xref: /aoo41x/main/vcl/source/gdi/regband.cxx (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_vcl.hxx"
30*cdf0e10cSrcweir #include <tools/debug.hxx>
31*cdf0e10cSrcweir #include <vcl/salbtype.hxx>
32*cdf0e10cSrcweir #include <vcl/regband.hxx>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir #include <algorithm>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir // =======================================================================
38*cdf0e10cSrcweir //
39*cdf0e10cSrcweir // ImplRegionBand
40*cdf0e10cSrcweir //
41*cdf0e10cSrcweir // Jedes Band enthaelt die zwischen der enthaltenen Ober- und Untergrenze
42*cdf0e10cSrcweir // enthaltenen Rechtecke. Bei den Operationen Union, Intersect, XOr und
43*cdf0e10cSrcweir // Exclude werden immer Rechtecke der gleichen Hoehe ausgewerte; die
44*cdf0e10cSrcweir // Grenzen der Baender sind immer so zu waehlen, dasz dies moeglich ist.
45*cdf0e10cSrcweir //
46*cdf0e10cSrcweir // Die Rechtecke in den Baendern werden nach Moeglichkeit zusammengefaszt.
47*cdf0e10cSrcweir //
48*cdf0e10cSrcweir // Bei der Umwandlung von Polygonen werden alle Punkte des Polygons
49*cdf0e10cSrcweir // in die einzelnen Baender eingetragen (sie stehen fuer jedes Band als
50*cdf0e10cSrcweir // Punkte in einer Liste). Nach dem Eintragen der Punkte werden diese
51*cdf0e10cSrcweir // in Rechtecke umgewandelt und die Liste der Punkte geloescht.
52*cdf0e10cSrcweir //
53*cdf0e10cSrcweir // -----------------------------------------------------------------------
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir ImplRegionBand::ImplRegionBand( long nTop, long nBottom )
56*cdf0e10cSrcweir {
57*cdf0e10cSrcweir 	// save boundaries
58*cdf0e10cSrcweir 	mnYTop				= nTop;
59*cdf0e10cSrcweir 	mnYBottom			= nBottom;
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 	// initialize lists
62*cdf0e10cSrcweir 	mpNextBand			= NULL;
63*cdf0e10cSrcweir 	mpPrevBand			= NULL;
64*cdf0e10cSrcweir 	mpFirstSep			= NULL;
65*cdf0e10cSrcweir 	mpFirstBandPoint	= NULL;
66*cdf0e10cSrcweir 	mbTouched			= sal_False;
67*cdf0e10cSrcweir }
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir // -----------------------------------------------------------------------
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir ImplRegionBand::ImplRegionBand(
72*cdf0e10cSrcweir     const ImplRegionBand& rRegionBand,
73*cdf0e10cSrcweir     const bool bIgnorePoints)
74*cdf0e10cSrcweir {
75*cdf0e10cSrcweir 	// copy boundaries
76*cdf0e10cSrcweir 	mnYTop				= rRegionBand.mnYTop;
77*cdf0e10cSrcweir 	mnYBottom			= rRegionBand.mnYBottom;
78*cdf0e10cSrcweir 	mbTouched			= rRegionBand.mbTouched;
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir 	// initialisation
81*cdf0e10cSrcweir 	mpNextBand			= NULL;
82*cdf0e10cSrcweir 	mpPrevBand			= NULL;
83*cdf0e10cSrcweir 	mpFirstSep			= NULL;
84*cdf0e10cSrcweir 	mpFirstBandPoint	= NULL;
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 	// copy all elements of the list with separations
87*cdf0e10cSrcweir 	ImplRegionBandSep* pNewSep;
88*cdf0e10cSrcweir 	ImplRegionBandSep* pPrevSep = 0;
89*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = rRegionBand.mpFirstSep;
90*cdf0e10cSrcweir 	while ( pSep )
91*cdf0e10cSrcweir 	{
92*cdf0e10cSrcweir 		// create new and copy data
93*cdf0e10cSrcweir 		pNewSep 			= new ImplRegionBandSep;
94*cdf0e10cSrcweir 		pNewSep->mnXLeft	= pSep->mnXLeft;
95*cdf0e10cSrcweir 		pNewSep->mnXRight	= pSep->mnXRight;
96*cdf0e10cSrcweir 		pNewSep->mbRemoved	= pSep->mbRemoved;
97*cdf0e10cSrcweir 		pNewSep->mpNextSep	= NULL;
98*cdf0e10cSrcweir 		if ( pSep == rRegionBand.mpFirstSep )
99*cdf0e10cSrcweir 			mpFirstSep = pNewSep;
100*cdf0e10cSrcweir 		else
101*cdf0e10cSrcweir 			pPrevSep->mpNextSep = pNewSep;
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir 		pPrevSep = pNewSep;
104*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
105*cdf0e10cSrcweir 	}
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir     if ( ! bIgnorePoints)
108*cdf0e10cSrcweir     {
109*cdf0e10cSrcweir     	// Copy points.
110*cdf0e10cSrcweir         ImplRegionBandPoint* pPoint = rRegionBand.mpFirstBandPoint;
111*cdf0e10cSrcweir         ImplRegionBandPoint* pPrevPointCopy = NULL;
112*cdf0e10cSrcweir         while (pPoint != NULL)
113*cdf0e10cSrcweir         {
114*cdf0e10cSrcweir             ImplRegionBandPoint* pPointCopy = new ImplRegionBandPoint();
115*cdf0e10cSrcweir             pPointCopy->mnX = pPoint->mnX;
116*cdf0e10cSrcweir             pPointCopy->mnLineId = pPoint->mnLineId;
117*cdf0e10cSrcweir             pPointCopy->mbEndPoint = pPoint->mbEndPoint;
118*cdf0e10cSrcweir             pPointCopy->meLineType = pPoint->meLineType;
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir             if (pPrevPointCopy != NULL)
121*cdf0e10cSrcweir                 pPrevPointCopy->mpNextBandPoint = pPointCopy;
122*cdf0e10cSrcweir             else
123*cdf0e10cSrcweir                 mpFirstBandPoint = pPointCopy;
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir             pPrevPointCopy = pPointCopy;
126*cdf0e10cSrcweir             pPoint = pPoint->mpNextBandPoint;
127*cdf0e10cSrcweir         }
128*cdf0e10cSrcweir     }
129*cdf0e10cSrcweir }
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir // -----------------------------------------------------------------------
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir ImplRegionBand::~ImplRegionBand()
134*cdf0e10cSrcweir {
135*cdf0e10cSrcweir 	DBG_ASSERT( mpFirstBandPoint == NULL, "ImplRegionBand::~ImplRegionBand -> pointlist not empty" );
136*cdf0e10cSrcweir 
137*cdf0e10cSrcweir 	// delete elements of the list
138*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
139*cdf0e10cSrcweir 	while ( pSep )
140*cdf0e10cSrcweir 	{
141*cdf0e10cSrcweir 		ImplRegionBandSep* pTempSep = pSep->mpNextSep;
142*cdf0e10cSrcweir 		delete pSep;
143*cdf0e10cSrcweir 		pSep = pTempSep;
144*cdf0e10cSrcweir 	}
145*cdf0e10cSrcweir 
146*cdf0e10cSrcweir 	// delete elements of the list
147*cdf0e10cSrcweir 	ImplRegionBandPoint* pPoint = mpFirstBandPoint;
148*cdf0e10cSrcweir 	while ( pPoint )
149*cdf0e10cSrcweir 	{
150*cdf0e10cSrcweir 		ImplRegionBandPoint* pTempPoint = pPoint->mpNextBandPoint;
151*cdf0e10cSrcweir 		delete pPoint;
152*cdf0e10cSrcweir 		pPoint = pTempPoint;
153*cdf0e10cSrcweir 	}
154*cdf0e10cSrcweir }
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir // -----------------------------------------------------------------------
157*cdf0e10cSrcweir //
158*cdf0e10cSrcweir // generate separations from lines and process union with existing
159*cdf0e10cSrcweir // separations
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir void ImplRegionBand::ProcessPoints()
162*cdf0e10cSrcweir {
163*cdf0e10cSrcweir 	// check Pointlist
164*cdf0e10cSrcweir 	ImplRegionBandPoint* pRegionBandPoint = mpFirstBandPoint;
165*cdf0e10cSrcweir 	while ( pRegionBandPoint )
166*cdf0e10cSrcweir 	{
167*cdf0e10cSrcweir 		// within list?
