1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 // MARKER(update_precomp.py): autogen include statement, do not remove 23 #include "precompiled_drawinglayer.hxx" 24 25 #include <drawinglayer/attribute/sdrshadowattribute.hxx> 26 #include <basegfx/vector/b2dvector.hxx> 27 #include <basegfx/color/bcolor.hxx> 28 29 ////////////////////////////////////////////////////////////////////////////// 30 31 namespace drawinglayer 32 { 33 namespace attribute 34 { 35 class ImpSdrShadowAttribute 36 { 37 public: 38 // refcounter 39 sal_uInt32 mnRefCount; 40 41 // shadow definitions 42 basegfx::B2DVector maOffset; // shadow offset 1/100th mm 43 double mfTransparence; // [0.0 .. 1.0], 0.0==no transp. 44 basegfx::BColor maColor; // color of shadow 45 ImpSdrShadowAttribute(const basegfx::B2DVector & rOffset,double fTransparence,const basegfx::BColor & rColor)46 ImpSdrShadowAttribute( 47 const basegfx::B2DVector& rOffset, 48 double fTransparence, 49 const basegfx::BColor& rColor) 50 : mnRefCount(0), 51 maOffset(rOffset), 52 mfTransparence(fTransparence), 53 maColor(rColor) 54 { 55 } 56 57 // data read access getOffset() const58 const basegfx::B2DVector& getOffset() const { return maOffset; } getTransparence() const59 double getTransparence() const { return mfTransparence; } getColor() const60 const basegfx::BColor& getColor() const { return maColor; } 61 operator ==(const ImpSdrShadowAttribute & rCandidate) const62 bool operator==(const ImpSdrShadowAttribute& rCandidate) const 63 { 64 return (getOffset() == rCandidate.getOffset() 65 && getTransparence() == rCandidate.getTransparence() 66 && getColor() == rCandidate.getColor()); 67 } 68 get_global_default()69 static ImpSdrShadowAttribute* get_global_default() 70 { 71 static ImpSdrShadowAttribute* pDefault = 0; 72 73 if(!pDefault) 74 { 75 pDefault = new ImpSdrShadowAttribute( 76 basegfx::B2DVector(), 77 0.0, 78 basegfx::BColor()); 79 80 // never delete; start with RefCount 1, not 0 81 pDefault->mnRefCount++; 82 } 83 84 return pDefault; 85 } 86 }; 87 SdrShadowAttribute(const basegfx::B2DVector & rOffset,double fTransparence,const basegfx::BColor & rColor)88 SdrShadowAttribute::SdrShadowAttribute( 89 const basegfx::B2DVector& rOffset, 90 double fTransparence, 91 const basegfx::BColor& rColor) 92 : mpSdrShadowAttribute(new ImpSdrShadowAttribute( 93 rOffset, fTransparence, rColor)) 94 { 95 } 96 SdrShadowAttribute()97 SdrShadowAttribute::SdrShadowAttribute() 98 : mpSdrShadowAttribute(ImpSdrShadowAttribute::get_global_default()) 99 { 100 mpSdrShadowAttribute->mnRefCount++; 101 } 102 SdrShadowAttribute(const SdrShadowAttribute & rCandidate)103 SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate) 104 : mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute) 105 { 106 mpSdrShadowAttribute->mnRefCount++; 107 } 108 ~SdrShadowAttribute()109 SdrShadowAttribute::~SdrShadowAttribute() 110 { 111 if(mpSdrShadowAttribute->mnRefCount) 112 { 113 mpSdrShadowAttribute->mnRefCount--; 114 } 115 else 116 { 117 delete mpSdrShadowAttribute; 118 } 119 } 120 isDefault() const121 bool SdrShadowAttribute::isDefault() const 122 { 123 return mpSdrShadowAttribute == ImpSdrShadowAttribute::get_global_default(); 124 } 125 operator =(const SdrShadowAttribute & rCandidate)126 SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate) 127 { 128 if(rCandidate.mpSdrShadowAttribute != mpSdrShadowAttribute) 129 { 130 if(mpSdrShadowAttribute->mnRefCount) 131 { 132 mpSdrShadowAttribute->mnRefCount--; 133 } 134 else 135 { 136 delete mpSdrShadowAttribute; 137 } 138 139 mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute; 140 mpSdrShadowAttribute->mnRefCount++; 141 } 142 143 return *this; 144 } 145 operator ==(const SdrShadowAttribute & rCandidate) const146 bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const 147 { 148 if(rCandidate.mpSdrShadowAttribute == mpSdrShadowAttribute) 149 { 150 return true; 151 } 152 153 if(rCandidate.isDefault() != isDefault()) 154 { 155 return false; 156 } 157 158 return (*rCandidate.mpSdrShadowAttribute == *mpSdrShadowAttribute); 159 } 160 getOffset() const161 const basegfx::B2DVector& SdrShadowAttribute::getOffset() const 162 { 163 return mpSdrShadowAttribute->getOffset(); 164 } 165 getTransparence() const166 double SdrShadowAttribute::getTransparence() const 167 { 168 return mpSdrShadowAttribute->getTransparence(); 169 } 170 getColor() const171 const basegfx::BColor& SdrShadowAttribute::getColor() const 172 { 173 return mpSdrShadowAttribute->getColor(); 174 } 175 } // end of namespace attribute 176 } // end of namespace drawinglayer 177 178 ////////////////////////////////////////////////////////////////////////////// 179 // eof 180