cSrcweir 	    aRect.Left() -= (long) fDX;
465*cdf0e10cSrcweir 	    aRect.Right() += (long) fDX;
466*cdf0e10cSrcweir 	    aRect.Top() -= (long) fDY;
467*cdf0e10cSrcweir 	    aRect.Bottom() += (long) fDY;
468*cdf0e10cSrcweir     }
469*cdf0e10cSrcweir 
470*cdf0e10cSrcweir     Size aSize( aRect.GetSize() );
471*cdf0e10cSrcweir 
472*cdf0e10cSrcweir     if( rGradient.GetStyle() == GRADIENT_RADIAL )
473*cdf0e10cSrcweir 	{
474*cdf0e10cSrcweir 	    // Radien-Berechnung fuer Kreis
475*cdf0e10cSrcweir 		aSize.Width() = (long)(0.5 + sqrt((double)aSize.Width()*(double)aSize.Width() + (double)aSize.Height()*(double)aSize.Height()));
476*cdf0e10cSrcweir 		aSize.Height() = aSize.Width();
477*cdf0e10cSrcweir 	}
478*cdf0e10cSrcweir 	else if( rGradient.GetStyle() == GRADIENT_ELLIPTICAL )
479*cdf0e10cSrcweir 	{
480*cdf0e10cSrcweir 	    // Radien-Berechnung fuer Ellipse
481*cdf0e10cSrcweir 		aSize.Width() = (long)( 0.5 + (double) aSize.Width()  * 1.4142 );
482*cdf0e10cSrcweir 		aSize.Height() = (long)( 0.5 + (double) aSize.Height() * 1.4142 );
483*cdf0e10cSrcweir 	}
484*cdf0e10cSrcweir     else if( rGradient.GetStyle() == GRADIENT_SQUARE )
485*cdf0e10cSrcweir     {
486*cdf0e10cSrcweir 		if ( aSize.Width() > aSize.Height() )
487*cdf0e10cSrcweir 			aSize.Height() = aSize.Width();
488*cdf0e10cSrcweir 		else
489*cdf0e10cSrcweir 			aSize.Width() = aSize.Height();
490*cdf0e10cSrcweir     }
491*cdf0e10cSrcweir 
492*cdf0e10cSrcweir 	// neue Mittelpunkte berechnen
493*cdf0e10cSrcweir 	long	nZWidth = aRect.GetWidth()	* (long) rGradient.GetOfsX() / 100;
494*cdf0e10cSrcweir 	long	nZHeight = aRect.GetHeight() * (long) rGradient.GetOfsY() / 100;
495*cdf0e10cSrcweir 	long	nBorderX = (long) rGradient.GetBorder() * aSize.Width()  / 100;
496*cdf0e10cSrcweir 	long	nBorderY = (long) rGradient.GetBorder() * aSize.Height() / 100;
497*cdf0e10cSrcweir 	Point	aCenter( aRect.Left() + nZWidth, aRect.Top() + nZHeight );
498*cdf0e10cSrcweir 
499*cdf0e10cSrcweir 	// Rand beruecksichtigen
500*cdf0e10cSrcweir 	aSize.Width() -= nBorderX;
501*cdf0e10cSrcweir 	aSize.Height() -= nBorderY;
502*cdf0e10cSrcweir 
503*cdf0e10cSrcweir 	// Ausgaberechteck neu setzen
504*cdf0e10cSrcweir 	aRect.Left() = aCenter.X() - ( aSize.Width() >> 1 );
505*cdf0e10cSrcweir 	aRect.Top() = aCenter.Y() - ( aSize.Height() >> 1 );
506*cdf0e10cSrcweir 
507*cdf0e10cSrcweir     aRect.SetSize( aSize );
508*cdf0e10cSrcweir 	long nMinRect = Min( aRect.GetWidth(), aRect.GetHeight() );
509*cdf0e10cSrcweir 
510*cdf0e10cSrcweir 	// Anzahl der Schritte berechnen, falls nichts uebergeben wurde
511*cdf0e10cSrcweir     if( !nStepCount )
512*cdf0e10cSrcweir 	{
513*cdf0e10cSrcweir 		long nInc;
514*cdf0e10cSrcweir 
515*cdf0e10cSrcweir 		if ( meOutDevType != OUTDEV_PRINTER && !bMtf )
516*cdf0e10cSrcweir         {
517*cdf0e10cSrcweir 			nInc = ( nMinRect < 50 ) ? 2 : 4;
518*cdf0e10cSrcweir         }
519*cdf0e10cSrcweir 		else
520*cdf0e10cSrcweir         {
521*cdf0e10cSrcweir             // #105998# Use display-equivalent step size calculation
522*cdf0e10cSrcweir 			nInc = (nMinRect < 800) ? 10 : 20;
523*cdf0e10cSrcweir         }
524*cdf0e10cSrcweir 
525*cdf0e10cSrcweir 		if( !nInc )
526*cdf0e10cSrcweir 			nInc = 1;
527*cdf0e10cSrcweir 
528*cdf0e10cSrcweir 		nStepCount = nMinRect / nInc;
529*cdf0e10cSrcweir 	}
530*cdf0e10cSrcweir 
531*cdf0e10cSrcweir     // minimal drei Schritte und maximal die Anzahl der Farbunterschiede
532*cdf0e10cSrcweir 	long nSteps = Max( nStepCount, 2L );
533*cdf0e10cSrcweir 	long nCalcSteps  = Abs( nRedSteps );
534*cdf0e10cSrcweir 	long nTempSteps = Abs( nGreenSteps );
535*cdf0e10cSrcweir 	if ( nTempSteps > nCalcSteps )
536*cdf0e10cSrcweir 		nCalcSteps = nTempSteps;
537*cdf0e10cSrcweir 	nTempSteps = Abs( nBlueSteps );
538*cdf0e10cSrcweir 	if ( nTempSteps > nCalcSteps )
539*cdf0e10cSrcweir 		nCalcSteps = nTempSteps;
540*cdf0e10cSrcweir 	if ( nCalcSteps < nSteps )
541*cdf0e10cSrcweir 		nSteps = nCalcSteps;
542*cdf0e10cSrcweir 	if ( !nSteps )
543*cdf0e10cSrcweir 		nSteps = 1;
544*cdf0e10cSrcweir 
545*cdf0e10cSrcweir 	// Ausgabebegrenzungen und Schrittweite fuer jede Richtung festlegen
546*cdf0e10cSrcweir     Polygon aPoly;
547*cdf0e10cSrcweir 	double  fScanLeft = aRect.Left();
548*cdf0e10cSrcweir 	double  fScanTop = aRect.Top();
549*cdf0e10cSrcweir 	double  fScanRight = aRect.Right();
550*cdf0e10cSrcweir 	double  fScanBottom = aRect.Bottom();
551*cdf0e10cSrcweir 	double  fScanInc = (double) nMinRect / (double) nSteps * 0.5;
552*cdf0e10cSrcweir     sal_uInt8   nRed = (sal_uInt8) nStartRed, nGreen = (sal_uInt8) nStartGreen, nBlue = (sal_uInt8) nStartBlue;
553*cdf0e10cSrcweir     bool	bPaintLastPolygon( false ); // #107349# Paint last polygon only if loop has generated any output
554*cdf0e10cSrcweir 
555*cdf0e10cSrcweir 	if( bMtf )
556*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaFillColorAction( Color( nRed, nGreen, nBlue ), sal_True ) );
557*cdf0e10cSrcweir 	else
558*cdf0e10cSrcweir 		mpGraphics->SetFillColor( MAKE_SALCOLOR( nRed, nGreen, nBlue ) );
559*cdf0e10cSrcweir 
560*cdf0e10cSrcweir 	if( pPolyPoly )
561*cdf0e10cSrcweir 	{
562*cdf0e10cSrcweir     	pPolyPoly->Insert( aPoly = rRect );
563*cdf0e10cSrcweir 		pPolyPoly->Insert( aPoly );
564*cdf0e10cSrcweir 	}
565*cdf0e10cSrcweir 	else
566*cdf0e10cSrcweir     {
567*cdf0e10cSrcweir 	    // extend rect, to avoid missing bounding line
568*cdf0e10cSrcweir         Rectangle aExtRect( rRect );
569*cdf0e10cSrcweir 
570*cdf0e10cSrcweir         aExtRect.Left() -= 1;
571*cdf0e10cSrcweir 	    aExtRect.Top() -= 1;
572*cdf0e10cSrcweir 	    aExtRect.Right() += 1;
573*cdf0e10cSrcweir 	    aExtRect.Bottom() += 1;
574*cdf0e10cSrcweir 
575*cdf0e10cSrcweir 		ImplDrawPolygon( aPoly = aExtRect, pClipPolyPoly );
576*cdf0e10cSrcweir     }
577*cdf0e10cSrcweir 
578*cdf0e10cSrcweir 	// Schleife, um nacheinander die Polygone/PolyPolygone auszugeben
579*cdf0e10cSrcweir 	for( long i = 1; i < nSteps; i++ )
580*cdf0e10cSrcweir 	{
581*cdf0e10cSrcweir 		// neues Polygon berechnen
582*cdf0e10cSrcweir 		aRect.Left() = (long)( fScanLeft += fScanInc );
583*cdf0e10cSrcweir 		aRect.Top() = (long)( fScanTop += fScanInc );
584*cdf0e10cSrcweir 		aRect.Right() = (long)( fScanRight -= fScanInc );
585*cdf0e10cSrcweir 		aRect.Bottom() = (long)( fScanBottom -= fScanInc );
586*cdf0e10cSrcweir 
587*cdf0e10cSrcweir 		if( ( aRect.GetWidth() < 2 ) || ( aRect.GetHeight() < 2 ) )
588*cdf0e10cSrcweir 			break;
589*cdf0e10cSrcweir 
590*cdf0e10cSrcweir         if( rGradient.GetStyle() == GRADIENT_RADIAL || rGradient.GetStyle() == GRADIENT_ELLIPTICAL )
591*cdf0e10cSrcweir 		    aPoly = Polygon( aRect.Center(), aRect.GetWidth() >> 1, aRect.GetHeight() >> 1 );
592*cdf0e10cSrcweir         else
593*cdf0e10cSrcweir     		aPoly = Polygon( aRect );
