1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#ifndef __com_sun_star_animations_AnimationCalcMode_idl__ 24#define __com_sun_star_animations_AnimationCalcMode_idl__ 25 26//============================================================================= 27 28 module com { module sun { module star { module animations { 29 30//============================================================================= 31 32/** Specifies the interpolation mode for the animation. 33 34 @see <type>XAnimation</type> 35 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode 36 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode 37*/ 38constants AnimationCalcMode 39{ 40 /** This specifies that the animation function will jump from one value to the next without any interpolation. 41 */ 42 const short DISCRETE = 0; 43 44 /** Simple linear interpolation between values is used to calculate the animation function. 45 <br> 46 This is the default. 47 */ 48 const short LINEAR = 1; 49 50 /** Defines interpolation to produce an even pace of change across the animation. 51 <br> 52 This is only supported for values that define a linear numeric range, and 53 for which some notion of "distance" between points can be calculated 54 (e.g. position, width, height, etc.). 55 */ 56 const short PACED = 2; 57 58 /** Interpolates from one value in the values list to the next according to a 59 time function defined by a cubic Bezier spline. The points of the spline are 60 defined in the <member>KeyTimes</member> attribute, and the control points 61 for each interval are defined in the <member>KeySplines</member> attribute. 62 */ 63 const short SPLINE = 3; 64}; 65 66//============================================================================= 67 68}; }; }; }; 69 70#endif 71