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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <vclhelperbitmaptransform.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <vclhelperbitmaprender.hxx>
37 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
38 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 #include <vclhelpergradient.hxx>
41 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
43 #include <basegfx/polygon/b2dpolypolygontools.hxx>
44 #include <vclhelperbufferdevice.hxx>
45 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
51 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
52 #include <svl/ctloptions.hxx>
53 #include <vcl/svapp.hxx>
54 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
55 #include <tools/diagnose_ex.h>
56 #include <vcl/metric.hxx>
57 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
59 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
60 #include <basegfx/color/bcolor.hxx>
61 #include <basegfx/matrix/b2dhommatrixtools.hxx>
62 
63 //////////////////////////////////////////////////////////////////////////////
64 // control support
65 
66 #include <com/sun/star/awt/XWindow2.hpp>
67 #include <com/sun/star/awt/PosSize.hpp>
68 #include <com/sun/star/awt/XView.hpp>
69 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
70 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
71 
72 //////////////////////////////////////////////////////////////////////////////
73 // for test, can be removed again
74 
75 #include <basegfx/polygon/b2dpolygonclipper.hxx>
76 #include <basegfx/polygon/b2dtrapezoid.hxx>
77 
78 //////////////////////////////////////////////////////////////////////////////
79 
80 using namespace com::sun::star;
81 
82 //////////////////////////////////////////////////////////////////////////////
83 
84 namespace
85 {
86     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
87     {
88         // use color distance, assume to do every color step
89         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
90 
91         if(nSteps)
92         {
93             // calc discrete length to change color each disctete unit (pixel)
94             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
95 
96             nSteps = std::min(nSteps, nDistSteps);
97         }
98 
99         // reduce quality to 3 discrete units or every 3rd color step for rendering
100         nSteps /= 2;
101 
102         // roughly cut when too big or too small (not full quality, reduce complexity)
103         nSteps = std::min(nSteps, sal_uInt32(255));
104         nSteps = std::max(nSteps, sal_uInt32(1));
105 
106         return nSteps;
107     }
108 } // end of anonymous namespace
109 
110 //////////////////////////////////////////////////////////////////////////////
111 
112 namespace drawinglayer
113 {
114 	namespace processor2d
115 	{
116 		//////////////////////////////////////////////////////////////////////////////
117 		// UNO class usages
118 		using ::com::sun::star::uno::Reference;
119 		using ::com::sun::star::uno::UNO_QUERY;
120 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
121         using ::com::sun::star::uno::Exception;
122 		using ::com::sun::star::awt::XView;
123 		using ::com::sun::star::awt::XGraphics;
124 	    using ::com::sun::star::awt::XWindow;
125 	    using ::com::sun::star::awt::PosSize::POSSIZE;
126 
127 		//////////////////////////////////////////////////////////////////////////////
128 		// rendering support
129 
130 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
131 		// information is translated to VCL parameters and set at the font.
132 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
133 		// for VCL)
134 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
135 		{
136             // decompose matrix to have position and size of text
137 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
138 			basegfx::B2DVector aFontScaling, aTranslate;
139 			double fRotate, fShearX;
140 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
141 			bool bPrimitiveAccepted(false);
142 
143 			if(basegfx::fTools::equalZero(fShearX))
144 			{
145 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
146 				{
147 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
148 					// be expressed as rotation by PI. Use this since the Font rendering will not
149                     // apply the negative scales in any form
150 					aFontScaling = basegfx::absolute(aFontScaling);
151 					fRotate += F_PI;
152 				}
153 
154 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
155 				{
156                     // Get the VCL font (use FontHeight as FontWidth)
157                     Font aFont(primitive2d::getVclFontFromFontAttribute(
158                         rTextCandidate.getFontAttribute(),
159                         aFontScaling.getX(),
160                         aFontScaling.getY(),
161                         fRotate,
162                         rTextCandidate.getLocale()));
163 
164 					// handle additional font attributes
165 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
166 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
167 
168 					if( pTCPP != NULL )
169 					{
170 
171                         // set the color of text decorations
172                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
173                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
174 
175                         // set Overline attribute
176                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
177                         if( eFontOverline != UNDERLINE_NONE )
178                         {
179                             aFont.SetOverline( eFontOverline );
180                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
181                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
182                             if( pTCPP->getWordLineMode() )
183                                 aFont.SetWordLineMode( true );
184                         }
185 
186                         // set Underline attribute
187                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
188                         if( eFontUnderline != UNDERLINE_NONE )
189 						{
190 							aFont.SetUnderline( eFontUnderline );
191 							if( pTCPP->getWordLineMode() )
192 								aFont.SetWordLineMode( true );
193 //TODO: ???					if( pTCPP->getUnderlineAbove() )
194 //								aFont.SetUnderlineAbove( true );
195 						}
196 
197 						// set Strikeout attribute
198 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
199 
200 						if( eFontStrikeout != STRIKEOUT_NONE )
201 							aFont.SetStrikeout( eFontStrikeout );
202 
203 						// set EmphasisMark attribute
204 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
205 						switch( pTCPP->getTextEmphasisMark() )
206 						{
207 							default:
208 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
209 								// fall through
210 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
211 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
212 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
213 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
214 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
215 						}
216 
217 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
218 						{
219 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
220 								"DrawingLayer: Bad EmphasisMark position!" );
221 							if( pTCPP->getEmphasisMarkAbove() )
222 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
223 							else
224 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
225 							aFont.SetEmphasisMark( eFontEmphasisMark );
