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2 *
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5 * distributed with this work for additional information
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11 * http://www.apache.org/licenses/LICENSE-2.0
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21
22
23
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_vcl.hxx"
26
27 #include <functional>
28 #include <algorithm>
29 #include <utility>
30 #include <list>
31 #include <vector>
32
33 #include <basegfx/polygon/b2dpolygon.hxx>
34 #include <basegfx/polygon/b2dpolygontools.hxx>
35
36 #include <tools/debug.hxx>
37
38 #include <vcl/virdev.hxx>
39 #include <vcl/metaact.hxx>
40 #include <vcl/gdimtf.hxx>
41 #include <vcl/salbtype.hxx>
42 #include <vcl/print.hxx>
43 #include <vcl/svapp.hxx>
44 #include <vcl/bmpacc.hxx>
45
46 #include <print.h>
47
48 #include "pdfwriter_impl.hxx"
49
50 // -----------
51 // - Defines -
52 // -----------
53
54 #define MAX_TILE_WIDTH 1024
55 #define MAX_TILE_HEIGHT 1024
56
57 // ---------
58 // - Types -
59 // ---------
60
61 typedef ::std::pair< MetaAction*, int > Component; // MetaAction plus index in metafile
62
63 typedef ::std::list< Component > ComponentList;
64
65 // List of (intersecting) actions, plus overall bounds
66 struct ConnectedComponents
67 {
ConnectedComponentsConnectedComponents68 ConnectedComponents() :
69 aComponentList(),
70 aBounds(),
71 aBgColor(COL_WHITE),
72 bIsSpecial(false),
73 bIsFullyTransparent(false)
74 {}
75
76 ComponentList aComponentList;
77 Rectangle aBounds;
78 Color aBgColor;
79 bool bIsSpecial;
80 bool bIsFullyTransparent;
81 };
82
83 typedef ::std::list< ConnectedComponents > ConnectedComponentsList;
84
85
86 // -----------
87 // - Printer -
88 // -----------
89
90 /** #i10613# Extracted from Printer::GetPreparedMetaFile. Returns true
91 if given action requires special handling (usually because of
92 transparency)
93 */
ImplIsActionSpecial(const MetaAction & rAct)94 static bool ImplIsActionSpecial( const MetaAction& rAct )
95 {
96 switch( rAct.GetType() )
97 {
98 case META_TRANSPARENT_ACTION:
99 return true;
100
101 case META_FLOATTRANSPARENT_ACTION:
102 return true;
103
104 case META_BMPEX_ACTION:
105 return static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().IsTransparent();
106
107 case META_BMPEXSCALE_ACTION:
108 return static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx().IsTransparent();
109
110 case META_BMPEXSCALEPART_ACTION:
111 return static_cast<const MetaBmpExScalePartAction&>(rAct).GetBitmapEx().IsTransparent();
112
113 default:
114 return false;
115 }
116 }
117
118 /** Check whether rCurrRect rectangle fully covers io_rPrevRect - if
119 yes, return true and update o_rBgColor
120 */
checkRect(Rectangle & io_rPrevRect,Color & o_rBgColor,const Rectangle & rCurrRect,OutputDevice & rMapModeVDev)121 static bool checkRect( Rectangle& io_rPrevRect,
122 Color& o_rBgColor,
123 const Rectangle& rCurrRect,
124 OutputDevice& rMapModeVDev )
125 {
126 // shape needs to fully cover previous content, and have uniform
127 // color
128 const bool bRet(
129 rMapModeVDev.LogicToPixel(rCurrRect).IsInside(io_rPrevRect) &&
130 rMapModeVDev.IsFillColor() );
131
132 if( bRet )
133 {
134 io_rPrevRect = rCurrRect;
135 o_rBgColor = rMapModeVDev.GetFillColor();
136 }
137
138 return bRet;
139 }
140
141 /** #107169# Convert BitmapEx to Bitmap with appropriately blended
142 color. Convert MetaTransparentAction to plain polygon,
143 appropriately colored
144
145 @param o_rMtf
146 Add converted actions to this metafile
147 */
ImplConvertTransparentAction(GDIMetaFile & o_rMtf,const MetaAction & rAct,const OutputDevice & rStateOutDev,Color aBgColor)148 static void ImplConvertTransparentAction( GDIMetaFile& o_rMtf,
149 const MetaAction& rAct,
150 const OutputDevice& rStateOutDev,
151 Color aBgColor )
152 {
153 if( rAct.GetType() == META_TRANSPARENT_ACTION )
154 {
155 const MetaTransparentAction* pTransAct = static_cast<const MetaTransparentAction*>(&rAct);
156 sal_uInt16 nTransparency( pTransAct->GetTransparence() );
157
158 // #i10613# Respect transparency for draw color
159 if( nTransparency )
160 {
161 o_rMtf.AddAction( new MetaPushAction( PUSH_LINECOLOR|PUSH_FILLCOLOR ) );
162
163 // assume white background for alpha blending
164 Color aLineColor( rStateOutDev.GetLineColor() );
165 aLineColor.SetRed( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetRed()) / 100L ) );
166 aLineColor.SetGreen( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetGreen()) / 100L ) );
167 aLineColor.SetBlue( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetBlue()) / 100L ) );
168 o_rMtf.AddAction( new MetaLineColorAction(aLineColor, sal_True) );
169
170 Color aFillColor( rStateOutDev.GetFillColor() );
171 aFillColor.SetRed( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetRed()) / 100L ) );
172 aFillColor.SetGreen( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetGreen()) / 100L ) );
173 aFillColor.SetBlue( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetBlue()) / 100L ) );
174 o_rMtf.AddAction( new MetaFillColorAction(aFillColor, sal_True) );
175 }
176
177 o_rMtf.AddAction( new MetaPolyPolygonAction(pTransAct->GetPolyPolygon()) );
178
179 if( nTransparency )
180 o_rMtf.AddAction( new MetaPopAction() );
181 }
182 else
183 {
184 BitmapEx aBmpEx;
185
186 switch( rAct.GetType() )
187 {
188 case META_BMPEX_ACTION:
189 aBmpEx = static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx();
190 break;
191
192 case META_BMPEXSCALE_ACTION:
193 aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx();
194 break;
195
196 case META_BMPEXSCALEPART_ACTION:
197 aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx();
198 break;
199
200 case META_TRANSPARENT_ACTION:
201
202 default:
203 DBG_ERROR("Printer::GetPreparedMetafile impossible state reached");
204 break;
205 }
206
207 Bitmap aBmp( aBmpEx.GetBitmap() );
208 if( !aBmpEx.IsAlpha() )
209 {
210 // blend with mask
211 BitmapReadAccess* pRA = aBmp.AcquireReadAccess();
212
213 if( !pRA )
214 return; // what else should I do?
215
216 Color aActualColor( aBgColor );
217
218 if( pRA->HasPalette() )
219 aActualColor = pRA->GetBestPaletteColor( aBgColor ).operator Color();
220
221 aBmp.ReleaseAccess(pRA);
222
223 // did we get true white?