168*cdf0e10cSrcweir 		if ( pRegionBandPoint && pRegionBandPoint->mpNextBandPoint )
169*cdf0e10cSrcweir 		{
170*cdf0e10cSrcweir 			// start/stop?
171*cdf0e10cSrcweir 			if ( pRegionBandPoint->mbEndPoint && pRegionBandPoint->mpNextBandPoint->mbEndPoint )
172*cdf0e10cSrcweir 			{
173*cdf0e10cSrcweir 				// same direction? -> remove next point!
174*cdf0e10cSrcweir 				if ( pRegionBandPoint->meLineType == pRegionBandPoint->mpNextBandPoint->meLineType )
175*cdf0e10cSrcweir 				{
176*cdf0e10cSrcweir 					ImplRegionBandPoint* pSaveRegionBandPoint = pRegionBandPoint->mpNextBandPoint;
177*cdf0e10cSrcweir 					pRegionBandPoint->mpNextBandPoint = pRegionBandPoint->mpNextBandPoint->mpNextBandPoint;
178*cdf0e10cSrcweir 					delete pSaveRegionBandPoint;
179*cdf0e10cSrcweir 				}
180*cdf0e10cSrcweir 			}
181*cdf0e10cSrcweir 		}
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir 		// continue with next element in the list
184*cdf0e10cSrcweir 		pRegionBandPoint = pRegionBandPoint->mpNextBandPoint;
185*cdf0e10cSrcweir 	}
186*cdf0e10cSrcweir 
187*cdf0e10cSrcweir 	pRegionBandPoint = mpFirstBandPoint;
188*cdf0e10cSrcweir 	while ( pRegionBandPoint && pRegionBandPoint->mpNextBandPoint )
189*cdf0e10cSrcweir 	{
190*cdf0e10cSrcweir 		Union( pRegionBandPoint->mnX, pRegionBandPoint->mpNextBandPoint->mnX );
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir 		ImplRegionBandPoint* pNextBandPoint = pRegionBandPoint->mpNextBandPoint->mpNextBandPoint;
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir 		// remove allready processed points
195*cdf0e10cSrcweir 		delete pRegionBandPoint->mpNextBandPoint;
196*cdf0e10cSrcweir 		delete pRegionBandPoint;
197*cdf0e10cSrcweir 
198*cdf0e10cSrcweir 		// continue with next element in the list
199*cdf0e10cSrcweir 		pRegionBandPoint = pNextBandPoint;
200*cdf0e10cSrcweir 	}
201*cdf0e10cSrcweir 
202*cdf0e10cSrcweir 	// remove last element if necessary
203*cdf0e10cSrcweir 	if ( pRegionBandPoint )
204*cdf0e10cSrcweir 		delete pRegionBandPoint;
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir 	// list is now empty
207*cdf0e10cSrcweir 	mpFirstBandPoint = NULL;
208*cdf0e10cSrcweir }
209*cdf0e10cSrcweir 
210*cdf0e10cSrcweir // -----------------------------------------------------------------------
211*cdf0e10cSrcweir //
212*cdf0e10cSrcweir // generate separations from lines and process union with existing
213*cdf0e10cSrcweir // separations
214*cdf0e10cSrcweir 
215*cdf0e10cSrcweir sal_Bool ImplRegionBand::InsertPoint( long nX, long nLineId,
216*cdf0e10cSrcweir 								  sal_Bool bEndPoint, LineType eLineType )
217*cdf0e10cSrcweir {
218*cdf0e10cSrcweir 	if ( !mpFirstBandPoint )
219*cdf0e10cSrcweir 	{
220*cdf0e10cSrcweir 		mpFirstBandPoint				  = new ImplRegionBandPoint;
221*cdf0e10cSrcweir 		mpFirstBandPoint->mnX			  = nX;
222*cdf0e10cSrcweir 		mpFirstBandPoint->mnLineId		  = nLineId;
223*cdf0e10cSrcweir 		mpFirstBandPoint->mbEndPoint	  = bEndPoint;
224*cdf0e10cSrcweir 		mpFirstBandPoint->meLineType	  = eLineType;
225*cdf0e10cSrcweir 		mpFirstBandPoint->mpNextBandPoint = NULL;
226*cdf0e10cSrcweir 		return sal_True;
227*cdf0e10cSrcweir 	}
228*cdf0e10cSrcweir 
229*cdf0e10cSrcweir 	// look if line allready touched the band
230*cdf0e10cSrcweir 	ImplRegionBandPoint* pRegionBandPoint = mpFirstBandPoint;
231*cdf0e10cSrcweir 	ImplRegionBandPoint* pLastTestedRegionBandPoint = NULL;
232*cdf0e10cSrcweir 	while( pRegionBandPoint )
233*cdf0e10cSrcweir 	{
234*cdf0e10cSrcweir 		if ( pRegionBandPoint->mnLineId == nLineId )
235*cdf0e10cSrcweir 		{
236*cdf0e10cSrcweir 			if ( bEndPoint )
237*cdf0e10cSrcweir 			{
238*cdf0e10cSrcweir 				if( !pRegionBandPoint->mbEndPoint )
239*cdf0e10cSrcweir 				{
240*cdf0e10cSrcweir 					// remove old band point
241*cdf0e10cSrcweir 					if( !mpFirstBandPoint->mpNextBandPoint )
242*cdf0e10cSrcweir 					{
243*cdf0e10cSrcweir 						// if we've only got one point => replace first point
244*cdf0e10cSrcweir 						pRegionBandPoint->mnX = nX;
245*cdf0e10cSrcweir 						pRegionBandPoint->mbEndPoint = sal_True;
246*cdf0e10cSrcweir 						return sal_True;
247*cdf0e10cSrcweir 					}
248*cdf0e10cSrcweir 					else
249*cdf0e10cSrcweir 					{
250*cdf0e10cSrcweir 						// remove current point
251*cdf0e10cSrcweir 						if( !pLastTestedRegionBandPoint )
252*cdf0e10cSrcweir 						{
253*cdf0e10cSrcweir 							// remove and delete old first point
254*cdf0e10cSrcweir 							ImplRegionBandPoint* pSaveBandPoint = mpFirstBandPoint;
255*cdf0e10cSrcweir 							mpFirstBandPoint = mpFirstBandPoint->mpNextBandPoint;
256*cdf0e10cSrcweir 							delete pSaveBandPoint;
257*cdf0e10cSrcweir 						}
258*cdf0e10cSrcweir 						else
259*cdf0e10cSrcweir 						{
260*cdf0e10cSrcweir 							// remove and delete current band point
261*cdf0e10cSrcweir 							pLastTestedRegionBandPoint->mpNextBandPoint = pRegionBandPoint->mpNextBandPoint;
262*cdf0e10cSrcweir 							delete pRegionBandPoint;
263*cdf0e10cSrcweir 						}
264*cdf0e10cSrcweir 
265*cdf0e10cSrcweir 						break;
266*cdf0e10cSrcweir 					}
