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27*cdf0e10cSrcweir#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
28*cdf0e10cSrcweir#define __com_sun_star_animations_AnimationCalcMode_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir//=============================================================================
31*cdf0e10cSrcweir
32*cdf0e10cSrcweir module com {  module sun {  module star {  module animations {
33*cdf0e10cSrcweir
34*cdf0e10cSrcweir//=============================================================================
35*cdf0e10cSrcweir
36*cdf0e10cSrcweir/** Specifies the interpolation mode for the animation.
37*cdf0e10cSrcweir
38*cdf0e10cSrcweir	@see <type>XAnimation</type>
39*cdf0e10cSrcweir	@see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
40*cdf0e10cSrcweir	@see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
41*cdf0e10cSrcweir*/
42*cdf0e10cSrcweirconstants AnimationCalcMode
43*cdf0e10cSrcweir{
44*cdf0e10cSrcweir	/** This specifies that the animation function will jump from one value to the next without any interpolation.
45*cdf0e10cSrcweir	*/
46*cdf0e10cSrcweir	const short DISCRETE = 0;
47*cdf0e10cSrcweir
48*cdf0e10cSrcweir	/** Simple linear interpolation between values is used to calculate the animation function.
49*cdf0e10cSrcweir		<br>
50*cdf0e10cSrcweir        This is the default.
51*cdf0e10cSrcweir	*/
52*cdf0e10cSrcweir	const short LINEAR = 1;
53*cdf0e10cSrcweir
54*cdf0e10cSrcweir	/** Defines interpolation to produce an even pace of change across the animation.
55*cdf0e10cSrcweir		<br>
56*cdf0e10cSrcweir		This is only supported for values that define a linear numeric range, and
57*cdf0e10cSrcweir		for which some notion of "distance" between points can be calculated
58*cdf0e10cSrcweir		(e.g. position, width, height, etc.).
59*cdf0e10cSrcweir	*/
60*cdf0e10cSrcweir    const short PACED = 2;
61*cdf0e10cSrcweir
62*cdf0e10cSrcweir	/** Interpolates from one value in the values list to the next according to a
63*cdf0e10cSrcweir		time function defined by a cubic Bezier spline. The points of the spline are
64*cdf0e10cSrcweir		defined in the <member>KeyTimes</member> attribute, and the control points
65*cdf0e10cSrcweir		for each interval are defined in the <member>KeySplines</member> attribute.
66*cdf0e10cSrcweir	*/
67*cdf0e10cSrcweir	const short SPLINE = 3;
68*cdf0e10cSrcweir};
69*cdf0e10cSrcweir
70*cdf0e10cSrcweir//=============================================================================
71*cdf0e10cSrcweir
72*cdf0e10cSrcweir}; }; }; };
73*cdf0e10cSrcweir
74*cdf0e10cSrcweir#endif
75