1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_basegfx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <basegfx/raster/rasterconvert3d.hxx> 32*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 33*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygon.hxx> 34*cdf0e10cSrcweir #include <basegfx/point/b3dpoint.hxx> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 37*cdf0e10cSrcweir // implementations of the 3D raster converter 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir namespace basegfx 40*cdf0e10cSrcweir { 41*cdf0e10cSrcweir void RasterConverter3D::addArea(const B3DPolygon& rFill, const B3DHomMatrix* pViewToEye) 42*cdf0e10cSrcweir { 43*cdf0e10cSrcweir const sal_uInt32 nPointCount(rFill.count()); 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPointCount; a++) 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir addEdge(rFill, a, (a + 1) % nPointCount, pViewToEye); 48*cdf0e10cSrcweir } 49*cdf0e10cSrcweir } 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir void RasterConverter3D::addArea(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye) 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir const sal_uInt32 nPolyCount(rFill.count()); 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPolyCount; a++) 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir addArea(rFill.getB3DPolygon(a), pViewToEye); 58*cdf0e10cSrcweir } 59*cdf0e10cSrcweir } 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir RasterConverter3D::RasterConverter3D() 62*cdf0e10cSrcweir : InterpolatorProvider3D(), 63*cdf0e10cSrcweir maLineEntries() 64*cdf0e10cSrcweir {} 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir RasterConverter3D::~RasterConverter3D() 67*cdf0e10cSrcweir {} 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir void RasterConverter3D::rasterconvertB3DArea(sal_Int32 nStartLine, sal_Int32 nStopLine) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir if(maLineEntries.size()) 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir OSL_ENSURE(nStopLine >= nStartLine, "nStopLine is bigger than nStartLine (!)"); 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir // sort global entries by Y, X once. After this, the vector 76*cdf0e10cSrcweir // is seen as frozen. Pointers to it's entries will be used in the following code. 77*cdf0e10cSrcweir ::std::sort(maLineEntries.begin(), maLineEntries.end()); 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir // local parameters 80*cdf0e10cSrcweir ::std::vector< RasterConversionLineEntry3D >::iterator aCurrentEntry(maLineEntries.begin()); 81*cdf0e10cSrcweir ::std::vector< RasterConversionLineEntry3D* > aCurrentLine; 82*cdf0e10cSrcweir ::std::vector< RasterConversionLineEntry3D* > aNextLine; 83*cdf0e10cSrcweir ::std::vector< RasterConversionLineEntry3D* >::iterator aRasterConversionLineEntry3D; 84*cdf0e10cSrcweir sal_uInt32 nPairCount(0); 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir // get scanlines first LineNumber as start 87*cdf0e10cSrcweir sal_Int32 nLineNumber(::std::max(aCurrentEntry->getY(), nStartLine)); 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir while((aCurrentLine.size() || aCurrentEntry != maLineEntries.end()) && (nLineNumber < nStopLine)) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir // add all entries which start at current