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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <drawinglayer/attribute/materialattribute3d.hxx>
32*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir namespace drawinglayer
37*cdf0e10cSrcweir {
38*cdf0e10cSrcweir 	namespace attribute
39*cdf0e10cSrcweir 	{
40*cdf0e10cSrcweir 		class ImpMaterialAttribute3D
41*cdf0e10cSrcweir 		{
42*cdf0e10cSrcweir 		public:
43*cdf0e10cSrcweir 			// refcounter
44*cdf0e10cSrcweir 			sal_uInt32								mnRefCount;
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir 			// materialAttribute3D definitions
47*cdf0e10cSrcweir 			basegfx::BColor							maColor;				// object color
48*cdf0e10cSrcweir 			basegfx::BColor							maSpecular;				// material specular color
49*cdf0e10cSrcweir 			basegfx::BColor							maEmission;				// material emissive color
50*cdf0e10cSrcweir 			sal_uInt16								mnSpecularIntensity;	// material specular intensity [0..128]
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir 			ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
53*cdf0e10cSrcweir 			:	mnRefCount(0),
54*cdf0e10cSrcweir                 maColor(rColor),
55*cdf0e10cSrcweir 				maSpecular(rSpecular),
56*cdf0e10cSrcweir 				maEmission(rEmission),
57*cdf0e10cSrcweir 				mnSpecularIntensity(nSpecularIntensity)
58*cdf0e10cSrcweir 			{
59*cdf0e10cSrcweir 			}
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 			ImpMaterialAttribute3D(const basegfx::BColor& rColor)
62*cdf0e10cSrcweir 			:	mnRefCount(0),
63*cdf0e10cSrcweir                 maColor(rColor),
64*cdf0e10cSrcweir 				maSpecular(1.0, 1.0, 1.0),
65*cdf0e10cSrcweir 				maEmission(),
66*cdf0e10cSrcweir 				mnSpecularIntensity(15)
67*cdf0e10cSrcweir 			{
68*cdf0e10cSrcweir 			}
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir 			// data read access
71*cdf0e10cSrcweir 			const basegfx::BColor& getColor() const { return maColor; }
72*cdf0e10cSrcweir 			const basegfx::BColor& getSpecular() const { return maSpecular; }
73*cdf0e10cSrcweir 			const basegfx::BColor& getEmission() const { return maEmission; }
74*cdf0e10cSrcweir 			sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir 			bool operator==(const ImpMaterialAttribute3D& rCandidate) const
77*cdf0e10cSrcweir 			{
78*cdf0e10cSrcweir 				return (getColor() == rCandidate.getColor()
79*cdf0e10cSrcweir 					&& getSpecular() == rCandidate.getSpecular()
80*cdf0e10cSrcweir 					&& getEmission() == rCandidate.getEmission()
81*cdf0e10cSrcweir 					&& getSpecularIntensity() == rCandidate.getSpecularIntensity());
82*cdf0e10cSrcweir 			}
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir             static ImpMaterialAttribute3D* get_global_default()
85*cdf0e10cSrcweir             {
86*cdf0e10cSrcweir                 static ImpMaterialAttribute3D* pDefault = 0;
87*cdf0e10cSrcweir 
88*cdf0e10cSrcweir                 if(!pDefault)
89*cdf0e10cSrcweir                 {
90*cdf0e10cSrcweir                     pDefault = new ImpMaterialAttribute3D(
91*cdf0e10cSrcweir                         basegfx::BColor(),
92*cdf0e10cSrcweir                         basegfx::BColor(),
93*cdf0e10cSrcweir                         basegfx::BColor(),
94*cdf0e10cSrcweir                         0);
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir                     // never delete; start with RefCount 1, not 0
97*cdf0e10cSrcweir     			    pDefault->mnRefCount++;
98*cdf0e10cSrcweir                 }
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir                 return pDefault;
101*cdf0e10cSrcweir             }
102*cdf0e10cSrcweir 		};
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir         MaterialAttribute3D::MaterialAttribute3D(
105*cdf0e10cSrcweir             const basegfx::BColor& rColor,
106*cdf0e10cSrcweir             const basegfx::BColor& rSpecular,
107*cdf0e10cSrcweir             const basegfx::BColor& rEmission,
108*cdf0e10cSrcweir             sal_uInt16 nSpecularIntensity)
109*cdf0e10cSrcweir 		:	mpMaterialAttribute3D(new ImpMaterialAttribute3D(
110*cdf0e10cSrcweir                 rColor, rSpecular, rEmission, nSpecularIntensity))
111*cdf0e10cSrcweir 		{
112*cdf0e10cSrcweir 		}
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 		MaterialAttribute3D::MaterialAttribute3D(
