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28*5fdc4257SSteve Yin 
29*5fdc4257SSteve Yin #ifndef __ACCOBJECT_HXX
30*5fdc4257SSteve Yin #define __ACCOBJECT_HXX
31*5fdc4257SSteve Yin 
32*5fdc4257SSteve Yin #include <vector>
33*5fdc4257SSteve Yin #include <map>
34*5fdc4257SSteve Yin #include <oleacc.h>
35*5fdc4257SSteve Yin #include <windows.h>
36*5fdc4257SSteve Yin 
37*5fdc4257SSteve Yin #include <com/sun/star/accessibility/XAccessible.hpp>
38*5fdc4257SSteve Yin #include <com/sun/star/accessibility/XAccessibleSelection.hpp>
39*5fdc4257SSteve Yin #include <com/sun/star/accessibility/XAccessibleAction.hpp>
40*5fdc4257SSteve Yin 
41*5fdc4257SSteve Yin #include "accHelper.hxx"
42*5fdc4257SSteve Yin #include  "UAccCOM.h"
43*5fdc4257SSteve Yin 
44*5fdc4257SSteve Yin class AccEventListener;
45*5fdc4257SSteve Yin class AccObjectManagerAgent;
46*5fdc4257SSteve Yin class AccObject;
47*5fdc4257SSteve Yin 
48*5fdc4257SSteve Yin typedef std::map< const long, AccObject*,ltstr4 > IAccSelectionList;
49*5fdc4257SSteve Yin typedef std::vector<AccObject *> IAccChildList;
50*5fdc4257SSteve Yin 
51*5fdc4257SSteve Yin 
52*5fdc4257SSteve Yin class AccObject
53*5fdc4257SSteve Yin {
54*5fdc4257SSteve Yin private:
55*5fdc4257SSteve Yin 
56*5fdc4257SSteve Yin     short				m_accRole;
57*5fdc4257SSteve Yin     long				m_resID;
58*5fdc4257SSteve Yin     HWND				m_pParantID;
59*5fdc4257SSteve Yin     sal_Bool				m_bShouldDestroy; //avoid access COM interface when acc object is deleted
60*5fdc4257SSteve Yin     IMAccessible*		m_pIMAcc;
61*5fdc4257SSteve Yin     AccObject*			m_pParentObj;
62*5fdc4257SSteve Yin     IAccChildList		m_childrenList;
63*5fdc4257SSteve Yin     AccEventListener*	m_accListener;
64*5fdc4257SSteve Yin     IAccSelectionList	m_selectionList;
65*5fdc4257SSteve Yin 
66*5fdc4257SSteve Yin     ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessible > m_xAccRef;
67*5fdc4257SSteve Yin     ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessibleAction > m_xAccActionRef;
68*5fdc4257SSteve Yin     ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessibleContext > m_xAccContextRef;
69*5fdc4257SSteve Yin 
70*5fdc4257SSteve Yin     sal_Bool ImplInitilizeCreateObj();//create COM object
71*5fdc4257SSteve Yin 
72*5fdc4257SSteve Yin     void UpdateActionDesc();
73*5fdc4257SSteve Yin     void UpdateRole();
74*5fdc4257SSteve Yin 
75*5fdc4257SSteve Yin     DWORD GetMSAAStateFromUNO(short xState);//translate state from UNO to MSAA value
76*5fdc4257SSteve Yin     ::com::sun::star::accessibility::XAccessibleSelection* GetXAccessibleSelection();
77*5fdc4257SSteve Yin     void GetExpandedState(sal_Bool* isExpandable, sal_Bool* isExpanded);
78*5fdc4257SSteve Yin     ::rtl::OUString GetMAccessibleValueFromAny(::com::sun::star::uno::Any pAny);
79*5fdc4257SSteve Yin 
80*5fdc4257SSteve Yin public:
81*5fdc4257SSteve Yin 
82*5fdc4257SSteve Yin     AccObject ( ::com::sun::star::accessibility::XAccessible* pXAcc = NULL,AccObjectManagerAgent* pAgent = NULL ,AccEventListener* accListener=NULL);
