1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_canvas.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <canvas/debug.hxx> 32*cdf0e10cSrcweir #include <canvas/verbosetrace.hxx> 33*cdf0e10cSrcweir #include <canvas/canvastools.hxx> 34*cdf0e10cSrcweir #include <tools/diagnose_ex.h> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir #include <comphelper/scopeguard.hxx> 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir #include <basegfx/range/b2drectangle.hxx> 39*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir #include <boost/cast.hpp> 42*cdf0e10cSrcweir 43*cdf0e10cSrcweir #include "dx_spritecanvashelper.hxx" 44*cdf0e10cSrcweir #include "dx_canvascustomsprite.hxx" 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir #if defined(DX_DEBUG_IMAGES) 47*cdf0e10cSrcweir # if OSL_DEBUG_LEVEL > 0 48*cdf0e10cSrcweir # include <imdebug.h> 49*cdf0e10cSrcweir # undef min 50*cdf0e10cSrcweir # undef max 51*cdf0e10cSrcweir # endif 52*cdf0e10cSrcweir #endif 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir using namespace ::com::sun::star; 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir namespace dxcanvas 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir namespace 59*cdf0e10cSrcweir { 60*cdf0e10cSrcweir void repaintBackground( const ::basegfx::B2DRange& rUpdateArea, 61*cdf0e10cSrcweir const ::basegfx::B2IRange& rOutputArea, 62*cdf0e10cSrcweir const DXSurfaceBitmapSharedPtr& rBackBuffer ) 63*cdf0e10cSrcweir { 64*cdf0e10cSrcweir // TODO(E1): Use numeric_cast to catch overflow here 65*cdf0e10cSrcweir ::basegfx::B2IRange aActualArea( 0, 0, 66*cdf0e10cSrcweir static_cast<sal_Int32>(rOutputArea.getWidth()), 67*cdf0e10cSrcweir static_cast<sal_Int32>(rOutputArea.getHeight()) ); 68*cdf0e10cSrcweir aActualArea.intersect( fround( rUpdateArea ) ); 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir // repaint the given area of the screen with background content 71*cdf0e10cSrcweir rBackBuffer->draw(aActualArea); 72*cdf0e10cSrcweir } 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir void spriteRedraw( const ::canvas::Sprite::Reference& rSprite ) 75*cdf0e10cSrcweir { 76*cdf0e10cSrcweir // downcast to derived dxcanvas::Sprite interface, which 77*cdf0e10cSrcweir // provides the actual redraw methods. 78*cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >( 79*cdf0e10cSrcweir rSprite.get() )->redraw(); 80*cdf0e10cSrcweir } 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir void spriteRedrawStub( const ::canvas::Sprite::Reference& rSprite ) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir if( rSprite.is() ) 85*cdf0e10cSrcweir { 86*cdf0e10cSrcweir // downcast to derived dxcanvas::Sprite interface, which 87*cdf0e10cSrcweir // provides the actual redraw methods. 88*cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >( 89*cdf0e10cSrcweir rSprite.get() )->redraw(); 90*cdf0e10cSrcweir } 91*cdf0e10cSrcweir } 92*cdf0e10cSrcweir 93*cdf0e10cSrcweir void spriteRedrawStub2( const ::canvas::SpriteRedrawManager::AreaComponent& rComponent ) 94*cdf0e10cSrcweir { 95*cdf0e10cSrcweir if( rComponent.second.getSprite().is() ) 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir // downcast to derived dxcanvas::Sprite interface, which 98*cdf0e10cSrcweir // provides the actual redraw methods. 