1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_vcl.hxx" 30*cdf0e10cSrcweir #include <vcl/settings.hxx> 31*cdf0e10cSrcweir #include <tools/poly.hxx> 32*cdf0e10cSrcweir #include <vcl/outdev.hxx> 33*cdf0e10cSrcweir #include <vcl/bmpacc.hxx> 34*cdf0e10cSrcweir #include <vcl/decoview.hxx> 35*cdf0e10cSrcweir #include <vcl/window.hxx> 36*cdf0e10cSrcweir #include <vcl/ctrl.hxx> 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir // ======================================================================= 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir #define BUTTON_DRAW_FLATTEST (BUTTON_DRAW_FLAT | \ 41*cdf0e10cSrcweir BUTTON_DRAW_PRESSED | \ 42*cdf0e10cSrcweir BUTTON_DRAW_CHECKED | \ 43*cdf0e10cSrcweir BUTTON_DRAW_HIGHLIGHT) 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir // ======================================================================= 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir static void ImplDrawSymbol( OutputDevice* pDev, const Rectangle& rRect, 48*cdf0e10cSrcweir SymbolType eType ) 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir // Groessen vorberechnen 51*cdf0e10cSrcweir long nMin = Min( rRect.GetWidth(), rRect.GetHeight() ); 52*cdf0e10cSrcweir long nSize = nMin; 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir if ( nMin & 0x01 ) 55*cdf0e10cSrcweir nMin--; 56*cdf0e10cSrcweir Point aCenter = rRect.Center(); 57*cdf0e10cSrcweir long nCenterX = aCenter.X(); 58*cdf0e10cSrcweir long nCenterY = aCenter.Y(); 59*cdf0e10cSrcweir long n2 = nMin / 2; 60*cdf0e10cSrcweir long n4 = nMin / 4; 61*cdf0e10cSrcweir long nLeft; 62*cdf0e10cSrcweir long nTop; 63*cdf0e10cSrcweir long nRight; 64*cdf0e10cSrcweir long nBottom; 65*cdf0e10cSrcweir long nTemp; 66*cdf0e10cSrcweir long i; 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir switch ( eType ) 69*cdf0e10cSrcweir { 70*cdf0e10cSrcweir case SYMBOL_ARROW_UP: 71*cdf0e10cSrcweir { 72*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir n2--; 75*cdf0e10cSrcweir n4--; 76*cdf0e10cSrcweir } 77*cdf0e10cSrcweir nTop = nCenterY-n2; 78*cdf0e10cSrcweir nBottom = nCenterY; 79*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); 80*cdf0e10cSrcweir i = 1; 81*cdf0e10cSrcweir while ( i <= n2 ) 82*cdf0e10cSrcweir { 83*cdf0e10cSrcweir nTop++; 84*cdf0e10cSrcweir nTemp = nCenterX-i; 85*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 86*cdf0e10cSrcweir nTemp = nCenterX+i; 87*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 88*cdf0e10cSrcweir i++; 89*cdf0e10cSrcweir } 90*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX-n4, nBottom, 91*cdf0e10cSrcweir nCenterX+n4, nBottom+n2 ) ); 92*cdf0e10cSrcweir } 93*cdf0e10cSrcweir break; 94*cdf0e10cSrcweir 95*cdf0e10cSrcweir case SYMBOL_ARROW_DOWN: 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir n2--; 100*cdf0e10cSrcweir n4--; 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir nTop = nCenterY; 103*cdf0e10cSrcweir nBottom = nCenterY+n2; 104*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); 105*cdf0e10cSrcweir i = 1; 106*cdf0e10cSrcweir while ( i <= n2 ) 107*cdf0e10cSrcweir { 108*cdf0e10cSrcweir nBottom--; 109*cdf0e10cSrcweir nTemp = nCenterX-i; 110*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 111*cdf0e10cSrcweir nTemp = nCenterX+i; 112*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 113*cdf0e10cSrcweir i++; 114*cdf0e10cSrcweir } 115*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX-n4, nTop-n2, 116*cdf0e10cSrcweir nCenterX+n4, nTop ) ); 117*cdf0e10cSrcweir } 118*cdf0e10cSrcweir break; 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir case SYMBOL_ARROW_LEFT: 121*cdf0e10cSrcweir { 122*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 123*cdf0e10cSrcweir { 124*cdf0e10cSrcweir n2--; 125*cdf0e10cSrcweir n4--; 126*cdf0e10cSrcweir } 127*cdf0e10cSrcweir nLeft = nCenterX-n2; 128*cdf0e10cSrcweir nRight = nCenterX; 129*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); 130*cdf0e10cSrcweir i = 1; 131*cdf0e10cSrcweir while ( i <= n2 ) 132*cdf0e10cSrcweir { 133*cdf0e10cSrcweir nLeft++; 134*cdf0e10cSrcweir nTemp = nCenterY-i; 135*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 136*cdf0e10cSrcweir nTemp = nCenterY+i; 137*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 138*cdf0e10cSrcweir i++; 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nRight, nCenterY-n4, 141*cdf0e10cSrcweir nRight+n2, nCenterY+n4 ) ); 142*cdf0e10cSrcweir } 143*cdf0e10cSrcweir break; 144*cdf0e10cSrcweir 145*cdf0e10cSrcweir case SYMBOL_ARROW_RIGHT: 146*cdf0e10cSrcweir { 147*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 148*cdf0e10cSrcweir { 149*cdf0e10cSrcweir n2--; 150*cdf0e10cSrcweir n4--; 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir nLeft = nCenterX; 153*cdf0e10cSrcweir nRight = nCenterX+n2; 154*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); 155*cdf0e10cSrcweir i = 1; 156*cdf0e10cSrcweir while ( i <= n2 ) 157*cdf0e10cSrcweir { 158*cdf0e10cSrcweir nRight--; 159*cdf0e10cSrcweir nTemp = nCenterY-i; 160*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 161*cdf0e10cSrcweir nTemp = nCenterY+i; 162*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 163*cdf0e10cSrcweir i++; 164*cdf0e10cSrcweir } 165*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft-n2, nCenterY-n4, 166*cdf0e10cSrcweir nLeft, nCenterY+n4 ) ); 167*cdf0e10cSrcweir } 168*cdf0e10cSrcweir break; 169*cdf0e10cSrcweir 170*cdf0e10cSrcweir 171*cdf0e10cSrcweir case SYMBOL_SPIN_UP: 172*cdf0e10cSrcweir { 173*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 174*cdf0e10cSrcweir n2--; 175*cdf0e10cSrcweir nTop = nCenterY-n4; 176*cdf0e10cSrcweir nBottom = nTop+n2; 177*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); 178*cdf0e10cSrcweir i = 1; 179*cdf0e10cSrcweir while ( i <= n2 ) 180*cdf0e10cSrcweir { 181*cdf0e10cSrcweir nTop++; 182*cdf0e10cSrcweir nTemp = nCenterX-i; 183*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 184*cdf0e10cSrcweir nTemp = nCenterX+i; 185*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 186*cdf0e10cSrcweir i++; 187*cdf0e10cSrcweir } 188*cdf0e10cSrcweir } 189*cdf0e10cSrcweir break; 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir case SYMBOL_SPIN_DOWN: 192*cdf0e10cSrcweir { 193*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 194*cdf0e10cSrcweir n2--; 195*cdf0e10cSrcweir nTop = nCenterY-n4; 196*cdf0e10cSrcweir nBottom = nTop+n2; 197*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); 198*cdf0e10cSrcweir i = 1; 199*cdf0e10cSrcweir while ( i <= n2 ) 200*cdf0e10cSrcweir { 201*cdf0e10cSrcweir nBottom--; 202*cdf0e10cSrcweir nTemp = nCenterX-i; 203*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 204*cdf0e10cSrcweir nTemp = nCenterX+i; 205*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 206*cdf0e10cSrcweir i++; 207*cdf0e10cSrcweir } 208*cdf0e10cSrcweir } 209*cdf0e10cSrcweir break; 210*cdf0e10cSrcweir 211*cdf0e10cSrcweir case SYMBOL_SPIN_LEFT: 