594*cdf0e10cSrcweir 
595*cdf0e10cSrcweir 		aPoly.Rotate( aCenter, nAngle );
596*cdf0e10cSrcweir 
597*cdf0e10cSrcweir 		// Farbe entsprechend anpassen
598*cdf0e10cSrcweir         const long nStepIndex = ( ( pPolyPoly != NULL ) ? i : ( i + 1 ) );
599*cdf0e10cSrcweir         nRed = ImplGetGradientColorValue( nStartRed + ( ( nRedSteps * nStepIndex ) / nSteps ) );
600*cdf0e10cSrcweir 		nGreen = ImplGetGradientColorValue( nStartGreen + ( ( nGreenSteps * nStepIndex ) / nSteps ) );
601*cdf0e10cSrcweir 		nBlue = ImplGetGradientColorValue( nStartBlue + ( ( nBlueSteps * nStepIndex ) / nSteps ) );
602*cdf0e10cSrcweir 
603*cdf0e10cSrcweir 		// entweder langsame PolyPolygon-Ausgaben oder schnelles Polygon-Painting
604*cdf0e10cSrcweir 		if( pPolyPoly )
605*cdf0e10cSrcweir 		{
606*cdf0e10cSrcweir             bPaintLastPolygon = true; // #107349# Paint last polygon only if loop has generated any output
607*cdf0e10cSrcweir 
608*cdf0e10cSrcweir 			pPolyPoly->Replace( pPolyPoly->GetObject( 1 ), 0 );
609*cdf0e10cSrcweir 			pPolyPoly->Replace( aPoly, 1 );
610*cdf0e10cSrcweir 
611*cdf0e10cSrcweir 			if( bMtf )
612*cdf0e10cSrcweir 				mpMetaFile->AddAction( new MetaPolyPolygonAction( *pPolyPoly ) );
613*cdf0e10cSrcweir 			else
614*cdf0e10cSrcweir 				ImplDrawPolyPolygon( *pPolyPoly, pClipPolyPoly );
615*cdf0e10cSrcweir 
616*cdf0e10cSrcweir             // #107349# Set fill color _after_ geometry painting:
617*cdf0e10cSrcweir             // pPolyPoly's geometry is the band from last iteration's
618*cdf0e10cSrcweir             // aPoly to current iteration's aPoly. The window outdev
619*cdf0e10cSrcweir             // path (see else below), on the other hand, paints the
620*cdf0e10cSrcweir             // full aPoly. Thus, here, we're painting the band before
621*cdf0e10cSrcweir             // the one painted in the window outdev path below. To get
622*cdf0e10cSrcweir             // matching colors, have to delay color setting here.
623*cdf0e10cSrcweir             if( bMtf )
624*cdf0e10cSrcweir                 mpMetaFile->AddAction( new MetaFillColorAction( Color( nRed, nGreen, nBlue ), sal_True ) );
625*cdf0e10cSrcweir             else
626*cdf0e10cSrcweir                 mpGraphics->SetFillColor( MAKE_SALCOLOR( nRed, nGreen, nBlue ) );
627*cdf0e10cSrcweir 		}
628*cdf0e10cSrcweir 		else
629*cdf0e10cSrcweir         {
630*cdf0e10cSrcweir             // #107349# Set fill color _before_ geometry painting
631*cdf0e10cSrcweir             if( bMtf )
632*cdf0e10cSrcweir                 mpMetaFile->AddAction( new MetaFillColorAction( Color( nRed, nGreen, nBlue ), sal_True ) );
633*cdf0e10cSrcweir             else
634*cdf0e10cSrcweir                 mpGraphics->SetFillColor( MAKE_SALCOLOR( nRed, nGreen, nBlue ) );
635*cdf0e10cSrcweir 
636*cdf0e10cSrcweir 			ImplDrawPolygon( aPoly, pClipPolyPoly );
637*cdf0e10cSrcweir         }
638*cdf0e10cSrcweir 	}
639*cdf0e10cSrcweir 
640*cdf0e10cSrcweir 	// Falls PolyPolygon-Ausgabe, muessen wir noch ein letztes inneres Polygon zeichnen
641*cdf0e10cSrcweir 	if( pPolyPoly )
642*cdf0e10cSrcweir 	{
643*cdf0e10cSrcweir 		const Polygon& rPoly = pPolyPoly->GetObject( 1 );
644*cdf0e10cSrcweir 
645*cdf0e10cSrcweir         if( !rPoly.GetBoundRect().IsEmpty() )
646*cdf0e10cSrcweir 		{
647*cdf0e10cSrcweir             // #107349# Paint last polygon with end color only if loop
648*cdf0e10cSrcweir             // has generated output. Otherwise, the current
649*cdf0e10cSrcweir             // (i.e. start) color is taken, to generate _any_ output.
650*cdf0e10cSrcweir             if( bPaintLastPolygon )
651*cdf0e10cSrcweir             {
652*cdf0e10cSrcweir                 nRed = ImplGetGradientColorValue( nEndRed );
653*cdf0e10cSrcweir                 nGreen = ImplGetGradientColorValue( nEndGreen );
654*cdf0e10cSrcweir                 nBlue = ImplGetGradientColorValue( nEndBlue );
655*cdf0e10cSrcweir             }
656*cdf0e10cSrcweir 
657*cdf0e10cSrcweir     		if( bMtf )
658*cdf0e10cSrcweir             {
659*cdf0e10cSrcweir 	    		mpMetaFile->AddAction( new MetaFillColorAction( Color( nRed, nGreen, nBlue ), sal_True ) );
660*cdf0e10cSrcweir 				mpMetaFile->AddAction( new MetaPolygonAction( rPoly ) );
661*cdf0e10cSrcweir             }
662*cdf0e10cSrcweir 		    else
663*cdf0e10cSrcweir             {
664*cdf0e10cSrcweir 			    mpGraphics->SetFillColor( MAKE_SALCOLOR( nRed, nGreen, nBlue ) );
665*cdf0e10cSrcweir    				ImplDrawPolygon( rPoly, pClipPolyPoly );
666*cdf0e10cSrcweir             }
667*cdf0e10cSrcweir 		}
668*cdf0e10cSrcweir 
669*cdf0e10cSrcweir 		delete pPolyPoly;
670*cdf0e10cSrcweir 	}
671*cdf0e10cSrcweir }
672*cdf0e10cSrcweir 
673*cdf0e10cSrcweir // -----------------------------------------------------------------------
674*cdf0e10cSrcweir 
675*cdf0e10cSrcweir void OutputDevice::DrawGradient( const Rectangle& rRect,
676*cdf0e10cSrcweir 								 const Gradient& rGradient )
677*cdf0e10cSrcweir {
678*cdf0e10cSrcweir 	DBG_TRACE( "OutputDevice::DrawGradient()" );
679*cdf0e10cSrcweir 	DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
680*cdf0e10cSrcweir 	DBG_CHKOBJ( &rGradient, Gradient, NULL );
681*cdf0e10cSrcweir 
682*cdf0e10cSrcweir 	if ( mnDrawMode & DRAWMODE_NOGRADIENT )
683*cdf0e10cSrcweir 		return;
684*cdf0e10cSrcweir 	else if ( mnDrawMode & ( DRAWMODE_BLACKGRADIENT | DRAWMODE_WHITEGRADIENT | DRAWMODE_SETTINGSGRADIENT) )
685*cdf0e10cSrcweir 	{
686*cdf0e10cSrcweir 		Color aColor;
687*cdf0e10cSrcweir 
688*cdf0e10cSrcweir 		if ( mnDrawMode & DRAWMODE_BLACKGRADIENT )
689*cdf0e10cSrcweir             aColor = Color( COL_BLACK );
690*cdf0e10cSrcweir 		else if ( mnDrawMode & DRAWMODE_WHITEGRADIENT )
691*cdf0e10cSrcweir             aColor = Color( COL_WHITE );
692*cdf0e10cSrcweir         else if ( mnDrawMode & DRAWMODE_SETTINGSGRADIENT )
693*cdf0e10cSrcweir             aColor = GetSettings().GetStyleSettings().GetWindowColor();
694*cdf0e10cSrcweir 
695*cdf0e10cSrcweir 		if ( mnDrawMode & DRAWMODE_GHOSTEDGRADIENT )
696*cdf0e10cSrcweir         {
697*cdf0e10cSrcweir             aColor = Color( ( aColor.GetRed() >> 1 ) | 0x80,
698*cdf0e10cSrcweir 						    ( aColor.GetGreen() >> 1 ) | 0x80,
699*cdf0e10cSrcweir 						    ( aColor.GetBlue() >> 1 ) | 0x80 );
700*cdf0e10cSrcweir         }
701*cdf0e10cSrcweir 
702*cdf0e10cSrcweir 		Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
703*cdf0e10cSrcweir 		SetLineColor( aColor );
704*cdf0e10cSrcweir 		SetFillColor( aColor );
705*cdf0e10cSrcweir 		DrawRect( rRect );
706*cdf0e10cSrcweir 		Pop();
707*cdf0e10cSrcweir 		return;
708*cdf0e10cSrcweir 	}
709*cdf0e10cSrcweir 
710*cdf0e10cSrcweir 	Gradient aGradient( rGradient );
711*cdf0e10cSrcweir 
712*cdf0e10cSrcweir 	if ( mnDrawMode & ( DRAWMODE_GRAYGRADIENT | DRAWMODE_GHOSTEDGRADIENT ) )