224 if( aActualColor.GetColorError( aBgColor ) )
225 {
226 // no, create truecolor bitmap, then
227 aBmp.Convert( BMP_CONVERSION_24BIT );
228
229 // fill masked out areas white
230 aBmp.Replace( aBmpEx.GetMask(), aBgColor );
231 }
232 else
233 {
234 // fill masked out areas white
235 aBmp.Replace( aBmpEx.GetMask(), aActualColor );
236 }
237 }
238 else
239 {
240 // blend with alpha channel
241 aBmp.Convert( BMP_CONVERSION_24BIT );
242 aBmp.Blend(aBmpEx.GetAlpha(),aBgColor);
243 }
244
245 // add corresponding action
246 switch( rAct.GetType() )
247 {
248 case META_BMPEX_ACTION:
249 o_rMtf.AddAction( new MetaBmpAction(
250 static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
251 aBmp ));
252 break;
253 case META_BMPEXSCALE_ACTION:
254 o_rMtf.AddAction( new MetaBmpScaleAction(
255 static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
256 static_cast<const MetaBmpExScaleAction&>(rAct).GetSize(),
257 aBmp ));
258 break;
259 case META_BMPEXSCALEPART_ACTION:
260 o_rMtf.AddAction( new MetaBmpScalePartAction(
261 static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
262 static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize(),
263 static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcPoint(),
264 static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcSize(),
265 aBmp ));
266 break;
267 default:
268 DBG_ERROR("Unexpected case");
269 break;
270 }
271 }
272 }
273
274 // #i10613# Extracted from ImplCheckRect::ImplCreate
275 // Returns true, if given action creates visible (i.e. non-transparent) output
ImplIsNotTransparent(const MetaAction & rAct,const OutputDevice & rOut)276 static bool ImplIsNotTransparent( const MetaAction& rAct, const OutputDevice& rOut )
277 {
278 const bool bLineTransparency( rOut.IsLineColor() ? rOut.GetLineColor().GetTransparency() == 255 : true );
279 const bool bFillTransparency( rOut.IsFillColor() ? rOut.GetFillColor().GetTransparency() == 255 : true );
280 bool bRet( false );
281
282 switch( rAct.GetType() )
283 {
284 case META_POINT_ACTION:
285 if( !bLineTransparency )
286 bRet = true;
287 break;
288
289 case META_LINE_ACTION:
290 if( !bLineTransparency )
291 bRet = true;
292 break;
293
294 case META_RECT_ACTION:
295 if( !bLineTransparency || !bFillTransparency )
296 bRet = true;
297 break;
298
299 case META_ROUNDRECT_ACTION:
300 if( !bLineTransparency || !bFillTransparency )
301 bRet = true;
302 break;
303
304 case META_ELLIPSE_ACTION:
305 if( !bLineTransparency || !bFillTransparency )
306 bRet = true;
307 break;
308
309 case META_ARC_ACTION:
310 if( !bLineTransparency || !bFillTransparency )
311 bRet = true;
312 break;
313
314 case META_PIE_ACTION:
315 if( !bLineTransparency || !bFillTransparency )
316 bRet = true;
317 break;
318
319 case META_CHORD_ACTION:
320 if( !bLineTransparency || !bFillTransparency )
321 bRet = true;
322 break;
323
324 case META_POLYLINE_ACTION:
325 if( !bLineTransparency )
326 bRet = true;
327 break;
328
329 case META_POLYGON_ACTION:
330 if( !bLineTransparency || !bFillTransparency )
331 bRet = true;
332 break;
333
334 case META_POLYPOLYGON_ACTION:
335 if( !bLineTransparency || !bFillTransparency )
336 bRet = true;
337 break;
338
339 case META_TEXT_ACTION:
340 {
341 const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
342 const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
343
344 if( aString.Len() )
345 bRet = true;
346 }
347 break;
348
349 case META_TEXTARRAY_ACTION:
350 {
351 const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
352 const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
353
354 if( aString.Len() )
355 bRet = true;
356 }
357 break;
358
359 case META_PIXEL_ACTION:
360 case META_BMP_ACTION:
361 case META_BMPSCALE_ACTION:
362 case META_BMPSCALEPART_ACTION:
363 case META_BMPEX_ACTION:
364 case META_BMPEXSCALE_ACTION:
365 case META_BMPEXSCALEPART_ACTION:
366 case META_MASK_ACTION:
367 case META_MASKSCALE_ACTION:
368 case META_MASKSCALEPART_ACTION:
369 case META_GRADIENT_ACTION:
370 case META_GRADIENTEX_ACTION:
371 case META_HATCH_ACTION:
372 case META_WALLPAPER_ACTION:
373 case META_TRANSPARENT_ACTION:
374 case META_FLOATTRANSPARENT_ACTION:
375 case META_EPS_ACTION:
376 case META_TEXTRECT_ACTION:
377 case META_STRETCHTEXT_ACTION:
378 case META_TEXTLINE_ACTION:
379 // all other actions: generate non-transparent output
380 bRet = true;
381 break;
382
383 default:
384 break;
385 }
386
387 return bRet;
388 }
389
390 // #i10613# Extracted from ImplCheckRect::ImplCreate
ImplCalcActionBounds(const MetaAction & rAct,const OutputDevice & rOut)391 static Rectangle ImplCalcActionBounds( const MetaAction& rAct, const OutputDevice& rOut )
392 {
393 Rectangle aActionBounds;
394
395 switch( rAct.GetType() )
396 {
397 case META_PIXEL_ACTION:
398 aActionBounds = Rectangle( static_cast<const MetaPixelAction&>(rAct).GetPoint(), Size( 1, 1 ) );
399 break;
400
401 case META_POINT_ACTION:
402 aActionBounds = Rectangle( static_cast<const MetaPointAction&>(rAct).GetPoint(), Size( 1, 1 ) );
403 break;
404
405 case META_LINE_ACTION:
406 {
407 const MetaLineAction& rMetaLineAction = static_cast<const MetaLineAction&>(rAct);
408 aActionBounds = Rectangle( rMetaLineAction.GetStartPoint(), rMetaLineAction.GetEndPoint() );
409 aActionBounds.Justify();
410 const long nLineWidth(rMetaLineAction.GetLineInfo().GetWidth());
411 if(nLineWidth)
412 {
413 const long nHalfLineWidth((nLineWidth + 1) / 2);
414 aActionBounds.Left() -= nHalfLineWidth;
415 aActionBounds.Top() -= nHalfLineWidth;
416 aActionBounds.Right() += nHalfLineWidth;
417 aActionBounds.Bottom() += nHalfLineWidth;
418 }
419 break;
420 }
421
422 case META_RECT_ACTION:
423 aActionBounds = static_cast<const MetaRectAction&>(rAct).GetRect();
424 break;
425
426 case META_ROUNDRECT_ACTION:
427 aActionBounds = Polygon( static_cast<const MetaRoundRectAction&>(rAct).GetRect(),
428 static_cast<const MetaRoundRectAction&>(rAct).GetHorzRound(),
429 static_cast<const MetaRoundRectAction&>(rAct).GetVertRound() ).GetBoundRect();
430 break;
431
432 case META_ELLIPSE_ACTION:
433 {
434 const Rectangle& rRect = static_cast<const MetaEllipseAction&>(rAct).GetRect();
435 aActionBounds = Polygon( rRect.Center(),
436 rRect.GetWidth() >> 1,
437 rRect.GetHeight() >> 1 ).GetBoundRect();
438 break;
439 }
440
441 case META_ARC_ACTION:
442 aActionBounds = Polygon( static_cast<const MetaArcAction&>(rAct).GetRect(),
443 static_cast<const MetaArcAction&>(rAct).GetStartPoint(),
444 static_cast<const MetaArcAction&>(rAct).GetEndPoint(), POLY_ARC ).GetBoundRect();
445 break;
446
447 case META_PIE_ACTION:
448 aActionBounds = Polygon( static_cast<const MetaPieAction&>(rAct).GetRect(),
449 static_cast<const MetaPieAction&>(rAct).GetStartPoint(),
450 static_cast<const MetaPieAction&>(rAct).GetEndPoint(), POLY_PIE ).GetBoundRect();
451 break;
452
453 case META_CHORD_ACTION:
454 aActionBounds = Polygon( static_cast<const MetaChordAction&>(rAct).GetRect(),
455 static_cast<const MetaChordAction&>(rAct).GetStartPoint(),
456 static_cast<const MetaChordAction&>(rAct).GetEndPoint(), POLY_CHORD ).GetBoundRect();