226 						}
227 
228 						// set Relief attribute
229 						FontRelief eFontRelief = RELIEF_NONE;
230 						switch( pTCPP->getTextRelief() )
231 						{
232 							default:
233 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
234 								// fall through
235 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
236 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
237 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
238 						}
239 
240 						if( eFontRelief != RELIEF_NONE )
241 							aFont.SetRelief( eFontRelief );
242 
243 						// set Shadow attribute
244 						if( pTCPP->getShadow() )
245 							aFont.SetShadow( true );
246 					}
247 
248 					// create transformed integer DXArray in view coordinate system
249 					::std::vector< sal_Int32 > aTransformedDXArray;
250 
251 					if(rTextCandidate.getDXArray().size())
252 					{
253 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
254 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
255 						const double fPixelVectorFactor(aPixelVector.getLength());
256 
257 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
258                             aStart != rTextCandidate.getDXArray().end(); aStart++)
259 						{
260 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
261 						}
262 					}
263 
264 					// set parameters and paint text snippet
265 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
266 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
267 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
268                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
269 
270                     if(rTextCandidate.getFontAttribute().getRTL())
271                     {
272                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
273                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
274                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
275                     }
276 
277 					mpOutputDevice->SetFont(aFont);
278 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
279 
280 					if(aTransformedDXArray.size())
281 					{
282 						mpOutputDevice->DrawTextArray(
283 							aStartPoint,
284 							rTextCandidate.getText(),
285 							&(aTransformedDXArray[0]),
286 							rTextCandidate.getTextPosition(),
287 							rTextCandidate.getTextLength());
288 					}
289 					else
290 					{
291 						mpOutputDevice->DrawText(
292 							aStartPoint,
293 							rTextCandidate.getText(),
294 							rTextCandidate.getTextPosition(),
295 							rTextCandidate.getTextLength());
296 					}
297 
298                     if(rTextCandidate.getFontAttribute().getRTL())
299                     {
300                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
301                     }
302 
303 					bPrimitiveAccepted = true;
304 				}
305 			}
306 
307 			if(!bPrimitiveAccepted)
308 			{
309 				// let break down
310 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
311 			}
312 		}
313 
314 		// direct draw of hairline
315 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
316 		{
317             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
318 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
319 			mpOutputDevice->SetFillColor();
320 
321 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
322 			aLocalPolygon.transform(maCurrentTransformation);
323 
324             static bool bCheckTrapezoidDecomposition(false);
325             static bool bShowOutlinesThere(false);
326             if(bCheckTrapezoidDecomposition)
327             {
328                 // clip against discrete ViewPort
329                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
330                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
331                     aLocalPolygon, rDiscreteViewport, true, false));
332 
333                 if(aLocalPolyPolygon.count())
334                 {
335                     // subdivide
336                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
337                         aLocalPolyPolygon, 0.5);
338 
339                     // trapezoidize
340                     static double fLineWidth(2.0);
341                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
342                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
343 
344                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
345 
346                     if(nCount)
347                     {
348                         basegfx::BColor aInvPolygonColor(aHairlineColor);
349                         aInvPolygonColor.invert();
350 
351                         for(sal_uInt32 a(0); a < nCount; a++)
352                         {
353                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
354 
355                             if(bShowOutlinesThere)
356                             {
357                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
358 			                    mpOutputDevice->SetLineColor();
359                             }
360 
361                             mpOutputDevice->DrawPolygon(aTempPolygon);
362 
363                             if(bShowOutlinesThere)
364                             {
365                                 mpOutputDevice->SetFillColor();
366         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
367     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
368                             }
369                         }
370                     }
371                 }
372             }
373             else
374             {
375 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
376 			    {
377 				    // #i98289#
378 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
379 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
380 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
381 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
382 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
383 			    }
384 
385 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
386             }
387 		}
388 
389 		// direct draw of transformed BitmapEx primitive
390 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
391 		{
392             // create local transform
393 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
394 			BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
395 			bool bPainted(false);
396 
397 			if(maBColorModifierStack.count())
398 			{
399 				aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
400 
401 				if(aBitmapEx.IsEmpty())
402 				{
403 					// color gets completely replaced, get it
404 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
405 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
406 					aPolygon.transform(aLocalTransform);
407 
408 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
409 					mpOutputDevice->SetLineColor();
410 					mpOutputDevice->DrawPolygon(aPolygon);
411 
412 					bPainted = true;
413 				}
414 			}
415 
416 			if(!bPainted)
417 			{
418 				static bool bForceUseOfOwnTransformer(false);
419 				static bool bUseGraphicManager(true);
420 
421 				// decompose matrix to check for shear, rotate and mirroring
422 				basegfx::B2DVector aScale, aTranslate;
423 				double fRotate, fShearX;
424 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
425 
426 				if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
427 				{
428 					if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
429 					{
430 						RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
431 					}
432 					else
433 					{
434 						RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
435 					}
436 				}
437 				else
438 				{