713*cdf0e10cSrcweir 	{
714*cdf0e10cSrcweir 		Color aStartCol( aGradient.GetStartColor() );
715*cdf0e10cSrcweir 		Color aEndCol( aGradient.GetEndColor() );
716*cdf0e10cSrcweir 
717*cdf0e10cSrcweir 		if ( mnDrawMode & DRAWMODE_GRAYGRADIENT )
718*cdf0e10cSrcweir 		{
719*cdf0e10cSrcweir 			sal_uInt8 cStartLum = aStartCol.GetLuminance(), cEndLum = aEndCol.GetLuminance();
720*cdf0e10cSrcweir 			aStartCol = Color( cStartLum, cStartLum, cStartLum );
721*cdf0e10cSrcweir 			aEndCol = Color( cEndLum, cEndLum, cEndLum );
722*cdf0e10cSrcweir 		}
723*cdf0e10cSrcweir 
724*cdf0e10cSrcweir 		if ( mnDrawMode & DRAWMODE_GHOSTEDGRADIENT )
725*cdf0e10cSrcweir 		{
726*cdf0e10cSrcweir 			aStartCol = Color( ( aStartCol.GetRed() >> 1 ) | 0x80,
727*cdf0e10cSrcweir 							   ( aStartCol.GetGreen() >> 1 ) | 0x80,
728*cdf0e10cSrcweir 							   ( aStartCol.GetBlue() >> 1 ) | 0x80 );
729*cdf0e10cSrcweir 
730*cdf0e10cSrcweir 			aEndCol = Color( ( aEndCol.GetRed() >> 1 ) | 0x80,
731*cdf0e10cSrcweir 							 ( aEndCol.GetGreen() >> 1 ) | 0x80,
732*cdf0e10cSrcweir 							 ( aEndCol.GetBlue() >> 1 ) | 0x80 );
733*cdf0e10cSrcweir 		}
734*cdf0e10cSrcweir 
735*cdf0e10cSrcweir 		aGradient.SetStartColor( aStartCol );
736*cdf0e10cSrcweir 		aGradient.SetEndColor( aEndCol );
737*cdf0e10cSrcweir 	}
738*cdf0e10cSrcweir 
739*cdf0e10cSrcweir 	if( mpMetaFile )
740*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaGradientAction( rRect, aGradient ) );
741*cdf0e10cSrcweir 
742*cdf0e10cSrcweir 	if( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
743*cdf0e10cSrcweir 		return;
744*cdf0e10cSrcweir 
745*cdf0e10cSrcweir 	// Rechteck in Pixel umrechnen
746*cdf0e10cSrcweir 	Rectangle aRect( ImplLogicToDevicePixel( rRect ) );
747*cdf0e10cSrcweir 	aRect.Justify();
748*cdf0e10cSrcweir 
749*cdf0e10cSrcweir 	// Wenn Rechteck leer ist, brauchen wir nichts machen
750*cdf0e10cSrcweir 	if ( !aRect.IsEmpty() )
751*cdf0e10cSrcweir 	{
752*cdf0e10cSrcweir 		// Clip Region sichern
753*cdf0e10cSrcweir 		Push( PUSH_CLIPREGION );
754*cdf0e10cSrcweir 		IntersectClipRegion( rRect );
755*cdf0e10cSrcweir 
756*cdf0e10cSrcweir         // because we draw with no border line, we have to expand gradient
757*cdf0e10cSrcweir         // rect to avoid missing lines on the right and bottom edge
758*cdf0e10cSrcweir         aRect.Left()--;
759*cdf0e10cSrcweir         aRect.Top()--;
760*cdf0e10cSrcweir         aRect.Right()++;
761*cdf0e10cSrcweir         aRect.Bottom()++;
762*cdf0e10cSrcweir 
763*cdf0e10cSrcweir 		// we need a graphics
764*cdf0e10cSrcweir 		if ( !mpGraphics )
765*cdf0e10cSrcweir 		{
766*cdf0e10cSrcweir 			if ( !ImplGetGraphics() )
767*cdf0e10cSrcweir 				return;
768*cdf0e10cSrcweir 		}
769*cdf0e10cSrcweir 
770*cdf0e10cSrcweir 		if ( mbInitClipRegion )
771*cdf0e10cSrcweir 			ImplInitClipRegion();
772*cdf0e10cSrcweir 
773*cdf0e10cSrcweir 		if ( !mbOutputClipped )
774*cdf0e10cSrcweir 		{
775*cdf0e10cSrcweir 			// Gradienten werden ohne Umrandung gezeichnet
776*cdf0e10cSrcweir 			if ( mbLineColor || mbInitLineColor )
777*cdf0e10cSrcweir 			{
778*cdf0e10cSrcweir 				mpGraphics->SetLineColor();
779*cdf0e10cSrcweir 				mbInitLineColor = sal_True;
780*cdf0e10cSrcweir 			}
781*cdf0e10cSrcweir 
782*cdf0e10cSrcweir 			mbInitFillColor = sal_True;
783*cdf0e10cSrcweir 
784*cdf0e10cSrcweir 			// calculate step count if neccessary
785*cdf0e10cSrcweir 			if ( !aGradient.GetSteps() )
786*cdf0e10cSrcweir 				aGradient.SetSteps( GRADIENT_DEFAULT_STEPCOUNT );
787*cdf0e10cSrcweir 
788*cdf0e10cSrcweir             if( aGradient.GetStyle() == GRADIENT_LINEAR || aGradient.GetStyle() == GRADIENT_AXIAL )
789*cdf0e10cSrcweir     			ImplDrawLinearGradient( aRect, aGradient, sal_False, NULL );
790*cdf0e10cSrcweir             else
791*cdf0e10cSrcweir 				ImplDrawComplexGradient( aRect, aGradient, sal_False, NULL );
792*cdf0e10cSrcweir 		}
793*cdf0e10cSrcweir 
794*cdf0e10cSrcweir 		Pop();
795*cdf0e10cSrcweir 	}
796*cdf0e10cSrcweir 
797*cdf0e10cSrcweir     if( mpAlphaVDev )
798*cdf0e10cSrcweir     {
799*cdf0e10cSrcweir         // #i32109#: Make gradient area opaque
800*cdf0e10cSrcweir         mpAlphaVDev->ImplFillOpaqueRectangle( rRect );
801*cdf0e10cSrcweir     }
802*cdf0e10cSrcweir }
803*cdf0e10cSrcweir 
804*cdf0e10cSrcweir // -----------------------------------------------------------------------
805*cdf0e10cSrcweir 
806*cdf0e10cSrcweir void OutputDevice::DrawGradient( const PolyPolygon& rPolyPoly,
807*cdf0e10cSrcweir 								 const Gradient& rGradient )
808*cdf0e10cSrcweir {
809*cdf0e10cSrcweir 	DBG_TRACE( "OutputDevice::DrawGradient()" );
810*cdf0e10cSrcweir 	DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
811*cdf0e10cSrcweir 	DBG_CHKOBJ( &rGradient, Gradient, NULL );
812*cdf0e10cSrcweir 
813*cdf0e10cSrcweir 	if( mbInitClipRegion )
814*cdf0e10cSrcweir 		ImplInitClipRegion();
815*cdf0e10cSrcweir 
816*cdf0e10cSrcweir 	if( mbOutputClipped )
817*cdf0e10cSrcweir 		return;
818*cdf0e10cSrcweir 
819*cdf0e10cSrcweir 	if( !mpGraphics )
820*cdf0e10cSrcweir 		if( !ImplGetGraphics() )
821*cdf0e10cSrcweir 			return;
822*cdf0e10cSrcweir 
823*cdf0e10cSrcweir 	if( rPolyPoly.Count() && rPolyPoly[ 0 ].GetSize() && !( mnDrawMode & DRAWMODE_NOGRADIENT ) )
824*cdf0e10cSrcweir 	{
825*cdf0e10cSrcweir         if ( mnDrawMode & ( DRAWMODE_BLACKGRADIENT | DRAWMODE_WHITEGRADIENT | DRAWMODE_SETTINGSGRADIENT) )
826*cdf0e10cSrcweir 	    {
827*cdf0e10cSrcweir 		    Color aColor;
828*cdf0e10cSrcweir 
829*cdf0e10cSrcweir 		    if ( mnDrawMode & DRAWMODE_BLACKGRADIENT )
830*cdf0e10cSrcweir                 aColor = Color( COL_BLACK );
831*cdf0e10cSrcweir 		    else if ( mnDrawMode & DRAWMODE_WHITEGRADIENT )
832*cdf0e10cSrcweir                 aColor = Color( COL_WHITE );
833*cdf0e10cSrcweir             else if ( mnDrawMode & DRAWMODE_SETTINGSGRADIENT )
834*cdf0e10cSrcweir                 aColor = GetSettings().GetStyleSettings().GetWindowColor();
835*cdf0e10cSrcweir 
836*cdf0e10cSrcweir 		    if ( mnDrawMode & DRAWMODE_GHOSTEDGRADIENT )
837*cdf0e10cSrcweir             {
838*cdf0e10cSrcweir                 aColor = Color( ( aColor.GetRed() >> 1 ) | 0x80,
839*cdf0e10cSrcweir 						        ( aColor.GetGreen() >> 1 ) | 0x80,
840*cdf0e10cSrcweir 						        ( aColor.GetBlue() >> 1 ) | 0x80 );
841*cdf0e10cSrcweir             }
842*cdf0e10cSrcweir 
843*cdf0e10cSrcweir 		    Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
844*cdf0e10cSrcweir 		    SetLineColor( aColor );
845*cdf0e10cSrcweir 		    SetFillColor( aColor );
846*cdf0e10cSrcweir 			DrawPolyPolygon( rPolyPoly );
847*cdf0e10cSrcweir 		    Pop();
848*cdf0e10cSrcweir 		    return;
849*cdf0e10cSrcweir 	    }
850*cdf0e10cSrcweir 
851*cdf0e10cSrcweir 		if( mpMetaFile )