99*cdf0e10cSrcweir ::boost::polymorphic_downcast< Sprite* >( 100*cdf0e10cSrcweir rComponent.second.getSprite().get() )->redraw(); 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir } 103*cdf0e10cSrcweir } 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir SpriteCanvasHelper::SpriteCanvasHelper() : 106*cdf0e10cSrcweir mpSpriteSurface( NULL ), 107*cdf0e10cSrcweir mpRedrawManager( NULL ), 108*cdf0e10cSrcweir mpRenderModule(), 109*cdf0e10cSrcweir mpSurfaceProxy(), 110*cdf0e10cSrcweir mpBackBuffer(), 111*cdf0e10cSrcweir maUpdateRect(), 112*cdf0e10cSrcweir maScrapRect(), 113*cdf0e10cSrcweir mbShowSpriteBounds( false ) 114*cdf0e10cSrcweir { 115*cdf0e10cSrcweir #if defined(VERBOSE) && defined(DBG_UTIL) 116*cdf0e10cSrcweir // inverse default for verbose debug mode 117*cdf0e10cSrcweir mbShowSpriteBounds = true; 118*cdf0e10cSrcweir #endif 119*cdf0e10cSrcweir } 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir void SpriteCanvasHelper::init( SpriteCanvas& rParent, 122*cdf0e10cSrcweir ::canvas::SpriteRedrawManager& rManager, 123*cdf0e10cSrcweir const IDXRenderModuleSharedPtr& rRenderModule, 124*cdf0e10cSrcweir const ::canvas::ISurfaceProxyManagerSharedPtr& rSurfaceProxy, 125*cdf0e10cSrcweir const DXSurfaceBitmapSharedPtr& rBackBuffer, 126*cdf0e10cSrcweir const ::basegfx::B2ISize& rOutputOffset ) 127*cdf0e10cSrcweir { 128*cdf0e10cSrcweir // init base 129*cdf0e10cSrcweir setDevice( rParent ); 130*cdf0e10cSrcweir setTarget( rBackBuffer, rOutputOffset ); 131*cdf0e10cSrcweir 132*cdf0e10cSrcweir mpSpriteSurface = &rParent; 133*cdf0e10cSrcweir mpRedrawManager = &rManager; 134*cdf0e10cSrcweir mpRenderModule = rRenderModule; 135*cdf0e10cSrcweir mpSurfaceProxy = rSurfaceProxy; 136*cdf0e10cSrcweir mpBackBuffer = rBackBuffer; 137*cdf0e10cSrcweir } 138*cdf0e10cSrcweir 139*cdf0e10cSrcweir void SpriteCanvasHelper::disposing() 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir if(mpRenderModule) 142*cdf0e10cSrcweir mpRenderModule->disposing(); 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir mpBackBuffer.reset(); 145*cdf0e10cSrcweir mpRenderModule.reset(); 146*cdf0e10cSrcweir mpRedrawManager = NULL; 147*cdf0e10cSrcweir mpSpriteSurface = NULL; 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir // forward to base 150*cdf0e10cSrcweir CanvasHelper::disposing(); 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation( 154*cdf0e10cSrcweir const uno::Reference< rendering::XAnimation >& /*animation*/ ) 155*cdf0e10cSrcweir { 156*cdf0e10cSrcweir return uno::Reference< rendering::XAnimatedSprite >(); 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps( 160*cdf0e10cSrcweir const uno::Sequence< uno::Reference< rendering::XBitmap > >& /*animationBitmaps*/, 161*cdf0e10cSrcweir sal_Int8 /*interpolationMode*/ ) 162*cdf0e10cSrcweir { 163*cdf0e10cSrcweir return uno::Reference< rendering::XAnimatedSprite >(); 164*cdf0e10cSrcweir } 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize ) 167*cdf0e10cSrcweir { 168*cdf0e10cSrcweir if( !mpRedrawManager ) 169*cdf0e10cSrcweir return uno::Reference< rendering::XCustomSprite >(); // we're disposed 170*cdf0e10cSrcweir 171*cdf0e10cSrcweir return uno::Reference< rendering::XCustomSprite >( 172*cdf0e10cSrcweir new CanvasCustomSprite( spriteSize, 173*cdf0e10cSrcweir mpSpriteSurface, 174*cdf0e10cSrcweir mpRenderModule, 175*cdf0e10cSrcweir mpSurfaceProxy, 176*cdf0e10cSrcweir mbShowSpriteBounds ) ); 177*cdf0e10cSrcweir } 178*cdf0e10cSrcweir 179*cdf0e10cSrcweir uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& /*original*/ ) 180*cdf0e10cSrcweir { 181*cdf0e10cSrcweir return uno::Reference< rendering::XSprite >(); 182*cdf0e10cSrcweir } 183*cdf0e10cSrcweir 184*cdf0e10cSrcweir sal_Bool SpriteCanvasHelper::updateScreen( const ::basegfx::B2IRectangle& rCurrArea, 185*cdf0e10cSrcweir sal_Bool bUpdateAll, 186*cdf0e10cSrcweir bool& io_bSurfaceDirty ) 187*cdf0e10cSrcweir { 188*cdf0e10cSrcweir if( !mpRedrawManager || 189*cdf0e10cSrcweir !mpRenderModule || 190*cdf0e10cSrcweir !mpBackBuffer ) 191*cdf0e10cSrcweir { 192*cdf0e10cSrcweir return sal_False; // disposed, or otherwise dysfunctional 193*cdf0e10cSrcweir } 194*cdf0e10cSrcweir 195*cdf0e10cSrcweir #if defined(DX_DEBUG_IMAGES) 196*cdf0e10cSrcweir # if OSL_DEBUG_LEVEL > 0 197*cdf0e10cSrcweir mpBackBuffer->imageDebugger(); 198*cdf0e10cSrcweir # endif 199*cdf0e10cSrcweir #endif 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir // store current output area (need to tunnel that to the 202*cdf0e10cSrcweir // background, scroll, opaque and general sprite repaint 203*cdf0e10cSrcweir // routines) 204*cdf0e10cSrcweir maScrapRect = rCurrArea; 205*cdf0e10cSrcweir 206*cdf0e10cSrcweir // clear area that needs to be blitted to screen beforehand 207*cdf0e10cSrcweir maUpdateRect.reset(); 208*cdf0e10cSrcweir 209*cdf0e10cSrcweir // TODO(P1): Might be worthwile to track areas of background 210*cdf0e10cSrcweir // changes, too. 211*cdf0e10cSrcweir 212*cdf0e10cSrcweir // TODO(P2): Might be worthwhile to use page-flipping only if 213*cdf0e10cSrcweir // a certain percentage of screen area has changed - and 214*cdf0e10cSrcweir // compose directly to the front buffer otherwise. 215*cdf0e10cSrcweir if( !bUpdateAll && !io_bSurfaceDirty ) 216*cdf0e10cSrcweir { 217*cdf0e10cSrcweir // background has not changed, so we're free to optimize 218*cdf0e10cSrcweir // repaint to areas where a sprite has changed 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir // process each independent area of overlapping sprites 221*cdf0e10cSrcweir // separately. 222*cdf0e10cSrcweir mpRedrawManager->forEachSpriteArea( *this ); 223*cdf0e10cSrcweir 224*cdf0e10cSrcweir // flip primary surface to screen 225*cdf0e10cSrcweir // ============================== 226*cdf0e10cSrcweir 227*cdf0e10cSrcweir // perform buffer flipping 228*cdf0e10cSrcweir mpRenderModule->flip( maUpdateRect, 229*cdf0e10cSrcweir rCurrArea ); 230*cdf0e10cSrcweir } 231*cdf0e10cSrcweir else 232*cdf0e10cSrcweir { 233*cdf0e10cSrcweir // limit update to parent window area (ignored for fullscreen) 234*cdf0e10cSrcweir // TODO(E1): Use numeric_cast to catch overflow here 235*cdf0e10cSrcweir const ::basegfx::B2IRectangle aUpdateArea( 0,0, 236*cdf0e10cSrcweir static_cast<sal_Int32>(rCurrArea.getWidth()), 237*cdf0e10cSrcweir static_cast<sal_Int32>(rCurrArea.getHeight()) ); 238*cdf0e10cSrcweir 239*cdf0e10cSrcweir // background has changed, or called requested full 240*cdf0e10cSrcweir // update, or we're performing double buffering via page 241*cdf0e10cSrcweir // flipping, so we currently have no choice but repaint 242*cdf0e10cSrcweir // everything 243*cdf0e10cSrcweir 244*cdf0e10cSrcweir // repaint the whole screen with background content 245*cdf0e10cSrcweir mpBackBuffer->draw(aUpdateArea); 246*cdf0e10cSrcweir 247*cdf0e10cSrcweir // redraw sprites 248*cdf0e10cSrcweir mpRedrawManager->forEachSprite(::std::ptr_fun( &spriteRedraw ) ); 249*cdf0e10cSrcweir 250*cdf0e10cSrcweir // flip primary surface to screen 251*cdf0e10cSrcweir // ============================== 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir // perform buffer flipping 254*cdf0e10cSrcweir mpRenderModule->flip( aUpdateArea, 255*cdf0e10cSrcweir rCurrArea ); 256*cdf0e10cSrcweir } 257*cdf0e10cSrcweir 258*cdf0e10cSrcweir // change record vector must be cleared, for the next turn of 259*cdf0e10cSrcweir // rendering and sprite changing 260*cdf0e10cSrcweir mpRedrawManager->clearChangeRecords(); 261*cdf0e10cSrcweir 262*cdf0e10cSrcweir io_bSurfaceDirty = false; 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir return sal_True; 265*cdf0e10cSrcweir } 266*cdf0e10cSrcweir 267*cdf0e10cSrcweir void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect ) 268*cdf0e10cSrcweir { 269*cdf0e10cSrcweir ENSURE_OR_THROW( mpRenderModule && 270*cdf0e10cSrcweir mpBackBuffer, 271*cdf0e10cSrcweir "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " ); 272*cdf0e10cSrcweir 273*cdf0e10cSrcweir repaintBackground( rUpdateRect, 274*cdf0e10cSrcweir maScrapRect, 275*cdf0e10cSrcweir mpBackBuffer ); 276*cdf0e10cSrcweir } 277*cdf0e10cSrcweir 278*cdf0e10cSrcweir void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& /*rMoveStart*/, 279*cdf0e10cSrcweir const ::basegfx::B2DRange& rMoveEnd, 280*cdf0e10cSrcweir const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea ) 281*cdf0e10cSrcweir { 282*cdf0e10cSrcweir ENSURE_OR_THROW( mpRenderModule && 283*cdf0e10cSrcweir mpBackBuffer, 284*cdf0e10cSrcweir "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " ); 285*cdf0e10cSrcweir 286*cdf0e10cSrcweir // round rectangles to integer pixel. Note: have to be 287*cdf0e10cSrcweir // extremely careful here, to avoid off-by-one errors for 288*cdf0e10cSrcweir // the destination area: otherwise, the next scroll update 289*cdf0e10cSrcweir // would copy pixel that are not supposed to be part of 290*cdf0e10cSrcweir // the sprite. 291*cdf0e10cSrcweir const ::basegfx::B2IRange& rDestRect( 292*cdf0e10cSrcweir ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) ); 293*cdf0e10cSrcweir 294*cdf0e10cSrcweir // not much sense in really implementing scrollUpdate here, 295*cdf0e10cSrcweir // since outputting a sprite only partially would result in 296*cdf0e10cSrcweir // expensive clipping. Furthermore, we cannot currently render 297*cdf0e10cSrcweir // 3D directly to the front buffer, thus, would have to blit 298*cdf0e10cSrcweir // the full sprite area, anyway. But at least optimized in the 299*cdf0e10cSrcweir // sense that unnecessary background paints behind the sprites 300*cdf0e10cSrcweir // are avoided. 301*cdf0e10cSrcweir ::std::for_each( rUpdateArea.maComponentList.begin(), 302*cdf0e10cSrcweir rUpdateArea.maComponentList.end(), 303*cdf0e10cSrcweir ::std::ptr_fun( &spriteRedrawStub2 ) ); 304*cdf0e10cSrcweir 305*cdf0e10cSrcweir // repaint uncovered areas from backbuffer - take the 306*cdf0e10cSrcweir // _rounded_ rectangles from above, to have the update 307*cdf0e10cSrcweir // consistent with the scroll above. 