457 break;
458
459 case META_POLYLINE_ACTION:
460 {
461 const MetaPolyLineAction& rMetaPolyLineAction = static_cast<const MetaPolyLineAction&>(rAct);
462 aActionBounds = rMetaPolyLineAction.GetPolygon().GetBoundRect();
463 const long nLineWidth(rMetaPolyLineAction.GetLineInfo().GetWidth());
464 if(nLineWidth)
465 {
466 const long nHalfLineWidth((nLineWidth + 1) / 2);
467 aActionBounds.Left() -= nHalfLineWidth;
468 aActionBounds.Top() -= nHalfLineWidth;
469 aActionBounds.Right() += nHalfLineWidth;
470 aActionBounds.Bottom() += nHalfLineWidth;
471 }
472 break;
473 }
474
475 case META_POLYGON_ACTION:
476 aActionBounds = static_cast<const MetaPolygonAction&>(rAct).GetPolygon().GetBoundRect();
477 break;
478
479 case META_POLYPOLYGON_ACTION:
480 aActionBounds = static_cast<const MetaPolyPolygonAction&>(rAct).GetPolyPolygon().GetBoundRect();
481 break;
482
483 case META_BMP_ACTION:
484 aActionBounds = Rectangle( static_cast<const MetaBmpAction&>(rAct).GetPoint(),
485 rOut.PixelToLogic( static_cast<const MetaBmpAction&>(rAct).GetBitmap().GetSizePixel() ) );
486 break;
487
488 case META_BMPSCALE_ACTION:
489 aActionBounds = Rectangle( static_cast<const MetaBmpScaleAction&>(rAct).GetPoint(),
490 static_cast<const MetaBmpScaleAction&>(rAct).GetSize() );
491 break;
492
493 case META_BMPSCALEPART_ACTION:
494 aActionBounds = Rectangle( static_cast<const MetaBmpScalePartAction&>(rAct).GetDestPoint(),
495 static_cast<const MetaBmpScalePartAction&>(rAct).GetDestSize() );
496 break;
497
498 case META_BMPEX_ACTION:
499 aActionBounds = Rectangle( static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
500 rOut.PixelToLogic( static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().GetSizePixel() ) );
501 break;
502
503 case META_BMPEXSCALE_ACTION:
504 aActionBounds = Rectangle( static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
505 static_cast<const MetaBmpExScaleAction&>(rAct).GetSize() );
506 break;
507
508 case META_BMPEXSCALEPART_ACTION:
509 aActionBounds = Rectangle( static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
510 static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize() );
511 break;
512
513 case META_MASK_ACTION:
514 aActionBounds = Rectangle( static_cast<const MetaMaskAction&>(rAct).GetPoint(),
515 rOut.PixelToLogic( static_cast<const MetaMaskAction&>(rAct).GetBitmap().GetSizePixel() ) );
516 break;
517
518 case META_MASKSCALE_ACTION:
519 aActionBounds = Rectangle( static_cast<const MetaMaskScaleAction&>(rAct).GetPoint(),
520 static_cast<const MetaMaskScaleAction&>(rAct).GetSize() );
521 break;
522
523 case META_MASKSCALEPART_ACTION:
524 aActionBounds = Rectangle( static_cast<const MetaMaskScalePartAction&>(rAct).GetDestPoint(),
525 static_cast<const MetaMaskScalePartAction&>(rAct).GetDestSize() );
526 break;
527
528 case META_GRADIENT_ACTION:
529 aActionBounds = static_cast<const MetaGradientAction&>(rAct).GetRect();
530 break;
531
532 case META_GRADIENTEX_ACTION:
533 aActionBounds = static_cast<const MetaGradientExAction&>(rAct).GetPolyPolygon().GetBoundRect();
534 break;
535
536 case META_HATCH_ACTION:
537 aActionBounds = static_cast<const MetaHatchAction&>(rAct).GetPolyPolygon().GetBoundRect();
538 break;
539
540 case META_WALLPAPER_ACTION:
541 aActionBounds = static_cast<const MetaWallpaperAction&>(rAct).GetRect();
542 break;
543
544 case META_TRANSPARENT_ACTION:
545 aActionBounds = static_cast<const MetaTransparentAction&>(rAct).GetPolyPolygon().GetBoundRect();
546 break;
547
548 case META_FLOATTRANSPARENT_ACTION:
549 aActionBounds = Rectangle( static_cast<const MetaFloatTransparentAction&>(rAct).GetPoint(),
550 static_cast<const MetaFloatTransparentAction&>(rAct).GetSize() );
551 break;
552
553 case META_EPS_ACTION:
554 aActionBounds = Rectangle( static_cast<const MetaEPSAction&>(rAct).GetPoint(),
555 static_cast<const MetaEPSAction&>(rAct).GetSize() );
556 break;
557
558 case META_TEXT_ACTION:
559 {
560 const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
561 const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
562
563 if( aString.Len() )
564 {
565 const Point aPtLog( rTextAct.GetPoint() );
566
567 // #105987# Use API method instead of Impl* methods
568 // #107490# Set base parameter equal to index parameter
569 rOut.GetTextBoundRect( aActionBounds, rTextAct.GetText(), rTextAct.GetIndex(),
570 rTextAct.GetIndex(), rTextAct.GetLen() );
571 aActionBounds.Move( aPtLog.X(), aPtLog.Y() );
572 }
573 }
574 break;
575
576 case META_TEXTARRAY_ACTION:
577 {
578 const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
579 const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
580 const long nLen = aString.Len();
581
582 if( nLen )
583 {
584 // #105987# ImplLayout takes everything in logical coordinates
585 SalLayout* pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(),
586 rTextAct.GetLen(), rTextAct.GetPoint(),
587 0, rTextAct.GetDXArray() );
588 if( pSalLayout )
589 {
590 Rectangle aBoundRect( const_cast<OutputDevice&>(rOut).ImplGetTextBoundRect( *pSalLayout ) );
591 aActionBounds = rOut.PixelToLogic( aBoundRect );
592 pSalLayout->Release();
593 }
594 }
595 }
596 break;
597
598 case META_TEXTRECT_ACTION:
599 aActionBounds = static_cast<const MetaTextRectAction&>(rAct).GetRect();
600 break;
601
602 case META_STRETCHTEXT_ACTION:
603 {
604 const MetaStretchTextAction& rTextAct = static_cast<const MetaStretchTextAction&>(rAct);
605 const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
606 const long nLen = aString.Len();
607
608 // #i16195# Literate copy from TextArray action, the
609 // semantics for the ImplLayout call are copied from the
610 // OutDev::DrawStretchText() code. Unfortunately, also in
611 // this case, public outdev methods such as GetTextWidth()
612 // don't provide enough info.
613 if( nLen )
614 {
615 // #105987# ImplLayout takes everything in logical coordinates
616 SalLayout* pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(),
617 rTextAct.GetLen(), rTextAct.GetPoint(),
618 rTextAct.GetWidth() );
619 if( pSalLayout )
620 {
621 Rectangle aBoundRect( const_cast<OutputDevice&>(rOut).ImplGetTextBoundRect( *pSalLayout ) );
622 aActionBounds = rOut.PixelToLogic( aBoundRect );
623 pSalLayout->Release();
624 }
625 }
626 }
627 break;
628
629 case META_TEXTLINE_ACTION:
630 DBG_ERROR("META_TEXTLINE_ACTION not supported");
631 break;
632
633 default:
634 break;
635 }
636
637 if( !aActionBounds.IsEmpty() )
638 return rOut.LogicToPixel( aActionBounds );
639 else
640 return Rectangle();
641 }
642
ImplIsActionHandlingTransparency(const MetaAction & rAct)643 static bool ImplIsActionHandlingTransparency( const MetaAction& rAct )
644 {
645 // META_FLOATTRANSPARENT_ACTION can contain a whole metafile,
646 // which is to be rendered with the given transparent gradient. We
647 // currently cannot emulate transparent painting on a white
648 // background reliably.
649
650 // the remainder can handle printing itself correctly on a uniform
651 // white background.