852*cdf0e10cSrcweir 		{
853*cdf0e10cSrcweir 			const Rectangle	aRect( rPolyPoly.GetBoundRect() );
854*cdf0e10cSrcweir 
855*cdf0e10cSrcweir 			mpMetaFile->AddAction( new MetaCommentAction( "XGRAD_SEQ_BEGIN" ) );
856*cdf0e10cSrcweir 			mpMetaFile->AddAction( new MetaGradientExAction( rPolyPoly, rGradient ) );
857*cdf0e10cSrcweir 
858*cdf0e10cSrcweir 			if( OUTDEV_PRINTER == meOutDevType )
859*cdf0e10cSrcweir 			{
860*cdf0e10cSrcweir 				Push( PUSH_CLIPREGION );
861*cdf0e10cSrcweir 				IntersectClipRegion( rPolyPoly );
862*cdf0e10cSrcweir 				DrawGradient( aRect, rGradient );
863*cdf0e10cSrcweir 				Pop();
864*cdf0e10cSrcweir 			}
865*cdf0e10cSrcweir 			else
866*cdf0e10cSrcweir 			{
867*cdf0e10cSrcweir 				const sal_Bool	bOldOutput = IsOutputEnabled();
868*cdf0e10cSrcweir 
869*cdf0e10cSrcweir 				EnableOutput( sal_False );
870*cdf0e10cSrcweir 				Push( PUSH_RASTEROP );
871*cdf0e10cSrcweir 				SetRasterOp( ROP_XOR );
872*cdf0e10cSrcweir 				DrawGradient( aRect, rGradient );
873*cdf0e10cSrcweir 				SetFillColor( COL_BLACK );
874*cdf0e10cSrcweir 				SetRasterOp( ROP_0 );
875*cdf0e10cSrcweir 				DrawPolyPolygon( rPolyPoly );
876*cdf0e10cSrcweir 				SetRasterOp( ROP_XOR );
877*cdf0e10cSrcweir 				DrawGradient( aRect, rGradient );
878*cdf0e10cSrcweir 				Pop();
879*cdf0e10cSrcweir 				EnableOutput( bOldOutput );
880*cdf0e10cSrcweir 			}
881*cdf0e10cSrcweir 
882*cdf0e10cSrcweir 			mpMetaFile->AddAction( new MetaCommentAction( "XGRAD_SEQ_END" ) );
883*cdf0e10cSrcweir 		}
884*cdf0e10cSrcweir 
885*cdf0e10cSrcweir 		if( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
886*cdf0e10cSrcweir 			return;
887*cdf0e10cSrcweir 
888*cdf0e10cSrcweir 		Gradient aGradient( rGradient );
889*cdf0e10cSrcweir 
890*cdf0e10cSrcweir 		if ( mnDrawMode & ( DRAWMODE_GRAYGRADIENT | DRAWMODE_GHOSTEDGRADIENT ) )
891*cdf0e10cSrcweir 		{
892*cdf0e10cSrcweir 			Color aStartCol( aGradient.GetStartColor() );
893*cdf0e10cSrcweir 			Color aEndCol( aGradient.GetEndColor() );
894*cdf0e10cSrcweir 
895*cdf0e10cSrcweir 			if ( mnDrawMode & DRAWMODE_GRAYGRADIENT )
896*cdf0e10cSrcweir 			{
897*cdf0e10cSrcweir 				sal_uInt8 cStartLum = aStartCol.GetLuminance(), cEndLum = aEndCol.GetLuminance();
898*cdf0e10cSrcweir 				aStartCol = Color( cStartLum, cStartLum, cStartLum );
899*cdf0e10cSrcweir 				aEndCol = Color( cEndLum, cEndLum, cEndLum );
900*cdf0e10cSrcweir 			}
901*cdf0e10cSrcweir 
902*cdf0e10cSrcweir 			if ( mnDrawMode & DRAWMODE_GHOSTEDGRADIENT )
903*cdf0e10cSrcweir 			{
904*cdf0e10cSrcweir 				aStartCol = Color( ( aStartCol.GetRed() >> 1 ) | 0x80,
905*cdf0e10cSrcweir 								   ( aStartCol.GetGreen() >> 1 ) | 0x80,
906*cdf0e10cSrcweir 								   ( aStartCol.GetBlue() >> 1 ) | 0x80 );
907*cdf0e10cSrcweir 
908*cdf0e10cSrcweir 				aEndCol = Color( ( aEndCol.GetRed() >> 1 ) | 0x80,
909*cdf0e10cSrcweir 								 ( aEndCol.GetGreen() >> 1 ) | 0x80,
910*cdf0e10cSrcweir 								 ( aEndCol.GetBlue() >> 1 ) | 0x80 );
911*cdf0e10cSrcweir 			}
912*cdf0e10cSrcweir 
913*cdf0e10cSrcweir 			aGradient.SetStartColor( aStartCol );
914*cdf0e10cSrcweir 			aGradient.SetEndColor( aEndCol );
915*cdf0e10cSrcweir 		}
916*cdf0e10cSrcweir 
917*cdf0e10cSrcweir         if( OUTDEV_PRINTER == meOutDevType || ImplGetSVData()->maGDIData.mbNoXORClipping )
918*cdf0e10cSrcweir 		{
919*cdf0e10cSrcweir 			const Rectangle	aBoundRect( rPolyPoly.GetBoundRect() );
920*cdf0e10cSrcweir 
921*cdf0e10cSrcweir 			if( !Rectangle( PixelToLogic( Point() ), GetOutputSize() ).IsEmpty() )
922*cdf0e10cSrcweir 			{
923*cdf0e10cSrcweir 				// Rechteck in Pixel umrechnen
924*cdf0e10cSrcweir 				Rectangle aRect( ImplLogicToDevicePixel( aBoundRect ) );
925*cdf0e10cSrcweir 				aRect.Justify();
926*cdf0e10cSrcweir 
927*cdf0e10cSrcweir 				// Wenn Rechteck leer ist, brauchen wir nichts machen
928*cdf0e10cSrcweir 				if ( !aRect.IsEmpty() )
929*cdf0e10cSrcweir 				{
930*cdf0e10cSrcweir 					if( !mpGraphics && !ImplGetGraphics() )
931*cdf0e10cSrcweir 						return;
932*cdf0e10cSrcweir 
933*cdf0e10cSrcweir 					if( mbInitClipRegion )
934*cdf0e10cSrcweir 						ImplInitClipRegion();
935*cdf0e10cSrcweir 
936*cdf0e10cSrcweir 					if( !mbOutputClipped )
937*cdf0e10cSrcweir 					{
938*cdf0e10cSrcweir 						PolyPolygon aClipPolyPoly( ImplLogicToDevicePixel( rPolyPoly ) );
939*cdf0e10cSrcweir 
940*cdf0e10cSrcweir 						// Gradienten werden ohne Umrandung gezeichnet
941*cdf0e10cSrcweir 						if( mbLineColor || mbInitLineColor )
942*cdf0e10cSrcweir 						{
943*cdf0e10cSrcweir 							mpGraphics->SetLineColor();
944*cdf0e10cSrcweir 							mbInitLineColor = sal_True;
945*cdf0e10cSrcweir 						}
946*cdf0e10cSrcweir 
947*cdf0e10cSrcweir 						mbInitFillColor = sal_True;
948*cdf0e10cSrcweir 
949*cdf0e10cSrcweir 						// calculate step count if neccessary
950*cdf0e10cSrcweir 						if ( !aGradient.GetSteps() )
951*cdf0e10cSrcweir 							aGradient.SetSteps( GRADIENT_DEFAULT_STEPCOUNT );
952*cdf0e10cSrcweir 
953*cdf0e10cSrcweir                         if( aGradient.GetStyle() == GRADIENT_LINEAR || aGradient.GetStyle() == GRADIENT_AXIAL )
954*cdf0e10cSrcweir     		            	ImplDrawLinearGradient( aRect, aGradient, sal_False, &aClipPolyPoly );
955*cdf0e10cSrcweir                         else
956*cdf0e10cSrcweir 				            ImplDrawComplexGradient( aRect, aGradient, sal_False, &aClipPolyPoly );
957*cdf0e10cSrcweir 					}
958*cdf0e10cSrcweir 				}
959*cdf0e10cSrcweir 			}
960*cdf0e10cSrcweir 		}
961*cdf0e10cSrcweir 		else
962*cdf0e10cSrcweir 		{
963*cdf0e10cSrcweir 			const PolyPolygon	aPolyPoly( LogicToPixel( rPolyPoly ) );
964*cdf0e10cSrcweir 			const Rectangle		aBoundRect( aPolyPoly.GetBoundRect() );
965*cdf0e10cSrcweir 			Point aPoint;
966*cdf0e10cSrcweir 			Rectangle			aDstRect( aPoint, GetOutputSizePixel() );
967*cdf0e10cSrcweir 
968*cdf0e10cSrcweir 			aDstRect.Intersection( aBoundRect );
969*cdf0e10cSrcweir 
970*cdf0e10cSrcweir 			if( OUTDEV_WINDOW == meOutDevType )
971*cdf0e10cSrcweir 			{
972*cdf0e10cSrcweir 				const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() );
973*cdf0e10cSrcweir 
974*cdf0e10cSrcweir 				if( !aPaintRgn.IsNull() )
975*cdf0e10cSrcweir 					aDstRect.Intersection( LogicToPixel( aPaintRgn ).GetBoundRect() );
976*cdf0e10cSrcweir 			}
977*cdf0e10cSrcweir 
978*cdf0e10cSrcweir 			if( !aDstRect.IsEmpty() )
979*cdf0e10cSrcweir 			{
980*cdf0e10cSrcweir 				VirtualDevice*	pVDev;
981*cdf0e10cSrcweir 				const Size		aDstSize( aDstRect.GetSize() );
982*cdf0e10cSrcweir 
983*cdf0e10cSrcweir                 if( HasAlpha() )
984*cdf0e10cSrcweir                 {
985*cdf0e10cSrcweir                     // #110958# Pay attention to alpha VDevs here, otherwise,
986*cdf0e10cSrcweir                     // background will be wrong: Temp VDev has to have alpha, too.