439 					if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
440 					{
441 						// parts will be uncovered, extend aBitmapEx with a mask bitmap
442 						const Bitmap aContent(aBitmapEx.GetBitmap());
443 						aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
444 					}
445 
446 					RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
447 				}
448 			}
449 		}
450 
451 		void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate)
452 		{
453 			const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap());
454 			bool bPrimitiveAccepted(false);
455 
456 			if(rFillBitmapAttribute.getTiling())
457 			{
458 				// decompose matrix to check for shear, rotate and mirroring
459 				basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
460 				basegfx::B2DVector aScale, aTranslate;
461 				double fRotate, fShearX;
462 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
463 
464 				if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
465 				{
466 					// no shear or rotate, draw direct in pixel coordinates
467 					bPrimitiveAccepted = true;
468 					BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmapEx());
469 					bool bPainted(false);
470 
471 					if(maBColorModifierStack.count())
472 					{
473 						aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
474 
475 						if(aBitmapEx.IsEmpty())
476 						{
477 							// color gets completely replaced, get it
478 							const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
479 							basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
480 							aPolygon.transform(aLocalTransform);
481 
482 							mpOutputDevice->SetFillColor(Color(aModifiedColor));
483 							mpOutputDevice->SetLineColor();
484 							mpOutputDevice->DrawPolygon(aPolygon);
485 
486 							bPainted = true;
487 						}
488 					}
489 
490 					if(!bPainted)
491 					{
492 						const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY());
493 						const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY());
494 						const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY())));
495 						const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY())));
496 
497 						const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft());
498 						const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()));
499 						const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY())));
500 						const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY())));
501 
502 						sal_Int32 nOWidth(aObjBR.X() - aObjTL.X());
503 						sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y());
504 
505                         // only do something when object has a size in discrete units
506 						if(nOWidth > 0 && nOHeight > 0)
507 						{
508 						    sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X());
509 						    sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y());
510 
511                             // only do something when bitmap fill has a size in discrete units
512 						    if(nBWidth > 0 && nBHeight > 0)
513 						    {
514 						        sal_Int32 nBLeft(aBmpTL.X());
515 						        sal_Int32 nBTop(aBmpTL.Y());
516 
517 						        if(nBLeft > aObjTL.X())
518 						        {
519 							        nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth;
520 						        }
521 
522 						        if(nBLeft + nBWidth <= aObjTL.X())
523 						        {
524 							        nBLeft -= (nBLeft / nBWidth) * nBWidth;
525 						        }
526 
527 						        if(nBTop > aObjTL.Y())
528 						        {
529 							        nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight;
530 						        }
531 
532 						        if(nBTop + nBHeight <= aObjTL.Y())
533 						        {
534 							        nBTop -= (nBTop / nBHeight) * nBHeight;
535 						        }
536 
537 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
538 						        // in vcl many times, create a size-optimized version
539 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
540 
541 						        if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel())
542 						        {
543 							        aBitmapEx.Scale(aNeededBitmapSizePixel);
544 						        }
545 
546 						        // prepare OutDev
547 						        const Point aEmptyPoint(0, 0);
548 						        const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
549 						        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
550 						        mpOutputDevice->EnableMapMode(false);
551 
552 						        for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth)
553 						        {
554 							        for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight)
555 							        {
556 								        const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
557 
558 								        if(aOutRectPixel.IsOver(aVisiblePixel))
559 								        {
560 									        mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
561 								        }
562 							        }
563 						        }
564 
565 						        // restore OutDev
566 						        mpOutputDevice->EnableMapMode(bWasEnabled);
567                             }
568                         }
569 					}
570 				}
571 			}
572 
573 			if(!bPrimitiveAccepted)
574 			{
575 				// do not accept, use decomposition
576 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
577 			}
578 		}
579 
580 		// direct draw of gradient
581 		void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
582 		{
583 			const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
584 			basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
585 			basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
586 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
587 
588 			if(aLocalPolyPolygon.count())
589 			{
590 				aLocalPolyPolygon.transform(maCurrentTransformation);
591 
592 				if(aStartColor == aEndColor)
593 				{
594 					// no gradient at all, draw as polygon in AA and non-AA case
595 					mpOutputDevice->SetLineColor();
596 					mpOutputDevice->SetFillColor(Color(aStartColor));
597 					mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
598 				}
599 				else if(getOptionsDrawinglayer().IsAntiAliasing())
600 				{
601 					// For AA, direct render has to be avoided since it uses XOR maskings which will not
602 					// work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
603 					// used
604 					process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
605 				}
606 				else
607 				{
608                     static bool bSimple = false; // allow testing simple paint in debugger
609 
610                     impDrawGradientToOutDev(
611 						*mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
612 						aStartColor, aEndColor, rGradient.getBorder(),
613 						rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), bSimple);
614 				}
615 			}
616 		}
617 
618 		// direct draw of bitmap
619 		void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
620 		{
621 			bool bDone(false);
622 			const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
623 
624 			if(rPolyPolygon.count())
625 			{
626 				const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
627 				const BitmapEx& rBitmapEx = rFillBitmapAttribute.getBitmapEx();
628 
629 				if(rBitmapEx.IsEmpty())
630 				{
631 					// empty bitmap, done
632 					bDone = true;
633 				}
634 				else
635 				{
636 					// try to catch cases where the bitmap will be color-modified to a single
637 					// color (e.g. shadow). This would NOT be optimizable with an transparence channel
638 					// at the Bitmap which we do not have here. When this should change, this
639 					// optimization has to be reworked accordingly.