line to current scanline 92*cdf0e10cSrcweir while(aCurrentEntry != maLineEntries.end()) 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir const sal_Int32 nCurrentLineNumber(aCurrentEntry->getY()); 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir if(nCurrentLineNumber > nLineNumber) 97*cdf0e10cSrcweir { 98*cdf0e10cSrcweir // line is below current one, done (since array is sorted) 99*cdf0e10cSrcweir break; 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir else 102*cdf0e10cSrcweir { 103*cdf0e10cSrcweir // less or equal. Line is above or at current one. Advance it exactly to 104*cdf0e10cSrcweir // current line 105*cdf0e10cSrcweir const sal_uInt32 nStep(nLineNumber - nCurrentLineNumber); 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir if(!nStep || aCurrentEntry->decrementRasterConversionLineEntry3D(nStep)) 108*cdf0e10cSrcweir { 109*cdf0e10cSrcweir // add when exactly on current line or when incremet to it did not 110*cdf0e10cSrcweir // completely consume it 111*cdf0e10cSrcweir if(nStep) 112*cdf0e10cSrcweir { 113*cdf0e10cSrcweir aCurrentEntry->incrementRasterConversionLineEntry3D(nStep, *this); 114*cdf0e10cSrcweir } 115*cdf0e10cSrcweir 116*cdf0e10cSrcweir aCurrentLine.push_back(&(*(aCurrentEntry))); 117*cdf0e10cSrcweir } 118*cdf0e10cSrcweir } 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir aCurrentEntry++; 121*cdf0e10cSrcweir } 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir // sort current scanline using comparator. Only X is used there 124*cdf0e10cSrcweir // since all entries are already in one processed line. This needs to be done 125*cdf0e10cSrcweir // everytime since not only new spans may have benn added or old removed, 126*cdf0e10cSrcweir // but incrementing may also have changed the order 127*cdf0e10cSrcweir ::std::sort(aCurrentLine.begin(), aCurrentLine.end(), lineComparator()); 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir // process current scanline 130*cdf0e10cSrcweir aRasterConversionLineEntry3D = aCurrentLine.begin(); 131*cdf0e10cSrcweir aNextLine.clear(); 132*cdf0e10cSrcweir nPairCount = 0; 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir while(aRasterConversionLineEntry3D != aCurrentLine.end()) 135*cdf0e10cSrcweir { 136*cdf0e10cSrcweir RasterConversionLineEntry3D& rPrevScanRasterConversionLineEntry3D(**aRasterConversionLineEntry3D++); 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir // look for 2nd span 139*cdf0e10cSrcweir if(aRasterConversionLineEntry3D != aCurrentLine.end()) 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir // work on span from rPrevScanRasterConversionLineEntry3D to aRasterConversionLineEntry3D, fLineNumber is valid 142*cdf0e10cSrcweir processLineSpan(rPrevScanRasterConversionLineEntry3D, **aRasterConversionLineEntry3D, nLineNumber, nPairCount++); 143*cdf0e10cSrcweir } 144*cdf0e10cSrcweir 145*cdf0e10cSrcweir // increment to next line 146*cdf0e10cSrcweir if(rPrevScanRasterConversionLineEntry3D.decrementRasterConversionLineEntry3D(1)) 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir rPrevScanRasterConversionLineEntry3D.incrementRasterConversionLineEntry3D(1, *this); 149*cdf0e10cSrcweir aNextLine.push_back(&rPrevScanRasterConversionLineEntry3D); 150*cdf0e10cSrcweir } 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir // copy back next scanline if count