987*cdf0e10cSrcweir                     pVDev = new VirtualDevice( *this, 0, GetAlphaBitCount() > 1 ? 0 : 1 );
988*cdf0e10cSrcweir                 }
989*cdf0e10cSrcweir                 else
990*cdf0e10cSrcweir                 {
991*cdf0e10cSrcweir                     // nothing special here. Plain VDev
992*cdf0e10cSrcweir                     pVDev = new VirtualDevice();
993*cdf0e10cSrcweir                 }
994*cdf0e10cSrcweir 
995*cdf0e10cSrcweir 				if( pVDev->SetOutputSizePixel( aDstSize) )
996*cdf0e10cSrcweir 				{
997*cdf0e10cSrcweir 					MapMode			aVDevMap;
998*cdf0e10cSrcweir 					const sal_Bool		bOldMap = mbMap;
999*cdf0e10cSrcweir 
1000*cdf0e10cSrcweir 					EnableMapMode( sal_False );
1001*cdf0e10cSrcweir 
1002*cdf0e10cSrcweir 					pVDev->DrawOutDev( Point(), aDstSize, aDstRect.TopLeft(), aDstSize, *this );
1003*cdf0e10cSrcweir 					pVDev->SetRasterOp( ROP_XOR );
1004*cdf0e10cSrcweir 					aVDevMap.SetOrigin( Point( -aDstRect.Left(), -aDstRect.Top() ) );
1005*cdf0e10cSrcweir 					pVDev->SetMapMode( aVDevMap );
1006*cdf0e10cSrcweir 					pVDev->DrawGradient( aBoundRect, aGradient );
1007*cdf0e10cSrcweir 					pVDev->SetFillColor( COL_BLACK );
1008*cdf0e10cSrcweir 					pVDev->SetRasterOp( ROP_0 );
1009*cdf0e10cSrcweir 					pVDev->DrawPolyPolygon( aPolyPoly );
1010*cdf0e10cSrcweir 					pVDev->SetRasterOp( ROP_XOR );
1011*cdf0e10cSrcweir 					pVDev->DrawGradient( aBoundRect, aGradient );
1012*cdf0e10cSrcweir 					aVDevMap.SetOrigin( Point() );
1013*cdf0e10cSrcweir 					pVDev->SetMapMode( aVDevMap );
1014*cdf0e10cSrcweir 					DrawOutDev( aDstRect.TopLeft(), aDstSize, Point(), aDstSize, *pVDev );
1015*cdf0e10cSrcweir 
1016*cdf0e10cSrcweir 					EnableMapMode( bOldMap );
1017*cdf0e10cSrcweir 				}
1018*cdf0e10cSrcweir 
1019*cdf0e10cSrcweir                 delete pVDev;
1020*cdf0e10cSrcweir 			}
1021*cdf0e10cSrcweir 		}
1022*cdf0e10cSrcweir 	}
1023*cdf0e10cSrcweir 
1024*cdf0e10cSrcweir     if( mpAlphaVDev )
1025*cdf0e10cSrcweir         mpAlphaVDev->DrawPolyPolygon( rPolyPoly );
1026*cdf0e10cSrcweir }
1027*cdf0e10cSrcweir 
1028*cdf0e10cSrcweir // -----------------------------------------------------------------------
1029*cdf0e10cSrcweir 
1030*cdf0e10cSrcweir void OutputDevice::AddGradientActions( const Rectangle& rRect, const Gradient& rGradient,
1031*cdf0e10cSrcweir 									   GDIMetaFile& rMtf )
1032*cdf0e10cSrcweir {
1033*cdf0e10cSrcweir 	DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
1034*cdf0e10cSrcweir 	DBG_CHKOBJ( &rGradient, Gradient, NULL );
1035*cdf0e10cSrcweir 
1036*cdf0e10cSrcweir 	Rectangle aRect( rRect );
1037*cdf0e10cSrcweir 
1038*cdf0e10cSrcweir 	aRect.Justify();
1039*cdf0e10cSrcweir 
1040*cdf0e10cSrcweir 	// Wenn Rechteck leer ist, brauchen wir nichts machen
1041*cdf0e10cSrcweir 	if ( !aRect.IsEmpty() )
1042*cdf0e10cSrcweir 	{
1043*cdf0e10cSrcweir 		Gradient		aGradient( rGradient );
1044*cdf0e10cSrcweir 		GDIMetaFile*	pOldMtf = mpMetaFile;
1045*cdf0e10cSrcweir 
1046*cdf0e10cSrcweir 		mpMetaFile = &rMtf;
1047*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaPushAction( PUSH_ALL ) );
1048*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaISectRectClipRegionAction( aRect ) );
1049*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaLineColorAction( Color(), sal_False ) );
1050*cdf0e10cSrcweir 
1051*cdf0e10cSrcweir         // because we draw with no border line, we have to expand gradient
1052*cdf0e10cSrcweir         // rect to avoid missing lines on the right and bottom edge
1053*cdf0e10cSrcweir         aRect.Left()--;
1054*cdf0e10cSrcweir         aRect.Top()--;
1055*cdf0e10cSrcweir         aRect.Right()++;
1056*cdf0e10cSrcweir         aRect.Bottom()++;
1057*cdf0e10cSrcweir 
1058*cdf0e10cSrcweir 		// calculate step count if neccessary
1059*cdf0e10cSrcweir 		if ( !aGradient.GetSteps() )
1060*cdf0e10cSrcweir 			aGradient.SetSteps( GRADIENT_DEFAULT_STEPCOUNT );
1061*cdf0e10cSrcweir 
1062*cdf0e10cSrcweir         if( aGradient.GetStyle() == GRADIENT_LINEAR || aGradient.GetStyle() == GRADIENT_AXIAL )
1063*cdf0e10cSrcweir     		ImplDrawLinearGradient( aRect, aGradient, sal_True, NULL );
1064*cdf0e10cSrcweir         else
1065*cdf0e10cSrcweir 			ImplDrawComplexGradient( aRect, aGradient, sal_True, NULL );
1066*cdf0e10cSrcweir 
1067*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaPopAction() );
1068*cdf0e10cSrcweir 		mpMetaFile = pOldMtf;
1069*cdf0e10cSrcweir 	}
1070*cdf0e10cSrcweir }
1071*cdf0e10cSrcweir 
1072*cdf0e10cSrcweir // -----------------------------------------------------------------------
1073*cdf0e10cSrcweir 
1074*cdf0e10cSrcweir void OutputDevice::DrawHatch( const PolyPolygon& rPolyPoly, const Hatch& rHatch )
1075*cdf0e10cSrcweir {
1076*cdf0e10cSrcweir 	DBG_TRACE( "OutputDevice::DrawHatch()" );
1077*cdf0e10cSrcweir 	DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
1078*cdf0e10cSrcweir 
1079*cdf0e10cSrcweir 	Hatch aHatch( rHatch );
1080*cdf0e10cSrcweir 
1081*cdf0e10cSrcweir 	if ( mnDrawMode & ( DRAWMODE_BLACKLINE | DRAWMODE_WHITELINE |
1082*cdf0e10cSrcweir 						DRAWMODE_GRAYLINE | DRAWMODE_GHOSTEDLINE |
1083*cdf0e10cSrcweir                         DRAWMODE_SETTINGSLINE ) )
1084*cdf0e10cSrcweir 	{
1085*cdf0e10cSrcweir 		Color aColor( rHatch.GetColor() );
1086*cdf0e10cSrcweir 
1087*cdf0e10cSrcweir 		if ( mnDrawMode & DRAWMODE_BLACKLINE )
1088*cdf0e10cSrcweir 			aColor = Color( COL_BLACK );
1089*cdf0e10cSrcweir 		else if ( mnDrawMode & DRAWMODE_WHITELINE )
1090*cdf0e10cSrcweir 			aColor = Color( COL_WHITE );
1091*cdf0e10cSrcweir 		else if ( mnDrawMode & DRAWMODE_GRAYLINE )