640 					const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
641 
642 					if(nBColorModifierStackCount)
643 					{
644 						const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
645 
646 						if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
647 						{
648 							// the bitmap fill is in unified color, so we can replace it with
649 							// a single polygon fill. The form of the fill depends on tiling
650 							if(rFillBitmapAttribute.getTiling())
651 							{
652 								// with tiling, fill the whole PolyPolygon with the modifier color
653 								basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
654 
655 								aLocalPolyPolygon.transform(maCurrentTransformation);
656 								mpOutputDevice->SetLineColor();
657 								mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
658 								mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
659 							}
660 							else
661 							{
662 								// without tiling, only the area common to the bitmap tile and the
663 								// PolyPolygon is filled. Create the bitmap tile area in object
664 								// coordinates. For this, the object transformation needs to be created
665 								// from the already scaled PolyPolygon. The tile area in object
666 								// coordinates wil always be non-rotated, so it's not necessary to
667 								// work with a polygon here
668 								basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
669 									rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
670 								const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
671 								basegfx::B2DHomMatrix aNewObjectTransform;
672 
673 								aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
674 								aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
675 								aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
676 								aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
677 								aTileRange.transform(aNewObjectTransform);
678 
679 								// now clip the object polyPolygon against the tile range
680 								// to get the common area (OR)
681 								basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);
682 
683 								if(aTarget.count())
684 								{
685 									aTarget.transform(maCurrentTransformation);
686 									mpOutputDevice->SetLineColor();
687 									mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
688 									mpOutputDevice->DrawPolyPolygon(aTarget);
689 								}
690 							}
691 
692 							bDone = true;
693 						}
694 					}
695 				}
696 			}
697 			else
698 			{
699 				// empty polyPolygon, done
700 				bDone = true;
701 			}
702 
703 			if(!bDone)
704 			{
705 				// use default decomposition
706 				process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
707 			}
708 		}
709 
710 		// direct draw of PolyPolygon with color
711 		void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
712 		{
713 			const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
714 			mpOutputDevice->SetFillColor(Color(aPolygonColor));
715 			mpOutputDevice->SetLineColor();
716 
717 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
718 			aLocalPolyPolygon.transform(maCurrentTransformation);
719 
720             static bool bCheckTrapezoidDecomposition(false);
721             static bool bShowOutlinesThere(false);
722             if(bCheckTrapezoidDecomposition)
723             {
724                 // clip against discrete ViewPort
725                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
726                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
727                     aLocalPolyPolygon, rDiscreteViewport, true, false);
728 
729                 if(aLocalPolyPolygon.count())
730                 {
731                     // subdivide
732                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
733                         aLocalPolyPolygon, 0.5);
734 
735                     // trapezoidize
736                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
737                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
738 
739                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
740 
741                     if(nCount)
742                     {
743                         basegfx::BColor aInvPolygonColor(aPolygonColor);
744                         aInvPolygonColor.invert();
745 
746                         for(sal_uInt32 a(0); a < nCount; a++)
747                         {
748                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
749 
750                             if(bShowOutlinesThere)
751                             {
752                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
753 			                    mpOutputDevice->SetLineColor();
754                             }
755 
756                             mpOutputDevice->DrawPolygon(aTempPolygon);
757 
758                             if(bShowOutlinesThere)
759                             {
760                                 mpOutputDevice->SetFillColor();
761         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
762     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
763                             }
764                         }
765                     }
766                 }
767             }
768             else
769             {
770 			    mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
771 
772                 if(mnPolygonStrokePrimitive2D
773                     && getOptionsDrawinglayer().IsAntiAliasing()
774                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
775                 {
776                     // when AA is on and this filled polygons are the result of stroked line geometry,
777                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
778 			        mpOutputDevice->SetFillColor();
779 			        mpOutputDevice->SetLineColor(Color(aPolygonColor));
780                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
781 
782                     for(sal_uInt32 a(0); a < nCount; a++)
783                     {
784                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
785                     }
786                 }
787             }
788 		}
789 
790 		// direct draw of MetaFile
791 		void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
792 		{
793 			// decompose matrix to check for shear, rotate and mirroring
794 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
795 			basegfx::B2DVector aScale, aTranslate;
796 			double fRotate, fShearX;
797 			aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
798 
799 			if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
800 			{
801 				// #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
802 				// be expressed as rotation by PI. This needs to be done for Metafiles since
803                 // these can be rotated, but not really mirrored
804 				aScale = basegfx::absolute(aScale);
805 				fRotate += F_PI;
806 			}
807 
808             // get BoundRect
809 			basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
810 			aOutlineRange.transform(maCurrentTransformation);
811 
812 			// Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
813 			// pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
814 			// to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
815 			// the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
816 			// units e.g. when creating a new MetaFile, but since much huger value ranges are used
817 			// there typically will be okay for this compromize.
818 			Rectangle aDestRectView(
819                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
820                 // looking for a standard conversion to rectangle (!)