652 switch( rAct.GetType() )
653 {
654 case META_TRANSPARENT_ACTION:
655 case META_BMPEX_ACTION:
656 case META_BMPEXSCALE_ACTION:
657 case META_BMPEXSCALEPART_ACTION:
658 return true;
659
660 default:
661 return false;
662 }
663 }
664
665 // remove comment to enable highlighting of generated output
RemoveTransparenciesFromMetaFile(const GDIMetaFile & rInMtf,GDIMetaFile & rOutMtf,long nMaxBmpDPIX,long nMaxBmpDPIY,bool bReduceTransparency,bool bTransparencyAutoMode,bool bDownsampleBitmaps,const Color & rBackground)666 bool OutputDevice::RemoveTransparenciesFromMetaFile( const GDIMetaFile& rInMtf, GDIMetaFile& rOutMtf,
667 long nMaxBmpDPIX, long nMaxBmpDPIY,
668 bool bReduceTransparency, bool bTransparencyAutoMode,
669 bool bDownsampleBitmaps,
670 const Color& rBackground
671 )
672 {
673 MetaAction* pCurrAct;
674 bool bTransparent( false );
675
676 rOutMtf.Clear();
677
678 if( ! bReduceTransparency || bTransparencyAutoMode )
679 {
680 // watch for transparent drawing actions
681 for( pCurrAct = ( (GDIMetaFile&) rInMtf ).FirstAction();
682 pCurrAct && !bTransparent;
683 pCurrAct = ( (GDIMetaFile&) rInMtf ).NextAction() )
684 {
685 // #i10613# Extracted "specialness" predicate into extra method
686
687 // #107169# Also examine metafiles with masked bitmaps in
688 // detail. Further down, this is optimized in such a way
689 // that there's no unnecessary painting of masked bitmaps
690 // (which are _always_ subdivided into rectangular regions
691 // of uniform opacity): if a masked bitmap is printed over
692 // empty background, we convert to a plain bitmap with
693 // white background.
694 if( ImplIsActionSpecial( *pCurrAct ) )
695 {
696 bTransparent = true;
697 }
698 }
699 }
700
701 // #i10613# Determine set of connected components containing transparent objects. These are
702 // then processed as bitmaps, the original actions are removed from the metafile.
703 if( !bTransparent )
704 {
705 // nothing transparent -> just copy
706 rOutMtf = rInMtf;
707 }
708 else
709 {
710 // #i10613#
711 // This works as follows: we want a number of distinct sets of
712 // connected components, where each set contains metafile
713 // actions that are intersecting (note: there are possibly
714 // more actions contained as are directly intersecting,
715 // because we can only produce rectangular bitmaps later
716 // on. Thus, each set of connected components is the smallest
717 // enclosing, axis-aligned rectangle that completely bounds a
718 // number of intersecting metafile actions, plus any action
719 // that would otherwise be cut in two). Therefore, we
720 // iteratively add metafile actions from the original metafile
721 // to this connected components list (aCCList), by checking
722 // each element's bounding box against intersection with the
723 // metaaction at hand.
724 // All those intersecting elements are removed from aCCList
725 // and collected in a temporary list (aCCMergeList). After all
726 // elements have been checked, the aCCMergeList elements are
727 // merged with the metaaction at hand into one resulting
728 // connected component, with one big bounding box, and
729 // inserted into aCCList again.
730 // The time complexity of this algorithm is O(n^3), where n is
731 // the number of metafile actions, and it finds all distinct
732 // regions of rectangle-bounded connected components. This
733 // algorithm was designed by AF.
734 //
735
736 //
737 // STAGE 1: Detect background
738 // ==========================
739 //
740
741 // Receives uniform background content, and is _not_ merged
742 // nor checked for intersection against other aCCList elements
743 ConnectedComponents aBackgroundComponent;
744
745 // create an OutputDevice to record mapmode changes and the like
746 VirtualDevice aMapModeVDev;
747 aMapModeVDev.mnDPIX = mnDPIX;
748 aMapModeVDev.mnDPIY = mnDPIY;
749 aMapModeVDev.EnableOutput(sal_False);
750
751 int nLastBgAction, nActionNum;
752
753 // weed out page-filling background objects (if they are
754 // uniformly coloured). Keeping them outside the other
755 // connected components often prevents whole-page bitmap
756 // generation.
757 bool bStillBackground=true; // true until first non-bg action
758 nActionNum=0; nLastBgAction=-1;
759 pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
760 if( rBackground != Color( COL_TRANSPARENT ) )
761 {
762 aBackgroundComponent.aBgColor = rBackground;
763 if( meOutDevType == OUTDEV_PRINTER )
764 {
765 Printer* pThis = dynamic_cast<Printer*>(this);
766 Point aPageOffset = pThis->GetPageOffsetPixel();
767 aPageOffset = Point( 0, 0 ) - aPageOffset;
768 Size aSize = pThis->GetPaperSizePixel();
769 aBackgroundComponent.aBounds = Rectangle( aPageOffset, aSize );
770 }
771 else
772 aBackgroundComponent.aBounds = Rectangle( Point( 0, 0 ), GetOutputSizePixel() );
773 }
774 while( pCurrAct && bStillBackground )
775 {
776 switch( pCurrAct->GetType() )
777 {
778 case META_RECT_ACTION:
779 {
780 if( !checkRect(
781 aBackgroundComponent.aBounds,
782 aBackgroundComponent.aBgColor,
783 static_cast<const MetaRectAction*>(pCurrAct)->GetRect(),
784 aMapModeVDev) )
785 bStillBackground=false; // incomplete occlusion of background
786 else
787 nLastBgAction=nActionNum; // this _is_ background
788 break;
789 }
790 case META_POLYGON_ACTION:
791 {
792 const Polygon aPoly(
793 static_cast<const MetaPolygonAction*>(pCurrAct)->GetPolygon());
794 if( !basegfx::tools::isRectangle(
795 aPoly.getB2DPolygon()) ||
796 !checkRect(
797 aBackgroundComponent.aBounds,
798 aBackgroundComponent.aBgColor,
799 aPoly.GetBoundRect(),
800 aMapModeVDev) )
801 bStillBackground=false; // incomplete occlusion of background
802 else
803 nLastBgAction=nActionNum; // this _is_ background
804 break;
805 }
806 case META_POLYPOLYGON_ACTION:
807 {
808 const PolyPolygon aPoly(
809 static_cast<const MetaPolyPolygonAction*>(pCurrAct)->GetPolyPolygon());
810 if( aPoly.Count() != 1 ||
811 !basegfx::tools::isRectangle(
812 aPoly[0].getB2DPolygon()) ||
813 !checkRect(
814 aBackgroundComponent.aBounds,
815 aBackgroundComponent.aBgColor,
816 aPoly.GetBoundRect(),
817 aMapModeVDev) )
818 bStillBackground=false; // incomplete occlusion of background
819 else
820 nLastBgAction=nActionNum; // this _is_ background
821 break;
822 }
823 case META_WALLPAPER_ACTION:
824 {
825 if( !checkRect(
826 aBackgroundComponent.aBounds,
827 aBackgroundComponent.aBgColor,
828 static_cast<const MetaWallpaperAction*>(pCurrAct)->GetRect(),
829 aMapModeVDev) )
830 bStillBackground=false; // incomplete occlusion of background
831 else
832 nLastBgAction=nActionNum; // this _is_ background
833 break;
834 }
835 default:
836 {
837 if( ImplIsNotTransparent( *pCurrAct,
838 aMapModeVDev ) )
839 bStillBackground=false; // non-transparent action, possibly
840 // not uniform
841 else
842 // extend current bounds (next uniform action
843 // needs to fully cover this area)
844 aBackgroundComponent.aBounds.Union(
845 ImplCalcActionBounds(*pCurrAct, aMapModeVDev) );
846 break;
847 }
848 }
849
850 // execute action to get correct MapModes etc.
