1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir #ifndef _CHART_STRIPE_HXX 28*cdf0e10cSrcweir #define _CHART_STRIPE_HXX 29*cdf0e10cSrcweir 30*cdf0e10cSrcweir #include <com/sun/star/drawing/Position3D.hpp> 31*cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp> 32*cdf0e10cSrcweir #include <com/sun/star/uno/Any.h> 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir //............................................................................. 35*cdf0e10cSrcweir namespace chart 36*cdf0e10cSrcweir { 37*cdf0e10cSrcweir //............................................................................. 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir //----------------------------------------------------------------------------- 40*cdf0e10cSrcweir /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room. 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions 43*cdf0e10cSrcweir */ 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir class Stripe 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir public: 48*cdf0e10cSrcweir Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 49*cdf0e10cSrcweir , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2 50*cdf0e10cSrcweir , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 ); 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 53*cdf0e10cSrcweir , const ::com::sun::star::drawing::Position3D& rPoint2 54*cdf0e10cSrcweir , double fDepth ); 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 57*cdf0e10cSrcweir , const ::com::sun::star::drawing::Position3D& rPoint2 58*cdf0e10cSrcweir , const ::com::sun::star::drawing::Position3D& rPoint3 59*cdf0e10cSrcweir , const ::com::sun::star::drawing::Position3D& rPoint4 ); 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal ); 62*cdf0e10cSrcweir ::com::sun::star::drawing::Direction3D getNormal() const; 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir void InvertNormal( bool bInvertNormal ); 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir ::com::sun::star::uno::Any getPolyPolygonShape3D() const; 67*cdf0e10cSrcweir ::com::sun::star::uno::Any getNormalsPolygon() const; 68*cdf0e10cSrcweir ::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; } 71*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; } 72*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; } 73*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; } 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir private: 76*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D m_aPoint1; 77*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D m_aPoint2; 78*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D m_aPoint3; 79*cdf0e10cSrcweir ::com::sun::star::drawing::Position3D m_aPoint4; 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir bool m_bInvertNormal; 82*cdf0e10cSrcweir bool m_bManualNormalSet; 83*cdf0e10cSrcweir ::com::sun::star::drawing::Direction3D m_aManualNormal; 84*cdf0e10cSrcweir }; 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir //............................................................................. 87*cdf0e10cSrcweir } //namespace chart 88*cdf0e10cSrcweir //............................................................................. 89*cdf0e10cSrcweir #endif 90