821 				(sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
822 				(sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
823 
824 			// get metafile (copy it)
825 			GDIMetaFile aMetaFile;
826 
827 			if(maBColorModifierStack.count())
828 			{
829 				const basegfx::BColor aRGBBaseColor(0, 0, 0);
830 				const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
831 				aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
832 			}
833 			else
834 			{
835 				aMetaFile = rMetaCandidate.getMetaFile();
836 			}
837 
838 			// rotation
839 			if(!basegfx::fTools::equalZero(fRotate))
840 			{
841                 // #i103530#
842                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
843                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
844 				sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
845 
846                 while(nRotation < 0)
847                     nRotation += 3600;
848 
849                 while(nRotation >= 3600)
850                     nRotation -= 3600;
851 
852 				aMetaFile.Rotate(nRotation);
853 			}
854 
855 			// Prepare target output size
856 			Size aDestSize(aDestRectView.GetSize());
857 
858 			if(aDestSize.getWidth() && aDestSize.getHeight())
859 			{
860 				// Get preferred Metafile output size. When it's very equal to the output size, it's probably
861 				// a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
862 				// of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
863 				const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
864 
865 				if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
866 				{
867 					aDestSize.setWidth(aPrefSize.getWidth());
868 				}
869 
870 				if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
871 				{
872 					aDestSize.setHeight(aPrefSize.getHeight());
873 				}
874 
875 				// paint it
876 				aMetaFile.WindStart();
877 				aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
878 			}
879 		}
880 
881 		// mask group. Force output to VDev and create mask from given mask
882 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
883 		{
884 			if(rMaskCandidate.getChildren().hasElements())
885 			{
886 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
887 
888 				if(aMask.count())
889 				{
890 					aMask.transform(maCurrentTransformation);
891 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
892 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
893 
894 					if(aBufferDevice.isVisible())
895 					{
896 						// remember last OutDev and set to content
897 						OutputDevice* pLastOutputDevice = mpOutputDevice;
898 						mpOutputDevice = &aBufferDevice.getContent();
899 
900 						// paint to it
901 						process(rMaskCandidate.getChildren());
902 
903 						// back to old OutDev
904 						mpOutputDevice = pLastOutputDevice;
905 
906 					    // draw mask
907                         if(getOptionsDrawinglayer().IsAntiAliasing())
908                         {
909                             // with AA, use 8bit AlphaMask to get nice borders
910 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
911 						    rTransparence.SetLineColor();
912 						    rTransparence.SetFillColor(COL_BLACK);
913 						    rTransparence.DrawPolyPolygon(aMask);
914 
915 						    // dump buffer to outdev
916 						    aBufferDevice.paint();
917                         }
918                         else
919                         {
920                             // No AA, use 1bit mask
921 						    VirtualDevice& rMask = aBufferDevice.getMask();
922 						    rMask.SetLineColor();
923 						    rMask.SetFillColor(COL_BLACK);
924 						    rMask.DrawPolyPolygon(aMask);
925 
926 						    // dump buffer to outdev
927 						    aBufferDevice.paint();
928                         }
929 					}
930 				}
931 			}
932 		}
933 
934 		// modified color group. Force output to unified color.
935 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
936 		{
937 			if(rModifiedCandidate.getChildren().hasElements())
938 			{
939 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
940 				process(rModifiedCandidate.getChildren());
941 				maBColorModifierStack.pop();
942 			}
943 		}
944 
945 		// unified sub-transparence. Draw to VDev first.
946 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
947 		{
948             static bool bForceToDecomposition(false);
949 
950             if(rTransCandidate.getChildren().hasElements())
951             {
952                 if(bForceToDecomposition)
953                 {
954     			    // use decomposition
955 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
956                 }
957                 else
958                 {
959 			        if(0.0 == rTransCandidate.getTransparence())
960 			        {
961 				        // no transparence used, so just use the content
962     	    		    process(rTransCandidate.getChildren());
963 			        }
964 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
965 			        {
966                         // transparence is in visible range
967 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
968 				        aRange.transform(maCurrentTransformation);
969 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
970 
971 				        if(aBufferDevice.isVisible())
972 				        {
973 					        // remember last OutDev and set to content
974 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
975 					        mpOutputDevice = &aBufferDevice.getContent();
976 
977 					        // paint content to it
978 					        process(rTransCandidate.getChildren());
979 
980 					        // back to old OutDev
981 					        mpOutputDevice = pLastOutputDevice;
982 
983 					        // dump buffer to outdev using given transparence
984 					        aBufferDevice.paint(rTransCandidate.getTransparence());
985 				        }
986 			        }
987                 }
988             }
989 		}
990 
991 		// sub-transparence group. Draw to VDev first.
992 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
993 		{
994 			if(rTransCandidate.getChildren().hasElements())
995 			{
996 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
997 				aRange.transform(maCurrentTransformation);
998 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
999 
1000 				if(aBufferDevice.isVisible())
1001 				{
1002 					// remember last OutDev and set to content
1003 					OutputDevice* pLastOutputDevice = mpOutputDevice;
1004 					mpOutputDevice = &aBufferDevice.getContent();
1005 
1006 					// paint content to it
1007 					process(rTransCandidate.getChildren());
1008 
1009 					// set to mask
1010 					mpOutputDevice = &aBufferDevice.getTransparence();
1011 
1012 					// when painting transparence masks, reset the color stack
1013 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
1014 					maBColorModifierStack = basegfx::BColorModifierStack();
1015 
1016 					// paint mask to it (always with transparence intensities, evtl. with AA)
1017 					process(rTransCandidate.getTransparence());
1018 
1019 					// back to old color stack
1020 					maBColorModifierStack = aLastBColorModifierStack;
1021 
1022 					// back to old OutDev
1023 					mpOutputDevice = pLastOutputDevice;
1024 
1025 					// dump buffer to outdev
1026 					aBufferDevice.paint();
1027 				}
1028 			}
1029 		}
1030 
1031 		// transform group.