115*cdf0e10cSrcweir             const basegfx::BColor& rColor)
116*cdf0e10cSrcweir 		:	mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor))
117*cdf0e10cSrcweir 		{
118*cdf0e10cSrcweir 		}
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir 		MaterialAttribute3D::MaterialAttribute3D()
121*cdf0e10cSrcweir         :	mpMaterialAttribute3D(ImpMaterialAttribute3D::get_global_default())
122*cdf0e10cSrcweir 		{
123*cdf0e10cSrcweir 			mpMaterialAttribute3D->mnRefCount++;
124*cdf0e10cSrcweir 		}
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir 		MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate)
127*cdf0e10cSrcweir 		:	mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D)
128*cdf0e10cSrcweir 		{
129*cdf0e10cSrcweir 			mpMaterialAttribute3D->mnRefCount++;
130*cdf0e10cSrcweir 		}
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir 		MaterialAttribute3D::~MaterialAttribute3D()
133*cdf0e10cSrcweir 		{
134*cdf0e10cSrcweir 			if(mpMaterialAttribute3D->mnRefCount)
135*cdf0e10cSrcweir 			{
136*cdf0e10cSrcweir 				mpMaterialAttribute3D->mnRefCount--;
137*cdf0e10cSrcweir 			}
138*cdf0e10cSrcweir 			else
139*cdf0e10cSrcweir 			{
140*cdf0e10cSrcweir 				delete mpMaterialAttribute3D;
141*cdf0e10cSrcweir 			}
142*cdf0e10cSrcweir 		}
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir         bool MaterialAttribute3D::isDefault() const
145*cdf0e10cSrcweir         {
146*cdf0e10cSrcweir             return mpMaterialAttribute3D == ImpMaterialAttribute3D::get_global_default();
147*cdf0e10cSrcweir         }
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir         MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate)
150*cdf0e10cSrcweir 		{
151*cdf0e10cSrcweir 			if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D)
152*cdf0e10cSrcweir 			{
153*cdf0e10cSrcweir 				if(mpMaterialAttribute3D->mnRefCount)
154*cdf0e10cSrcweir 				{
155*cdf0e10cSrcweir 					mpMaterialAttribute3D->mnRefCount--;
156*cdf0e10cSrcweir 				}
157*cdf0e10cSrcweir 				else
158*cdf0e10cSrcweir 				{
159*cdf0e10cSrcweir 					delete mpMaterialAttribute3D;
160*cdf0e10cSrcweir 				}
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir 				mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D;
163*cdf0e10cSrcweir 				mpMaterialAttribute3D->mnRefCount++;
164*cdf0e10cSrcweir 			}
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir 			return *this;
167*cdf0e10cSrcweir 		}
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir 		bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
170*cdf0e10cSrcweir 		{
171*cdf0e10cSrcweir 			if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D)
172*cdf0e10cSrcweir 			{
173*cdf0e10cSrcweir 				return true;
174*cdf0e10cSrcweir 			}
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir 			if(rCandidate.isDefault() != isDefault())
177*cdf0e10cSrcweir 			{
178*cdf0e10cSrcweir 				return false;
179*cdf0e10cSrcweir 			}
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir 			return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D);
182*cdf0e10cSrcweir 		}
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir 		const basegfx::BColor& MaterialAttribute3D::getColor() const
185*cdf0e10cSrcweir 		{
186*cdf0e10cSrcweir 			return mpMaterialAttribute3D->getColor();
187*cdf0e10cSrcweir 		}
188*cdf0e10cSrcweir 
189*cdf0e10cSrcweir 		const basegfx::BColor& MaterialAttribute3D::getSpecular() const
190*cdf0e10cSrcweir 		{
191*cdf0e10cSrcweir 			return mpMaterialAttribute3D->getSpecular();
192*cdf0e10cSrcweir 		}
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir 		const basegfx::BColor& MaterialAttribute3D::getEmission() const
195*cdf0e10cSrcweir 		{
196*cdf0e10cSrcweir 			return mpMaterialAttribute3D->getEmission();
197*cdf0e10cSrcweir 		}
198*cdf0e10cSrcweir 
199*cdf0e10cSrcweir 		sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
200*cdf0e10cSrcweir 		{
201*cdf0e10cSrcweir 			return mpMaterialAttribute3D->getSpecularIntensity();
202*cdf0e10cSrcweir 		}
203*cdf0e10cSrcweir 	} // end of namespace attribute
204*cdf0e10cSrcweir } // end of namespace drawinglayer
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
207*cdf0e10cSrcweir // eof
208