1092*cdf0e10cSrcweir 		{
1093*cdf0e10cSrcweir 			const sal_uInt8 cLum = aColor.GetLuminance();
1094*cdf0e10cSrcweir 			aColor = Color( cLum, cLum, cLum );
1095*cdf0e10cSrcweir 		}
1096*cdf0e10cSrcweir         else if( mnDrawMode & DRAWMODE_SETTINGSLINE )
1097*cdf0e10cSrcweir         {
1098*cdf0e10cSrcweir             aColor = GetSettings().GetStyleSettings().GetFontColor();
1099*cdf0e10cSrcweir         }
1100*cdf0e10cSrcweir 
1101*cdf0e10cSrcweir 		if ( mnDrawMode & DRAWMODE_GHOSTEDLINE )
1102*cdf0e10cSrcweir 		{
1103*cdf0e10cSrcweir 			aColor = Color( ( aColor.GetRed() >> 1 ) | 0x80,
1104*cdf0e10cSrcweir 							( aColor.GetGreen() >> 1 ) | 0x80,
1105*cdf0e10cSrcweir 							( aColor.GetBlue() >> 1 ) | 0x80);
1106*cdf0e10cSrcweir 		}
1107*cdf0e10cSrcweir 
1108*cdf0e10cSrcweir 		aHatch.SetColor( aColor );
1109*cdf0e10cSrcweir 	}
1110*cdf0e10cSrcweir 
1111*cdf0e10cSrcweir 	if( mpMetaFile )
1112*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaHatchAction( rPolyPoly, aHatch ) );
1113*cdf0e10cSrcweir 
1114*cdf0e10cSrcweir 	if( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
1115*cdf0e10cSrcweir 		return;
1116*cdf0e10cSrcweir 
1117*cdf0e10cSrcweir 	if( !mpGraphics && !ImplGetGraphics() )
1118*cdf0e10cSrcweir 		return;
1119*cdf0e10cSrcweir 
1120*cdf0e10cSrcweir 	if( mbInitClipRegion )
1121*cdf0e10cSrcweir 		ImplInitClipRegion();
1122*cdf0e10cSrcweir 
1123*cdf0e10cSrcweir 	if( mbOutputClipped )
1124*cdf0e10cSrcweir 		return;
1125*cdf0e10cSrcweir 
1126*cdf0e10cSrcweir 	if( rPolyPoly.Count() )
1127*cdf0e10cSrcweir 	{
1128*cdf0e10cSrcweir 		PolyPolygon		aPolyPoly( LogicToPixel( rPolyPoly ) );
1129*cdf0e10cSrcweir 		GDIMetaFile*	pOldMetaFile = mpMetaFile;
1130*cdf0e10cSrcweir 		sal_Bool			bOldMap = mbMap;
1131*cdf0e10cSrcweir 
1132*cdf0e10cSrcweir 		aPolyPoly.Optimize( POLY_OPTIMIZE_NO_SAME );
1133*cdf0e10cSrcweir         aHatch.SetDistance( ImplLogicWidthToDevicePixel( aHatch.GetDistance() ) );
1134*cdf0e10cSrcweir 
1135*cdf0e10cSrcweir 		mpMetaFile = NULL;
1136*cdf0e10cSrcweir 		EnableMapMode( sal_False );
1137*cdf0e10cSrcweir 		Push( PUSH_LINECOLOR );
1138*cdf0e10cSrcweir 		SetLineColor( aHatch.GetColor() );
1139*cdf0e10cSrcweir 		ImplInitLineColor();
1140*cdf0e10cSrcweir 		ImplDrawHatch( aPolyPoly, aHatch, sal_False );
1141*cdf0e10cSrcweir 		Pop();
1142*cdf0e10cSrcweir 		EnableMapMode( bOldMap );
1143*cdf0e10cSrcweir 		mpMetaFile = pOldMetaFile;
1144*cdf0e10cSrcweir 	}
1145*cdf0e10cSrcweir 
1146*cdf0e10cSrcweir     if( mpAlphaVDev )
1147*cdf0e10cSrcweir         mpAlphaVDev->DrawHatch( rPolyPoly, rHatch );
1148*cdf0e10cSrcweir }
1149*cdf0e10cSrcweir 
1150*cdf0e10cSrcweir // -----------------------------------------------------------------------
1151*cdf0e10cSrcweir 
1152*cdf0e10cSrcweir void OutputDevice::AddHatchActions( const PolyPolygon& rPolyPoly, const Hatch& rHatch,
1153*cdf0e10cSrcweir 									GDIMetaFile& rMtf )
1154*cdf0e10cSrcweir {
1155*cdf0e10cSrcweir 	DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice );
1156*cdf0e10cSrcweir 
1157*cdf0e10cSrcweir 	PolyPolygon	aPolyPoly( rPolyPoly );
1158*cdf0e10cSrcweir 	aPolyPoly.Optimize( POLY_OPTIMIZE_NO_SAME | POLY_OPTIMIZE_CLOSE );
1159*cdf0e10cSrcweir 
1160*cdf0e10cSrcweir 	if( aPolyPoly.Count() )
1161*cdf0e10cSrcweir 	{
1162*cdf0e10cSrcweir 		GDIMetaFile* pOldMtf = mpMetaFile;
1163*cdf0e10cSrcweir 
1164*cdf0e10cSrcweir 		mpMetaFile = &rMtf;
1165*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaPushAction( PUSH_ALL ) );
1166*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaLineColorAction( rHatch.GetColor(), sal_True ) );
1167*cdf0e10cSrcweir 		ImplDrawHatch( aPolyPoly, rHatch, sal_True );
1168*cdf0e10cSrcweir 		mpMetaFile->AddAction( new MetaPopAction() );
1169*cdf0e10cSrcweir 		mpMetaFile = pOldMtf;
1170*cdf0e10cSrcweir 	}
1171*cdf0e10cSrcweir }
1172*cdf0e10cSrcweir 
1173*cdf0e10cSrcweir // -----------------------------------------------------------------------
1174*cdf0e10cSrcweir 
1175*cdf0e10cSrcweir void OutputDevice::ImplDrawHatch( const PolyPolygon& rPolyPoly, const Hatch& rHatch, sal_Bool bMtf )
1176*cdf0e10cSrcweir {
1177*cdf0e10cSrcweir 	Rectangle	aRect( rPolyPoly.GetBoundRect() );
1178*cdf0e10cSrcweir 	const long	nLogPixelWidth = ImplDevicePixelToLogicWidth( 1 );
1179*cdf0e10cSrcweir 	const long	nWidth = ImplDevicePixelToLogicWidth( Max( ImplLogicWidthToDevicePixel( rHatch.GetDistance() ), 3L ) );
1180*cdf0e10cSrcweir 	Point*		pPtBuffer = new Point[ HATCH_MAXPOINTS ];
1181*cdf0e10cSrcweir 	Point		aPt1, aPt2, aEndPt1;
1182*cdf0e10cSrcweir 	Size		aInc;
1183*cdf0e10cSrcweir 
1184*cdf0e10cSrcweir 	// Single hatch
1185*cdf0e10cSrcweir 	aRect.Left() -= nLogPixelWidth; aRect.Top() -= nLogPixelWidth; aRect.Right() += nLogPixelWidth; aRect.Bottom() += nLogPixelWidth;
1186*cdf0e10cSrcweir 	ImplCalcHatchValues( aRect, nWidth, rHatch.GetAngle(), aPt1, aPt2, aInc, aEndPt1 );
1187*cdf0e10cSrcweir 	do
1188*cdf0e10cSrcweir 	{
1189*cdf0e10cSrcweir 		ImplDrawHatchLine( Line( aPt1, aPt2 ), rPolyPoly, pPtBuffer, bMtf );
1190*cdf0e10cSrcweir 		aPt1.X() += aInc.Width(); aPt1.Y() += aInc.Height();
1191*cdf0e10cSrcweir 		aPt2.X() += aInc.Width(); aPt2.Y() += aInc.Height();
1192*cdf0e10cSrcweir 	}
1193*cdf0e10cSrcweir 	while( ( aPt1.X() <= aEndPt1.X() ) && ( aPt1.Y() <= aEndPt1.Y() ) );
1194*cdf0e10cSrcweir 
1195*cdf0e10cSrcweir 	if( ( rHatch.GetStyle() == HATCH_DOUBLE ) || ( rHatch.GetStyle() == HATCH_TRIPLE ) )
1196*cdf0e10cSrcweir 	{
1197*cdf0e10cSrcweir 		// Double hatch
1198*cdf0e10cSrcweir 		ImplCalcHatchValues( aRect, nWidth, rHatch.GetAngle() + 900, aPt1, aPt2, aInc, aEndPt1 );