1032 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1033 		{
1034 			// remember current transformation and ViewInformation
1035 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1036             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1037 
1038 			// create new transformations for CurrentTransformation
1039             // and for local ViewInformation2D
1040 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1041             const geometry::ViewInformation2D aViewInformation2D(
1042                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1043                 getViewInformation2D().getViewTransformation(),
1044                 getViewInformation2D().getViewport(),
1045 				getViewInformation2D().getVisualizedPage(),
1046                 getViewInformation2D().getViewTime(),
1047 				getViewInformation2D().getExtendedInformationSequence());
1048 			updateViewInformation(aViewInformation2D);
1049 
1050 			// proccess content
1051 			process(rTransformCandidate.getChildren());
1052 
1053 			// restore transformations
1054 			maCurrentTransformation = aLastCurrentTransformation;
1055             updateViewInformation(aLastViewInformation2D);
1056 		}
1057 
1058 		// new XDrawPage for ViewInformation2D
1059 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1060 		{
1061 			// remember current transformation and ViewInformation
1062             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1063 
1064 			// create new local ViewInformation2D
1065             const geometry::ViewInformation2D aViewInformation2D(
1066                 getViewInformation2D().getObjectTransformation(),
1067                 getViewInformation2D().getViewTransformation(),
1068                 getViewInformation2D().getViewport(),
1069 				rPagePreviewCandidate.getXDrawPage(),
1070                 getViewInformation2D().getViewTime(),
1071 				getViewInformation2D().getExtendedInformationSequence());
1072 			updateViewInformation(aViewInformation2D);
1073 
1074 			// proccess decomposed content
1075 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1076 
1077 			// restore transformations
1078             updateViewInformation(aLastViewInformation2D);
1079 		}
1080 
1081 		// marker
1082 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1083 		{
1084             static bool bCheckCompleteMarkerDecompose(false);
1085             if(bCheckCompleteMarkerDecompose)
1086             {
1087 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1088                 return;
1089             }
1090 
1091 			// get data
1092 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1093 			const sal_uInt32 nCount(rPositions.size());
1094 
1095 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1096 			{
1097 				// get pixel size
1098 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1099 				const Size aBitmapSize(rMarker.GetSizePixel());
1100 
1101 				if(aBitmapSize.Width() && aBitmapSize.Height())
1102 				{
1103 					// get discrete half size
1104 					const basegfx::B2DVector aDiscreteHalfSize(
1105                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1106                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1107 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1108 
1109                     // do not forget evtl. moved origin in target device MapMode when
1110                     // switching it off; it would be missing and lead to wrong positions.
1111                     // All his could be done using logic sizes and coordinates, too, but
1112                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1113                     // to work with switching off MapMode usage completely.
1114                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1115 
1116                     mpOutputDevice->EnableMapMode(false);
1117 
1118 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1119 				    {
1120 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1121                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1122 
1123 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1124 					}
1125 
1126 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1127 				}
1128 			}
1129 		}
1130 
1131 		// point
1132 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1133 		{
1134 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1135 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1136 			const Color aVCLColor(aRGBColor);
1137 
1138 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1139 			{
1140 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1141 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1142 
1143 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1144 			}
1145 		}
1146 
1147 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1148 		{
1149             // #i101491# method restructured to clearly use the DrawPolyLine
1150             // calls starting from a deined line width
1151 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1152 			const double fLineWidth(rLineAttribute.getWidth());
1153 			bool bDone(false);
1154 
1155 			if(basegfx::fTools::more(fLineWidth, 0.0))
1156 			{
1157 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1158 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1159 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1160 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1161 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1162 
1163 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1164 				mpOutputDevice->SetFillColor();
1165 
1166 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1167 				{
1168 					// no line dashing, just copy
1169 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1170 				}
1171 				else
1172 				{
1173 					// else apply LineStyle
1174 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1175 						rStrokeAttribute.getDotDashArray(),
1176 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1177 				}
1178 
1179 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1180 
1181 				if(nCount)
1182 				{
1183                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1184                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1185 
1186                     if(bAntiAliased)
1187                     {
1188                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1189                         {
1190                             // line in range ]0.0 .. 1.0[
1191                             // paint as simple hairline
1192                             for(sal_uInt32 a(0); a < nCount; a++)
1193                             {
1194                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1195                             }
1196 
1197                             bDone = true;
1198                         }
1199                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1200                         {
1201                             // line in range [1.0 .. 2.0[
1202                             // paint as 2x2 with dynamic line distance
1203                             basegfx::B2DHomMatrix aMat;
1204                             const double fDistance(fDiscreteLineWidth - 1.0);
1205                             const double fHalfDistance(fDistance * 0.5);
1206 
1207                             for(sal_uInt32 a(0); a < nCount; a++)
1208                             {
1209                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1210 
1211                                 aMat.set(0, 2, -fHalfDistance);