851 pCurrAct->Execute( &aMapModeVDev );
852
853 pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
854 ++nActionNum;
855 }
856
857 // clean up aMapModeVDev
858 sal_uInt32 nCount = aMapModeVDev.GetGCStackDepth();
859 while( nCount-- )
860 aMapModeVDev.Pop();
861
862 ConnectedComponentsList aCCList; // list containing distinct sets of connected components as elements.
863
864 // fast-forward until one after the last background action
865 // (need to reconstruct map mode vdev state)
866 nActionNum=0;
867 pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
868 while( pCurrAct && nActionNum<=nLastBgAction )
869 {
870 // up to and including last ink-generating background
871 // action go to background component
872 aBackgroundComponent.aComponentList.push_back(
873 ::std::make_pair(
874 pCurrAct, nActionNum) );
875
876 // execute action to get correct MapModes etc.
877 pCurrAct->Execute( &aMapModeVDev );
878 pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
879 ++nActionNum;
880 }
881
882 //
883 // STAGE 2: Generate connected components list
884 // ===========================================
885 //
886
887 // iterate over all actions (start where background action
888 // search left off)
889 for( ;
890 pCurrAct;
891 pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
892 {
893 // execute action to get correct MapModes etc.
894 pCurrAct->Execute( &aMapModeVDev );
895
896 // cache bounds of current action
897 const Rectangle aBBCurrAct( ImplCalcActionBounds(*pCurrAct, aMapModeVDev) );
898
899 // accumulate collected bounds here, initialize with current action
900 Rectangle aTotalBounds( aBBCurrAct ); // thus,
901 // aTotalComponents.aBounds
902 // is
903 // empty
904 // for
905 // non-output-generating
906 // actions
907 bool bTreatSpecial( false );
908 ConnectedComponents aTotalComponents;
909
910 //
911 // STAGE 2.1: Search for intersecting cc entries
912 // =============================================
913 //
914
915 // if aBBCurrAct is empty, it will intersect with no
916 // aCCList member. Thus, we can save the check.
917 // Furthermore, this ensures that non-output-generating
918 // actions get their own aCCList entry, which is necessary
919 // when copying them to the output metafile (see stage 4
920 // below).
921
922 // #107169# Wholly transparent objects need
923 // not be considered for connected components,
924 // too. Just put each of them into a separate
925 // component.
926 aTotalComponents.bIsFullyTransparent = !ImplIsNotTransparent(*pCurrAct, aMapModeVDev);
927
928 if( !aBBCurrAct.IsEmpty() &&
929 !aTotalComponents.bIsFullyTransparent )
930 {
931 if( !aBackgroundComponent.aComponentList.empty() &&
932 !aBackgroundComponent.aBounds.IsInside(aTotalBounds) )
933 {
934 // it seems the background is not large enough. to
935 // be on the safe side, combine with this component.
936 aTotalBounds.Union( aBackgroundComponent.aBounds );
937
938 // extract all aCurr actions to aTotalComponents
939 aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
940 aBackgroundComponent.aComponentList );
941
942 if( aBackgroundComponent.bIsSpecial )
943 bTreatSpecial = true;
944 }
945
946 ConnectedComponentsList::iterator aCurrCC;
947 const ConnectedComponentsList::iterator aLastCC( aCCList.end() );
948 bool bSomeComponentsChanged;
949
950 // now, this is unfortunate: since changing anyone of
951 // the aCCList elements (e.g. by merging or addition
952 // of an action) might generate new intersection with
953 // other aCCList elements, have to repeat the whole
954 // element scanning, until nothing changes anymore.
955 // Thus, this loop here makes us O(n^3) in the worst
956 // case.
957 do
958 {
959 // only loop here if 'intersects' branch below was hit
960 bSomeComponentsChanged = false;
961
962 // iterate over all current members of aCCList
963 for( aCurrCC=aCCList.begin(); aCurrCC != aLastCC; )
964 {
965 // first check if current element's bounds are
966 // empty. This ensures that empty actions are not
967 // merged into one component, as a matter of fact,
968 // they have no position.
969
970 // #107169# Wholly transparent objects need
971 // not be considered for connected components,
972 // too. Just put each of them into a separate
973 // component.
974 if( !aCurrCC->aBounds.IsEmpty() &&
975 !aCurrCC->bIsFullyTransparent &&
976 aCurrCC->aBounds.IsOver( aTotalBounds ) )
977 {
978 // union the intersecting aCCList element into aTotalComponents
979
980 // calc union bounding box
981 aTotalBounds.Union( aCurrCC->aBounds );
982
983 // extract all aCurr actions to aTotalComponents
984 aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
985 aCurrCC->aComponentList );
986
987 if( aCurrCC->bIsSpecial )
988 bTreatSpecial = true;
989
990 // remove and delete aCurrCC element from list (we've now merged its content)
991 aCurrCC = aCCList.erase( aCurrCC );
992
993 // at least one component changed, need to rescan everything
994 bSomeComponentsChanged = true;
995 }
996 else
997 {
998 ++aCurrCC;
999 }
1000 }
1001 }
1002 while( bSomeComponentsChanged );
1003 }
1004
1005 //
1006 // STAGE 2.2: Determine special state for cc element
1007 // =================================================
1008 //
1009
1010 // now test whether the whole connected component must be
1011 // treated specially (i.e. rendered as a bitmap): if the
1012 // added action is the very first action, or all actions
1013 // before it are completely transparent, the connected
1014 // component need not be treated specially, not even if
1015 // the added action contains transparency. This is because
1016 // painting of transparent objects on _white background_
1017 // works without alpha compositing (you just calculate the
1018 // color). Note that for the test "all objects before me
1019 // are transparent" no sorting is necessary, since the
1020 // added metaaction pCurrAct is always in the order the
1021 // metafile is painted. Generally, the order of the
1022 // metaactions in the ConnectedComponents are not
1023 // guaranteed to be the same as in the metafile.
1024 if( bTreatSpecial )
1025 {
1026 // prev component(s) special -> this one, too
1027 aTotalComponents.bIsSpecial = true;
1028 }
1029 else if( !ImplIsActionSpecial( *pCurrAct ) )
1030 {
1031 // added action and none of prev components special ->
1032 // this one normal, too
1033 aTotalComponents.bIsSpecial = false;
1034 }
1035 else
1036 {
1037 // added action is special and none of prev components
1038 // special -> do the detailed tests
1039
1040 // can the action handle transparency correctly
1041 // (i.e. when painted on white background, does the
1042 // action still look correct)?
1043 if( !ImplIsActionHandlingTransparency( *pCurrAct ) )
1044 {
1045 // no, action cannot handle its transparency on
1046 // a printer device, render to bitmap
1047 aTotalComponents.bIsSpecial = true;
1048 }
1049 else
1050 {
1051 // yes, action can handle its transparency, so
1052 // check whether we're on white background
1053 if( aTotalComponents.aComponentList.empty() )
1054 {
1055 // nothing between pCurrAct and page
1056 // background -> don't be special
1057 aTotalComponents.bIsSpecial = false;
1058 }
1059 else
1060 {
1061 // #107169# Fixes abnove now ensure that _no_
1062 // object in the list is fully transparent. Thus,
1063 // if the component list is not empty above, we
1064 // must assume that we have to treat this
1065 // component special.
