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27*cdf0e10cSrcweir#ifndef __com_sun_star_drawing_TextureKind2_idl__
28*cdf0e10cSrcweir#define __com_sun_star_drawing_TextureKind2_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir
31*cdf0e10cSrcweir//=============================================================================
32*cdf0e10cSrcweir
33*cdf0e10cSrcweir module com {  module sun {  module star {  module drawing {
34*cdf0e10cSrcweir
35*cdf0e10cSrcweir//=============================================================================
36*cdf0e10cSrcweir
37*cdf0e10cSrcweir/** These enumeration values specify how the texture is applied.
38*cdf0e10cSrcweir */
39*cdf0e10cSrcweirpublished enum TextureKind2
40*cdf0e10cSrcweir{
41*cdf0e10cSrcweir	//-------------------------------------------------------------------------
42*cdf0e10cSrcweir
43*cdf0e10cSrcweir	/** With <type>TextureKind</type> <const>LUMINANCE</const>, the texture
44*cdf0e10cSrcweir		and the lighting information are	mixed to produce the image, so a
45*cdf0e10cSrcweir		lit, textured object is achieved.
46*cdf0e10cSrcweir	 */
47*cdf0e10cSrcweir	LUMINANCE,
48*cdf0e10cSrcweir
49*cdf0e10cSrcweir	/** With <type>TextureKind</type> <const>INTENSITY</const>, each texture
50*cdf0e10cSrcweir		pixel is used as an intensity value.
51*cdf0e10cSrcweir	 */
52*cdf0e10cSrcweir	INTENSITY,
53*cdf0e10cSrcweir	//-------------------------------------------------------------------------
54*cdf0e10cSrcweir
55*cdf0e10cSrcweir	/** With this mode, the lighting is ignored and only the
56*cdf0e10cSrcweir		texture color information is used.
57*cdf0e10cSrcweir	 */
58*cdf0e10cSrcweir	COLOR
59*cdf0e10cSrcweir};
60*cdf0e10cSrcweir
61*cdf0e10cSrcweir//=============================================================================
62*cdf0e10cSrcweir
63*cdf0e10cSrcweir}; }; }; };
64*cdf0e10cSrcweir
65*cdf0e10cSrcweir#endif
66*cdf0e10cSrcweir
67