83*5fdc4257SSteve Yin     virtual ~AccObject();
84*5fdc4257SSteve Yin 
85*5fdc4257SSteve Yin     sal_Bool UpdateAccessibleInfoFromUnoToMSAA(  ); //implement accessible information mapping
86*5fdc4257SSteve Yin     void UpdateDefaultAction();
87*5fdc4257SSteve Yin 
88*5fdc4257SSteve Yin     IMAccessible*  GetIMAccessible();	//return COM interface in acc object
89*5fdc4257SSteve Yin     ::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessible > GetXAccessible();
90*5fdc4257SSteve Yin 
91*5fdc4257SSteve Yin     void SetResID(long id);//ResID means ChildID in MSAA
92*5fdc4257SSteve Yin     long GetResID();
93*5fdc4257SSteve Yin 
94*5fdc4257SSteve Yin 
95*5fdc4257SSteve Yin     void SetParentHWND(HWND hWnd);//need to set top window handle when send event to AT
96*5fdc4257SSteve Yin     HWND GetParentHWND();
97*5fdc4257SSteve Yin 
98*5fdc4257SSteve Yin     void SetListener( AccEventListener* Listener );
99*5fdc4257SSteve Yin     AccEventListener* getListener();
100*5fdc4257SSteve Yin 
101*5fdc4257SSteve Yin     void SetParentObj(AccObject* pParentAccObj);
102*5fdc4257SSteve Yin     AccObject* GetParentObj();
103*5fdc4257SSteve Yin 
104*5fdc4257SSteve Yin     void InsertChild( AccObject* pChild,short pos = LAST_CHILD);
105*5fdc4257SSteve Yin     void DeleteChild( AccObject* pChild );
106*5fdc4257SSteve Yin     AccObject* NextChild();
107*5fdc4257SSteve Yin 
108*5fdc4257SSteve Yin     void NotifyDestroy(sal_Bool ifDelete);
109*5fdc4257SSteve Yin     sal_Bool  ifShouldDestroy();
110*5fdc4257SSteve Yin 
111*5fdc4257SSteve Yin     void  DecreaseState(short xState );//call COM interface DecreaseState method
112*5fdc4257SSteve Yin     void  IncreaseState( short xState );//call COM interface IncreaseState method
113*5fdc4257SSteve Yin 
114*5fdc4257SSteve Yin     void  SetName( com::sun::star::uno::Any newName);
115*5fdc4257SSteve Yin     void  SetValue( com::sun::star::uno::Any pAny );
116*5fdc4257SSteve Yin     void  SetDescription( com::sun::star::uno::Any newDesc );
117*5fdc4257SSteve Yin     void  SetRole( short Role );
118*5fdc4257SSteve Yin 
119*5fdc4257SSteve Yin     short GetRole() const;
120*5fdc4257SSteve Yin 
121*5fdc4257SSteve Yin     void  UpdateState();
122*5fdc4257SSteve Yin     void  UpdateName();
123*5fdc4257SSteve Yin     void  UpdateValue();
124*5fdc4257SSteve Yin     void  UpdateAction();
125*5fdc4257SSteve Yin     void  UpdateDescription();
126*5fdc4257SSteve Yin     void  UpdateValidWindow();
127*5fdc4257SSteve Yin     void  UpdateLocation();
128*5fdc4257SSteve Yin 
129*5fdc4257SSteve Yin     void  setFocus();
130*5fdc4257SSteve Yin     void  unsetFocus();
131*5fdc4257SSteve Yin 
132*5fdc4257SSteve Yin     void  AddSelect(long index, AccObject* accObj);
133*5fdc4257SSteve Yin     IAccSelectionList& GetSelection();
134*5fdc4257SSteve Yin     void  setLocalizedResourceString();
135*5fdc4257SSteve Yin };
136*5fdc4257SSteve Yin 
137*5fdc4257SSteve Yin #endif
138