1199*cdf0e10cSrcweir 		do
1200*cdf0e10cSrcweir 		{
1201*cdf0e10cSrcweir 			ImplDrawHatchLine( Line( aPt1, aPt2 ), rPolyPoly, pPtBuffer, bMtf );
1202*cdf0e10cSrcweir 			aPt1.X() += aInc.Width(); aPt1.Y() += aInc.Height();
1203*cdf0e10cSrcweir 			aPt2.X() += aInc.Width(); aPt2.Y() += aInc.Height();
1204*cdf0e10cSrcweir 		}
1205*cdf0e10cSrcweir 		while( ( aPt1.X() <= aEndPt1.X() ) && ( aPt1.Y() <= aEndPt1.Y() ) );
1206*cdf0e10cSrcweir 
1207*cdf0e10cSrcweir 		if( rHatch.GetStyle() == HATCH_TRIPLE )
1208*cdf0e10cSrcweir 		{
1209*cdf0e10cSrcweir 			// Triple hatch
1210*cdf0e10cSrcweir 			ImplCalcHatchValues( aRect, nWidth, rHatch.GetAngle() + 450, aPt1, aPt2, aInc, aEndPt1 );
1211*cdf0e10cSrcweir 			do
1212*cdf0e10cSrcweir 			{
1213*cdf0e10cSrcweir 				ImplDrawHatchLine( Line( aPt1, aPt2 ), rPolyPoly, pPtBuffer, bMtf );
1214*cdf0e10cSrcweir 				aPt1.X() += aInc.Width(); aPt1.Y() += aInc.Height();
1215*cdf0e10cSrcweir 				aPt2.X() += aInc.Width(); aPt2.Y() += aInc.Height();
1216*cdf0e10cSrcweir 			}
1217*cdf0e10cSrcweir 			while( ( aPt1.X() <= aEndPt1.X() ) && ( aPt1.Y() <= aEndPt1.Y() ) );
1218*cdf0e10cSrcweir 		}
1219*cdf0e10cSrcweir 	}
1220*cdf0e10cSrcweir 
1221*cdf0e10cSrcweir 	delete[] pPtBuffer;
1222*cdf0e10cSrcweir }
1223*cdf0e10cSrcweir 
1224*cdf0e10cSrcweir // -----------------------------------------------------------------------
1225*cdf0e10cSrcweir 
1226*cdf0e10cSrcweir void OutputDevice::ImplCalcHatchValues( const Rectangle& rRect, long nDist, sal_uInt16 nAngle10,
1227*cdf0e10cSrcweir 										Point& rPt1, Point& rPt2, Size& rInc, Point& rEndPt1 )
1228*cdf0e10cSrcweir {
1229*cdf0e10cSrcweir 	Point	aRef;
1230*cdf0e10cSrcweir 	long	nAngle = nAngle10 % 1800;
1231*cdf0e10cSrcweir 	long	nOffset = 0;
1232*cdf0e10cSrcweir 
1233*cdf0e10cSrcweir 	if( nAngle > 900 )
1234*cdf0e10cSrcweir 		nAngle -= 1800;
1235*cdf0e10cSrcweir 
1236*cdf0e10cSrcweir 	aRef = ( !IsRefPoint() ? rRect.TopLeft() : GetRefPoint() );
1237*cdf0e10cSrcweir 
1238*cdf0e10cSrcweir 	if( 0 == nAngle )
1239*cdf0e10cSrcweir 	{
1240*cdf0e10cSrcweir 		rInc = Size( 0, nDist );
1241*cdf0e10cSrcweir 		rPt1 = rRect.TopLeft();
1242*cdf0e10cSrcweir 		rPt2 = rRect.TopRight();
1243*cdf0e10cSrcweir 		rEndPt1 = rRect.BottomLeft();
1244*cdf0e10cSrcweir 
1245*cdf0e10cSrcweir 		if( aRef.Y() <= rRect.Top() )
1246*cdf0e10cSrcweir 			nOffset = ( ( rRect.Top() - aRef.Y() ) % nDist );
1247*cdf0e10cSrcweir 		else
1248*cdf0e10cSrcweir 			nOffset = ( nDist - ( ( aRef.Y() - rRect.Top() ) % nDist ) );
1249*cdf0e10cSrcweir 
1250*cdf0e10cSrcweir 		rPt1.Y() -= nOffset;
1251*cdf0e10cSrcweir 		rPt2.Y() -= nOffset;
1252*cdf0e10cSrcweir 	}
1253*cdf0e10cSrcweir 	else if( 900 == nAngle )
1254*cdf0e10cSrcweir 	{
1255*cdf0e10cSrcweir 		rInc = Size( nDist, 0 );
1256*cdf0e10cSrcweir 		rPt1 = rRect.TopLeft();
1257*cdf0e10cSrcweir 		rPt2 = rRect.BottomLeft();
1258*cdf0e10cSrcweir 		rEndPt1 = rRect.TopRight();
1259*cdf0e10cSrcweir 
1260*cdf0e10cSrcweir 		if( aRef.X() <= rRect.Left() )
1261*cdf0e10cSrcweir 			nOffset = ( rRect.Left() - aRef.X() ) % nDist;
1262*cdf0e10cSrcweir 		else
1263*cdf0e10cSrcweir 			nOffset = nDist - ( ( aRef.X() - rRect.Left() ) % nDist );
1264*cdf0e10cSrcweir 
1265*cdf0e10cSrcweir 		rPt1.X() -= nOffset;
1266*cdf0e10cSrcweir 		rPt2.X() -= nOffset;
1267*cdf0e10cSrcweir 	}
1268*cdf0e10cSrcweir 	else if( nAngle >= -450 && nAngle <= 450 )
1269*cdf0e10cSrcweir 	{
1270*cdf0e10cSrcweir 		const double	fAngle = F_PI1800 * labs( nAngle );
1271*cdf0e10cSrcweir 		const double	fTan = tan( fAngle );
1272*cdf0e10cSrcweir 		const long		nYOff = FRound( ( rRect.Right() - rRect.Left() ) * fTan );
1273*cdf0e10cSrcweir 		long			nPY;
1274*cdf0e10cSrcweir 
1275*cdf0e10cSrcweir 		rInc = Size( 0, nDist = FRound( nDist / cos( fAngle ) ) );
1276*cdf0e10cSrcweir 
1277*cdf0e10cSrcweir 		if( nAngle > 0 )
1278*cdf0e10cSrcweir 		{
1279*cdf0e10cSrcweir 			rPt1 = rRect.TopLeft();
1280*cdf0e10cSrcweir 			rPt2 = Point( rRect.Right(), rRect.Top() - nYOff );
1281*cdf0e10cSrcweir 			rEndPt1 = Point( rRect.Left(), rRect.Bottom() + nYOff );
1282*cdf0e10cSrcweir 			nPY = FRound( aRef.Y() - ( ( rPt1.X() - aRef.X() ) * fTan ) );
1283*cdf0e10cSrcweir 		}
1284*cdf0e10cSrcweir 		else
1285*cdf0e10cSrcweir 		{
1286*cdf0e10cSrcweir 			rPt1 = rRect.TopRight();
1287*cdf0e10cSrcweir 			rPt2 = Point( rRect.Left(), rRect.Top() - nYOff );
1288*cdf0e10cSrcweir 			rEndPt1 = Point( rRect.Right(), rRect.Bottom() + nYOff );
1289*cdf0e10cSrcweir 			nPY = FRound( aRef.Y() + ( ( rPt1.X() - aRef.X() ) * fTan ) );
1290*cdf0e10cSrcweir 		}
1291*cdf0e10cSrcweir 
1292*cdf0e10cSrcweir 		if( nPY <= rPt1.Y() )
1293*cdf0e10cSrcweir 			nOffset = ( rPt1.Y() - nPY ) % nDist;
1294*cdf0e10cSrcweir 		else
1295*cdf0e10cSrcweir 			nOffset = nDist - ( ( nPY - rPt1.Y() ) % nDist );
1296*cdf0e10cSrcweir 
1297*cdf0e10cSrcweir 		rPt1.Y() -= nOffset;
1298*cdf0e10cSrcweir 		rPt2.Y() -= nOffset;
1299*cdf0e10cSrcweir 	}
1300*cdf0e10cSrcweir 	else
1301*cdf0e10cSrcweir 	{
1302*cdf0e10cSrcweir 		const double fAngle = F_PI1800 * labs( nAngle );
1303*cdf0e10cSrcweir 		const double fTan = tan( fAngle );
1304*cdf0e10cSrcweir 		const long	 nXOff = FRound( ( rRect.Bottom() - rRect.Top() ) / fTan );
1305*cdf0e10cSrcweir 		long		 nPX;
1306*cdf0e10cSrcweir 
1307*cdf0e10cSrcweir 		rInc = Size( nDist = FRound( nDist / sin( fAngle ) ), 0 );
1308*cdf0e10cSrcweir 
1309*cdf0e10cSrcweir 		if( nAngle > 0 )
1310*cdf0e10cSrcweir 		{
1311*cdf0e10cSrcweir 			rPt1 = rRect.TopLeft();
1312*cdf0e10cSrcweir 			rPt2 = Point( rRect.Left() - nXOff, rRect.Bottom() );