1212                                 aMat.set(1, 2, -fHalfDistance);
1213                                 aCandidate.transform(aMat);
1214                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1215 
1216                                 aMat.set(0, 2, fDistance);
1217                                 aMat.set(1, 2, 0.0);
1218                                 aCandidate.transform(aMat);
1219                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1220 
1221                                 aMat.set(0, 2, 0.0);
1222                                 aMat.set(1, 2, fDistance);
1223                                 aCandidate.transform(aMat);
1224                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1225 
1226                                 aMat.set(0, 2, -fDistance);
1227                                 aMat.set(1, 2, 0.0);
1228                                 aCandidate.transform(aMat);
1229                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1230                             }
1231 
1232                             bDone = true;
1233                         }
1234                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1235                         {
1236                             // line in range [2.0 .. 3.0]
1237                             // paint as cross in a 3x3  with dynamic line distance
1238                             basegfx::B2DHomMatrix aMat;
1239                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1240 
1241                             for(sal_uInt32 a(0); a < nCount; a++)
1242                             {
1243                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1244 
1245                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1246 
1247                                 aMat.set(0, 2, -fDistance);
1248                                 aMat.set(1, 2, 0.0);
1249                                 aCandidate.transform(aMat);
1250                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1251 
1252                                 aMat.set(0, 2, fDistance);
1253                                 aMat.set(1, 2, -fDistance);
1254                                 aCandidate.transform(aMat);
1255                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1256 
1257                                 aMat.set(0, 2, fDistance);
1258                                 aMat.set(1, 2, fDistance);
1259                                 aCandidate.transform(aMat);
1260                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1261 
1262                                 aMat.set(0, 2, -fDistance);
1263                                 aMat.set(1, 2, fDistance);
1264                                 aCandidate.transform(aMat);
1265                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1266                             }
1267 
1268                             bDone = true;
1269                         }
1270                         else
1271                         {
1272                             // #i101491# line width above 3.0
1273                         }
1274                     }
1275                     else
1276                     {
1277                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1278                         {
1279                             // line width below 1.5, draw the basic hairline polygon
1280                             for(sal_uInt32 a(0); a < nCount; a++)
1281                             {
1282                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1283                             }
1284 
1285                             bDone = true;
1286                         }
1287                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1288                         {
1289                             // line width is in range ]1.5 .. 2.5], use four hairlines
1290                             // drawn in a square
1291                             for(sal_uInt32 a(0); a < nCount; a++)
1292                             {
1293                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1294                                 basegfx::B2DHomMatrix aMat;
1295 
1296                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1297 
1298                                 aMat.set(0, 2, 1.0);
1299                                 aMat.set(1, 2, 0.0);
1300                                 aCandidate.transform(aMat);
1301 
1302                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1303 
1304                                 aMat.set(0, 2, 0.0);
1305                                 aMat.set(1, 2, 1.0);
1306                                 aCandidate.transform(aMat);
1307 
1308                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1309 
1310                                 aMat.set(0, 2, -1.0);
1311                                 aMat.set(1, 2, 0.0);
1312                                 aCandidate.transform(aMat);
1313 
1314                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1315                             }
1316 
1317                             bDone = true;
1318                         }
1319                         else
1320                         {
1321                             // #i101491# line width is above 2.5
1322                         }
1323                     }
1324 
1325                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1326                     {
1327                         // #i101491# If the polygon complexity uses more than a given amount, do
1328                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1329                         // decompositions in primtives (memory) and fallback to old line painting
1330                         // for very complex polygons, too
1331                         for(sal_uInt32 a(0); a < nCount; a++)
1332                         {
1333                             mpOutputDevice->DrawPolyLine(
1334                                 aHairlinePolyPolygon.getB2DPolygon(a),
1335                                 fDiscreteLineWidth,
1336                                 rLineAttribute.getLineJoin(),
1337                                 rLineAttribute.getLineCap());
1338                         }
1339 
1340                         bDone = true;
1341                     }
1342                 }
1343             }
1344 
1345 			if(!bDone)
1346             {
1347                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1348                 // used for AA thick line drawing
1349                 mnPolygonStrokePrimitive2D++;
1350 
1351                 // line width is big enough for standard filled polygon visualisation or zero
1352 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1353 
1354                 // leave PolygonStrokePrimitive2D
1355                 mnPolygonStrokePrimitive2D--;
1356             }
1357 		}
1358 
1359         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1360         {
1361             // The new decomposition of Metafiles made it necessary to add an Eps
1362             // primitive to handle embedded Eps data. On some devices, this can be
1363             // painted directly (mac, printer).
1364             // To be able to handle the replacement correctly, i need to handle it myself
1365             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1366             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1367             // to know when EPS was handled directly already.