267*cdf0e10cSrcweir 				}
268*cdf0e10cSrcweir 			}
269*cdf0e10cSrcweir 			else
270*cdf0e10cSrcweir 				return sal_False;
271*cdf0e10cSrcweir 		}
272*cdf0e10cSrcweir 
273*cdf0e10cSrcweir 		// use next element
274*cdf0e10cSrcweir 		pLastTestedRegionBandPoint = pRegionBandPoint;
275*cdf0e10cSrcweir 		pRegionBandPoint = pRegionBandPoint->mpNextBandPoint;
276*cdf0e10cSrcweir 	}
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir 	// search appropriate position and insert point into the list
279*cdf0e10cSrcweir 	ImplRegionBandPoint* pNewRegionBandPoint;
280*cdf0e10cSrcweir 
281*cdf0e10cSrcweir 	pRegionBandPoint = mpFirstBandPoint;
282*cdf0e10cSrcweir 	pLastTestedRegionBandPoint = NULL;
283*cdf0e10cSrcweir 	while ( pRegionBandPoint )
284*cdf0e10cSrcweir 	{
285*cdf0e10cSrcweir 		// new point completly left? -> insert as first point
286*cdf0e10cSrcweir 		if ( nX <= pRegionBandPoint->mnX )
287*cdf0e10cSrcweir 		{
288*cdf0e10cSrcweir 			pNewRegionBandPoint 					= new ImplRegionBandPoint;
289*cdf0e10cSrcweir 			pNewRegionBandPoint->mnX				= nX;
290*cdf0e10cSrcweir 			pNewRegionBandPoint->mnLineId			= nLineId;
291*cdf0e10cSrcweir 			pNewRegionBandPoint->mbEndPoint 		= bEndPoint;
292*cdf0e10cSrcweir 			pNewRegionBandPoint->meLineType 		= eLineType;
293*cdf0e10cSrcweir 			pNewRegionBandPoint->mpNextBandPoint	= pRegionBandPoint;
294*cdf0e10cSrcweir 
295*cdf0e10cSrcweir 			// connections to the new point
296*cdf0e10cSrcweir 			if ( !pLastTestedRegionBandPoint )
297*cdf0e10cSrcweir 				mpFirstBandPoint = pNewRegionBandPoint;
298*cdf0e10cSrcweir 			else
299*cdf0e10cSrcweir 				pLastTestedRegionBandPoint->mpNextBandPoint = pNewRegionBandPoint;
300*cdf0e10cSrcweir 
301*cdf0e10cSrcweir 			return sal_True;
302*cdf0e10cSrcweir 		}
303*cdf0e10cSrcweir 
304*cdf0e10cSrcweir 		// use next element
305*cdf0e10cSrcweir 		pLastTestedRegionBandPoint = pRegionBandPoint;
306*cdf0e10cSrcweir 		pRegionBandPoint = pRegionBandPoint->mpNextBandPoint;
307*cdf0e10cSrcweir 	}
308*cdf0e10cSrcweir 
309*cdf0e10cSrcweir 	// not inserted -> add to the end of the list
310*cdf0e10cSrcweir 	pNewRegionBandPoint 					= new ImplRegionBandPoint;
311*cdf0e10cSrcweir 	pNewRegionBandPoint->mnX				= nX;
312*cdf0e10cSrcweir 	pNewRegionBandPoint->mnLineId			= nLineId;
313*cdf0e10cSrcweir 	pNewRegionBandPoint->mbEndPoint 		= bEndPoint;
314*cdf0e10cSrcweir 	pNewRegionBandPoint->meLineType 		= eLineType;
315*cdf0e10cSrcweir 	pNewRegionBandPoint->mpNextBandPoint	= NULL;
316*cdf0e10cSrcweir 
317*cdf0e10cSrcweir 	// connections to the new point
318*cdf0e10cSrcweir 	pLastTestedRegionBandPoint->mpNextBandPoint = pNewRegionBandPoint;
319*cdf0e10cSrcweir 
320*cdf0e10cSrcweir 	return sal_True;
321*cdf0e10cSrcweir }
322*cdf0e10cSrcweir 
323*cdf0e10cSrcweir // -----------------------------------------------------------------------
324*cdf0e10cSrcweir 
325*cdf0e10cSrcweir void ImplRegionBand::MoveX( long nHorzMove )
326*cdf0e10cSrcweir {
327*cdf0e10cSrcweir 	// move all x-separations
328*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
329*cdf0e10cSrcweir 	while ( pSep )
330*cdf0e10cSrcweir 	{
331*cdf0e10cSrcweir 		pSep->mnXLeft  += nHorzMove;
332*cdf0e10cSrcweir 		pSep->mnXRight += nHorzMove;
333*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
334*cdf0e10cSrcweir 	}
335*cdf0e10cSrcweir }
336*cdf0e10cSrcweir 
337*cdf0e10cSrcweir // -----------------------------------------------------------------------
338*cdf0e10cSrcweir 
339*cdf0e10cSrcweir void ImplRegionBand::ScaleX( double fHorzScale )
340*cdf0e10cSrcweir {
341*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
342*cdf0e10cSrcweir 	while ( pSep )
343*cdf0e10cSrcweir 	{
344*cdf0e10cSrcweir 		pSep->mnXLeft	= FRound( pSep->mnXLeft * fHorzScale );
345*cdf0e10cSrcweir 		pSep->mnXRight	= FRound( pSep->mnXRight * fHorzScale );
346*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
347*cdf0e10cSrcweir 	}
348*cdf0e10cSrcweir }
349*cdf0e10cSrcweir 
350*cdf0e10cSrcweir // -----------------------------------------------------------------------
351*cdf0e10cSrcweir //
352*cdf0e10cSrcweir // combine overlaping sparations
353*cdf0e10cSrcweir 
354*cdf0e10cSrcweir sal_Bool ImplRegionBand::OptimizeBand()
355*cdf0e10cSrcweir {
356*cdf0e10cSrcweir 	ImplRegionBandSep* pPrevSep = 0;
357*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
358*cdf0e10cSrcweir 	while ( pSep )
359*cdf0e10cSrcweir 	{
360*cdf0e10cSrcweir 		// remove?
361*cdf0e10cSrcweir 		if ( pSep->mbRemoved || (pSep->mnXRight < pSep->mnXLeft) )
362*cdf0e10cSrcweir 		{
363*cdf0e10cSrcweir 			ImplRegionBandSep* pOldSep = pSep;
364*cdf0e10cSrcweir 			if ( pSep == mpFirstSep )
365*cdf0e10cSrcweir 				mpFirstSep = pSep->mpNextSep;
366*cdf0e10cSrcweir 			else
367*cdf0e10cSrcweir 				pPrevSep->mpNextSep = pSep->mpNextSep;
368*cdf0e10cSrcweir 			pSep = pSep->mpNextSep;
369*cdf0e10cSrcweir 			delete pOldSep;
370*cdf0e10cSrcweir 			continue;
371*cdf0e10cSrcweir 		}
372*cdf0e10cSrcweir 
373*cdf0e10cSrcweir 		// overlaping separations? -> combine!