has changed 154*cdf0e10cSrcweir if(aNextLine.size() != aCurrentLine.size()) 155*cdf0e10cSrcweir { 156*cdf0e10cSrcweir aCurrentLine = aNextLine; 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir // increment fLineNumber 160*cdf0e10cSrcweir nLineNumber++; 161*cdf0e10cSrcweir } 162*cdf0e10cSrcweir } 163*cdf0e10cSrcweir } 164*cdf0e10cSrcweir 165*cdf0e10cSrcweir void RasterConverter3D::addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomMatrix* pViewToEye) 166*cdf0e10cSrcweir { 167*cdf0e10cSrcweir B3DPoint aStart(rFill.getB3DPoint(a)); 168*cdf0e10cSrcweir B3DPoint aEnd(rFill.getB3DPoint(b)); 169*cdf0e10cSrcweir sal_Int32 nYStart(fround(aStart.getY())); 170*cdf0e10cSrcweir sal_Int32 nYEnd(fround(aEnd.getY())); 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir if(nYStart != nYEnd) 173*cdf0e10cSrcweir { 174*cdf0e10cSrcweir if(nYStart > nYEnd) 175*cdf0e10cSrcweir { 176*cdf0e10cSrcweir ::std::swap(aStart, aEnd); 177*cdf0e10cSrcweir ::std::swap(nYStart, nYEnd); 178*cdf0e10cSrcweir ::std::swap(a, b); 179*cdf0e10cSrcweir } 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir const sal_uInt32 nYDelta(nYEnd - nYStart); 182*cdf0e10cSrcweir const double fInvYDelta(1.0 / nYDelta); 183*cdf0e10cSrcweir maLineEntries.push_back(RasterConversionLineEntry3D( 184*cdf0e10cSrcweir aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta, 185*cdf0e10cSrcweir aStart.getZ(), (aEnd.getZ() - aStart.getZ()) * fInvYDelta, 186*cdf0e10cSrcweir nYStart, nYDelta)); 187*cdf0e10cSrcweir 188*cdf0e10cSrcweir // if extra interpolation data is used, add it to the last created entry 189*cdf0e10cSrcweir RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1]; 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir if(rFill.areBColorsUsed()) 192*cdf0e10cSrcweir { 193*cdf0e10cSrcweir rEntry.setColorIndex(addColorInterpolator(rFill.getBColor(a), rFill.getBColor(b), fInvYDelta)); 194*cdf0e10cSrcweir } 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir if(rFill.areNormalsUsed()) 197*cdf0e10cSrcweir { 198*cdf0e10cSrcweir rEntry.setNormalIndex(addNormalInterpolator(rFill.getNormal(a), rFill.getNormal(b), fInvYDelta)); 199*cdf0e10cSrcweir } 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir if(rFill.areTextureCoordinatesUsed()) 202*cdf0e10cSrcweir { 203*cdf0e10cSrcweir if(pViewToEye) 204*cdf0e10cSrcweir { 205*cdf0e10cSrcweir const double fEyeA(((*pViewToEye) * aStart).getZ()); 206*cdf0e10cSrcweir const double fEyeB(((*pViewToEye) * aEnd).getZ()); 207*cdf0e10cSrcweir 208*cdf0e10cSrcweir rEntry.setInverseTextureIndex(addInverseTextureInterpolator( 209*cdf0e10cSrcweir rFill.getTextureCoordinate(a), 210*cdf0e10cSrcweir rFill.getTextureCoordinate(b), 211*cdf0e10cSrcweir fEyeA, fEyeB, fInvYDelta)); 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir else 214*cdf0e10cSrcweir { 215*cdf0e10cSrcweir rEntry.setTextureIndex(addTextureInterpolator( 216*cdf0e10cSrcweir rFill.getTextureCoordinate(a), 217*cdf0e10cSrcweir rFill.getTextureCoordinate(b), 218*cdf0e10cSrcweir fInvYDelta)); 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir } 221*cdf0e10cSrcweir } 222*cdf0e10cSrcweir } 223*cdf0e10cSrcweir 224*cdf0e10cSrcweir void RasterConverter3D::rasterconvertB3DEdge(const B3DPolygon& rLine, sal_uInt32 nA, sal_uInt32 nB, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth) 225*cdf0e10cSrcweir { 226*cdf0e10cSrcweir B3DPoint aStart(rLine.getB3DPoint(nA)); 227*cdf0e10cSrcweir B3DPoint aEnd(rLine.getB3DPoint(nB)); 228*cdf0e10cSrcweir const double fZBufferLineAdd(0x00ff); 229*cdf0e10cSrcweir static bool bForceToPolygon(false); 230*cdf0e10cSrcweir 231*cdf0e10cSrcweir if(nLineWidth > 1 || bForceToPolygon) 232*cdf0e10cSrcweir { 233*cdf0e10cSrcweir // this is not a hairline anymore, in most cases since it's an oversampled 234*cdf0e10cSrcweir // hairline to get e.g. AA for Z-Buffering. Create fill geometry. 235*cdf0e10cSrcweir if(!aStart.equal(aEnd)) 236*cdf0e10cSrcweir { 237*cdf0e10cSrcweir reset(); 238*cdf0e10cSrcweir maLineEntries.clear(); 239*cdf0e10cSrcweir 240*cdf0e10cSrcweir B2DVector aVector(aEnd.getX() - aStart.getX(), aEnd.getY() - aStart.getY()); 241*cdf0e10cSrcweir aVector.normalize(); 242*cdf0e10cSrcweir const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.5)); 243*cdf0e10cSrcweir const double fZStartWithAdd(aStart.getZ() + fZBufferLineAdd); 244*cdf0e10cSrcweir const double fZEndWithAdd(aEnd.getZ() + fZBufferLineAdd); 245*cdf0e10cSrcweir 246*cdf0e10cSrcweir B3DPolygon aPolygon; 247*cdf0e10cSrcweir aPolygon.append(B3DPoint(aStart.getX() + aPerpend.getX(), aStart.getY() + aPerpend.getY(), fZStartWithAdd)); 248*cdf0e10cSrcweir aPolygon.append(B3DPoint(aEnd.getX() + aPerpend.getX(), aEnd.getY() + aPerpend.getY(), fZEndWithAdd)); 249*cdf0e10cSrcweir aPolygon.append(B3DPoint(aEnd.getX() - aPerpend.getX(), aEnd.getY() - aPerpend.getY(), fZEndWithAdd)); 250*cdf0e10cSrcweir aPolygon.append(B3DPoint(aStart.getX() - aPerpend.getX(), aStart.getY() - aPerpend.getY(), fZStartWithAdd)); 251*cdf0e10cSrcweir aPolygon.setClosed(true); 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir addArea(aPolygon, 0); 254*cdf0e10cSrcweir } 255*cdf0e10cSrcweir } 256*cdf0e10cSrcweir else 257*cdf0e10cSrcweir { 258*cdf0e10cSrcweir // it's a hairline. Use direct RasterConversionLineEntry creation to 259*cdf0e10cSrcweir // rasterconvert lines as similar to areas as possible to avoid Z-Fighting 260*cdf0e10cSrcweir sal_Int32 nYStart(fround(aStart.getY())); 261*cdf0e10cSrcweir sal_Int32 nYEnd(fround(aEnd.getY())); 262*cdf0e10cSrcweir 263*cdf0e10cSrcweir if(nYStart == nYEnd) 264*cdf0e10cSrcweir { 265*cdf0e10cSrcweir // horizontal line, check X 266*cdf0e10cSrcweir const sal_Int32 nXStart(static_cast<sal_Int32>(aStart.getX())); 267*cdf0e10cSrcweir const sal_Int32 nXEnd(static_cast<sal_Int32>(aEnd.getX())); 268*cdf0e10cSrcweir 269*cdf0e10cSrcweir if(nXStart != nXEnd) 270*cdf0e10cSrcweir { 271*cdf0e10cSrcweir reset(); 272*cdf0e10cSrcweir maLineEntries.clear(); 273*cdf0e10cSrcweir 274*cdf0e10cSrcweir // horizontal line, create vertical entries. These will be sorted by 275*cdf0e10cSrcweir // X anyways, so no need to distinguish the case here 276*cdf0e10cSrcweir maLineEntries.push_back(RasterConversionLineEntry3D( 277*cdf0e10cSrcweir aStart.getX(), 0.0, 278*cdf0e10cSrcweir aStart.getZ() + fZBufferLineAdd, 0.0, 279*cdf0e10cSrcweir nYStart, 1)); 280*cdf0e10cSrcweir maLineEntries.push_back(RasterConversionLineEntry3D( 281*cdf0e10cSrcweir aEnd.getX(), 0.0, 282*cdf0e10cSrcweir aEnd.getZ() + fZBufferLineAdd, 0.0, 283*cdf0e10cSrcweir nYStart, 1)); 284*cdf0e10cSrcweir } 285*cdf0e10cSrcweir } 286*cdf0e10cSrcweir else 287*cdf0e10cSrcweir { 288*cdf0e10cSrcweir reset(); 289*cdf0e10cSrcweir