1368 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1369             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1370 
1371             if(!aRange.isEmpty())
1372             {
1373                 const Rectangle aRectangle(
1374 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1375 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1376 
1377                 if(!aRectangle.IsEmpty())
1378                 {
1379                     // try to paint EPS directly without fallback visualisation
1380                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1381                         aRectangle.TopLeft(),
1382                         aRectangle.GetSize(),
1383                         rEpsPrimitive2D.getGfxLink(),
1384                         0));
1385 
1386                     if(!bEPSPaintedDirectly)
1387                     {
1388                         // use the decomposition which will correctly handle the
1389                         // fallback visualisation using full transformation (e.g. rotation)
1390         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1391                     }
1392                 }
1393             }
1394         }
1395 
1396         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1397         {
1398             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1399 
1400             if(basegfx::fTools::more(fDelta, 0.0))
1401             {
1402                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1403                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1404                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1405 
1406                 // use color distance and discrete lengths to calculate step count
1407                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1408 
1409                 // switch off line painting
1410                 mpOutputDevice->SetLineColor();
1411 
1412                 // prepare polygon in needed width at start position (with discrete overlap)
1413                 const basegfx::B2DPolygon aPolygon(
1414                     basegfx::tools::createPolygonFromRect(
1415                         basegfx::B2DRange(
1416                             rCandidate.getOffsetA() - fDiscreteUnit,
1417                             0.0,
1418                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1419                             1.0)));
1420 
1421 
1422                 // prepare loop ([0.0 .. 1.0[)
1423                 double fUnitScale(0.0);
1424                 const double fUnitStep(1.0 / nSteps);
1425 
1426                 // loop and paint
1427                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1428                 {
1429                     basegfx::B2DPolygon aNew(aPolygon);
1430 
1431                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1432                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1433                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1434                 }
1435             }
1436         }
1437 
1438         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1439         {
1440             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1441 
1442             if(basegfx::fTools::more(fDeltaScale, 0.0))
1443             {
1444                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1445                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1446                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1447 
1448                 // use color distance and discrete lengths to calculate step count
1449                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1450 
1451                 // switch off line painting
1452                 mpOutputDevice->SetLineColor();
1453 
1454                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1455                 double fUnitScale(0.0);
1456                 const double fUnitStep(1.0 / nSteps);
1457 
1458                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1459                 {
1460                     basegfx::B2DHomMatrix aTransform;
1461                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1462 
1463                     if(rCandidate.isTranslateSet())
1464                     {
1465                         const basegfx::B2DVector aTranslate(
1466                             basegfx::interpolate(
1467                                 rCandidate.getTranslateB(),
1468                                 rCandidate.getTranslateA(),
1469                                 fUnitScale));
1470 
1471                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1472                             fEndScale,
1473                             fEndScale,
1474                             aTranslate.getX(),
1475                             aTranslate.getY());
1476                     }
1477                     else
1478                     {
1479                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1480                             fEndScale,
1481                             fEndScale);
1482                     }
1483 
1484                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1485 
1486                     aNew.transform(maCurrentTransformation * aTransform);
1487                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1488                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1489                 }
1490             }
1491         }
1492 
1493 		void VclProcessor2D::adaptLineToFillDrawMode() const
1494 		{
1495 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1496 
1497 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1498 			{
1499 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1500 
1501 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1502 				{
1503 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1504 				}
1505 				else
1506 				{
1507 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1508 				}
1509 
1510 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1511 				{
1512 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1513 				}
1514 				else
1515 				{
1516 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1517 				}
1518 
1519 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1520 				{
1521 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1522 				}
1523 				else
1524 				{
1525 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1526 				}
1527 
1528 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1529 				{
1530 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1531 				}
1532 				else
1533 				{
1534 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1535 				}
1536 
1537 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1538 				{
1539 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1540 				}
1541 				else
1542 				{
1543 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1544 				}
1545 
1546 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1547 			}
1548 		}
1549 
1550 		void VclProcessor2D::adaptTextToFillDrawMode() const
1551 		{
1552 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1553 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1554 			{
1555 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1556 
1557 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1558 				{
1559 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1560 				}
1561 				else
1562 				{
1563 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1564 				}
1565 
1566 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1567 				{
1568 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1569 				}
1570 				else
1571 				{
1572 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1573 				}
1574 
1575 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1576 				{
1577 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1578 				}
1579 				else
1580 				{
1581 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1582 				}
1583 
1584 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1585 				{
1586 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1587 				}
1588 				else
1589 				{
1590 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1591 				}
1592 
1593 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1594 				{
1595 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1596 				}
1597 				else
1598 				{
1599 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1600 				}
1601 
1602 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1603 			}
1604 		}
1605 
1606 		//////////////////////////////////////////////////////////////////////////////
1607 		// process support
1608 
1609 		VclProcessor2D::VclProcessor2D(
1610 			const geometry::ViewInformation2D& rViewInformation,
1611 			OutputDevice& rOutDev)
1612 		:	BaseProcessor2D(rViewInformation),
1613 			mpOutputDevice(&rOutDev),
1614 			maBColorModifierStack(),
1615 			maCurrentTransformation(),
1616 			maDrawinglayerOpt(),
1617             mnPolygonStrokePrimitive2D(0)
1618 		{
1619             // set digit language, derived from SvtCTLOptions to have the correct
1620             // number display for arabic/hindi numerals
1621             const SvtCTLOptions aSvtCTLOptions;
1622             LanguageType eLang(LANGUAGE_SYSTEM);
1623 
1624             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1625             {
1626                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1627             }
1628             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1629             {
1630                 eLang = LANGUAGE_ENGLISH;
1631             }
1632             else
1633             {
1634                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1635             }
1636 
1637             rOutDev.SetDigitLanguage(eLang);
1638 		}
1639 
1640 		VclProcessor2D::~VclProcessor2D()
1641 		{
1642 		}
1643 	} // end of namespace processor2d
1644 } // end of namespace drawinglayer
1645 
1646 //////////////////////////////////////////////////////////////////////////////
1647 // eof
1648