374*cdf0e10cSrcweir 		if ( pSep->mpNextSep )
375*cdf0e10cSrcweir 		{
376*cdf0e10cSrcweir 			if ( (pSep->mnXRight+1) >= pSep->mpNextSep->mnXLeft )
377*cdf0e10cSrcweir 			{
378*cdf0e10cSrcweir 				if ( pSep->mpNextSep->mnXRight > pSep->mnXRight )
379*cdf0e10cSrcweir 					pSep->mnXRight = pSep->mpNextSep->mnXRight;
380*cdf0e10cSrcweir 
381*cdf0e10cSrcweir 				ImplRegionBandSep* pOldSep = pSep->mpNextSep;
382*cdf0e10cSrcweir 				pSep->mpNextSep = pOldSep->mpNextSep;
383*cdf0e10cSrcweir 				delete pOldSep;
384*cdf0e10cSrcweir 				continue;
385*cdf0e10cSrcweir 			}
386*cdf0e10cSrcweir 		}
387*cdf0e10cSrcweir 
388*cdf0e10cSrcweir 		pPrevSep = pSep;
389*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
390*cdf0e10cSrcweir 	}
391*cdf0e10cSrcweir 
392*cdf0e10cSrcweir 	return sal_True;
393*cdf0e10cSrcweir }
394*cdf0e10cSrcweir 
395*cdf0e10cSrcweir // -----------------------------------------------------------------------
396*cdf0e10cSrcweir 
397*cdf0e10cSrcweir void ImplRegionBand::Union( long nXLeft, long nXRight )
398*cdf0e10cSrcweir {
399*cdf0e10cSrcweir 	DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::Union(): nxLeft > nXRight" );
400*cdf0e10cSrcweir 
401*cdf0e10cSrcweir 	// band empty? -> add element
402*cdf0e10cSrcweir 	if ( !mpFirstSep )
403*cdf0e10cSrcweir 	{
404*cdf0e10cSrcweir 		mpFirstSep				= new ImplRegionBandSep;
405*cdf0e10cSrcweir 		mpFirstSep->mnXLeft 	= nXLeft;
406*cdf0e10cSrcweir 		mpFirstSep->mnXRight	= nXRight;
407*cdf0e10cSrcweir 		mpFirstSep->mbRemoved	= sal_False;
408*cdf0e10cSrcweir 		mpFirstSep->mpNextSep	= NULL;
409*cdf0e10cSrcweir 		return;
410*cdf0e10cSrcweir 	}
411*cdf0e10cSrcweir 
412*cdf0e10cSrcweir 	// process real union
413*cdf0e10cSrcweir 	ImplRegionBandSep* pNewSep;
414*cdf0e10cSrcweir 	ImplRegionBandSep* pPrevSep = 0;
415*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
416*cdf0e10cSrcweir 	while ( pSep )
417*cdf0e10cSrcweir 	{
418*cdf0e10cSrcweir 		// new separation completely inside? nothing to do!
419*cdf0e10cSrcweir 		if ( (nXLeft >= pSep->mnXLeft) && (nXRight <= pSep->mnXRight) )
420*cdf0e10cSrcweir 			return;
421*cdf0e10cSrcweir 
422*cdf0e10cSrcweir 		// new separation completly left? -> new separation!
423*cdf0e10cSrcweir 		if ( nXRight < pSep->mnXLeft )
424*cdf0e10cSrcweir 		{
425*cdf0e10cSrcweir 			pNewSep 			= new ImplRegionBandSep;
426*cdf0e10cSrcweir 			pNewSep->mnXLeft	= nXLeft;
427*cdf0e10cSrcweir 			pNewSep->mnXRight	= nXRight;
428*cdf0e10cSrcweir 			pNewSep->mbRemoved	= sal_False;
429*cdf0e10cSrcweir 
430*cdf0e10cSrcweir 			pNewSep->mpNextSep = pSep;
431*cdf0e10cSrcweir 			if ( pSep == mpFirstSep )
432*cdf0e10cSrcweir 				mpFirstSep = pNewSep;
433*cdf0e10cSrcweir 			else
434*cdf0e10cSrcweir 				pPrevSep->mpNextSep = pNewSep;
435*cdf0e10cSrcweir 			break;
436*cdf0e10cSrcweir 		}
437*cdf0e10cSrcweir 
438*cdf0e10cSrcweir 		// new separation overlaping from left? -> extend boundary
439*cdf0e10cSrcweir 		if ( (nXRight >= pSep->mnXLeft) && (nXLeft <= pSep->mnXLeft) )
440*cdf0e10cSrcweir 			pSep->mnXLeft = nXLeft;
441*cdf0e10cSrcweir 
442*cdf0e10cSrcweir 		// new separation overlaping from right? -> extend boundary
443*cdf0e10cSrcweir 		if ( (nXLeft <= pSep->mnXRight) && (nXRight > pSep->mnXRight) )
444*cdf0e10cSrcweir 		{
445*cdf0e10cSrcweir 			pSep->mnXRight = nXRight;
446*cdf0e10cSrcweir 			break;
447*cdf0e10cSrcweir 		}
448*cdf0e10cSrcweir 
449*cdf0e10cSrcweir 		// not inserted, but last element? -> add to the end of the list
450*cdf0e10cSrcweir 		if ( !pSep->mpNextSep && (nXLeft > pSep->mnXRight) )
451*cdf0e10cSrcweir 		{
452*cdf0e10cSrcweir 			pNewSep 			= new ImplRegionBandSep;
453*cdf0e10cSrcweir 			pNewSep->mnXLeft	= nXLeft;
454*cdf0e10cSrcweir 			pNewSep->mnXRight	= nXRight;
455*cdf0e10cSrcweir 			pNewSep->mbRemoved	= sal_False;
456*cdf0e10cSrcweir 
457*cdf0e10cSrcweir 			pSep->mpNextSep 	= pNewSep;
458*cdf0e10cSrcweir 			pNewSep->mpNextSep	= NULL;
459*cdf0e10cSrcweir 			break;
460*cdf0e10cSrcweir 		}
461*cdf0e10cSrcweir 
462*cdf0e10cSrcweir 		pPrevSep = pSep;
463*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
464*cdf0e10cSrcweir 	}
465*cdf0e10cSrcweir 
466*cdf0e10cSrcweir 	OptimizeBand();
467*cdf0e10cSrcweir }
468*cdf0e10cSrcweir 
469*cdf0e10cSrcweir // -----------------------------------------------------------------------
470*cdf0e10cSrcweir 
471*cdf0e10cSrcweir void ImplRegionBand::Intersect( long nXLeft, long nXRight )
472*cdf0e10cSrcweir {
473*cdf0e10cSrcweir 	DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::Intersect(): nxLeft > nXRight" );
474*cdf0e10cSrcweir 
475*cdf0e10cSrcweir 	// band has been touched
476*cdf0e10cSrcweir 	mbTouched = sal_True;
477*cdf0e10cSrcweir 
478*cdf0e10cSrcweir 	// band empty? -> nothing to do
479*cdf0e10cSrcweir 	if ( !mpFirstSep )
480*cdf0e10cSrcweir 		return;
481*cdf0e10cSrcweir 
482*cdf0e10cSrcweir 	// process real intersection
483*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
484*cdf0e10cSrcweir 	while ( pSep )
485*cdf0e10cSrcweir 	{
486*cdf0e10cSrcweir 		// new separation completly outside? -> remove separation
487*cdf0e10cSrcweir 		if ( (nXRight < pSep->mnXLeft) || (nXLeft > pSep->mnXRight) )
488*cdf0e10cSrcweir 			// will be removed from the optimizer
489*cdf0e10cSrcweir 			pSep->mbRemoved = sal_True;
490*cdf0e10cSrcweir 
491*cdf0e10cSrcweir 		// new separation overlaping from left? -> reduce right boundary
492*cdf0e10cSrcweir 		if ( (nXLeft <= pSep->mnXLeft) &&
493*cdf0e10cSrcweir 			 (nXRight <= pSep->mnXRight) &&
494*cdf0e10cSrcweir 			 (nXRight >= pSep->mnXLeft) )