maLineEntries.clear(); 290*cdf0e10cSrcweir 291*cdf0e10cSrcweir if(nYStart > nYEnd) 292*cdf0e10cSrcweir { 293*cdf0e10cSrcweir ::std::swap(aStart, aEnd); 294*cdf0e10cSrcweir ::std::swap(nYStart, nYEnd); 295*cdf0e10cSrcweir } 296*cdf0e10cSrcweir 297*cdf0e10cSrcweir const sal_uInt32 nYDelta(static_cast<sal_uInt32>(nYEnd - nYStart)); 298*cdf0e10cSrcweir const double fInvYDelta(1.0 / nYDelta); 299*cdf0e10cSrcweir 300*cdf0e10cSrcweir // non-horizontal line, create two parallell entries. These will be sorted by 301*cdf0e10cSrcweir // X anyways, so no need to distinguish the case here 302*cdf0e10cSrcweir maLineEntries.push_back(RasterConversionLineEntry3D( 303*cdf0e10cSrcweir aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta, 304*cdf0e10cSrcweir aStart.getZ() + fZBufferLineAdd, (aEnd.getZ() - aStart.getZ()) * fInvYDelta, 305*cdf0e10cSrcweir nYStart, nYDelta)); 306*cdf0e10cSrcweir 307*cdf0e10cSrcweir RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1]; 308*cdf0e10cSrcweir 309*cdf0e10cSrcweir // need to choose a X-Distance for the 2nd edge which guarantees all pixels 310*cdf0e10cSrcweir // of the line to be set. This is exactly the X-Increment for one Y-Step. 311*cdf0e10cSrcweir // Same is true for Z, so in both cases, add one increment to them. To also 312*cdf0e10cSrcweir // guarantee one pixel per line, add a minimum of one for X. 313*cdf0e10cSrcweir const double fDistanceX(fabs(rEntry.getX().getInc()) >= 1.0 ? rEntry.getX().getInc() : 1.0); 314*cdf0e10cSrcweir 315*cdf0e10cSrcweir maLineEntries.push_back(RasterConversionLineEntry3D( 316*cdf0e10cSrcweir rEntry.getX().getVal() + fDistanceX, rEntry.getX().getInc(), 317*cdf0e10cSrcweir rEntry.getZ().getVal() + rEntry.getZ().getInc(), rEntry.getZ().getInc(), 318*cdf0e10cSrcweir nYStart, nYDelta)); 319*cdf0e10cSrcweir } 320*cdf0e10cSrcweir } 321*cdf0e10cSrcweir 322*cdf0e10cSrcweir if(maLineEntries.size()) 323*cdf0e10cSrcweir { 324*cdf0e10cSrcweir rasterconvertB3DArea(nStartLine, nStopLine); 325*cdf0e10cSrcweir } 326*cdf0e10cSrcweir } 327*cdf0e10cSrcweir 328*cdf0e10cSrcweir void RasterConverter3D::rasterconvertB3DPolyPolygon(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye, sal_Int32 nStartLine, sal_Int32 nStopLine) 329*cdf0e10cSrcweir { 330*cdf0e10cSrcweir reset(); 331*cdf0e10cSrcweir maLineEntries.clear(); 332*cdf0e10cSrcweir addArea(rFill, pViewToEye); 333*cdf0e10cSrcweir rasterconvertB3DArea(nStartLine, nStopLine); 334*cdf0e10cSrcweir } 335*cdf0e10cSrcweir 336*cdf0e10cSrcweir void RasterConverter3D::rasterconvertB3DPolygon(const B3DPolygon& rLine, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth) 337*cdf0e10cSrcweir { 338*cdf0e10cSrcweir const sal_uInt32 nPointCount(rLine.count()); 339*cdf0e10cSrcweir 340*cdf0e10cSrcweir if(nPointCount) 341*cdf0e10cSrcweir { 342*cdf0e10cSrcweir const sal_uInt32 nEdgeCount(rLine.isClosed() ? nPointCount : nPointCount - 1); 343*cdf0e10cSrcweir 344*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nEdgeCount; a++) 345*cdf0e10cSrcweir { 346*cdf0e10cSrcweir rasterconvertB3DEdge(rLine, a, (a + 1) % nPointCount, nStartLine, nStopLine, nLineWidth); 347*cdf0e10cSrcweir } 348*cdf0e10cSrcweir } 349*cdf0e10cSrcweir } 350*cdf0e10cSrcweir } // end of namespace basegfx 351*cdf0e10cSrcweir 352*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 353*cdf0e10cSrcweir // eof 354