212*cdf0e10cSrcweir case SYMBOL_FIRST: 213*cdf0e10cSrcweir case SYMBOL_PREV: 214*cdf0e10cSrcweir case SYMBOL_REVERSEPLAY: 215*cdf0e10cSrcweir { 216*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 217*cdf0e10cSrcweir n2--; 218*cdf0e10cSrcweir nLeft = nCenterX-n4; 219*cdf0e10cSrcweir if ( eType == SYMBOL_FIRST ) 220*cdf0e10cSrcweir nLeft++; 221*cdf0e10cSrcweir nRight = nLeft+n2; 222*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); 223*cdf0e10cSrcweir i = 1; 224*cdf0e10cSrcweir while ( i <= n2 ) 225*cdf0e10cSrcweir { 226*cdf0e10cSrcweir nLeft++; 227*cdf0e10cSrcweir nTemp = nCenterY-i; 228*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 229*cdf0e10cSrcweir nTemp = nCenterY+i; 230*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 231*cdf0e10cSrcweir i++; 232*cdf0e10cSrcweir } 233*cdf0e10cSrcweir if ( eType == SYMBOL_FIRST ) 234*cdf0e10cSrcweir { 235*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX-n4-1, nCenterY-n2, 236*cdf0e10cSrcweir nCenterX-n4-1, nCenterY+n2 ) ); 237*cdf0e10cSrcweir } 238*cdf0e10cSrcweir } 239*cdf0e10cSrcweir break; 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir case SYMBOL_SPIN_RIGHT: 242*cdf0e10cSrcweir case SYMBOL_LAST: 243*cdf0e10cSrcweir case SYMBOL_NEXT: 244*cdf0e10cSrcweir case SYMBOL_PLAY: 245*cdf0e10cSrcweir { 246*cdf0e10cSrcweir if ( !(nMin & 0x01) ) 247*cdf0e10cSrcweir n2--; 248*cdf0e10cSrcweir nLeft = nCenterX-n4; 249*cdf0e10cSrcweir if ( eType == SYMBOL_LAST ) 250*cdf0e10cSrcweir nLeft--; 251*cdf0e10cSrcweir nRight = nLeft+n2; 252*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); 253*cdf0e10cSrcweir i = 1; 254*cdf0e10cSrcweir while ( i <= n2 ) 255*cdf0e10cSrcweir { 256*cdf0e10cSrcweir nRight--; 257*cdf0e10cSrcweir nTemp = nCenterY-i; 258*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 259*cdf0e10cSrcweir nTemp = nCenterY+i; 260*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 261*cdf0e10cSrcweir i++; 262*cdf0e10cSrcweir } 263*cdf0e10cSrcweir if ( eType == SYMBOL_LAST ) 264*cdf0e10cSrcweir { 265*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX+n4+1, nCenterY-n2, 266*cdf0e10cSrcweir nCenterX+n4+1, nCenterY+n2 ) ); 267*cdf0e10cSrcweir } 268*cdf0e10cSrcweir } 269*cdf0e10cSrcweir break; 270*cdf0e10cSrcweir 271*cdf0e10cSrcweir case SYMBOL_PAGEUP: 272*cdf0e10cSrcweir case SYMBOL_PAGEDOWN: 273*cdf0e10cSrcweir { 274*cdf0e10cSrcweir if ( !( nSize & 0x01 )) 275*cdf0e10cSrcweir { 276*cdf0e10cSrcweir // An even rectangle size means we have to use a smaller size for 277*cdf0e10cSrcweir // our arrows as we want to use one pixel for the spearhead! Otherwise 278*cdf0e10cSrcweir // it will be clipped! 279*cdf0e10cSrcweir nCenterX++; 280*cdf0e10cSrcweir n2 = ( nMin-1 ) / 2; 281*cdf0e10cSrcweir n4 = ( nMin-1 ) / 4; 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir 284*cdf0e10cSrcweir nTop = nCenterY-n2; 285*cdf0e10cSrcweir nBottom = nCenterY-1; 286*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); 287*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop+n2+1, nCenterX, nBottom+n2+1 ) ); 288*cdf0e10cSrcweir i = 1; 289*cdf0e10cSrcweir while ( i < n2 ) 290*cdf0e10cSrcweir { 291*cdf0e10cSrcweir ( eType == SYMBOL_PAGEUP ) ? nTop++ : nBottom--; 292*cdf0e10cSrcweir nTemp = nCenterX-i; 293*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 294*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) ); 295*cdf0e10cSrcweir nTemp = nCenterX+i; 296*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 297*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) ); 298*cdf0e10cSrcweir i++; 299*cdf0e10cSrcweir } 300*cdf0e10cSrcweir } 301*cdf0e10cSrcweir break; 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir case SYMBOL_RADIOCHECKMARK: 304*cdf0e10cSrcweir case SYMBOL_RECORD: 305*cdf0e10cSrcweir { 306*cdf0e10cSrcweir const long nExt = ( n2 << 1 ) + 1; 307*cdf0e10cSrcweir Bitmap aBmp( Size( nExt, nExt ), 1 ); 308*cdf0e10cSrcweir BitmapWriteAccess* pWAcc = aBmp.AcquireWriteAccess(); 309*cdf0e10cSrcweir 310*cdf0e10cSrcweir if( pWAcc ) 311*cdf0e10cSrcweir { 312*cdf0e10cSrcweir const Color aWhite( COL_WHITE ); 313*cdf0e10cSrcweir const Color aBlack( COL_BLACK ); 314*cdf0e10cSrcweir 315*cdf0e10cSrcweir pWAcc->Erase( aWhite ); 316*cdf0e10cSrcweir pWAcc->SetLineColor( aBlack ); 317*cdf0e10cSrcweir pWAcc->SetFillColor( aBlack ); 318*cdf0e10cSrcweir pWAcc->DrawPolygon( Polygon( Point( n2, n2 ), n2, n2 ) ); 319*cdf0e10cSrcweir aBmp.ReleaseAccess( pWAcc ); 320*cdf0e10cSrcweir pDev->DrawMask( Point( nCenterX - n2, nCenterY - n2 ), aBmp, pDev->GetFillColor() ); 321*cdf0e10cSrcweir } 322*cdf0e10cSrcweir else 323*cdf0e10cSrcweir pDev->DrawPolygon( Polygon( Point( nCenterX, nCenterY ), n2, n2 ) ); 324*cdf0e10cSrcweir } 325*cdf0e10cSrcweir break; 326*cdf0e10cSrcweir 327*cdf0e10cSrcweir case SYMBOL_STOP: 328*cdf0e10cSrcweir { 329*cdf0e10cSrcweir nLeft = nCenterX-n2; 330*cdf0e10cSrcweir nRight = nCenterX+n2; 331*cdf0e10cSrcweir nTop = nCenterY-n2; 332*cdf0e10cSrcweir nBottom = nCenterY+n2; 333*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTop, nRight, nBottom ) ); 334*cdf0e10cSrcweir } 335*cdf0e10cSrcweir break; 336*cdf0e10cSrcweir 337*cdf0e10cSrcweir case SYMBOL_PAUSE: 338*cdf0e10cSrcweir { 339*cdf0e10cSrcweir nLeft = nCenterX-n2; 340*cdf0e10cSrcweir nRight = nCenterX+n2-1; 341*cdf0e10cSrcweir nTop = nCenterY-n2; 342*cdf0e10cSrcweir nBottom = nCenterY+n2; 343*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTop, nCenterX-2, nBottom ) ); 344*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX+1, nTop, nRight, nBottom ) ); 345*cdf0e10cSrcweir } 346*cdf0e10cSrcweir break; 347*cdf0e10cSrcweir 348*cdf0e10cSrcweir case SYMBOL_WINDSTART: 349*cdf0e10cSrcweir case SYMBOL_WINDBACKWARD: 350*cdf0e10cSrcweir { 351*cdf0e10cSrcweir nLeft = nCenterX-n2+1; 352*cdf0e10cSrcweir nRight = nCenterX; 353*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); 354*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) ); 355*cdf0e10cSrcweir i = 1; 356*cdf0e10cSrcweir while ( i < n2 ) 357*cdf0e10cSrcweir { 358*cdf0e10cSrcweir nLeft++; 359*cdf0e10cSrcweir nTemp = nCenterY-i; 360*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 361*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); 362*cdf0e10cSrcweir nTemp = nCenterY+i; 363*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 364*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); 365*cdf0e10cSrcweir i++; 366*cdf0e10cSrcweir } 367*cdf0e10cSrcweir if ( eType == SYMBOL_WINDSTART ) 368*cdf0e10cSrcweir { 369*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX-n2, nCenterY-n2, 370*cdf0e10cSrcweir nCenterX-n2, nCenterY+n2 ) ); 371*cdf0e10cSrcweir } 372*cdf0e10cSrcweir } 373*cdf0e10cSrcweir break; 374*cdf0e10cSrcweir 375*cdf0e10cSrcweir case SYMBOL_WINDEND: 376*cdf0e10cSrcweir case SYMBOL_WINDFORWARD: 377*cdf0e10cSrcweir { 378*cdf0e10cSrcweir nLeft = nCenterX-n2; 379*cdf0e10cSrcweir nRight = nCenterX-1; 380*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); 