1313*cdf0e10cSrcweir 			rEndPt1 = Point( rRect.Right() + nXOff, rRect.Top() );
1314*cdf0e10cSrcweir 			nPX = FRound( aRef.X() - ( ( rPt1.Y() - aRef.Y() ) / fTan ) );
1315*cdf0e10cSrcweir 		}
1316*cdf0e10cSrcweir 		else
1317*cdf0e10cSrcweir 		{
1318*cdf0e10cSrcweir 			rPt1 = rRect.BottomLeft();
1319*cdf0e10cSrcweir 			rPt2 = Point( rRect.Left() - nXOff, rRect.Top() );
1320*cdf0e10cSrcweir 			rEndPt1 = Point( rRect.Right() + nXOff, rRect.Bottom() );
1321*cdf0e10cSrcweir 			nPX = FRound( aRef.X() + ( ( rPt1.Y() - aRef.Y() ) / fTan ) );
1322*cdf0e10cSrcweir 		}
1323*cdf0e10cSrcweir 
1324*cdf0e10cSrcweir 		if( nPX <= rPt1.X() )
1325*cdf0e10cSrcweir 			nOffset = ( rPt1.X() - nPX ) % nDist;
1326*cdf0e10cSrcweir 		else
1327*cdf0e10cSrcweir 			nOffset = nDist - ( ( nPX - rPt1.X() ) % nDist );
1328*cdf0e10cSrcweir 
1329*cdf0e10cSrcweir 		rPt1.X() -= nOffset;
1330*cdf0e10cSrcweir 		rPt2.X() -= nOffset;
1331*cdf0e10cSrcweir 	}
1332*cdf0e10cSrcweir }
1333*cdf0e10cSrcweir 
1334*cdf0e10cSrcweir // ------------------------------------------------------------------------
1335*cdf0e10cSrcweir 
1336*cdf0e10cSrcweir void OutputDevice::ImplDrawHatchLine( const Line& rLine, const PolyPolygon& rPolyPoly,
1337*cdf0e10cSrcweir 									  Point* pPtBuffer, sal_Bool bMtf )
1338*cdf0e10cSrcweir {
1339*cdf0e10cSrcweir 	double	fX, fY;
1340*cdf0e10cSrcweir 	long	nAdd, nPCounter = 0;
1341*cdf0e10cSrcweir 
1342*cdf0e10cSrcweir 	for( long nPoly = 0, nPolyCount = rPolyPoly.Count(); nPoly < nPolyCount; nPoly++ )
1343*cdf0e10cSrcweir 	{
1344*cdf0e10cSrcweir 		const Polygon& rPoly = rPolyPoly[ (sal_uInt16) nPoly ];
1345*cdf0e10cSrcweir 
1346*cdf0e10cSrcweir 		if( rPoly.GetSize() > 1 )
1347*cdf0e10cSrcweir 		{
1348*cdf0e10cSrcweir 			Line	aCurSegment( rPoly[ 0 ], Point() );
1349*cdf0e10cSrcweir 
1350*cdf0e10cSrcweir 			for( long i = 1, nCount = rPoly.GetSize(); i <= nCount; i++ )
1351*cdf0e10cSrcweir 			{
1352*cdf0e10cSrcweir 				aCurSegment.SetEnd( rPoly[ (sal_uInt16)( i % nCount ) ] );
1353*cdf0e10cSrcweir 				nAdd = 0;
1354*cdf0e10cSrcweir 
1355*cdf0e10cSrcweir 				if( rLine.Intersection( aCurSegment, fX, fY ) )
1356*cdf0e10cSrcweir 				{
1357*cdf0e10cSrcweir 					if( ( fabs( fX - aCurSegment.GetStart().X() ) <= 0.0000001 ) &&
1358*cdf0e10cSrcweir 						( fabs( fY - aCurSegment.GetStart().Y() ) <= 0.0000001 ) )
1359*cdf0e10cSrcweir 					{
1360*cdf0e10cSrcweir 						const Line		aPrevSegment( rPoly[ (sal_uInt16)( ( i > 1 ) ? ( i - 2 ) : ( nCount - 1 ) ) ], aCurSegment.GetStart() );
1361*cdf0e10cSrcweir 						const double	fPrevDistance = rLine.GetDistance( aPrevSegment.GetStart() );
1362*cdf0e10cSrcweir 						const double	fCurDistance = rLine.GetDistance( aCurSegment.GetEnd() );
1363*cdf0e10cSrcweir 
1364*cdf0e10cSrcweir 						if( ( fPrevDistance <= 0.0 && fCurDistance > 0.0 ) ||
1365*cdf0e10cSrcweir 							( fPrevDistance > 0.0 && fCurDistance < 0.0 ) )
1366*cdf0e10cSrcweir 						{
1367*cdf0e10cSrcweir 							nAdd = 1;
1368*cdf0e10cSrcweir 						}
1369*cdf0e10cSrcweir 					}
1370*cdf0e10cSrcweir 					else if( ( fabs( fX - aCurSegment.GetEnd().X() ) <= 0.0000001 ) &&
1371*cdf0e10cSrcweir 							 ( fabs( fY - aCurSegment.GetEnd().Y() ) <= 0.0000001 ) )
1372*cdf0e10cSrcweir 					{
1373*cdf0e10cSrcweir 						const Line aNextSegment( aCurSegment.GetEnd(), rPoly[ (sal_uInt16)( ( i + 1 ) % nCount ) ] );
1374*cdf0e10cSrcweir 
1375*cdf0e10cSrcweir 						if( ( fabs( rLine.GetDistance( aNextSegment.GetEnd() ) ) <= 0.0000001 ) &&
1376*cdf0e10cSrcweir 							( rLine.GetDistance( aCurSegment.GetStart() ) > 0.0 ) )
1377*cdf0e10cSrcweir 						{
1378*cdf0e10cSrcweir 							nAdd = 1;
1379*cdf0e10cSrcweir 						}
1380*cdf0e10cSrcweir 					}
1381*cdf0e10cSrcweir 					else
1382*cdf0e10cSrcweir 						nAdd = 1;
1383*cdf0e10cSrcweir 
1384*cdf0e10cSrcweir 					if( nAdd )
1385*cdf0e10cSrcweir 						pPtBuffer[ nPCounter++ ] = Point( FRound( fX ), FRound( fY ) );
1386*cdf0e10cSrcweir 				}
1387*cdf0e10cSrcweir 
1388*cdf0e10cSrcweir 				aCurSegment.SetStart( aCurSegment.GetEnd() );
1389*cdf0e10cSrcweir 			}
1390*cdf0e10cSrcweir 		}
1391*cdf0e10cSrcweir 	}
1392*cdf0e10cSrcweir 
1393*cdf0e10cSrcweir 	if( nPCounter > 1 )
1394*cdf0e10cSrcweir 	{
1395*cdf0e10cSrcweir 		qsort( pPtBuffer, nPCounter, sizeof( Point ), ImplHatchCmpFnc );
1396*cdf0e10cSrcweir 
1397*cdf0e10cSrcweir 		if( nPCounter & 1 )
1398*cdf0e10cSrcweir 			nPCounter--;
1399*cdf0e10cSrcweir 
1400*cdf0e10cSrcweir 		if( bMtf )
1401*cdf0e10cSrcweir 		{
1402*cdf0e10cSrcweir 			for( long i = 0; i < nPCounter; i += 2 )
1403*cdf0e10cSrcweir 				mpMetaFile->AddAction( new MetaLineAction( pPtBuffer[ i ], pPtBuffer[ i + 1 ] ) );
1404*cdf0e10cSrcweir 		}
1405*cdf0e10cSrcweir 		else
1406*cdf0e10cSrcweir 		{
1407*cdf0e10cSrcweir 			for( long i = 0; i < nPCounter; i += 2 )
1408*cdf0e10cSrcweir 			{
1409*cdf0e10cSrcweir                 if( mpPDFWriter )
1410*cdf0e10cSrcweir                 {
1411*cdf0e10cSrcweir                     mpPDFWriter->drawLine( pPtBuffer[ i ], pPtBuffer[ i+1 ] );
1412*cdf0e10cSrcweir                 }
1413*cdf0e10cSrcweir                 else
1414*cdf0e10cSrcweir                 {
1415*cdf0e10cSrcweir                     const Point aPt1( ImplLogicToDevicePixel( pPtBuffer[ i ] ) );
1416*cdf0e10cSrcweir                     const Point aPt2( ImplLogicToDevicePixel( pPtBuffer[ i + 1 ] ) );
1417*cdf0e10cSrcweir                     mpGraphics->DrawLine( aPt1.X(), aPt1.Y(), aPt2.X(), aPt2.Y(), this );
1418*cdf0e10cSrcweir                 }
1419*cdf0e10cSrcweir 			}
1420*cdf0e10cSrcweir 		}
1421*cdf0e10cSrcweir 	}
1422*cdf0e10cSrcweir }
1423