495*cdf0e10cSrcweir 			pSep->mnXRight = nXRight;
496*cdf0e10cSrcweir 
497*cdf0e10cSrcweir 		// new separation overlaping from right? -> reduce right boundary
498*cdf0e10cSrcweir 		if ( (nXLeft >= pSep->mnXLeft) &&
499*cdf0e10cSrcweir 			 (nXLeft <= pSep->mnXRight) &&
500*cdf0e10cSrcweir 			 (nXRight >= pSep->mnXRight) )
501*cdf0e10cSrcweir 			pSep->mnXLeft = nXLeft;
502*cdf0e10cSrcweir 
503*cdf0e10cSrcweir 		// new separation within the actual one? -> reduce both boundaries
504*cdf0e10cSrcweir 		if ( (nXLeft >= pSep->mnXLeft) && (nXRight <= pSep->mnXRight) )
505*cdf0e10cSrcweir 		{
506*cdf0e10cSrcweir 			pSep->mnXRight = nXRight;
507*cdf0e10cSrcweir 			pSep->mnXLeft = nXLeft;
508*cdf0e10cSrcweir 		}
509*cdf0e10cSrcweir 
510*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
511*cdf0e10cSrcweir 	}
512*cdf0e10cSrcweir 
513*cdf0e10cSrcweir 	OptimizeBand();
514*cdf0e10cSrcweir }
515*cdf0e10cSrcweir 
516*cdf0e10cSrcweir // -----------------------------------------------------------------------
517*cdf0e10cSrcweir 
518*cdf0e10cSrcweir void ImplRegionBand::Exclude( long nXLeft, long nXRight )
519*cdf0e10cSrcweir {
520*cdf0e10cSrcweir 	DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::Exclude(): nxLeft > nXRight" );
521*cdf0e10cSrcweir 
522*cdf0e10cSrcweir 	// band has been touched
523*cdf0e10cSrcweir 	mbTouched = sal_True;
524*cdf0e10cSrcweir 
525*cdf0e10cSrcweir 	// band empty? -> nothing to do
526*cdf0e10cSrcweir 	if ( !mpFirstSep )
527*cdf0e10cSrcweir 		return;
528*cdf0e10cSrcweir 
529*cdf0e10cSrcweir 	// process real exclusion
530*cdf0e10cSrcweir 	ImplRegionBandSep* pNewSep;
531*cdf0e10cSrcweir 	ImplRegionBandSep* pPrevSep = 0;
532*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
533*cdf0e10cSrcweir 	while ( pSep  )
534*cdf0e10cSrcweir 	{
535*cdf0e10cSrcweir 		sal_Bool bSepProcessed = sal_False;
536*cdf0e10cSrcweir 
537*cdf0e10cSrcweir 		// new separation completely overlapping? -> remove separation
538*cdf0e10cSrcweir 		if ( (nXLeft <= pSep->mnXLeft) && (nXRight >= pSep->mnXRight) )
539*cdf0e10cSrcweir 		{
540*cdf0e10cSrcweir 			// will be removed from the optimizer
541*cdf0e10cSrcweir 			pSep->mbRemoved = sal_True;
542*cdf0e10cSrcweir 			bSepProcessed = sal_True;
543*cdf0e10cSrcweir 		}
544*cdf0e10cSrcweir 
545*cdf0e10cSrcweir 		// new separation overlaping from left? -> reduce boundary
546*cdf0e10cSrcweir 		if ( !bSepProcessed )
547*cdf0e10cSrcweir 		{
548*cdf0e10cSrcweir 			if ( (nXRight >= pSep->mnXLeft) && (nXLeft <= pSep->mnXLeft) )
549*cdf0e10cSrcweir 			{
550*cdf0e10cSrcweir 				pSep->mnXLeft = nXRight+1;
551*cdf0e10cSrcweir 				bSepProcessed = sal_True;
552*cdf0e10cSrcweir 			}
553*cdf0e10cSrcweir 		}
554*cdf0e10cSrcweir 
555*cdf0e10cSrcweir 		// new separation overlaping from right? -> reduce boundary
556*cdf0e10cSrcweir 		if ( !bSepProcessed )
557*cdf0e10cSrcweir 		{
558*cdf0e10cSrcweir 			if ( (nXLeft <= pSep->mnXRight) && (nXRight > pSep->mnXRight) )
559*cdf0e10cSrcweir 			{
560*cdf0e10cSrcweir 				pSep->mnXRight = nXLeft-1;
561*cdf0e10cSrcweir 				bSepProcessed = sal_True;
562*cdf0e10cSrcweir 			}
563*cdf0e10cSrcweir 		}
564*cdf0e10cSrcweir 
565*cdf0e10cSrcweir 		// new separation within the actual one? -> reduce boundary
566*cdf0e10cSrcweir 		// and add new entry for reminder
567*cdf0e10cSrcweir 		if ( !bSepProcessed )
568*cdf0e10cSrcweir 		{
569*cdf0e10cSrcweir 			if ( (nXLeft >= pSep->mnXLeft) && (nXRight <= pSep->mnXRight) )
570*cdf0e10cSrcweir 			{
571*cdf0e10cSrcweir 				pNewSep 			= new ImplRegionBandSep;
572*cdf0e10cSrcweir 				pNewSep->mnXLeft	= pSep->mnXLeft;
573*cdf0e10cSrcweir 				pNewSep->mnXRight	= nXLeft-1;
574*cdf0e10cSrcweir 				pNewSep->mbRemoved	= sal_False;
575*cdf0e10cSrcweir 
576*cdf0e10cSrcweir 				pSep->mnXLeft = nXRight+1;
577*cdf0e10cSrcweir 
578*cdf0e10cSrcweir 				// connections from the new separation
579*cdf0e10cSrcweir 				pNewSep->mpNextSep = pSep;
580*cdf0e10cSrcweir 
581*cdf0e10cSrcweir 				// connections to the new separation
582*cdf0e10cSrcweir 				if ( pSep == mpFirstSep )
583*cdf0e10cSrcweir 					mpFirstSep = pNewSep;
584*cdf0e10cSrcweir 				else
585*cdf0e10cSrcweir 					pPrevSep->mpNextSep = pNewSep;
586*cdf0e10cSrcweir 			}
587*cdf0e10cSrcweir 		}
588*cdf0e10cSrcweir 
589*cdf0e10cSrcweir 		pPrevSep = pSep;
590*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
591*cdf0e10cSrcweir 	}
592*cdf0e10cSrcweir 
593*cdf0e10cSrcweir 	OptimizeBand();
594*cdf0e10cSrcweir }
595*cdf0e10cSrcweir 
596*cdf0e10cSrcweir // -----------------------------------------------------------------------
597*cdf0e10cSrcweir 
598*cdf0e10cSrcweir void ImplRegionBand::XOr( long nXLeft, long nXRight )
599*cdf0e10cSrcweir {
600*cdf0e10cSrcweir 	DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::XOr(): nxLeft > nXRight" );
601*cdf0e10cSrcweir 
602*cdf0e10cSrcweir     // #i46602# Reworked rectangle Xor
603*cdf0e10cSrcweir     //
604*cdf0e10cSrcweir     // In general, we can distinguish 11 cases of intersection
605*cdf0e10cSrcweir     // (details below). The old implementation explicitely handled 7
606*cdf0e10cSrcweir     // cases (numbered in the order of appearance, use CVS to get your
607*cdf0e10cSrcweir     // hands on the old version), therefore, I've sticked to that
608*cdf0e10cSrcweir     // order, and added four more cases. The code below references
609*cdf0e10cSrcweir     // those numbers via #1, #2, etc.
610*cdf0e10cSrcweir     //
611*cdf0e10cSrcweir     // Num Mnem        newX:oldX newY:oldY  Description                                             Result			Can quit?