381*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) ); 382*cdf0e10cSrcweir i = 1; 383*cdf0e10cSrcweir while ( i < n2 ) 384*cdf0e10cSrcweir { 385*cdf0e10cSrcweir nRight--; 386*cdf0e10cSrcweir nTemp = nCenterY-i; 387*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 388*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); 389*cdf0e10cSrcweir nTemp = nCenterY+i; 390*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); 391*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); 392*cdf0e10cSrcweir i++; 393*cdf0e10cSrcweir } 394*cdf0e10cSrcweir if ( eType == SYMBOL_WINDEND ) 395*cdf0e10cSrcweir { 396*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX+n2, nCenterY-n2, 397*cdf0e10cSrcweir nCenterX+n2, nCenterY+n2 ) ); 398*cdf0e10cSrcweir } 399*cdf0e10cSrcweir } 400*cdf0e10cSrcweir break; 401*cdf0e10cSrcweir 402*cdf0e10cSrcweir case SYMBOL_CLOSE: 403*cdf0e10cSrcweir { 404*cdf0e10cSrcweir Size aRectSize( 2, 1 ); 405*cdf0e10cSrcweir if ( nMin < 8 ) 406*cdf0e10cSrcweir aRectSize.Width() = 1; 407*cdf0e10cSrcweir else if ( nMin > 20 ) 408*cdf0e10cSrcweir aRectSize.Width() = nMin/10; 409*cdf0e10cSrcweir nLeft = nCenterX-n2+1; 410*cdf0e10cSrcweir nTop = nCenterY-n2+1; 411*cdf0e10cSrcweir nBottom = nCenterY-n2+nMin-aRectSize.Width()+1; 412*cdf0e10cSrcweir i = 0; 413*cdf0e10cSrcweir while ( i < nMin-aRectSize.Width()+1 ) 414*cdf0e10cSrcweir { 415*cdf0e10cSrcweir pDev->DrawRect( Rectangle( Point( nLeft+i, nTop+i ), aRectSize ) ); 416*cdf0e10cSrcweir pDev->DrawRect( Rectangle( Point( nLeft+i, nBottom-i ), aRectSize ) ); 417*cdf0e10cSrcweir i++; 418*cdf0e10cSrcweir } 419*cdf0e10cSrcweir } 420*cdf0e10cSrcweir break; 421*cdf0e10cSrcweir 422*cdf0e10cSrcweir case SYMBOL_ROLLUP: 423*cdf0e10cSrcweir case SYMBOL_ROLLDOWN: 424*cdf0e10cSrcweir { 425*cdf0e10cSrcweir Rectangle aRect( nCenterX-n2, nCenterY-n2, 426*cdf0e10cSrcweir nCenterX+n2, nCenterY-n2+1 ); 427*cdf0e10cSrcweir pDev->DrawRect( aRect ); 428*cdf0e10cSrcweir if ( eType == SYMBOL_ROLLDOWN ) 429*cdf0e10cSrcweir { 430*cdf0e10cSrcweir Rectangle aTempRect = aRect; 431*cdf0e10cSrcweir aTempRect.Bottom() = nCenterY+n2; 432*cdf0e10cSrcweir aTempRect.Right() = aRect.Left(); 433*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 434*cdf0e10cSrcweir aTempRect.Left() = aRect.Right(); 435*cdf0e10cSrcweir aTempRect.Right() = aRect.Right(); 436*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 437*cdf0e10cSrcweir aTempRect.Top() = aTempRect.Bottom(); 438*cdf0e10cSrcweir aTempRect.Left() = aRect.Left(); 439*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 440*cdf0e10cSrcweir } 441*cdf0e10cSrcweir } 442*cdf0e10cSrcweir break; 443*cdf0e10cSrcweir case SYMBOL_CHECKMARK: 444*cdf0e10cSrcweir { 445*cdf0e10cSrcweir // #106953# never mirror checkmarks 446*cdf0e10cSrcweir sal_Bool bRTL = pDev->ImplHasMirroredGraphics() && pDev->IsRTLEnabled(); 447*cdf0e10cSrcweir Point aPos1( bRTL ? rRect.Right() : rRect.Left(), 448*cdf0e10cSrcweir rRect.Bottom() - rRect.GetHeight() / 3 ); 449*cdf0e10cSrcweir Point aPos2( bRTL ? rRect.Right() - rRect.GetWidth()/3 : rRect.Left() + rRect.GetWidth()/3, 450*cdf0e10cSrcweir rRect.Bottom() ); 451*cdf0e10cSrcweir Point aPos3( bRTL ? rRect.TopLeft() : rRect.TopRight() ); 452*cdf0e10cSrcweir Size aRectSize( 1, 2 ); 453*cdf0e10cSrcweir long nStepsY = aPos2.Y()-aPos1.Y(); 454*cdf0e10cSrcweir long nX = aPos1.X(); 455*cdf0e10cSrcweir long nY = aPos1.Y(); 456*cdf0e10cSrcweir long n; 457*cdf0e10cSrcweir for ( n = 0; n <= nStepsY; n++ ) 458*cdf0e10cSrcweir { 459*cdf0e10cSrcweir if( bRTL ) 460*cdf0e10cSrcweir nX--; 461*cdf0e10cSrcweir pDev->DrawRect( Rectangle( Point( nX, nY++ ), aRectSize ) ); 462*cdf0e10cSrcweir if( !bRTL ) 463*cdf0e10cSrcweir nX++; 464*cdf0e10cSrcweir } 465*cdf0e10cSrcweir nStepsY = aPos2.Y()-aPos3.Y(); 466*cdf0e10cSrcweir nX = aPos2.X(); 467*cdf0e10cSrcweir nY = aPos2.Y(); 468*cdf0e10cSrcweir for ( n = 0; n <= nStepsY; n++ ) 469*cdf0e10cSrcweir { 470*cdf0e10cSrcweir if( bRTL ) 471*cdf0e10cSrcweir if ( --nX < rRect.Left() ) 472*cdf0e10cSrcweir break; 473*cdf0e10cSrcweir pDev->DrawRect( Rectangle( Point( nX, nY-- ), aRectSize ) ); 474*cdf0e10cSrcweir if( !bRTL ) 475*cdf0e10cSrcweir if ( ++nX > rRect.Right() ) 476*cdf0e10cSrcweir break; 477*cdf0e10cSrcweir } 478*cdf0e10cSrcweir } 479*cdf0e10cSrcweir break; 480*cdf0e10cSrcweir 481*cdf0e10cSrcweir case SYMBOL_SPIN_UPDOWN: 482*cdf0e10cSrcweir { 483*cdf0e10cSrcweir nTop = nCenterY-n2-1; 484*cdf0e10cSrcweir nBottom = nTop+n2; 485*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); 486*cdf0e10cSrcweir i = 1; 487*cdf0e10cSrcweir while ( i <= n2 ) 488*cdf0e10cSrcweir { 489*cdf0e10cSrcweir nTop++; 490*cdf0e10cSrcweir nTemp = nCenterX-i; 491*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 492*cdf0e10cSrcweir nTemp = nCenterX+i; 493*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 494*cdf0e10cSrcweir i++; 495*cdf0e10cSrcweir } 496*cdf0e10cSrcweir nTop = nCenterY+1; 497*cdf0e10cSrcweir nBottom = nTop+n2; 498*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); 499*cdf0e10cSrcweir i = 1; 500*cdf0e10cSrcweir while ( i <= n2 ) 501*cdf0e10cSrcweir { 502*cdf0e10cSrcweir nBottom--; 503*cdf0e10cSrcweir nTemp = nCenterX-i; 504*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 505*cdf0e10cSrcweir nTemp = nCenterX+i; 506*cdf0e10cSrcweir pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); 507*cdf0e10cSrcweir i++; 508*cdf0e10cSrcweir } 509*cdf0e10cSrcweir } 510*cdf0e10cSrcweir break; 511*cdf0e10cSrcweir 512*cdf0e10cSrcweir 513*cdf0e10cSrcweir case SYMBOL_FLOAT: 514*cdf0e10cSrcweir { 515*cdf0e10cSrcweir Rectangle aRect( nCenterX-n2, nCenterY-n2+3, 516*cdf0e10cSrcweir nCenterX+n2-2, nCenterY-n2+4 ); 517*cdf0e10cSrcweir pDev->DrawRect( aRect ); 518*cdf0e10cSrcweir Rectangle aTempRect = aRect; 519*cdf0e10cSrcweir aTempRect.Bottom() = nCenterY+n2; 520*cdf0e10cSrcweir aTempRect.Right() = aRect.Left(); 521*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 522*cdf0e10cSrcweir aTempRect.Left() = aRect.Right(); 523*cdf0e10cSrcweir aTempRect.Right() = aRect.Right(); 524*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 525*cdf0e10cSrcweir aTempRect.Top() = aTempRect.Bottom(); 526*cdf0e10cSrcweir aTempRect.Left() = aRect.Left(); 527*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 528*cdf0e10cSrcweir aRect = Rectangle( nCenterX-n2+2, nCenterY-n2, 529*cdf0e10cSrcweir nCenterX+n2, nCenterY-n2+1 ); 530*cdf0e10cSrcweir pDev->DrawRect( aRect ); 531*cdf0e10cSrcweir aTempRect = aRect; 532*cdf0e10cSrcweir aTempRect.Bottom() = nCenterY+n2-3; 533*cdf0e10cSrcweir aTempRect.Right() = aRect.Left(); 534*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 535*cdf0e10cSrcweir aTempRect.Left() = aRect.Right(); 536*cdf0e10cSrcweir aTempRect.Right() = aRect.Right(); 537*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 538*cdf0e10cSrcweir aTempRect.Top() = aTempRect.Bottom(); 539*cdf0e10cSrcweir aTempRect.Left() = aRect.Left(); 