1066
1067 // there are non-transparent objects between
1068 // pCurrAct and the empty sheet of paper -> be
1069 // special, then
1070 aTotalComponents.bIsSpecial = true;
1071 }
1072 }
1073 }
1074
1075
1076 //
1077 // STAGE 2.3: Add newly generated CC list element
1078 // ==============================================
1079 //
1080
1081 // set new bounds and add action to list
1082 aTotalComponents.aBounds = aTotalBounds;
1083 aTotalComponents.aComponentList.push_back(
1084 ::std::make_pair(
1085 pCurrAct, nActionNum) );
1086
1087 // add aTotalComponents as a new entry to aCCList
1088 aCCList.push_back( aTotalComponents );
1089
1090 DBG_ASSERT( !aTotalComponents.aComponentList.empty(),
1091 "Printer::GetPreparedMetaFile empty component" );
1092 DBG_ASSERT( !aTotalComponents.aBounds.IsEmpty() ||
1093 (aTotalComponents.aBounds.IsEmpty() && aTotalComponents.aComponentList.size() == 1),
1094 "Printer::GetPreparedMetaFile non-output generating actions must be solitary");
1095 DBG_ASSERT( !aTotalComponents.bIsFullyTransparent ||
1096 (aTotalComponents.bIsFullyTransparent && aTotalComponents.aComponentList.size() == 1),
1097 "Printer::GetPreparedMetaFile fully transparent actions must be solitary");
1098 }
1099
1100 // well now, we've got the list of disjunct connected
1101 // components. Now we've got to create a map, which contains
1102 // the corresponding aCCList element for every
1103 // metaaction. Later on, we always process the complete
1104 // metafile for each bitmap to be generated, but switch on
1105 // output only for actions contained in the then current
1106 // aCCList element. This ensures correct mapmode and attribute
1107 // settings for all cases.
1108
1109 // maps mtf actions to CC list entries
1110 ::std::vector< const ConnectedComponents* > aCCList_MemberMap( rInMtf.GetActionCount() );
1111
1112 // iterate over all aCCList members and their contained metaactions
1113 ConnectedComponentsList::iterator aCurr( aCCList.begin() );
1114 const ConnectedComponentsList::iterator aLast( aCCList.end() );
1115 for( ; aCurr != aLast; ++aCurr )
1116 {
1117 ComponentList::iterator aCurrentAction( aCurr->aComponentList.begin() );
1118 const ComponentList::iterator aLastAction( aCurr->aComponentList.end() );
1119 for( ; aCurrentAction != aLastAction; ++aCurrentAction )
1120 {
1121 // set pointer to aCCList element for corresponding index
1122 aCCList_MemberMap[ aCurrentAction->second ] = &(*aCurr);
1123 }
1124 }
1125
1126 //
1127 // STAGE 3.1: Output background mtf actions (if there are any)
1128 // ===========================================================
1129 //
1130
1131 ComponentList::iterator aCurrAct( aBackgroundComponent.aComponentList.begin() );
1132 const ComponentList::iterator aLastAct( aBackgroundComponent.aComponentList.end() );
1133 for( ; aCurrAct != aLastAct; ++aCurrAct )
1134 {
1135 // simply add this action (above, we inserted the actions
1136 // starting at index 0 up to and including nLastBgAction)
1137 rOutMtf.AddAction( ( aCurrAct->first->Duplicate(), aCurrAct->first ) );
1138 }
1139
1140
1141 //
1142 // STAGE 3.2: Generate banded bitmaps for special regions
1143 // ====================================================
1144 //
1145
1146 Point aPageOffset;
1147 Size aTmpSize( GetOutputSizePixel() );
1148 if( mpPDFWriter )
1149 {
1150 aTmpSize = mpPDFWriter->getCurPageSize();
1151 aTmpSize = LogicToPixel( aTmpSize, MapMode( MAP_POINT ) );
1152
1153 // also add error code to PDFWriter
1154 mpPDFWriter->insertError( vcl::PDFWriter::Warning_Transparency_Converted );
1155 }
1156 else if( meOutDevType == OUTDEV_PRINTER )
1157 {
1158 Printer* pThis = dynamic_cast<Printer*>(this);
1159 aPageOffset = pThis->GetPageOffsetPixel();
1160 aPageOffset = Point( 0, 0 ) - aPageOffset;
1161 aTmpSize = pThis->GetPaperSizePixel();
1162 }
1163 const Rectangle aOutputRect( aPageOffset, aTmpSize );
1164 bool bTiling = dynamic_cast<Printer*>(this) != NULL;
1165
1166 // iterate over all aCCList members and generate bitmaps for the special ones
1167 for( aCurr = aCCList.begin(); aCurr != aLast; ++aCurr )
1168 {
1169 if( aCurr->bIsSpecial )
1170 {
1171 Rectangle aBoundRect( aCurr->aBounds );
1172 aBoundRect.Intersection( aOutputRect );
1173
1174 const double fBmpArea( (double) aBoundRect.GetWidth() * aBoundRect.GetHeight() );
1175 const double fOutArea( (double) aOutputRect.GetWidth() * aOutputRect.GetHeight() );
1176
1177 // check if output doesn't exceed given size
1178 if( bReduceTransparency && bTransparencyAutoMode && ( fBmpArea > ( 0.25 * fOutArea ) ) )
1179 {
1180 // output normally. Therefore, we simply clear the
1181 // special attribute, as everything non-special is
1182 // copied to rOutMtf further below.
1183 aCurr->bIsSpecial = false;
1184 }
1185 else
1186 {
1187 // create new bitmap action first
1188 if( aBoundRect.GetWidth() && aBoundRect.GetHeight() )
1189 {
1190 Point aDstPtPix( aBoundRect.TopLeft() );
1191 Size aDstSzPix;
1192
1193 VirtualDevice aMapVDev; // here, we record only mapmode information
1194 aMapVDev.EnableOutput(sal_False);
1195
1196 VirtualDevice aPaintVDev; // into this one, we render.
1197 aPaintVDev.SetBackground( aBackgroundComponent.aBgColor );
1198
1199 rOutMtf.AddAction( new MetaPushAction( PUSH_MAPMODE ) );
1200 rOutMtf.AddAction( new MetaMapModeAction() );
1201
1202 aPaintVDev.SetDrawMode( GetDrawMode() );
1203
1204 while( aDstPtPix.Y() <= aBoundRect.Bottom() )
1205 {
1206 aDstPtPix.X() = aBoundRect.Left();
1207 aDstSzPix = bTiling ? Size( MAX_TILE_WIDTH, MAX_TILE_HEIGHT ) : aBoundRect.GetSize();
1208
1209 if( ( aDstPtPix.Y() + aDstSzPix.Height() - 1L ) > aBoundRect.Bottom() )
1210 aDstSzPix.Height() = aBoundRect.Bottom() - aDstPtPix.Y() + 1L;
1211
1212 while( aDstPtPix.X() <= aBoundRect.Right() )
1213 {
1214 if( ( aDstPtPix.X() + aDstSzPix.Width() - 1L ) > aBoundRect.Right() )
1215 aDstSzPix.Width() = aBoundRect.Right() - aDstPtPix.X() + 1L;
1216
1217 if( !Rectangle( aDstPtPix, aDstSzPix ).Intersection( aBoundRect ).IsEmpty() &&
1218 aPaintVDev.SetOutputSizePixel( aDstSzPix ) )
1219 {
1220 aPaintVDev.Push();
1221 aMapVDev.Push();
1222
1223 aMapVDev.mnDPIX = aPaintVDev.mnDPIX = mnDPIX;
1224 aMapVDev.mnDPIY = aPaintVDev.mnDPIY = mnDPIY;
1225
1226 aPaintVDev.EnableOutput(sal_False);
1227
1228 // iterate over all actions
1229 for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
1230 pCurrAct;
