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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <drawinglayer/primitive2d/discreteshadowprimitive2d.hxx>
32*cdf0e10cSrcweir #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
33*cdf0e10cSrcweir #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
35*cdf0e10cSrcweir #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
36*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation2d.hxx>
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir namespace drawinglayer
41*cdf0e10cSrcweir {
42*cdf0e10cSrcweir 	namespace primitive2d
43*cdf0e10cSrcweir 	{
44*cdf0e10cSrcweir 		DiscreteShadow::DiscreteShadow(const BitmapEx& rBitmapEx)
45*cdf0e10cSrcweir 		:	maBitmapEx(rBitmapEx),
46*cdf0e10cSrcweir 			maTopLeft(),
47*cdf0e10cSrcweir 			maTop(),
48*cdf0e10cSrcweir 			maTopRight(),
49*cdf0e10cSrcweir 			maRight(),
50*cdf0e10cSrcweir 			maBottomRight(),
51*cdf0e10cSrcweir 			maBottom(),
52*cdf0e10cSrcweir 			maBottomLeft(),
53*cdf0e10cSrcweir 			maLeft()
54*cdf0e10cSrcweir 		{
55*cdf0e10cSrcweir             const Size& rBitmapSize = getBitmapEx().GetSizePixel();
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir             if(rBitmapSize.Width() != rBitmapSize.Height() || rBitmapSize.Width() < 7)
58*cdf0e10cSrcweir             {
59*cdf0e10cSrcweir                 OSL_ENSURE(false, "DiscreteShadowPrimitive2D: wrong bitmap format (!)");
60*cdf0e10cSrcweir                 maBitmapEx = BitmapEx();
61*cdf0e10cSrcweir             }
62*cdf0e10cSrcweir 		}
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getTopLeft() const
65*cdf0e10cSrcweir 		{
66*cdf0e10cSrcweir 			if(maTopLeft.IsEmpty())
67*cdf0e10cSrcweir 			{
68*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
69*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maTopLeft = getBitmapEx();
70*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maTopLeft.Crop(
71*cdf0e10cSrcweir                     Rectangle(Point(0,0),Size(nQuarter*2+1,nQuarter*2+1)));
72*cdf0e10cSrcweir 			}
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir 			return maTopLeft;
75*cdf0e10cSrcweir 		}
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getTop() const
78*cdf0e10cSrcweir 		{
79*cdf0e10cSrcweir 			if(maTop.IsEmpty())
80*cdf0e10cSrcweir 			{
81*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
82*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maTop = getBitmapEx();
83*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maTop.Crop(
84*cdf0e10cSrcweir                     Rectangle(Point(nQuarter*2+1,0),Size(1,nQuarter+1)));
85*cdf0e10cSrcweir 			}
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir 			return maTop;
88*cdf0e10cSrcweir 		}
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getTopRight() const
91*cdf0e10cSrcweir 		{
92*cdf0e10cSrcweir 			if(maTopRight.IsEmpty())
93*cdf0e10cSrcweir 			{
94*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
95*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maTopRight = getBitmapEx();
96*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maTopRight.Crop(
97*cdf0e10cSrcweir                     Rectangle(Point(nQuarter*2+2,0),Size(nQuarter*2+1,nQuarter*2+1)));
98*cdf0e10cSrcweir 			}
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir 			return maTopRight;
101*cdf0e10cSrcweir 		}
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getRight() const
104*cdf0e10cSrcweir 		{
105*cdf0e10cSrcweir 			if(maRight.IsEmpty())
106*cdf0e10cSrcweir 			{
107*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
108*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maRight = getBitmapEx();
109*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maRight.Crop(
110*cdf0e10cSrcweir                     Rectangle(Point(nQuarter*3+2,nQuarter*2+1),Size(nQuarter+1,1)));
111*cdf0e10cSrcweir 			}