540*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 541*cdf0e10cSrcweir } 542*cdf0e10cSrcweir break; 543*cdf0e10cSrcweir case SYMBOL_DOCK: 544*cdf0e10cSrcweir { 545*cdf0e10cSrcweir Rectangle aRect( nCenterX-n2, nCenterY-n2, 546*cdf0e10cSrcweir nCenterX+n2, nCenterY-n2 ); 547*cdf0e10cSrcweir pDev->DrawRect( aRect ); 548*cdf0e10cSrcweir Rectangle aTempRect = aRect; 549*cdf0e10cSrcweir aTempRect.Bottom() = nCenterY+n2; 550*cdf0e10cSrcweir aTempRect.Right() = aRect.Left(); 551*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 552*cdf0e10cSrcweir aTempRect.Left() = aRect.Right(); 553*cdf0e10cSrcweir aTempRect.Right() = aRect.Right(); 554*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 555*cdf0e10cSrcweir aTempRect.Top() = aTempRect.Bottom(); 556*cdf0e10cSrcweir aTempRect.Left() = aRect.Left(); 557*cdf0e10cSrcweir pDev->DrawRect( aTempRect ); 558*cdf0e10cSrcweir } 559*cdf0e10cSrcweir break; 560*cdf0e10cSrcweir case SYMBOL_HIDE: 561*cdf0e10cSrcweir { 562*cdf0e10cSrcweir long nExtra = nMin / 8; 563*cdf0e10cSrcweir Rectangle aRect( nCenterX-n2+nExtra, nCenterY+n2-1, 564*cdf0e10cSrcweir nCenterX+n2-nExtra, nCenterY+n2 ); 565*cdf0e10cSrcweir pDev->DrawRect( aRect ); 566*cdf0e10cSrcweir } 567*cdf0e10cSrcweir break; 568*cdf0e10cSrcweir } 569*cdf0e10cSrcweir } 570*cdf0e10cSrcweir 571*cdf0e10cSrcweir // ----------------------------------------------------------------------- 572*cdf0e10cSrcweir 573*cdf0e10cSrcweir void DecorationView::DrawSymbol( const Rectangle& rRect, SymbolType eType, 574*cdf0e10cSrcweir const Color& rColor, sal_uInt16 nStyle ) 575*cdf0e10cSrcweir { 576*cdf0e10cSrcweir const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); 577*cdf0e10cSrcweir Rectangle aRect = mpOutDev->LogicToPixel( rRect ); 578*cdf0e10cSrcweir Color aOldLineColor = mpOutDev->GetLineColor(); 579*cdf0e10cSrcweir Color aOldFillColor = mpOutDev->GetFillColor(); 580*cdf0e10cSrcweir sal_Bool bOldMapMode = mpOutDev->IsMapModeEnabled(); 581*cdf0e10cSrcweir mpOutDev->SetLineColor(); 582*cdf0e10cSrcweir mpOutDev->SetFillColor( rColor ); 583*cdf0e10cSrcweir mpOutDev->EnableMapMode( sal_False ); 584*cdf0e10cSrcweir 585*cdf0e10cSrcweir if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) || 586*cdf0e10cSrcweir (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) 587*cdf0e10cSrcweir nStyle |= BUTTON_DRAW_MONO; 588*cdf0e10cSrcweir 589*cdf0e10cSrcweir if ( nStyle & SYMBOL_DRAW_MONO ) 590*cdf0e10cSrcweir { 591*cdf0e10cSrcweir if ( nStyle & SYMBOL_DRAW_DISABLE ) 592*cdf0e10cSrcweir mpOutDev->SetFillColor( Color( COL_GRAY ) ); 593*cdf0e10cSrcweir else 594*cdf0e10cSrcweir mpOutDev->SetFillColor( Color( COL_BLACK ) ); 595*cdf0e10cSrcweir } 596*cdf0e10cSrcweir else 597*cdf0e10cSrcweir { 598*cdf0e10cSrcweir if ( nStyle & SYMBOL_DRAW_DISABLE ) 599*cdf0e10cSrcweir { 600*cdf0e10cSrcweir // Als Embosed ausgeben 601*cdf0e10cSrcweir mpOutDev->SetFillColor( rStyleSettings.GetLightColor() ); 602*cdf0e10cSrcweir Rectangle aTempRect = aRect; 603*cdf0e10cSrcweir aTempRect.Move( 1, 1 ); 604*cdf0e10cSrcweir ImplDrawSymbol( mpOutDev, aTempRect, eType ); 605*cdf0e10cSrcweir mpOutDev->SetFillColor( rStyleSettings.GetShadowColor() ); 606*cdf0e10cSrcweir } 607*cdf0e10cSrcweir else 608*cdf0e10cSrcweir mpOutDev->SetFillColor( rColor ); 609*cdf0e10cSrcweir } 610*cdf0e10cSrcweir 611*cdf0e10cSrcweir ImplDrawSymbol( mpOutDev, aRect, eType ); 612*cdf0e10cSrcweir 613*cdf0e10cSrcweir mpOutDev->SetLineColor( aOldLineColor ); 614*cdf0e10cSrcweir mpOutDev->SetFillColor( aOldFillColor ); 615*cdf0e10cSrcweir mpOutDev->EnableMapMode( bOldMapMode ); 616*cdf0e10cSrcweir } 617*cdf0e10cSrcweir 618*cdf0e10cSrcweir // ======================================================================= 619*cdf0e10cSrcweir 620*cdf0e10cSrcweir void DecorationView::DrawFrame( const Rectangle& rRect, 621*cdf0e10cSrcweir const Color& rLeftTopColor, 622*cdf0e10cSrcweir const Color& rRightBottomColor ) 623*cdf0e10cSrcweir { 624*cdf0e10cSrcweir Rectangle aRect = mpOutDev->LogicToPixel( rRect ); 625*cdf0e10cSrcweir Color aOldLineColor = mpOutDev->GetLineColor(); 626*cdf0e10cSrcweir Color aOldFillColor = mpOutDev->GetFillColor(); 627*cdf0e10cSrcweir sal_Bool bOldMapMode = mpOutDev->IsMapModeEnabled(); 628*cdf0e10cSrcweir mpOutDev->EnableMapMode( sal_False ); 629*cdf0e10cSrcweir mpOutDev->SetLineColor(); 630*cdf0e10cSrcweir mpOutDev->ImplDraw2ColorFrame( aRect, rLeftTopColor, rRightBottomColor ); 631*cdf0e10cSrcweir mpOutDev->SetLineColor( aOldLineColor ); 632*cdf0e10cSrcweir mpOutDev->SetFillColor( aOldFillColor ); 633*cdf0e10cSrcweir mpOutDev->EnableMapMode( bOldMapMode ); 634*cdf0e10cSrcweir } 635*cdf0e10cSrcweir 636*cdf0e10cSrcweir // ======================================================================= 637*cdf0e10cSrcweir 638*cdf0e10cSrcweir void DecorationView::DrawHighlightFrame( const Rectangle& rRect, 639*cdf0e10cSrcweir sal_uInt16 nStyle ) 640*cdf0e10cSrcweir { 641*cdf0e10cSrcweir const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); 642*cdf0e10cSrcweir Color aLightColor = rStyleSettings.GetLightColor(); 643*cdf0e10cSrcweir Color aShadowColor = rStyleSettings.GetShadowColor(); 644*cdf0e10cSrcweir 645*cdf0e10cSrcweir if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) || 646*cdf0e10cSrcweir (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) 647*cdf0e10cSrcweir { 648*cdf0e10cSrcweir aLightColor = Color( COL_BLACK ); 649*cdf0e10cSrcweir aShadowColor = Color( COL_BLACK ); 650*cdf0e10cSrcweir } 651*cdf0e10cSrcweir else if ( nStyle & FRAME_HIGHLIGHT_TESTBACKGROUND ) 652*cdf0e10cSrcweir { 653*cdf0e10cSrcweir Wallpaper aBackground = mpOutDev->GetBackground(); 654*cdf0e10cSrcweir if ( aBackground.IsBitmap() || aBackground.IsGradient() ) 655*cdf0e10cSrcweir { 656*cdf0e10cSrcweir aLightColor = rStyleSettings.GetFaceColor(); 657*cdf0e10cSrcweir aShadowColor = Color( COL_BLACK ); 658*cdf0e10cSrcweir } 659*cdf0e10cSrcweir else 660*cdf0e10cSrcweir { 661*cdf0e10cSrcweir Color aBackColor = aBackground.GetColor(); 662*cdf0e10cSrcweir if ( (aLightColor.GetColorError( aBackColor ) < 32) || 663*cdf0e10cSrcweir (aShadowColor.GetColorError( aBackColor ) < 32) ) 664*cdf0e10cSrcweir { 665*cdf0e10cSrcweir aLightColor = Color( COL_WHITE ); 666*cdf0e10cSrcweir aShadowColor = Color( COL_BLACK ); 667*cdf0e10cSrcweir 668*cdf0e10cSrcweir if ( aLightColor.GetColorError( aBackColor ) < 32 ) 669*cdf0e10cSrcweir aLightColor.DecreaseLuminance( 64 ); 670*cdf0e10cSrcweir if ( aShadowColor.GetColorError( aBackColor ) < 32 ) 671*cdf0e10cSrcweir aShadowColor.IncreaseLuminance( 64 ); 672*cdf0e10cSrcweir } 673*cdf0e10cSrcweir } 674*cdf0e10cSrcweir } 675*cdf0e10cSrcweir 676*cdf0e10cSrcweir if ( (nStyle & FRAME_HIGHLIGHT_STYLE) == FRAME_HIGHLIGHT_IN ) 677*cdf0e10cSrcweir { 678*cdf0e10cSrcweir Color aTempColor = aLightColor; 679*cdf0e10cSrcweir aLightColor = aShadowColor; 680*cdf0e10cSrcweir aShadowColor = aTempColor; 681*cdf0e10cSrcweir } 682*cdf0e10cSrcweir 