612*cdf0e10cSrcweir     //
613*cdf0e10cSrcweir     // #1  Empty band      -         -      The band is empty, thus, simply add new bandSep         just add		Yes
614*cdf0e10cSrcweir     //
615*cdf0e10cSrcweir     // #2  apart           -         -      The rectangles are disjunct, add new one as is          just add		Yes
616*cdf0e10cSrcweir     //
617*cdf0e10cSrcweir     // #3  atop            ==        ==     The rectangles are _exactly_ the same, remove existing  just remove		Yes
618*cdf0e10cSrcweir     //
619*cdf0e10cSrcweir     // #4  around          <         >      The new rectangle extends the old to both sides         intersect		No
620*cdf0e10cSrcweir     //
621*cdf0e10cSrcweir     // #5  left            <         <      The new rectangle is left of the old (but intersects)   intersect		Yes
622*cdf0e10cSrcweir     //
623*cdf0e10cSrcweir     // #5b left-atop       <         ==     The new is left of the old, and coincides on the right  intersect		Yes
624*cdf0e10cSrcweir     //
625*cdf0e10cSrcweir     // #6  right           >         >      The new is right of the old (but intersects)			intersect		No
626*cdf0e10cSrcweir     //
627*cdf0e10cSrcweir     // #6b right-atop      ==        >      The new is right of the old, and coincides on the left	intersect		No
628*cdf0e10cSrcweir     //
629*cdf0e10cSrcweir     // #7 inside           >         <      The new is fully inside the old							intersect		Yes
630*cdf0e10cSrcweir     //
631*cdf0e10cSrcweir     // #8 inside-right     >         ==     The new is fully inside the old, coincides on the right	intersect		Yes
632*cdf0e10cSrcweir     //
633*cdf0e10cSrcweir     // #9 inside-left      ==        <      The new is fully inside the old, coincides on the left	intersect		Yes
634*cdf0e10cSrcweir     //
635*cdf0e10cSrcweir     //
636*cdf0e10cSrcweir     // Then, to correctly perform XOr, the segment that's switched off
637*cdf0e10cSrcweir     // (i.e. the overlapping part of the old and the new segment) must
638*cdf0e10cSrcweir     // be extended by one pixel value at each border:
639*cdf0e10cSrcweir     //           1   1
640*cdf0e10cSrcweir     // 0   4     0   4
641*cdf0e10cSrcweir     // 111100000001111
642*cdf0e10cSrcweir     //
643*cdf0e10cSrcweir     // Clearly, the leading band sep now goes from 0 to 3, and the
644*cdf0e10cSrcweir     // trailing band sep from 11 to 14. This mimicks the xor look of a
645*cdf0e10cSrcweir     // bitmap operation.
646*cdf0e10cSrcweir     //
647*cdf0e10cSrcweir 
648*cdf0e10cSrcweir 	// band empty? -> add element
649*cdf0e10cSrcweir 	if ( !mpFirstSep )
650*cdf0e10cSrcweir 	{
651*cdf0e10cSrcweir 		mpFirstSep				= new ImplRegionBandSep;
652*cdf0e10cSrcweir 		mpFirstSep->mnXLeft 	= nXLeft;
653*cdf0e10cSrcweir 		mpFirstSep->mnXRight	= nXRight;
654*cdf0e10cSrcweir 		mpFirstSep->mbRemoved	= sal_False;
655*cdf0e10cSrcweir 		mpFirstSep->mpNextSep	= NULL;
656*cdf0e10cSrcweir 		return;
657*cdf0e10cSrcweir 	}
658*cdf0e10cSrcweir 
659*cdf0e10cSrcweir 	// process real xor
660*cdf0e10cSrcweir 	ImplRegionBandSep* pNewSep;
661*cdf0e10cSrcweir 	ImplRegionBandSep* pPrevSep = 0;
662*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
663*cdf0e10cSrcweir 
664*cdf0e10cSrcweir     while ( pSep  )
665*cdf0e10cSrcweir     {
666*cdf0e10cSrcweir         long nOldLeft( pSep->mnXLeft );
667*cdf0e10cSrcweir         long nOldRight( pSep->mnXRight );
668*cdf0e10cSrcweir 
669*cdf0e10cSrcweir         // did the current segment actually touch the new rect? If
670*cdf0e10cSrcweir         // not, skip all comparisons, go on, loop and try to find
671*cdf0e10cSrcweir         // intersecting bandSep
672*cdf0e10cSrcweir         if( nXLeft <= nOldRight )
673*cdf0e10cSrcweir         {
674*cdf0e10cSrcweir             if( nXRight < nOldLeft )
675*cdf0e10cSrcweir             {
676*cdf0e10cSrcweir                 // #2
677*cdf0e10cSrcweir 
678*cdf0e10cSrcweir                 // add _before_ current bandSep
679*cdf0e10cSrcweir                 pNewSep             = new ImplRegionBandSep;
680*cdf0e10cSrcweir                 pNewSep->mnXLeft    = nXLeft;
681*cdf0e10cSrcweir                 pNewSep->mnXRight   = nXRight;
682*cdf0e10cSrcweir                 pNewSep->mpNextSep  = pSep;
683*cdf0e10cSrcweir                 pNewSep->mbRemoved  = sal_False;
684*cdf0e10cSrcweir 
685*cdf0e10cSrcweir                 // connections from the new separation
686*cdf0e10cSrcweir                 pNewSep->mpNextSep = pSep;
687*cdf0e10cSrcweir 
688*cdf0e10cSrcweir                 // connections to the new separation
689*cdf0e10cSrcweir                 if ( pSep == mpFirstSep )
690*cdf0e10cSrcweir                     mpFirstSep = pNewSep;
691*cdf0e10cSrcweir                 else
692*cdf0e10cSrcweir                     pPrevSep->mpNextSep = pNewSep;
693*cdf0e10cSrcweir                 pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop
694*cdf0e10cSrcweir                 break;
695*cdf0e10cSrcweir             }
696*cdf0e10cSrcweir             else if( nXLeft == nOldLeft && nXRight == nOldRight )
697*cdf0e10cSrcweir             {
698*cdf0e10cSrcweir                 // #3
699*cdf0e10cSrcweir                 pSep->mbRemoved = sal_True;
700*cdf0e10cSrcweir                 pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop
701*cdf0e10cSrcweir                 break;
702*cdf0e10cSrcweir             }
703*cdf0e10cSrcweir             else if( nXLeft != nOldLeft && nXRight == nOldRight )
704*cdf0e10cSrcweir             {
705*cdf0e10cSrcweir                 // # 5b, 8
706*cdf0e10cSrcweir                 if( nXLeft < nOldLeft )
707*cdf0e10cSrcweir                 {
708*cdf0e10cSrcweir                     nXRight = nOldLeft; // 5b
709*cdf0e10cSrcweir                 }
710*cdf0e10cSrcweir                 else
711*cdf0e10cSrcweir                 {
712*cdf0e10cSrcweir                     nXRight = nXLeft; // 8
713*cdf0e10cSrcweir                     nXLeft = nOldLeft;
714*cdf0e10cSrcweir                 }
715*cdf0e10cSrcweir 
716*cdf0e10cSrcweir                 pSep->mnXLeft = nXLeft;
717*cdf0e10cSrcweir                 pSep->mnXRight = nXRight-1;
718*cdf0e10cSrcweir 
719*cdf0e10cSrcweir                 pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop
720*cdf0e10cSrcweir                 break;
721*cdf0e10cSrcweir             }
722*cdf0e10cSrcweir             else if( nXLeft == nOldLeft && nXRight != nOldRight )
723*cdf0e10cSrcweir             {
724*cdf0e10cSrcweir                 // # 6b, 9
725*cdf0e10cSrcweir 
726*cdf0e10cSrcweir                 if( nXRight > nOldRight )
727*cdf0e10cSrcweir                 {
728*cdf0e10cSrcweir                     nXLeft = nOldRight+1; // 6b
729*cdf0e10cSrcweir 
730*cdf0e10cSrcweir                     // cannot break here, simply mark segment as removed,
731*cdf0e10cSrcweir                     // and go on with adapted nXLeft/nXRight
732*cdf0e10cSrcweir                     pSep->mbRemoved = sal_True;
733*cdf0e10cSrcweir                 }
734*cdf0e10cSrcweir                 else
735*cdf0e10cSrcweir                 {
736*cdf0e10cSrcweir                     pSep->mnXLeft = nXRight+1; // 9
737*cdf0e10cSrcweir 
738*cdf0e10cSrcweir                     pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop
739*cdf0e10cSrcweir                     break;
740*cdf0e10cSrcweir                 }
741*cdf0e10cSrcweir             }
742*cdf0e10cSrcweir             else // if( nXLeft != nOldLeft && nXRight != nOldRight ) follows automatically
743*cdf0e10cSrcweir             {
744*cdf0e10cSrcweir                 // #4,5,6,7
745*cdf0e10cSrcweir                 DBG_ASSERT( nXLeft != nOldLeft && nXRight != nOldRight,
746*cdf0e10cSrcweir                             "ImplRegionBand::XOr(): Case 4,5,6,7 expected all coordinates to be not equal!" );
747*cdf0e10cSrcweir 
748*cdf0e10cSrcweir                 // The plain-jane check would look like this:
749*cdf0e10cSrcweir                 //
750*cdf0e10cSrcweir                 // if( nXLeft < nOldLeft )
751*cdf0e10cSrcweir                 // {
752*cdf0e10cSrcweir                 //     // #4,5
753*cdf0e10cSrcweir                 //     if( nXRight > nOldRight )
754*cdf0e10cSrcweir                 //     {
755*cdf0e10cSrcweir                 //        // #4
756*cdf0e10cSrcweir                 //     }
757*cdf0e10cSrcweir                 //     else
758*cdf0e10cSrcweir                 //     {
759*cdf0e10cSrcweir                 //         // #5 done!