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 			return maRight;
114*cdf0e10cSrcweir 		}
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getBottomRight() const
117*cdf0e10cSrcweir 		{
118*cdf0e10cSrcweir 			if(maBottomRight.IsEmpty())
119*cdf0e10cSrcweir 			{
120*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
121*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maBottomRight = getBitmapEx();
122*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maBottomRight.Crop(
123*cdf0e10cSrcweir                     Rectangle(Point(nQuarter*2+2,nQuarter*2+2),Size(nQuarter*2+1,nQuarter*2+1)));
124*cdf0e10cSrcweir 			}
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir 			return maBottomRight;
127*cdf0e10cSrcweir 		}
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getBottom() const
130*cdf0e10cSrcweir 		{
131*cdf0e10cSrcweir 			if(maBottom.IsEmpty())
132*cdf0e10cSrcweir 			{
133*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
134*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maBottom = getBitmapEx();
135*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maBottom.Crop(
136*cdf0e10cSrcweir                     Rectangle(Point(nQuarter*2+1,nQuarter*3+2),Size(1,nQuarter+1)));
137*cdf0e10cSrcweir 			}
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir 			return maBottom;
140*cdf0e10cSrcweir 		}
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getBottomLeft() const
143*cdf0e10cSrcweir 		{
144*cdf0e10cSrcweir 			if(maBottomLeft.IsEmpty())
145*cdf0e10cSrcweir 			{
146*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
147*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maBottomLeft = getBitmapEx();
148*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maBottomLeft.Crop(
149*cdf0e10cSrcweir                     Rectangle(Point(0,nQuarter*2+2),Size(nQuarter*2+1,nQuarter*2+1)));
150*cdf0e10cSrcweir 			}
151*cdf0e10cSrcweir 
152*cdf0e10cSrcweir 			return maBottomLeft;
153*cdf0e10cSrcweir 		}
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir 		const BitmapEx& DiscreteShadow::getLeft() const
156*cdf0e10cSrcweir 		{
157*cdf0e10cSrcweir 			if(maLeft.IsEmpty())
158*cdf0e10cSrcweir 			{
159*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
160*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maLeft = getBitmapEx();
161*cdf0e10cSrcweir 				const_cast< DiscreteShadow* >(this)->maLeft.Crop(
162*cdf0e10cSrcweir                     Rectangle(Point(0,nQuarter*2+1),Size(nQuarter+1,1)));
163*cdf0e10cSrcweir 			}
164*cdf0e10cSrcweir 
165*cdf0e10cSrcweir 			return maLeft;
166*cdf0e10cSrcweir 		}
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir 	} // end of namespace primitive2d
169*cdf0e10cSrcweir } // end of namespace drawinglayer
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir namespace drawinglayer
174*cdf0e10cSrcweir {
175*cdf0e10cSrcweir 	namespace primitive2d
176*cdf0e10cSrcweir 	{
177*cdf0e10cSrcweir 		Primitive2DSequence DiscreteShadowPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
178*cdf0e10cSrcweir         {
179*cdf0e10cSrcweir             Primitive2DSequence xRetval;
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir             if(!getDiscreteShadow().getBitmapEx().IsEmpty())
182*cdf0e10cSrcweir             {
183*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2);
184*cdf0e10cSrcweir                 const basegfx::B2DVector aScale(getTransform() * basegfx::B2DVector(1.0, 1.0));
185*cdf0e10cSrcweir                 const double fSingleX(getDiscreteUnit() / aScale.getX());
186*cdf0e10cSrcweir                 const double fSingleY(getDiscreteUnit() / aScale.getY());
187*cdf0e10cSrcweir                 const double fBorderX(fSingleX * nQuarter);
188*cdf0e10cSrcweir                 const double fBorderY(fSingleY * nQuarter);
189*cdf0e10cSrcweir                 const double fBigLenX((fBorderX * 2.0) + fSingleX);