683*cdf0e10cSrcweir DrawFrame( rRect, aLightColor, aShadowColor ); 684*cdf0e10cSrcweir } 685*cdf0e10cSrcweir 686*cdf0e10cSrcweir // ======================================================================= 687*cdf0e10cSrcweir 688*cdf0e10cSrcweir static void ImplDrawDPILineRect( OutputDevice* pDev, Rectangle& rRect, 689*cdf0e10cSrcweir const Color* pColor, sal_Bool bRound = sal_False ) 690*cdf0e10cSrcweir { 691*cdf0e10cSrcweir long nLineWidth = pDev->ImplGetDPIX()/300; 692*cdf0e10cSrcweir long nLineHeight = pDev->ImplGetDPIY()/300; 693*cdf0e10cSrcweir if ( !nLineWidth ) 694*cdf0e10cSrcweir nLineWidth = 1; 695*cdf0e10cSrcweir if ( !nLineHeight ) 696*cdf0e10cSrcweir nLineHeight = 1; 697*cdf0e10cSrcweir 698*cdf0e10cSrcweir if ( pColor ) 699*cdf0e10cSrcweir { 700*cdf0e10cSrcweir if ( (nLineWidth == 1) && (nLineHeight == 1) ) 701*cdf0e10cSrcweir { 702*cdf0e10cSrcweir pDev->SetLineColor( *pColor ); 703*cdf0e10cSrcweir pDev->SetFillColor(); 704*cdf0e10cSrcweir if( bRound ) 705*cdf0e10cSrcweir { 706*cdf0e10cSrcweir pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) ); 707*cdf0e10cSrcweir pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) ); 708*cdf0e10cSrcweir pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) ); 709*cdf0e10cSrcweir pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) ); 710*cdf0e10cSrcweir } 711*cdf0e10cSrcweir else 712*cdf0e10cSrcweir pDev->DrawRect( rRect ); 713*cdf0e10cSrcweir } 714*cdf0e10cSrcweir else 715*cdf0e10cSrcweir { 716*cdf0e10cSrcweir long nWidth = rRect.GetWidth(); 717*cdf0e10cSrcweir long nHeight = rRect.GetHeight(); 718*cdf0e10cSrcweir pDev->SetLineColor(); 719*cdf0e10cSrcweir pDev->SetFillColor( *pColor ); 720*cdf0e10cSrcweir pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) ); 721*cdf0e10cSrcweir pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) ); 722*cdf0e10cSrcweir pDev->DrawRect( Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ), 723*cdf0e10cSrcweir Size( nWidth, nLineHeight ) ) ); 724*cdf0e10cSrcweir pDev->DrawRect( Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ), 725*cdf0e10cSrcweir Size( nLineWidth, nHeight ) ) ); 726*cdf0e10cSrcweir } 727*cdf0e10cSrcweir } 728*cdf0e10cSrcweir 729*cdf0e10cSrcweir rRect.Left() += nLineWidth; 730*cdf0e10cSrcweir rRect.Top() += nLineHeight; 731*cdf0e10cSrcweir rRect.Right() -= nLineWidth; 732*cdf0e10cSrcweir rRect.Bottom() -= nLineHeight; 733*cdf0e10cSrcweir } 734*cdf0e10cSrcweir 735*cdf0e10cSrcweir // ======================================================================= 736*cdf0e10cSrcweir 737*cdf0e10cSrcweir static void ImplDrawFrame( OutputDevice* pDev, Rectangle& rRect, 738*cdf0e10cSrcweir const StyleSettings& rStyleSettings, sal_uInt16 nStyle ) 739*cdf0e10cSrcweir { 740*cdf0e10cSrcweir // mask menu style 741*cdf0e10cSrcweir sal_Bool bMenuStyle = (nStyle & FRAME_DRAW_MENU) ? sal_True : sal_False; 742*cdf0e10cSrcweir nStyle &= ~FRAME_DRAW_MENU; 743*cdf0e10cSrcweir 744*cdf0e10cSrcweir Window *pWin = NULL; 745*cdf0e10cSrcweir if( pDev->GetOutDevType() == OUTDEV_WINDOW ) 746*cdf0e10cSrcweir pWin = (Window*) pDev; 747*cdf0e10cSrcweir 748*cdf0e10cSrcweir // UseFlatBorders disables 3D style for all frames except menus 749*cdf0e10cSrcweir // menus may use different border colors (eg on XP) 750*cdf0e10cSrcweir // normal frames will be drawn using the shadow color 751*cdf0e10cSrcweir // whereas window frame borders will use black 752*cdf0e10cSrcweir sal_Bool bFlatBorders = ( !bMenuStyle && rStyleSettings.GetUseFlatBorders() ); 753*cdf0e10cSrcweir 754*cdf0e10cSrcweir // no flat borders for standard VCL controls (ie formcontrols that keep their classic look) 755*cdf0e10cSrcweir // will not affect frame windows (like dropdowns) 756*cdf0e10cSrcweir if( bFlatBorders && pWin && pWin->GetType() == WINDOW_BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) ) 757*cdf0e10cSrcweir { 758*cdf0e10cSrcweir // check for formcontrol, i.e., a control without NWF enabled 759*cdf0e10cSrcweir Control *pControl = dynamic_cast< Control* >( pWin->GetWindow( WINDOW_CLIENT ) ); 760*cdf0e10cSrcweir if( pControl && pControl->IsNativeWidgetEnabled() ) 761*cdf0e10cSrcweir bFlatBorders = sal_True; 762*cdf0e10cSrcweir else 763*cdf0e10cSrcweir bFlatBorders = sal_False; 764*cdf0e10cSrcweir } 765*cdf0e10cSrcweir 766*cdf0e10cSrcweir // no round corners for window frame borders 767*cdf0e10cSrcweir sal_Bool bRound = (bFlatBorders && !(nStyle & FRAME_DRAW_WINDOWBORDER)); 768*cdf0e10cSrcweir 769*cdf0e10cSrcweir if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) || 770*cdf0e10cSrcweir (pDev->GetOutDevType() == OUTDEV_PRINTER) || 771*cdf0e10cSrcweir bFlatBorders ) 772*cdf0e10cSrcweir nStyle |= FRAME_DRAW_MONO; 773*cdf0e10cSrcweir 774*cdf0e10cSrcweir if ( nStyle & FRAME_DRAW_NODRAW ) 775*cdf0e10cSrcweir { 776*cdf0e10cSrcweir sal_uInt16 nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle; 777*cdf0e10cSrcweir if( pWin->GetType() == WINDOW_BORDERWINDOW ) 778*cdf0e10cSrcweir nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER; 779*cdf0e10cSrcweir ImplControlValue aControlValue( nValueStyle ); 780*cdf0e10cSrcweir Rectangle aBound, aContent; 781*cdf0e10cSrcweir Rectangle aNatRgn( rRect ); 782*cdf0e10cSrcweir if(pWin && pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER, 783*cdf0e10cSrcweir aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) ) 784*cdf0e10cSrcweir { 785*cdf0e10cSrcweir rRect = aContent; 786*cdf0e10cSrcweir } 787*cdf0e10cSrcweir else if ( nStyle & FRAME_DRAW_MONO ) 788*cdf0e10cSrcweir ImplDrawDPILineRect( pDev, rRect, NULL, bRound ); 789*cdf0e10cSrcweir else 790*cdf0e10cSrcweir { 791*cdf0e10cSrcweir sal_uInt16 nFrameStyle = nStyle & FRAME_DRAW_STYLE; 792*cdf0e10cSrcweir 793*cdf0e10cSrcweir if ( nFrameStyle == FRAME_DRAW_GROUP ) 794*cdf0e10cSrcweir { 795*cdf0e10cSrcweir rRect.Left() += 2; 796*cdf0e10cSrcweir rRect.Top() += 2; 797*cdf0e10cSrcweir rRect.Right() -= 2; 798*cdf0e10cSrcweir rRect.Bottom() -= 2; 799*cdf0e10cSrcweir } 800*cdf0e10cSrcweir else if ( (nFrameStyle == FRAME_DRAW_IN) || 801*cdf0e10cSrcweir (nFrameStyle == FRAME_DRAW_OUT) ) 802*cdf0e10cSrcweir { 803*cdf0e10cSrcweir rRect.Left()++; 804*cdf0e10cSrcweir rRect.Top()++; 805*cdf0e10cSrcweir rRect.Right()--; 806*cdf0e10cSrcweir rRect.Bottom()--; 807*cdf0e10cSrcweir } 808*cdf0e10cSrcweir else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT 809*cdf0e10cSrcweir { 810*cdf0e10cSrcweir rRect.Left() += 2; 811*cdf0e10cSrcweir rRect.Top() += 2; 812*cdf0e10cSrcweir rRect.Right() -= 2; 813*cdf0e10cSrcweir rRect.Bottom() -= 2; 814*cdf0e10cSrcweir } 815*cdf0e10cSrcweir } 816*cdf0e10cSrcweir } 817*cdf0e10cSrcweir else 818*cdf0e10cSrcweir { 819*cdf0e10cSrcweir if( pWin && pWin->IsNativeControlSupported(CTRL_FRAME, PART_BORDER) ) 820*cdf0e10cSrcweir { 821*cdf0e10cSrcweir sal_uInt16 nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle; 822*cdf0e10cSrcweir if( pWin->GetType() == WINDOW_BORDERWINDOW ) 823*cdf0e10cSrcweir nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER; 824*cdf0e10cSrcweir ImplControlValue aControlValue( nValueStyle ); 825*cdf0e10cSrcweir Rectangle aBound, aContent; 826*cdf0e10cSrcweir Rectangle aNatRgn( rRect ); 827*cdf0e10cSrcweir if( pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER, 828*cdf0e10cSrcweir aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) ) 829*cdf0e10cSrcweir { 830*cdf0e10cSrcweir if( pWin->DrawNativeControl( CTRL_FRAME, PART_BORDER, aContent, CTRL_STATE_ENABLED, 831*cdf0e10cSrcweir aControlValue, rtl::OUString()) ) 832*cdf0e10cSrcweir { 833*cdf0e10cSrcweir rRect = aContent; 834*cdf0e10cSrcweir return; 835*cdf0e10cSrcweir } 836*cdf0e10cSrcweir } 837*cdf0e10cSrcweir } 838*cdf0e10cSrcweir 839*cdf0e10cSrcweir if ( nStyle & FRAME_DRAW_MONO ) 840*cdf0e10cSrcweir { 841*cdf0e10cSrcweir Color aColor = bRound ? rStyleSettings.GetShadowColor() 842*cdf0e10cSrcweir : pDev->GetSettings().GetStyleSettings().GetMonoColor(); 843*cdf0e10cSrcweir // when the MonoColor wasn't set, check face color 844*cdf0e10cSrcweir if ( 845*cdf0e10cSrcweir (bRound && aColor.IsDark()) || 846*cdf0e10cSrcweir ( 847*cdf0e10cSrcweir (aColor == Color(COL_BLACK)) && 848*cdf0e10cSrcweir (pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark()) 849*cdf0e10cSrcweir ) 850*cdf0e10cSrcweir ) 851*cdf0e10cSrcweir { 852*cdf0e10cSrcweir aColor = Color( COL_WHITE ); 853*cdf0e10cSrcweir } 854*cdf0e10cSrcweir ImplDrawDPILineRect( pDev, rRect, &aColor, bRound ); 855*cdf0e10cSrcweir } 856*cdf0e10cSrcweir else 857*cdf0e10cSrcweir { 858*cdf0e10cSrcweir sal_uInt16 nFrameStyle = nStyle & FRAME_DRAW_STYLE; 859*cdf0e10cSrcweir if ( nFrameStyle == FRAME_DRAW_GROUP ) 860*cdf0e10cSrcweir { 861*cdf0e10cSrcweir pDev->SetFillColor(); 862*cdf0e10cSrcweir pDev->SetLineColor( rStyleSettings.GetLightColor() ); 863*cdf0e10cSrcweir rRect.Top()++; 864*cdf0e10cSrcweir rRect.Left()++; 865*cdf0e10cSrcweir pDev->DrawRect( rRect ); 866*cdf0e10cSrcweir rRect.Top()--; 867*cdf0e10cSrcweir rRect.Left()--; 868*cdf0e10cSrcweir pDev->SetLineColor( rStyleSettings.GetShadowColor() ); 869*cdf0e10cSrcweir rRect.Right()--; 870*cdf0e10cSrcweir rRect.Bottom()--; 871*cdf0e10cSrcweir pDev->DrawRect( rRect ); 872*cdf0e10cSrcweir rRect.Right()++; 873*cdf0e10cSrcweir rRect.Bottom()++; 874*cdf0e10cSrcweir } 875*cdf0e10cSrcweir else 876*cdf0e10cSrcweir { 877*cdf0e10cSrcweir pDev->SetLineColor(); 878*cdf0e10cSrcweir 879*cdf0e10cSrcweir if ( (nFrameStyle == FRAME_DRAW_IN) || 880*cdf0e10cSrcweir (nFrameStyle == FRAME_DRAW_OUT) ) 881*cdf0e10cSrcweir { 882*cdf0e10cSrcweir if ( nFrameStyle == FRAME_DRAW_IN ) 883*cdf0e10cSrcweir { 884*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 885*cdf0e10cSrcweir rStyleSettings.GetShadowColor(), 886*cdf0e10cSrcweir rStyleSettings.GetLightColor() ); 887*cdf0e10cSrcweir } 888*cdf0e10cSrcweir else 889*cdf0e10cSrcweir { 890*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 891*cdf0e10cSrcweir rStyleSettings.GetLightColor(), 892*cdf0e10cSrcweir rStyleSettings.GetShadowColor() ); 893*cdf0e10cSrcweir } 894*cdf0e10cSrcweir 895*cdf0e10cSrcweir rRect.Left()++; 896*cdf0e10cSrcweir rRect.Top()++; 897*cdf0e10cSrcweir rRect.Right()--; 898*cdf0e10cSrcweir rRect.Bottom()--; 899*cdf0e10cSrcweir } 900*cdf0e10cSrcweir else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT 901*cdf0e10cSrcweir { 902*cdf0e10cSrcweir if ( nFrameStyle == FRAME_DRAW_DOUBLEIN ) 903*cdf0e10cSrcweir { 904*cdf0e10cSrcweir if( bFlatBorders ) // no 3d effect 905*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 906*cdf0e10cSrcweir rStyleSettings.GetShadowColor(), 907*cdf0e10cSrcweir rStyleSettings.GetShadowColor() ); 908*cdf0e10cSrcweir else 909*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 910*cdf0e10cSrcweir rStyleSettings.GetShadowColor(), 911*cdf0e10cSrcweir rStyleSettings.GetLightColor() ); 912*cdf0e10cSrcweir } 913*cdf0e10cSrcweir else 914*cdf0e10cSrcweir { 915*cdf0e10cSrcweir if( bMenuStyle ) 916*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 917*cdf0e10cSrcweir rStyleSettings.GetMenuBorderColor(), 918*cdf0e10cSrcweir rStyleSettings.GetDarkShadowColor() ); 919*cdf0e10cSrcweir else 920*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 921*cdf0e10cSrcweir bFlatBorders ? // no 3d effect 922*cdf0e10cSrcweir rStyleSettings.GetDarkShadowColor() : 923*cdf0e10cSrcweir rStyleSettings.GetLightBorderColor(), 924*cdf0e10cSrcweir rStyleSettings.GetDarkShadowColor() ); 925*cdf0e10cSrcweir 926*cdf0e10cSrcweir } 927*cdf0e10cSrcweir 928*cdf0e10cSrcweir rRect.Left()++; 929*cdf0e10cSrcweir rRect.Top()++; 930*cdf0e10cSrcweir rRect.Right()--; 931*cdf0e10cSrcweir rRect.Bottom()--; 932*cdf0e10cSrcweir 933*cdf0e10cSrcweir sal_Bool bDrawn = sal_True; 934*cdf0e10cSrcweir if ( nFrameStyle == FRAME_DRAW_DOUBLEIN ) 935*cdf0e10cSrcweir { 936*cdf0e10cSrcweir if( bFlatBorders ) // no 3d effect 937*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 938*cdf0e10cSrcweir rStyleSettings.GetFaceColor(), 939*cdf0e10cSrcweir rStyleSettings.GetFaceColor() ); 940*cdf0e10cSrcweir else 941*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 942*cdf0e10cSrcweir rStyleSettings.GetDarkShadowColor(), 943*cdf0e10cSrcweir rStyleSettings.GetLightBorderColor() ); 944*cdf0e10cSrcweir } 945*cdf0e10cSrcweir else 946*cdf0e10cSrcweir { 947*cdf0e10cSrcweir // flat menues have no shadow border 948*cdf0e10cSrcweir if( !bMenuStyle || !rStyleSettings.GetUseFlatMenues() ) 949*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( rRect, 950*cdf0e10cSrcweir rStyleSettings.GetLightColor(), 951*cdf0e10cSrcweir rStyleSettings.GetShadowColor() ); 952*cdf0e10cSrcweir else 953*cdf0e10cSrcweir bDrawn = sal_False; 954*cdf0e10cSrcweir } 955*cdf0e10cSrcweir if( bDrawn ) 956*cdf0e10cSrcweir { 957*cdf0e10cSrcweir rRect.Left()++; 958*cdf0e10cSrcweir rRect.Top()++; 959*cdf0e10cSrcweir rRect.Right()--; 960*cdf0e10cSrcweir rRect.Bottom()--; 961*cdf0e10cSrcweir } 962*cdf0e10cSrcweir } 963*cdf0e10cSrcweir } 964*cdf0e10cSrcweir } 965*cdf0e10cSrcweir } 966*cdf0e10cSrcweir } 967*cdf0e10cSrcweir 968*cdf0e10cSrcweir // ----------------------------------------------------------------------- 969*cdf0e10cSrcweir 970*cdf0e10cSrcweir Rectangle DecorationView::DrawFrame( const Rectangle& rRect, sal_uInt16 nStyle ) 971*cdf0e10cSrcweir { 972*cdf0e10cSrcweir Rectangle aRect = rRect; 973*cdf0e10cSrcweir sal_Bool bOldMap = mpOutDev->IsMapModeEnabled(); 974*cdf0e10cSrcweir if ( bOldMap ) 975*cdf0e10cSrcweir { 976*cdf0e10cSrcweir aRect = mpOutDev->LogicToPixel( aRect ); 977*cdf0e10cSrcweir mpOutDev->EnableMapMode( sal_False ); 978*cdf0e10cSrcweir } 979*cdf0e10cSrcweir 980*cdf0e10cSrcweir if ( !rRect.IsEmpty() ) 981*cdf0e10cSrcweir { 982*cdf0e10cSrcweir if ( nStyle & FRAME_DRAW_NODRAW ) 983*cdf0e10cSrcweir ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle ); 984*cdf0e10cSrcweir else 985*cdf0e10cSrcweir { 986*cdf0e10cSrcweir Color maOldLineColor = mpOutDev->GetLineColor(); 