760*cdf0e10cSrcweir                 //     }
761*cdf0e10cSrcweir                 // }
762*cdf0e10cSrcweir                 // else
763*cdf0e10cSrcweir                 // {
764*cdf0e10cSrcweir                 //     // #6,7
765*cdf0e10cSrcweir                 //     if( nXRight > nOldRight )
766*cdf0e10cSrcweir                 //     {
767*cdf0e10cSrcweir                 //         // #6
768*cdf0e10cSrcweir                 //     }
769*cdf0e10cSrcweir                 //     else
770*cdf0e10cSrcweir                 //     {
771*cdf0e10cSrcweir                 //         // #7 done!
772*cdf0e10cSrcweir                 //     }
773*cdf0e10cSrcweir                 // }
774*cdf0e10cSrcweir                 //
775*cdf0e10cSrcweir                 // but since we generally don't have to care whether
776*cdf0e10cSrcweir                 // it's 4 or 6 (only that we must not stop processing
777*cdf0e10cSrcweir                 // here), condensed that in such a way that only the
778*cdf0e10cSrcweir                 // coordinates get shuffled into correct ordering.
779*cdf0e10cSrcweir 
780*cdf0e10cSrcweir                 if( nXLeft < nOldLeft )
781*cdf0e10cSrcweir                     ::std::swap( nOldLeft, nXLeft );
782*cdf0e10cSrcweir 
783*cdf0e10cSrcweir                 bool bDone( false );
784*cdf0e10cSrcweir 
785*cdf0e10cSrcweir                 if( nXRight < nOldRight )
786*cdf0e10cSrcweir                 {
787*cdf0e10cSrcweir                     ::std::swap( nOldRight, nXRight );
788*cdf0e10cSrcweir                     bDone = true;
789*cdf0e10cSrcweir                 }
790*cdf0e10cSrcweir 
791*cdf0e10cSrcweir                 // now, nOldLeft<nXLeft<=nOldRight<nXRight always
792*cdf0e10cSrcweir                 // holds. Note that we need the nXLeft<=nOldRight here, as
793*cdf0e10cSrcweir                 // the intersection part might be only one pixel (original
794*cdf0e10cSrcweir                 // nXLeft==nXRight)
795*cdf0e10cSrcweir                 DBG_ASSERT( nOldLeft<nXLeft && nXLeft<=nOldRight && nOldRight<nXRight,
796*cdf0e10cSrcweir                             "ImplRegionBand::XOr(): Case 4,5,6,7 expected coordinates to be ordered now!" );
797*cdf0e10cSrcweir 
798*cdf0e10cSrcweir                 pSep->mnXLeft = nOldLeft;
799*cdf0e10cSrcweir                 pSep->mnXRight = nXLeft-1;
800*cdf0e10cSrcweir 
801*cdf0e10cSrcweir                 nXLeft = nOldRight+1;
802*cdf0e10cSrcweir                 // nxRight is already setup correctly
803*cdf0e10cSrcweir 
804*cdf0e10cSrcweir                 if( bDone )
805*cdf0e10cSrcweir                 {
806*cdf0e10cSrcweir                     // add behind current bandSep
807*cdf0e10cSrcweir                     pNewSep = new ImplRegionBandSep;
808*cdf0e10cSrcweir 
809*cdf0e10cSrcweir                     pNewSep->mnXLeft    = nXLeft;
810*cdf0e10cSrcweir                     pNewSep->mnXRight   = nXRight;
811*cdf0e10cSrcweir                     pNewSep->mpNextSep  = pSep->mpNextSep;
812*cdf0e10cSrcweir                     pNewSep->mbRemoved  = sal_False;
813*cdf0e10cSrcweir 
814*cdf0e10cSrcweir                     // connections from the new separation
815*cdf0e10cSrcweir                     pSep->mpNextSep = pNewSep;
816*cdf0e10cSrcweir 
817*cdf0e10cSrcweir                     pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop
818*cdf0e10cSrcweir                     break;
819*cdf0e10cSrcweir                 }
820*cdf0e10cSrcweir             }
821*cdf0e10cSrcweir         }
822*cdf0e10cSrcweir 
823*cdf0e10cSrcweir         pPrevSep = pSep;
824*cdf0e10cSrcweir         pSep = pSep->mpNextSep;
825*cdf0e10cSrcweir     }
826*cdf0e10cSrcweir 
827*cdf0e10cSrcweir     // new separation completely right of existing bandSeps ?
