1*d1766043SAndrew Rist/**************************************************************
2cdf0e10cSrcweir *
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22*d1766043SAndrew Rist
23cdf0e10cSrcweir#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
24cdf0e10cSrcweir#define __com_sun_star_animations_AnimationCalcMode_idl__
25cdf0e10cSrcweir
26cdf0e10cSrcweir//=============================================================================
27cdf0e10cSrcweir
28cdf0e10cSrcweir module com {  module sun {  module star {  module animations {
29cdf0e10cSrcweir
30cdf0e10cSrcweir//=============================================================================
31cdf0e10cSrcweir
32cdf0e10cSrcweir/** Specifies the interpolation mode for the animation.
33cdf0e10cSrcweir
34cdf0e10cSrcweir	@see <type>XAnimation</type>
35cdf0e10cSrcweir	@see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
36cdf0e10cSrcweir	@see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
37cdf0e10cSrcweir*/
38cdf0e10cSrcweirconstants AnimationCalcMode
39cdf0e10cSrcweir{
40cdf0e10cSrcweir	/** This specifies that the animation function will jump from one value to the next without any interpolation.
41cdf0e10cSrcweir	*/
42cdf0e10cSrcweir	const short DISCRETE = 0;
43cdf0e10cSrcweir
44cdf0e10cSrcweir	/** Simple linear interpolation between values is used to calculate the animation function.
45cdf0e10cSrcweir		<br>
46cdf0e10cSrcweir        This is the default.
47cdf0e10cSrcweir	*/
48cdf0e10cSrcweir	const short LINEAR = 1;
49cdf0e10cSrcweir
50cdf0e10cSrcweir	/** Defines interpolation to produce an even pace of change across the animation.
51cdf0e10cSrcweir		<br>
52cdf0e10cSrcweir		This is only supported for values that define a linear numeric range, and
53cdf0e10cSrcweir		for which some notion of "distance" between points can be calculated
54cdf0e10cSrcweir		(e.g. position, width, height, etc.).
55cdf0e10cSrcweir	*/
56cdf0e10cSrcweir    const short PACED = 2;
57cdf0e10cSrcweir
58cdf0e10cSrcweir	/** Interpolates from one value in the values list to the next according to a
59cdf0e10cSrcweir		time function defined by a cubic Bezier spline. The points of the spline are
60cdf0e10cSrcweir		defined in the <member>KeyTimes</member> attribute, and the control points
61cdf0e10cSrcweir		for each interval are defined in the <member>KeySplines</member> attribute.
62cdf0e10cSrcweir	*/
63cdf0e10cSrcweir	const short SPLINE = 3;
64cdf0e10cSrcweir};
65cdf0e10cSrcweir
66cdf0e10cSrcweir//=============================================================================
67cdf0e10cSrcweir
68cdf0e10cSrcweir}; }; }; };
69cdf0e10cSrcweir
70cdf0e10cSrcweir#endif
71