987*cdf0e10cSrcweir Color maOldFillColor = mpOutDev->GetFillColor(); 988*cdf0e10cSrcweir ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle ); 989*cdf0e10cSrcweir mpOutDev->SetLineColor( maOldLineColor ); 990*cdf0e10cSrcweir mpOutDev->SetFillColor( maOldFillColor ); 991*cdf0e10cSrcweir } 992*cdf0e10cSrcweir } 993*cdf0e10cSrcweir 994*cdf0e10cSrcweir if ( bOldMap ) 995*cdf0e10cSrcweir { 996*cdf0e10cSrcweir mpOutDev->EnableMapMode( bOldMap ); 997*cdf0e10cSrcweir aRect = mpOutDev->PixelToLogic( aRect ); 998*cdf0e10cSrcweir } 999*cdf0e10cSrcweir 1000*cdf0e10cSrcweir return aRect; 1001*cdf0e10cSrcweir } 1002*cdf0e10cSrcweir 1003*cdf0e10cSrcweir // ======================================================================= 1004*cdf0e10cSrcweir 1005*cdf0e10cSrcweir static void ImplDrawButton( OutputDevice* pDev, Rectangle& rRect, 1006*cdf0e10cSrcweir const StyleSettings& rStyleSettings, sal_uInt16 nStyle ) 1007*cdf0e10cSrcweir { 1008*cdf0e10cSrcweir Rectangle aFillRect = rRect; 1009*cdf0e10cSrcweir 1010*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_MONO ) 1011*cdf0e10cSrcweir { 1012*cdf0e10cSrcweir if ( !(nStyle & BUTTON_DRAW_NODRAW) ) 1013*cdf0e10cSrcweir { 1014*cdf0e10cSrcweir Color aBlackColor( COL_BLACK ); 1015*cdf0e10cSrcweir 1016*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_DEFAULT ) 1017*cdf0e10cSrcweir ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); 1018*cdf0e10cSrcweir 1019*cdf0e10cSrcweir ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); 1020*cdf0e10cSrcweir 1021*cdf0e10cSrcweir Size aBrdSize( 1, 1 ); 1022*cdf0e10cSrcweir if ( pDev->GetOutDevType() == OUTDEV_PRINTER ) 1023*cdf0e10cSrcweir { 1024*cdf0e10cSrcweir MapMode aResMapMode( MAP_100TH_MM ); 1025*cdf0e10cSrcweir aBrdSize = pDev->LogicToPixel( Size( 20, 20 ), aResMapMode ); 1026*cdf0e10cSrcweir if ( !aBrdSize.Width() ) 1027*cdf0e10cSrcweir aBrdSize.Width() = 1; 1028*cdf0e10cSrcweir if ( !aBrdSize.Height() ) 1029*cdf0e10cSrcweir aBrdSize.Height() = 1; 1030*cdf0e10cSrcweir } 1031*cdf0e10cSrcweir pDev->SetLineColor(); 1032*cdf0e10cSrcweir pDev->SetFillColor( aBlackColor ); 1033*cdf0e10cSrcweir Rectangle aRect1; 1034*cdf0e10cSrcweir Rectangle aRect2; 1035*cdf0e10cSrcweir aRect1.Left() = aFillRect.Left(); 1036*cdf0e10cSrcweir aRect1.Right() = aFillRect.Right(), 1037*cdf0e10cSrcweir aRect2.Top() = aFillRect.Top(); 1038*cdf0e10cSrcweir aRect2.Bottom() = aFillRect.Bottom(); 1039*cdf0e10cSrcweir if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) ) 1040*cdf0e10cSrcweir { 1041*cdf0e10cSrcweir aRect1.Top() = aFillRect.Top(); 1042*cdf0e10cSrcweir aRect1.Bottom() = aBrdSize.Height()-1; 1043*cdf0e10cSrcweir aRect2.Left() = aFillRect.Left(); 1044*cdf0e10cSrcweir aRect2.Right() = aFillRect.Left()+aBrdSize.Width()-1; 1045*cdf0e10cSrcweir aFillRect.Left() += aBrdSize.Width(); 1046*cdf0e10cSrcweir aFillRect.Top() += aBrdSize.Height(); 1047*cdf0e10cSrcweir } 1048*cdf0e10cSrcweir else 1049*cdf0e10cSrcweir { 1050*cdf0e10cSrcweir aRect1.Top() = aFillRect.Bottom()-aBrdSize.Height()+1; 1051*cdf0e10cSrcweir aRect1.Bottom() = aFillRect.Bottom(); 1052*cdf0e10cSrcweir aRect2.Left() = aFillRect.Right()-aBrdSize.Width()+1; 1053*cdf0e10cSrcweir aRect2.Right() = aFillRect.Right(), 1054*cdf0e10cSrcweir aFillRect.Right() -= aBrdSize.Width(); 1055*cdf0e10cSrcweir aFillRect.Bottom() -= aBrdSize.Height(); 1056*cdf0e10cSrcweir } 1057*cdf0e10cSrcweir pDev->DrawRect( aRect1 ); 1058*cdf0e10cSrcweir pDev->DrawRect( aRect2 ); 1059*cdf0e10cSrcweir } 1060*cdf0e10cSrcweir } 1061*cdf0e10cSrcweir else 1062*cdf0e10cSrcweir { 1063*cdf0e10cSrcweir if ( !(nStyle & BUTTON_DRAW_NODRAW) ) 1064*cdf0e10cSrcweir { 1065*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_DEFAULT ) 1066*cdf0e10cSrcweir { 1067*cdf0e10cSrcweir Color aDefBtnColor = rStyleSettings.GetDarkShadowColor(); 1068*cdf0e10cSrcweir ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor ); 1069*cdf0e10cSrcweir } 1070*cdf0e10cSrcweir } 1071*cdf0e10cSrcweir 1072*cdf0e10cSrcweir if ( !(nStyle & BUTTON_DRAW_NODRAW) ) 1073*cdf0e10cSrcweir { 1074*cdf0e10cSrcweir pDev->SetLineColor(); 1075*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER ) 1076*cdf0e10cSrcweir { 1077*cdf0e10cSrcweir pDev->SetFillColor( rStyleSettings.GetLightBorderColor() ); 1078*cdf0e10cSrcweir pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(), 1079*cdf0e10cSrcweir aFillRect.Left(), aFillRect.Bottom() ) ); 1080*cdf0e10cSrcweir aFillRect.Left()++; 1081*cdf0e10cSrcweir } 1082*cdf0e10cSrcweir if ( (nStyle & BUTTON_DRAW_NOTOPLIGHTBORDER) && 1083*cdf0e10cSrcweir !(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED)) ) 1084*cdf0e10cSrcweir { 1085*cdf0e10cSrcweir pDev->SetFillColor( rStyleSettings.GetLightBorderColor() ); 1086*cdf0e10cSrcweir pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(), 1087*cdf0e10cSrcweir aFillRect.Right(), aFillRect.Top() ) ); 1088*cdf0e10cSrcweir aFillRect.Top()++; 1089*cdf0e10cSrcweir } 1090*cdf0e10cSrcweir if ( (( (nStyle & BUTTON_DRAW_NOBOTTOMSHADOWBORDER) | BUTTON_DRAW_FLAT) == (BUTTON_DRAW_NOBOTTOMSHADOWBORDER | BUTTON_DRAW_FLAT)) && 1091*cdf0e10cSrcweir !(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED | BUTTON_DRAW_HIGHLIGHT)) ) 1092*cdf0e10cSrcweir { 1093*cdf0e10cSrcweir pDev->SetFillColor( rStyleSettings.GetDarkShadowColor() ); 1094*cdf0e10cSrcweir pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Bottom(), 1095*cdf0e10cSrcweir aFillRect.Right(), aFillRect.Bottom() ) ); 1096*cdf0e10cSrcweir aFillRect.Bottom()--; 1097*cdf0e10cSrcweir } 1098*cdf0e10cSrcweir 1099*cdf0e10cSrcweir Color aColor1; 1100*cdf0e10cSrcweir Color aColor2; 1101*cdf0e10cSrcweir if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) ) 1102*cdf0e10cSrcweir { 1103*cdf0e10cSrcweir aColor1 = rStyleSettings.GetDarkShadowColor(); 1104*cdf0e10cSrcweir aColor2 = rStyleSettings.GetLightColor(); 1105*cdf0e10cSrcweir } 1106*cdf0e10cSrcweir else 1107*cdf0e10cSrcweir { 1108*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER ) 1109*cdf0e10cSrcweir aColor1 = rStyleSettings.GetLightBorderColor(); 1110*cdf0e10cSrcweir else 1111*cdf0e10cSrcweir aColor1 = rStyleSettings.GetLightColor(); 1112*cdf0e10cSrcweir if ( (nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT ) 1113*cdf0e10cSrcweir aColor2 = rStyleSettings.GetShadowColor(); 1114*cdf0e10cSrcweir else 1115*cdf0e10cSrcweir aColor2 = rStyleSettings.GetDarkShadowColor(); 1116*cdf0e10cSrcweir } 1117*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 ); 1118*cdf0e10cSrcweir aFillRect.Left()++; 1119*cdf0e10cSrcweir aFillRect.Top()++; 1120*cdf0e10cSrcweir aFillRect.Right()--; 1121*cdf0e10cSrcweir aFillRect.Bottom()--; 1122*cdf0e10cSrcweir 1123*cdf0e10cSrcweir if ( !((nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT) ) 1124*cdf0e10cSrcweir { 1125*cdf0e10cSrcweir if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) ) 1126*cdf0e10cSrcweir { 1127*cdf0e10cSrcweir aColor1 = rStyleSettings.GetShadowColor(); 1128*cdf0e10cSrcweir aColor2 = rStyleSettings.GetLightBorderColor(); 1129*cdf0e10cSrcweir } 1130*cdf0e10cSrcweir else 1131*cdf0e10cSrcweir { 1132*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER ) 1133*cdf0e10cSrcweir aColor1 = rStyleSettings.GetLightColor(); 1134*cdf0e10cSrcweir else 1135*cdf0e10cSrcweir aColor1 = rStyleSettings.GetLightBorderColor(); 1136*cdf0e10cSrcweir aColor2 = rStyleSettings.GetShadowColor(); 1137*cdf0e10cSrcweir } 1138*cdf0e10cSrcweir pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 ); 1139*cdf0e10cSrcweir aFillRect.Left()++; 1140*cdf0e10cSrcweir aFillRect.Top()++; 1141*cdf0e10cSrcweir aFillRect.Right()--; 1142*cdf0e10cSrcweir aFillRect.Bottom()--; 1143*cdf0e10cSrcweir } 1144*cdf0e10cSrcweir } 1145*cdf0e10cSrcweir } 1146*cdf0e10cSrcweir 1147*cdf0e10cSrcweir if ( !(nStyle & (BUTTON_DRAW_NOFILL | BUTTON_DRAW_NODRAW)) ) 1148*cdf0e10cSrcweir { 1149*cdf0e10cSrcweir pDev->SetLineColor(); 1150*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_MONO ) 1151*cdf0e10cSrcweir { 1152*cdf0e10cSrcweir // Hack: Auf Druckern wollen wir im MonoChrom-Modus trotzdem 1153*cdf0e10cSrcweir // erstmal graue Buttons haben 1154*cdf0e10cSrcweir if ( pDev->GetOutDevType() == OUTDEV_PRINTER ) 1155*cdf0e10cSrcweir pDev->SetFillColor( Color( COL_LIGHTGRAY ) ); 1156*cdf0e10cSrcweir else 1157*cdf0e10cSrcweir pDev->SetFillColor( Color( COL_WHITE ) ); 1158*cdf0e10cSrcweir } 1159*cdf0e10cSrcweir else 1160*cdf0e10cSrcweir { 1161*cdf0e10cSrcweir if ( nStyle & (BUTTON_DRAW_CHECKED | BUTTON_DRAW_DONTKNOW) ) 1162*cdf0e10cSrcweir pDev->SetFillColor( rStyleSettings.GetCheckedColor() ); 1163*cdf0e10cSrcweir else 1164*cdf0e10cSrcweir pDev->SetFillColor( rStyleSettings.GetFaceColor() ); 1165*cdf0e10cSrcweir } 1166*cdf0e10cSrcweir pDev->DrawRect( aFillRect ); 1167*cdf0e10cSrcweir } 1168*cdf0e10cSrcweir 1169*cdf0e10cSrcweir // Ein Border freilassen, der jedoch bei Default-Darstellung 1170*cdf0e10cSrcweir // mitbenutzt wird 1171*cdf0e10cSrcweir rRect.Left()++; 1172*cdf0e10cSrcweir rRect.Top()++; 1173*cdf0e10cSrcweir rRect.Right()--; 1174*cdf0e10cSrcweir rRect.Bottom()--; 1175*cdf0e10cSrcweir 1176*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER ) 1177*cdf0e10cSrcweir { 1178*cdf0e10cSrcweir rRect.Left()++; 1179*cdf0e10cSrcweir rRect.Top()++; 1180*cdf0e10cSrcweir } 1181*cdf0e10cSrcweir else if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER ) 1182*cdf0e10cSrcweir rRect.Left()++; 1183*cdf0e10cSrcweir 1184*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_PRESSED ) 1185*cdf0e10cSrcweir { 1186*cdf0e10cSrcweir if ( (rRect.GetHeight() > 10) && (rRect.GetWidth() > 10) ) 1187*cdf0e10cSrcweir { 1188*cdf0e10cSrcweir rRect.Left() += 4; 1189*cdf0e10cSrcweir rRect.Top() += 4; 1190*cdf0e10cSrcweir rRect.Right() -= 1; 1191*cdf0e10cSrcweir rRect.Bottom() -= 1; 1192*cdf0e10cSrcweir } 1193*cdf0e10cSrcweir else 1194*cdf0e10cSrcweir { 1195*cdf0e10cSrcweir rRect.Left() += 3; 1196*cdf0e10cSrcweir rRect.Top() += 3; 1197*cdf0e10cSrcweir rRect.Right() -= 2; 1198*cdf0e10cSrcweir rRect.Bottom() -= 2; 1199*cdf0e10cSrcweir } 1200*cdf0e10cSrcweir } 1201*cdf0e10cSrcweir else if ( nStyle & BUTTON_DRAW_CHECKED ) 1202*cdf0e10cSrcweir { 1203*cdf0e10cSrcweir rRect.Left() += 3; 1204*cdf0e10cSrcweir rRect.Top() += 3; 1205*cdf0e10cSrcweir rRect.Right() -= 2; 1206*cdf0e10cSrcweir rRect.Bottom() -= 2; 1207*cdf0e10cSrcweir } 1208*cdf0e10cSrcweir else 1209*cdf0e10cSrcweir { 1210*cdf0e10cSrcweir rRect.Left() += 2; 1211*cdf0e10cSrcweir rRect.Top() += 2; 1212*cdf0e10cSrcweir rRect.Right() -= 3; 1213*cdf0e10cSrcweir rRect.Bottom() -= 3; 1214*cdf0e10cSrcweir } 1215*cdf0e10cSrcweir } 1216*cdf0e10cSrcweir 1217*cdf0e10cSrcweir // ----------------------------------------------------------------------- 1218*cdf0e10cSrcweir 1219*cdf0e10cSrcweir Rectangle DecorationView::DrawButton( const Rectangle& rRect, sal_uInt16 nStyle ) 1220*cdf0e10cSrcweir { 1221*cdf0e10cSrcweir Rectangle aRect = rRect; 1222*cdf0e10cSrcweir sal_Bool bOldMap = mpOutDev->IsMapModeEnabled(); 1223*cdf0e10cSrcweir if ( bOldMap ) 1224*cdf0e10cSrcweir { 1225*cdf0e10cSrcweir aRect = mpOutDev->LogicToPixel( aRect ); 1226*cdf0e10cSrcweir mpOutDev->EnableMapMode( sal_False ); 1227*cdf0e10cSrcweir } 1228*cdf0e10cSrcweir 1229*cdf0e10cSrcweir if ( !rRect.IsEmpty() ) 1230*cdf0e10cSrcweir { 1231*cdf0e10cSrcweir const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); 1232*cdf0e10cSrcweir 1233*cdf0e10cSrcweir if ( rStyleSettings.GetOptions() & STYLE_OPTION_MONO ) 1234*cdf0e10cSrcweir nStyle |= BUTTON_DRAW_MONO; 1235*cdf0e10cSrcweir 1236*cdf0e10cSrcweir if ( nStyle & BUTTON_DRAW_NODRAW ) 1237*cdf0e10cSrcweir ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle ); 1238*cdf0e10cSrcweir else 1239*cdf0e10cSrcweir { 1240*cdf0e10cSrcweir Color maOldLineColor = mpOutDev->GetLineColor(); 1241*cdf0e10cSrcweir Color maOldFillColor = mpOutDev->GetFillColor(); 1242*cdf0e10cSrcweir ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle ); 1243*cdf0e10cSrcweir mpOutDev->SetLineColor( maOldLineColor ); 1244*cdf0e10cSrcweir mpOutDev->SetFillColor( maOldFillColor ); 1245*cdf0e10cSrcweir } 1246*cdf0e10cSrcweir } 1247*cdf0e10cSrcweir 1248*cdf0e10cSrcweir if ( bOldMap ) 1249*cdf0e10cSrcweir { 1250*cdf0e10cSrcweir mpOutDev->EnableMapMode( bOldMap ); 1251*cdf0e10cSrcweir aRect = mpOutDev->PixelToLogic( aRect ); 1252*cdf0e10cSrcweir } 1253*cdf0e10cSrcweir 1254*cdf0e10cSrcweir return aRect; 1255*cdf0e10cSrcweir } 1256*cdf0e10cSrcweir 1257*cdf0e10cSrcweir // ----------------------------------------------------------------------- 1258*cdf0e10cSrcweir 1259*cdf0e10cSrcweir void DecorationView::DrawSeparator( const Point& rStart, const Point& rStop, bool bVertical ) 1260*cdf0e10cSrcweir { 1261*cdf0e10cSrcweir Point aStart( rStart ), aStop( rStop ); 1262*cdf0e10cSrcweir const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); 1263*cdf0e10cSrcweir 1264*cdf0e10cSrcweir mpOutDev->Push( PUSH_LINECOLOR ); 1265*cdf0e10cSrcweir if ( rStyleSettings.GetOptions() & STYLE_OPTION_MONO ) 1266*cdf0e10cSrcweir mpOutDev->SetLineColor( Color( COL_BLACK ) ); 1267*cdf0e10cSrcweir else 1268*cdf0e10cSrcweir mpOutDev->SetLineColor( rStyleSettings.GetShadowColor() ); 1269*cdf0e10cSrcweir 1270*cdf0e10cSrcweir mpOutDev->DrawLine( aStart, aStop ); 1271*cdf0e10cSrcweir if ( !(rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ) 1272*cdf0e10cSrcweir { 1273*cdf0e10cSrcweir mpOutDev->SetLineColor( rStyleSettings.GetLightColor() ); 1274*cdf0e10cSrcweir if( bVertical ) 1275*cdf0e10cSrcweir { 1276*cdf0e10cSrcweir aStart.X()++; 1277*cdf0e10cSrcweir aStop.X()++; 1278*cdf0e10cSrcweir } 1279*cdf0e10cSrcweir else 1280*cdf0e10cSrcweir { 1281*cdf0e10cSrcweir aStart.Y()++; 1282*cdf0e10cSrcweir aStop.Y()++; 1283*cdf0e10cSrcweir } 1284*cdf0e10cSrcweir mpOutDev->DrawLine( aStart, aStop ); 1285*cdf0e10cSrcweir } 1286*cdf0e10cSrcweir mpOutDev->Pop(); 1287*cdf0e10cSrcweir } 1288*cdf0e10cSrcweir 1289