308*cdf0e10cSrcweir ::std::vector< ::basegfx::B2DRange > aUncoveredAreas; 309*cdf0e10cSrcweir ::basegfx::computeSetDifference( aUncoveredAreas, 310*cdf0e10cSrcweir rUpdateArea.maTotalBounds, 311*cdf0e10cSrcweir ::basegfx::B2DRange( rDestRect ) ); 312*cdf0e10cSrcweir ::std::for_each( aUncoveredAreas.begin(), 313*cdf0e10cSrcweir aUncoveredAreas.end(), 314*cdf0e10cSrcweir ::boost::bind( &repaintBackground, 315*cdf0e10cSrcweir _1, 316*cdf0e10cSrcweir ::boost::cref(maScrapRect), 317*cdf0e10cSrcweir ::boost::cref(mpBackBuffer) ) ); 318*cdf0e10cSrcweir 319*cdf0e10cSrcweir // TODO(E1): Use numeric_cast to catch overflow here 320*cdf0e10cSrcweir ::basegfx::B2IRange aActualArea( 0, 0, 321*cdf0e10cSrcweir static_cast<sal_Int32>(maScrapRect.getWidth()), 322*cdf0e10cSrcweir static_cast<sal_Int32>(maScrapRect.getHeight()) ); 323*cdf0e10cSrcweir aActualArea.intersect( fround( rUpdateArea.maTotalBounds ) ); 324*cdf0e10cSrcweir 325*cdf0e10cSrcweir // add given update area to the 'blit to foreground' rect 326*cdf0e10cSrcweir maUpdateRect.expand( aActualArea ); 327*cdf0e10cSrcweir } 328*cdf0e10cSrcweir 329*cdf0e10cSrcweir void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, 330*cdf0e10cSrcweir const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) 331*cdf0e10cSrcweir { 332*cdf0e10cSrcweir ENSURE_OR_THROW( mpRenderModule && 333*cdf0e10cSrcweir mpBackBuffer, 334*cdf0e10cSrcweir "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " ); 335*cdf0e10cSrcweir 336*cdf0e10cSrcweir // TODO(P2): optimize this by truly rendering to the front 337*cdf0e10cSrcweir // buffer. Currently, we've the 3D device only for the back 338*cdf0e10cSrcweir // buffer. 339*cdf0e10cSrcweir ::std::for_each( rSortedUpdateSprites.begin(), 340*cdf0e10cSrcweir rSortedUpdateSprites.end(), 341*cdf0e10cSrcweir ::std::ptr_fun( &spriteRedrawStub ) ); 342*cdf0e10cSrcweir 343*cdf0e10cSrcweir // TODO(E1): Use numeric_cast to catch overflow here 344*cdf0e10cSrcweir ::basegfx::B2IRange aActualArea( 0, 0, 345*cdf0e10cSrcweir static_cast<sal_Int32>(maScrapRect.getWidth()), 346*cdf0e10cSrcweir static_cast<sal_Int32>(maScrapRect.getHeight()) ); 347*cdf0e10cSrcweir aActualArea.intersect( fround( rTotalArea ) ); 348*cdf0e10cSrcweir 349*cdf0e10cSrcweir // add given update area to the 'blit to foreground' rect 350*cdf0e10cSrcweir maUpdateRect.expand( aActualArea ); 351*cdf0e10cSrcweir } 352*cdf0e10cSrcweir 353*cdf0e10cSrcweir void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rTotalArea, 354*cdf0e10cSrcweir const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) 355*cdf0e10cSrcweir { 356*cdf0e10cSrcweir ENSURE_OR_THROW( mpRenderModule && 357*cdf0e10cSrcweir mpBackBuffer, 358*cdf0e10cSrcweir "SpriteCanvasHelper::genericUpdate(): NULL device pointer " ); 359*cdf0e10cSrcweir 360*cdf0e10cSrcweir // paint background 361*cdf0e10cSrcweir // ================ 362*cdf0e10cSrcweir 363*cdf0e10cSrcweir // TODO(E1): Use numeric_cast to catch overflow here 364*cdf0e10cSrcweir ::basegfx::B2IRange aActualArea( 0, 0, 365*cdf0e10cSrcweir static_cast<sal_Int32>(maScrapRect.getWidth()), 366*cdf0e10cSrcweir static_cast<sal_Int32>(maScrapRect.getHeight()) ); 367*cdf0e10cSrcweir aActualArea.intersect( fround( rTotalArea ) ); 368*cdf0e10cSrcweir 369*cdf0e10cSrcweir // repaint the given area of the screen with background content 370*cdf0e10cSrcweir mpBackBuffer->draw(aActualArea); 371*cdf0e10cSrcweir 372*cdf0e10cSrcweir // paint sprite 373*cdf0e10cSrcweir // ============ 374*cdf0e10cSrcweir 375*cdf0e10cSrcweir ::std::for_each( rSortedUpdateSprites.begin(), 376*cdf0e10cSrcweir rSortedUpdateSprites.end(), 377*cdf0e10cSrcweir ::std::ptr_fun( &spriteRedrawStub ) ); 378*cdf0e10cSrcweir 379*cdf0e10cSrcweir // add given update area to the 'blit to foreground' rect 380*cdf0e10cSrcweir maUpdateRect.expand( aActualArea ); 381*cdf0e10cSrcweir } 382*cdf0e10cSrcweir } 383