190*cdf0e10cSrcweir                 const double fBigLenY((fBorderY * 2.0) + fSingleY);
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir                 xRetval.realloc(8);
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir 				// TopLeft
195*cdf0e10cSrcweir 				xRetval[0] = Primitive2DReference(
196*cdf0e10cSrcweir 					new BitmapPrimitive2D(
197*cdf0e10cSrcweir 						getDiscreteShadow().getTopLeft(),
198*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
199*cdf0e10cSrcweir 							fBigLenX,
200*cdf0e10cSrcweir                             fBigLenY,
201*cdf0e10cSrcweir 							-fBorderX,
202*cdf0e10cSrcweir                             -fBorderY)));
203*cdf0e10cSrcweir 
204*cdf0e10cSrcweir 				// Top
205*cdf0e10cSrcweir 				xRetval[1] = Primitive2DReference(
206*cdf0e10cSrcweir 					new BitmapPrimitive2D(
207*cdf0e10cSrcweir 						getDiscreteShadow().getTop(),
208*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
209*cdf0e10cSrcweir 							1.0 - (2.0 * fBorderX) - fSingleX,
210*cdf0e10cSrcweir                             fBorderY + fSingleY,
211*cdf0e10cSrcweir 							fBorderX + fSingleX,
212*cdf0e10cSrcweir                             -fBorderY)));
213*cdf0e10cSrcweir 
214*cdf0e10cSrcweir 				// TopRight
215*cdf0e10cSrcweir 				xRetval[2] = Primitive2DReference(
216*cdf0e10cSrcweir 					new BitmapPrimitive2D(
217*cdf0e10cSrcweir 						getDiscreteShadow().getTopRight(),
218*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
219*cdf0e10cSrcweir 							fBigLenX,
220*cdf0e10cSrcweir                             fBigLenY,
221*cdf0e10cSrcweir 							1.0 - fBorderX,
222*cdf0e10cSrcweir                             -fBorderY)));
223*cdf0e10cSrcweir 
224*cdf0e10cSrcweir 				// Right
225*cdf0e10cSrcweir 				xRetval[3] = Primitive2DReference(
226*cdf0e10cSrcweir 					new BitmapPrimitive2D(
227*cdf0e10cSrcweir 						getDiscreteShadow().getRight(),
228*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
229*cdf0e10cSrcweir 							fBorderX + fSingleX,
230*cdf0e10cSrcweir                             1.0 - (2.0 * fBorderY) - fSingleY,
231*cdf0e10cSrcweir 							1.0,
232*cdf0e10cSrcweir                             fBorderY + fSingleY)));
233*cdf0e10cSrcweir 
234*cdf0e10cSrcweir 				// BottomRight
235*cdf0e10cSrcweir 				xRetval[4] = Primitive2DReference(
236*cdf0e10cSrcweir 					new BitmapPrimitive2D(
237*cdf0e10cSrcweir 						getDiscreteShadow().getBottomRight(),
238*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
239*cdf0e10cSrcweir 							fBigLenX,
240*cdf0e10cSrcweir                             fBigLenY,
241*cdf0e10cSrcweir 							1.0 - fBorderX,
242*cdf0e10cSrcweir                             1.0 - fBorderY)));
243*cdf0e10cSrcweir 
244*cdf0e10cSrcweir 				// Bottom
245*cdf0e10cSrcweir 				xRetval[5] = Primitive2DReference(
246*cdf0e10cSrcweir 					new BitmapPrimitive2D(
247*cdf0e10cSrcweir 						getDiscreteShadow().getBottom(),
248*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
249*cdf0e10cSrcweir 							1.0 - (2.0 * fBorderX) - fSingleX,
250*cdf0e10cSrcweir                             fBorderY + fSingleY,
251*cdf0e10cSrcweir 							fBorderX + fSingleX,
252*cdf0e10cSrcweir                             1.0)));
253*cdf0e10cSrcweir 
254*cdf0e10cSrcweir 				// BottomLeft
255*cdf0e10cSrcweir 				xRetval[6] = Primitive2DReference(
256*cdf0e10cSrcweir 					new BitmapPrimitive2D(
257*cdf0e10cSrcweir 						getDiscreteShadow().getBottomLeft(),
258*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
259*cdf0e10cSrcweir 							fBigLenX,
260*cdf0e10cSrcweir                             fBigLenY,
261*cdf0e10cSrcweir 							-fBorderX,
262*cdf0e10cSrcweir                             1.0 - fBorderY)));
263*cdf0e10cSrcweir 
264*cdf0e10cSrcweir 				// Left
265*cdf0e10cSrcweir 				xRetval[7] = Primitive2DReference(
266*cdf0e10cSrcweir 					new BitmapPrimitive2D(