828*cdf0e10cSrcweir     if( pPrevSep && nXLeft >= pPrevSep->mnXRight )
829*cdf0e10cSrcweir     {
830*cdf0e10cSrcweir         pNewSep             = new ImplRegionBandSep;
831*cdf0e10cSrcweir         pNewSep->mnXLeft    = nXLeft;
832*cdf0e10cSrcweir         pNewSep->mnXRight   = nXRight;
833*cdf0e10cSrcweir         pNewSep->mpNextSep  = NULL;
834*cdf0e10cSrcweir         pNewSep->mbRemoved  = sal_False;
835*cdf0e10cSrcweir 
836*cdf0e10cSrcweir         // connections from the new separation
837*cdf0e10cSrcweir         pPrevSep->mpNextSep = pNewSep;
838*cdf0e10cSrcweir     }
839*cdf0e10cSrcweir 
840*cdf0e10cSrcweir 	OptimizeBand();
841*cdf0e10cSrcweir }
842*cdf0e10cSrcweir 
843*cdf0e10cSrcweir // -----------------------------------------------------------------------
844*cdf0e10cSrcweir 
845*cdf0e10cSrcweir sal_Bool ImplRegionBand::IsInside( long nX )
846*cdf0e10cSrcweir {
847*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
848*cdf0e10cSrcweir 	while ( pSep )
849*cdf0e10cSrcweir 	{
850*cdf0e10cSrcweir 		if ( (pSep->mnXLeft <= nX) && (pSep->mnXRight >= nX) )
851*cdf0e10cSrcweir 			return sal_True;
852*cdf0e10cSrcweir 
853*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
854*cdf0e10cSrcweir 	}
855*cdf0e10cSrcweir 
856*cdf0e10cSrcweir 	return sal_False;
857*cdf0e10cSrcweir }
858*cdf0e10cSrcweir 
859*cdf0e10cSrcweir // -----------------------------------------------------------------------
860*cdf0e10cSrcweir 
861*cdf0e10cSrcweir sal_Bool ImplRegionBand::IsOver( long nLeft, long nRight )
862*cdf0e10cSrcweir {
863*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
864*cdf0e10cSrcweir 	while ( pSep )
865*cdf0e10cSrcweir 	{
866*cdf0e10cSrcweir 		if ( (pSep->mnXLeft < nRight) && (pSep->mnXRight > nLeft) )
867*cdf0e10cSrcweir 			return sal_True;
868*cdf0e10cSrcweir 
869*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
870*cdf0e10cSrcweir 	}
871*cdf0e10cSrcweir 
872*cdf0e10cSrcweir 	return sal_False;
873*cdf0e10cSrcweir }
874*cdf0e10cSrcweir 
875*cdf0e10cSrcweir // -----------------------------------------------------------------------
876*cdf0e10cSrcweir 
877*cdf0e10cSrcweir sal_Bool ImplRegionBand::IsInside( long nLeft, long nRight )
878*cdf0e10cSrcweir {
879*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
880*cdf0e10cSrcweir 	while ( pSep )
881*cdf0e10cSrcweir 	{
882*cdf0e10cSrcweir 		if ( (pSep->mnXLeft >= nLeft) && (nRight <= pSep->mnXRight) )
883*cdf0e10cSrcweir 			return sal_True;
884*cdf0e10cSrcweir 
885*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
886*cdf0e10cSrcweir 	}
887*cdf0e10cSrcweir 
888*cdf0e10cSrcweir 	return sal_False;
889*cdf0e10cSrcweir }
890*cdf0e10cSrcweir 
891*cdf0e10cSrcweir // -----------------------------------------------------------------------
892*cdf0e10cSrcweir 
893*cdf0e10cSrcweir long ImplRegionBand::GetXLeftBoundary() const
894*cdf0e10cSrcweir {
895*cdf0e10cSrcweir 	DBG_ASSERT( mpFirstSep != NULL, "ImplRegionBand::XLeftBoundary -> no separation in band!" );
896*cdf0e10cSrcweir 
897*cdf0e10cSrcweir 	return mpFirstSep->mnXLeft;
898*cdf0e10cSrcweir }
899*cdf0e10cSrcweir 
900*cdf0e10cSrcweir // -----------------------------------------------------------------------
901*cdf0e10cSrcweir 
902*cdf0e10cSrcweir long ImplRegionBand::GetXRightBoundary() const
903*cdf0e10cSrcweir {
904*cdf0e10cSrcweir 	DBG_ASSERT( mpFirstSep != NULL, "ImplRegionBand::XRightBoundary -> no separation in band!" );
905*cdf0e10cSrcweir 
906*cdf0e10cSrcweir 	// search last separation
907*cdf0e10cSrcweir 	ImplRegionBandSep* pSep = mpFirstSep;
908*cdf0e10cSrcweir 	while ( pSep->mpNextSep )
909*cdf0e10cSrcweir 		pSep = pSep->mpNextSep;
910*cdf0e10cSrcweir 	return pSep->mnXRight;
911*cdf0e10cSrcweir }
912*cdf0e10cSrcweir 
913*cdf0e10cSrcweir // -----------------------------------------------------------------------
914*cdf0e10cSrcweir 
915*cdf0e10cSrcweir sal_Bool ImplRegionBand::operator==( const ImplRegionBand& rRegionBand ) const
916*cdf0e10cSrcweir {
917*cdf0e10cSrcweir 	ImplRegionBandSep*	 pOwnRectBandSep = mpFirstSep;
918*cdf0e10cSrcweir 	ImplRegionBandSep*	 pSecondRectBandSep = rRegionBand.mpFirstSep;
919*cdf0e10cSrcweir 	while ( pOwnRectBandSep && pSecondRectBandSep )
920*cdf0e10cSrcweir 	{
921*cdf0e10cSrcweir 		// get boundaries of current rectangle
922*cdf0e10cSrcweir 		long nOwnXLeft = pOwnRectBandSep->mnXLeft;
923*cdf0e10cSrcweir 		long nSecondXLeft = pSecondRectBandSep->mnXLeft;
924*cdf0e10cSrcweir 		if ( nOwnXLeft != nSecondXLeft )
925*cdf0e10cSrcweir 			return sal_False;
926*cdf0e10cSrcweir 
927*cdf0e10cSrcweir 		long nOwnXRight = pOwnRectBandSep->mnXRight;
928*cdf0e10cSrcweir 		long nSecondXRight = pSecondRectBandSep->mnXRight;
929*cdf0e10cSrcweir 		if ( nOwnXRight != nSecondXRight )
930*cdf0e10cSrcweir 			return sal_False;
931*cdf0e10cSrcweir 
932*cdf0e10cSrcweir 		// get next separation from current band
933*cdf0e10cSrcweir 		pOwnRectBandSep = pOwnRectBandSep->mpNextSep;
934*cdf0e10cSrcweir 
935*cdf0e10cSrcweir 		// get next separation from current band
936*cdf0e10cSrcweir 		pSecondRectBandSep = pSecondRectBandSep->mpNextSep;
937*cdf0e10cSrcweir 	}
938*cdf0e10cSrcweir 
939*cdf0e10cSrcweir 	// differnt number of separations?
940*cdf0e10cSrcweir 	if ( pOwnRectBandSep || pSecondRectBandSep )
941*cdf0e10cSrcweir 		return sal_False;
942*cdf0e10cSrcweir 
943*cdf0e10cSrcweir 	return sal_True;
944*cdf0e10cSrcweir }
945*cdf0e10cSrcweir 
946*cdf0e10cSrcweir // -----------------------------------------------------------------------
947*cdf0e10cSrcweir 
948*cdf0e10cSrcweir ImplRegionBand* ImplRegionBand::SplitBand (const sal_Int32 nY)
949*cdf0e10cSrcweir {
950*cdf0e10cSrcweir     OSL_ASSERT(nY>mnYTop);
951*cdf0e10cSrcweir     OSL_ASSERT(nY<=mnYBottom);
952*cdf0e10cSrcweir 
953*cdf0e10cSrcweir     // Create a copy of the given band (we tell the constructor to copy the points together
954*cdf0e10cSrcweir     // with the seps.)
955*cdf0e10cSrcweir     ImplRegionBand* pLowerBand = new ImplRegionBand(*this, false);
956*cdf0e10cSrcweir 
957*cdf0e10cSrcweir     // Adapt vertical coordinates.
958*cdf0e10cSrcweir     mnYBottom = nY-1;
959*cdf0e10cSrcweir     pLowerBand->mnYTop = nY;
960*cdf0e10cSrcweir 
961*cdf0e10cSrcweir     // Insert new band into list of bands.
962*cdf0e10cSrcweir     pLowerBand->mpNextBand = mpNextBand;
963*cdf0e10cSrcweir     mpNextBand = pLowerBand;
964*cdf0e10cSrcweir     pLowerBand->mpPrevBand = this;
965*cdf0e10cSrcweir     if (pLowerBand->mpNextBand != NULL)
966*cdf0e10cSrcweir         pLowerBand->mpNextBand->mpPrevBand = pLowerBand;
967*cdf0e10cSrcweir 
968*cdf0e10cSrcweir     return pLowerBand;
969*cdf0e10cSrcweir }
970