1231 pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
1232 {
1233 // enable output only for
1234 // actions that are members of
1235 // the current aCCList element
1236 // (aCurr)
1237 if( aCCList_MemberMap[nActionNum] == &(*aCurr) )
1238 aPaintVDev.EnableOutput(sal_True);
1239
1240 // but process every action
1241 const sal_uInt16 nType( pCurrAct->GetType() );
1242
1243 if( META_MAPMODE_ACTION == nType )
1244 {
1245 pCurrAct->Execute( &aMapVDev );
1246
1247 MapMode aMtfMap( aMapVDev.GetMapMode() );
1248 const Point aNewOrg( aMapVDev.PixelToLogic( aDstPtPix ) );
1249
1250 aMtfMap.SetOrigin( Point( -aNewOrg.X(), -aNewOrg.Y() ) );
1251 aPaintVDev.SetMapMode( aMtfMap );
1252 }
1253 else if( ( META_PUSH_ACTION == nType ) || ( META_POP_ACTION ) == nType )
1254 {
1255 pCurrAct->Execute( &aMapVDev );
1256 pCurrAct->Execute( &aPaintVDev );
1257 }
1258 else if( META_GRADIENT_ACTION == nType )
1259 {
1260 MetaGradientAction* pGradientAction = static_cast<MetaGradientAction*>(pCurrAct);
1261 Printer* pPrinter = dynamic_cast< Printer* >(this);
1262 if( pPrinter )
1263 pPrinter->DrawGradientEx( &aPaintVDev, pGradientAction->GetRect(), pGradientAction->GetGradient() );
1264 else
1265 DrawGradient( pGradientAction->GetRect(), pGradientAction->GetGradient() );
1266 }
1267 else
1268 {
1269 pCurrAct->Execute( &aPaintVDev );
1270 }
1271
1272 if( !( nActionNum % 8 ) )
1273 Application::Reschedule();
1274 }
1275
1276 const sal_Bool bOldMap = mbMap;
1277 mbMap = aPaintVDev.mbMap = sal_False;
1278
1279 Bitmap aBandBmp( aPaintVDev.GetBitmap( Point(), aDstSzPix ) );
1280
1281 // scale down bitmap, if requested
1282 if( bDownsampleBitmaps )
1283 {
1284 aBandBmp = GetDownsampledBitmap( aDstSzPix,
1285 Point(), aBandBmp.GetSizePixel(),
1286 aBandBmp, nMaxBmpDPIX, nMaxBmpDPIY );
1287 }
1288
1289 rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_BEGIN" ) );
1290 rOutMtf.AddAction( new MetaBmpScaleAction( aDstPtPix, aDstSzPix, aBandBmp ) );
1291 rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_END" ) );
1292
1293 aPaintVDev.mbMap = sal_True;
1294 mbMap = bOldMap;
1295 aMapVDev.Pop();
1296 aPaintVDev.Pop();
1297 }
1298
1299 // overlapping bands to avoid missing lines (e.g. PostScript)
1300 aDstPtPix.X() += aDstSzPix.Width();
1301 }
1302
1303 // overlapping bands to avoid missing lines (e.g. PostScript)
1304 aDstPtPix.Y() += aDstSzPix.Height();
1305 }
1306
1307 rOutMtf.AddAction( new MetaPopAction() );
1308 }
1309 }
1310 }
1311 }
1312
1313 // clean up aMapModeVDev
1314 nCount = aMapModeVDev.GetGCStackDepth();
1315 while( nCount-- )
1316 aMapModeVDev.Pop();
1317
1318 //
1319 // STAGE 4: Copy actions to output metafile
1320 // ========================================
1321 //
1322
1323 // iterate over all actions and duplicate the ones not in a
1324 // special aCCList member into rOutMtf
1325 for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
1326 pCurrAct;
1327 pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
1328 {
1329 const ConnectedComponents* pCurrAssociatedComponent = aCCList_MemberMap[nActionNum];
1330
1331 // NOTE: This relies on the fact that map-mode or draw
1332 // mode changing actions are solitary aCCList elements and
1333 // have empty bounding boxes, see comment on stage 2.1
1334 // above
1335 if( pCurrAssociatedComponent &&
1336 (pCurrAssociatedComponent->aBounds.IsEmpty() ||
1337 !pCurrAssociatedComponent->bIsSpecial) )
1338 {
1339 // #107169# Treat transparent bitmaps special, if they
1340 // are the first (or sole) action in their bounds
1341 // list. Note that we previously ensured that no
1342 // fully-transparent objects are before us here.
1343 if( ImplIsActionHandlingTransparency( *pCurrAct ) &&
1344 pCurrAssociatedComponent->aComponentList.begin()->first == pCurrAct )
1345 {
1346 // convert actions, where masked-out parts are of
1347 // given background color
1348 ImplConvertTransparentAction(rOutMtf,
1349 *pCurrAct,
1350 aMapModeVDev,
1351 aBackgroundComponent.aBgColor);
1352 }
1353 else
1354 {
1355 // simply add this action
1356 rOutMtf.AddAction( ( pCurrAct->Duplicate(), pCurrAct ) );
1357 }
1358
1359 pCurrAct->Execute(&aMapModeVDev);
1360 }
1361 }
1362
1363 rOutMtf.SetPrefMapMode( rInMtf.GetPrefMapMode() );
1364 rOutMtf.SetPrefSize( rInMtf.GetPrefSize() );
1365 }
1366 return bTransparent;
1367 }
1368
1369 // -----------------------------------------------------------------------------
1370
GetDownsampledBitmap(const Size & rDstSz,const Point & rSrcPt,const Size & rSrcSz,const Bitmap & rBmp,long nMaxBmpDPIX,long nMaxBmpDPIY)1371 Bitmap OutputDevice::GetDownsampledBitmap( const Size& rDstSz,
1372 const Point& rSrcPt, const Size& rSrcSz,
1373 const Bitmap& rBmp, long nMaxBmpDPIX, long nMaxBmpDPIY )
1374 {
1375 Bitmap aBmp( rBmp );
1376
1377 if( !aBmp.IsEmpty() )
1378 {
1379 Point aPoint;
1380 const Rectangle aBmpRect( aPoint, aBmp.GetSizePixel() );
1381 Rectangle aSrcRect( rSrcPt, rSrcSz );
1382
1383 // do cropping if neccessary
1384 if( aSrcRect.Intersection( aBmpRect ) != aBmpRect )
1385 {
1386 if( !aSrcRect.IsEmpty() )
1387 aBmp.Crop( aSrcRect );
1388 else
1389 aBmp.SetEmpty();
1390 }
1391
1392 if( !aBmp.IsEmpty() )
1393 {
1394 // do downsampling if neccessary
1395 Size aDstSizeTwip( PixelToLogic( LogicToPixel( rDstSz ), MAP_TWIP ) );
1396
1397 // #103209# Normalize size (mirroring has to happen outside of this method)
1398 aDstSizeTwip = Size( labs(aDstSizeTwip.Width()), labs(aDstSizeTwip.Height()) );
1399
1400 const Size aBmpSize( aBmp.GetSizePixel() );
1401 const double fBmpPixelX = aBmpSize.Width();
1402 const double fBmpPixelY = aBmpSize.Height();
1403 const double fMaxPixelX = aDstSizeTwip.Width() * nMaxBmpDPIX / 1440.0;
1404 const double fMaxPixelY = aDstSizeTwip.Height() * nMaxBmpDPIY / 1440.0;
1405
1406 // check, if the bitmap DPI exceeds the maximum DPI (allow 4 pixel rounding tolerance)
1407 if( ( ( fBmpPixelX > ( fMaxPixelX + 4 ) ) ||
1408 ( fBmpPixelY > ( fMaxPixelY + 4 ) ) ) &&
1409 ( fBmpPixelY > 0.0 ) && ( fMaxPixelY > 0.0 ) )
1410 {
1411 // do scaling
1412 Size aNewBmpSize;
1413 const double fBmpWH = fBmpPixelX / fBmpPixelY;
1414 const double fMaxWH = fMaxPixelX / fMaxPixelY;
1415
1416 if( fBmpWH < fMaxWH )
1417 {
1418 aNewBmpSize.Width() = FRound( fMaxPixelY * fBmpWH );
1419 aNewBmpSize.Height() = FRound( fMaxPixelY );
1420 }
1421 else if( fBmpWH > 0.0 )
1422 {
1423 aNewBmpSize.Width() = FRound( fMaxPixelX );
1424 aNewBmpSize.Height() = FRound( fMaxPixelX / fBmpWH);