267*cdf0e10cSrcweir 						getDiscreteShadow().getLeft(),
268*cdf0e10cSrcweir 						basegfx::tools::createScaleTranslateB2DHomMatrix(
269*cdf0e10cSrcweir 							fBorderX + fSingleX,
270*cdf0e10cSrcweir                             1.0 - (2.0 * fBorderY) - fSingleY,
271*cdf0e10cSrcweir 							-fBorderX,
272*cdf0e10cSrcweir                             fBorderY + fSingleY)));
273*cdf0e10cSrcweir 
274*cdf0e10cSrcweir 				// put all in object transformation to get to target positions
275*cdf0e10cSrcweir 				const Primitive2DReference xTransformed(
276*cdf0e10cSrcweir 					new TransformPrimitive2D(
277*cdf0e10cSrcweir 						getTransform(),
278*cdf0e10cSrcweir 						xRetval));
279*cdf0e10cSrcweir 
280*cdf0e10cSrcweir 				xRetval = Primitive2DSequence(&xTransformed, 1);
281*cdf0e10cSrcweir             }
282*cdf0e10cSrcweir 
283*cdf0e10cSrcweir             return xRetval;
284*cdf0e10cSrcweir         }
285*cdf0e10cSrcweir 
286*cdf0e10cSrcweir 		DiscreteShadowPrimitive2D::DiscreteShadowPrimitive2D(
287*cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& rTransform,
288*cdf0e10cSrcweir 			const DiscreteShadow& rDiscreteShadow)
289*cdf0e10cSrcweir         :   DiscreteMetricDependentPrimitive2D(),
290*cdf0e10cSrcweir             maTransform(rTransform),
291*cdf0e10cSrcweir             maDiscreteShadow(rDiscreteShadow)
292*cdf0e10cSrcweir         {
293*cdf0e10cSrcweir         }
294*cdf0e10cSrcweir 
295*cdf0e10cSrcweir         bool DiscreteShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
296*cdf0e10cSrcweir 		{
297*cdf0e10cSrcweir 			if(DiscreteMetricDependentPrimitive2D::operator==(rPrimitive))
298*cdf0e10cSrcweir 			{
299*cdf0e10cSrcweir 				const DiscreteShadowPrimitive2D& rCompare = (DiscreteShadowPrimitive2D&)rPrimitive;
300*cdf0e10cSrcweir 
301*cdf0e10cSrcweir 				return (getTransform() == rCompare.getTransform()
302*cdf0e10cSrcweir 					&& getDiscreteShadow() == rCompare.getDiscreteShadow());
303*cdf0e10cSrcweir 			}
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir 			return false;
306*cdf0e10cSrcweir 		}
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir 		basegfx::B2DRange DiscreteShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
309*cdf0e10cSrcweir 		{
310*cdf0e10cSrcweir             if(getDiscreteShadow().getBitmapEx().IsEmpty())
311*cdf0e10cSrcweir             {
312*cdf0e10cSrcweir 				// no graphics without valid bitmap definition
313*cdf0e10cSrcweir                 return basegfx::B2DRange();
314*cdf0e10cSrcweir             }
315*cdf0e10cSrcweir             else
316*cdf0e10cSrcweir             {
317*cdf0e10cSrcweir 				// prepare normal objectrange
318*cdf0e10cSrcweir 			    basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
319*cdf0e10cSrcweir 			    aRetval.transform(getTransform());
320*cdf0e10cSrcweir 
321*cdf0e10cSrcweir 				// extract discrete shadow size and grow
322*cdf0e10cSrcweir                 const basegfx::B2DVector aScale(rViewInformation.getViewTransformation() * basegfx::B2DVector(1.0, 1.0));
323*cdf0e10cSrcweir 				const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2);
324*cdf0e10cSrcweir                 const double fGrowX((1.0 / aScale.getX()) * nQuarter);
325*cdf0e10cSrcweir                 const double fGrowY((1.0 / aScale.getY()) * nQuarter);
326*cdf0e10cSrcweir 				aRetval.grow(std::max(fGrowX, fGrowY));
327*cdf0e10cSrcweir 
328*cdf0e10cSrcweir 			    return aRetval;
329*cdf0e10cSrcweir             }
330*cdf0e10cSrcweir 		}
331*cdf0e10cSrcweir 
332*cdf0e10cSrcweir 		// provide unique ID
333*cdf0e10cSrcweir 		ImplPrimitrive2DIDBlock(DiscreteShadowPrimitive2D, PRIMITIVE2D_ID_DISCRETESHADOWPRIMITIVE2D)
334*cdf0e10cSrcweir 
335*cdf0e10cSrcweir 	} // end of namespace primitive2d
336*cdf0e10cSrcweir } // end of namespace drawinglayer
337*cdf0e10cSrcweir 
338*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
339*cdf0e10cSrcweir // eof
340