1425 }
1426
1427 if( aNewBmpSize.Width() && aNewBmpSize.Height() )
1428 aBmp.Scale( aNewBmpSize );
1429 else
1430 aBmp.SetEmpty();
1431 }
1432 }
1433 }
1434
1435 return aBmp;
1436 }
1437
1438 // -----------------------------------------------------------------------------
1439
GetDownsampledBitmapEx(const Size & rDstSz,const Point & rSrcPt,const Size & rSrcSz,const BitmapEx & rBmpEx,long nMaxBmpDPIX,long nMaxBmpDPIY)1440 BitmapEx OutputDevice::GetDownsampledBitmapEx( const Size& rDstSz,
1441 const Point& rSrcPt, const Size& rSrcSz,
1442 const BitmapEx& rBmpEx, long nMaxBmpDPIX, long nMaxBmpDPIY )
1443 {
1444 BitmapEx aBmpEx( rBmpEx );
1445
1446 if( !aBmpEx.IsEmpty() )
1447 {
1448 Point aPoint;
1449 const Rectangle aBmpRect( aPoint, aBmpEx.GetSizePixel() );
1450 Rectangle aSrcRect( rSrcPt, rSrcSz );
1451
1452 // do cropping if neccessary
1453 if( aSrcRect.Intersection( aBmpRect ) != aBmpRect )
1454 {
1455 if( !aSrcRect.IsEmpty() )
1456 aBmpEx.Crop( aSrcRect );
1457 else
1458 aBmpEx.SetEmpty();
1459 }
1460
1461 if( !aBmpEx.IsEmpty() )
1462 {
1463 // do downsampling if neccessary
1464 Size aDstSizeTwip( PixelToLogic( LogicToPixel( rDstSz ), MAP_TWIP ) );
1465
1466 // #103209# Normalize size (mirroring has to happen outside of this method)
1467 aDstSizeTwip = Size( labs(aDstSizeTwip.Width()), labs(aDstSizeTwip.Height()) );
1468
1469 const Size aBmpSize( aBmpEx.GetSizePixel() );
1470 const double fBmpPixelX = aBmpSize.Width();
1471 const double fBmpPixelY = aBmpSize.Height();
1472 const double fMaxPixelX = aDstSizeTwip.Width() * nMaxBmpDPIX / 1440.0;
1473 const double fMaxPixelY = aDstSizeTwip.Height() * nMaxBmpDPIY / 1440.0;
1474
1475 // check, if the bitmap DPI exceeds the maximum DPI (allow 4 pixel rounding tolerance)
1476 if( ( ( fBmpPixelX > ( fMaxPixelX + 4 ) ) ||
1477 ( fBmpPixelY > ( fMaxPixelY + 4 ) ) ) &&
1478 ( fBmpPixelY > 0.0 ) && ( fMaxPixelY > 0.0 ) )
1479 {
1480 // do scaling
1481 Size aNewBmpSize;
1482 const double fBmpWH = fBmpPixelX / fBmpPixelY;
1483 const double fMaxWH = fMaxPixelX / fMaxPixelY;
1484
1485 if( fBmpWH < fMaxWH )
1486 {
1487 aNewBmpSize.Width() = FRound( fMaxPixelY * fBmpWH );
1488 aNewBmpSize.Height() = FRound( fMaxPixelY );
1489 }
1490 else if( fBmpWH > 0.0 )
1491 {
1492 aNewBmpSize.Width() = FRound( fMaxPixelX );
1493 aNewBmpSize.Height() = FRound( fMaxPixelX / fBmpWH);
1494 }
1495
1496 if( aNewBmpSize.Width() && aNewBmpSize.Height() )
1497 aBmpEx.Scale( aNewBmpSize );
1498 else
1499 aBmpEx.SetEmpty();
1500 }
1501 }
1502 }
1503
1504 return aBmpEx;
1505 }
1506
1507 // -----------------------------------------------------------------------------
1508
DrawGradientEx(OutputDevice * pOut,const Rectangle & rRect,const Gradient & rGradient)1509 void Printer::DrawGradientEx( OutputDevice* pOut, const Rectangle& rRect, const Gradient& rGradient )
1510 {
1511 const PrinterOptions& rPrinterOptions = GetPrinterOptions();
1512
1513 if( rPrinterOptions.IsReduceGradients() )
1514 {
1515 if( PRINTER_GRADIENT_STRIPES == rPrinterOptions.GetReducedGradientMode() )
1516 {
1517 if( !rGradient.GetSteps() || ( rGradient.GetSteps() > rPrinterOptions.GetReducedGradientStepCount() ) )
1518 {
1519 Gradient aNewGradient( rGradient );
1520
1521 aNewGradient.SetSteps( rPrinterOptions.GetReducedGradientStepCount() );
1522 pOut->DrawGradient( rRect, aNewGradient );
1523 }
1524 else
1525 pOut->DrawGradient( rRect, rGradient );
1526 }
1527 else
1528 {
1529 const Color& rStartColor = rGradient.GetStartColor();
1530 const Color& rEndColor = rGradient.GetEndColor();
1531 const long nR = ( ( (long) rStartColor.GetRed() * rGradient.GetStartIntensity() ) / 100L +
1532 ( (long) rEndColor.GetRed() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
1533 const long nG = ( ( (long) rStartColor.GetGreen() * rGradient.GetStartIntensity() ) / 100L +
1534 ( (long) rEndColor.GetGreen() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
1535 const long nB = ( ( (long) rStartColor.GetBlue() * rGradient.GetStartIntensity() ) / 100L +
1536 ( (long) rEndColor.GetBlue() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
1537 const Color aColor( (sal_uInt8) nR, (sal_uInt8) nG, (sal_uInt8) nB );
1538
1539 pOut->Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
1540 pOut->SetLineColor( aColor );
1541 pOut->SetFillColor( aColor );
1542 pOut->DrawRect( rRect );
1543 pOut->Pop();
1544 }
1545 }
1546 else
1547 pOut->DrawGradient( rRect, rGradient );
1548 }
1549
1550 // -----------------------------------------------------------------------------
1551
DrawGradientEx(OutputDevice * pOut,const PolyPolygon & rPolyPoly,const Gradient & rGradient)1552 void Printer::DrawGradientEx( OutputDevice* pOut, const PolyPolygon& rPolyPoly, const Gradient& rGradient )
1553 {
1554 const PrinterOptions& rPrinterOptions = GetPrinterOptions();
1555
1556 if( rPrinterOptions.IsReduceGradients() )
1557 {
1558 if( PRINTER_GRADIENT_STRIPES == rPrinterOptions.GetReducedGradientMode() )
1559 {
1560 if( !rGradient.GetSteps() || ( rGradient.GetSteps() > rPrinterOptions.GetReducedGradientStepCount() ) )
1561 {
1562 Gradient aNewGradient( rGradient );
1563
1564 aNewGradient.SetSteps( rPrinterOptions.GetReducedGradientStepCount() );
1565 pOut->DrawGradient( rPolyPoly, aNewGradient );
1566 }
1567 else
1568 pOut->DrawGradient( rPolyPoly, rGradient );
1569 }
1570 else
1571 {
1572 const Color& rStartColor = rGradient.GetStartColor();
1573 const Color& rEndColor = rGradient.GetEndColor();
1574 const long nR = ( ( (long) rStartColor.GetRed() * rGradient.GetStartIntensity() ) / 100L +
1575 ( (long) rEndColor.GetRed() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
1576 const long nG = ( ( (long) rStartColor.GetGreen() * rGradient.GetStartIntensity() ) / 100L +
1577 ( (long) rEndColor.GetGreen() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
1578 const long nB = ( ( (long) rStartColor.GetBlue() * rGradient.GetStartIntensity() ) / 100L +
1579 ( (long) rEndColor.GetBlue() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
1580 const Color aColor( (sal_uInt8) nR, (sal_uInt8) nG, (sal_uInt8) nB );
1581
1582 pOut->Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
1583 pOut->SetLineColor( aColor );
1584 pOut->SetFillColor( aColor );
1585 pOut->DrawPolyPolygon( rPolyPoly );
1586 pOut->Pop();
1587 }
1588 }
1589 else
1590 pOut->DrawGradient( rPolyPoly, rGradient );
1591 }
1592