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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
31*cdf0e10cSrcweir
32*cdf0e10cSrcweir/** This structure describes format of a floating point bitmap.<p>
33*cdf0e10cSrcweir
34*cdf0e10cSrcweir    @since OOo 2.0
35*cdf0e10cSrcweir */
36*cdf0e10cSrcweirconstants FloatingPointBitmapFormat
37*cdf0e10cSrcweir{
38*cdf0e10cSrcweir    /** Half-float format.<p>
39*cdf0e10cSrcweir
40*cdf0e10cSrcweir    	The color components are stored in the half-float format,
41*cdf0e10cSrcweir    	i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa
42*cdf0e10cSrcweir    	and a sign bit. See also <a
43*cdf0e10cSrcweir    	href="http://www.openexr.com/">OpenEXR</a> for a format
44*cdf0e10cSrcweir    	employing half-floats.<p>
45*cdf0e10cSrcweir     */
46*cdf0e10cSrcweir    const byte HALFFLOAT=0;
47*cdf0e10cSrcweir
48*cdf0e10cSrcweir    /** IEEE float format.<p>
49*cdf0e10cSrcweir
50*cdf0e10cSrcweir    	The color components are stored in the IEEE single-precision
51*cdf0e10cSrcweir    	floating point format, i.e. in a 32 bit value, with 8 bit
52*cdf0e10cSrcweir    	exponent, 23 bit mantissa and a sign bit.<p>
53*cdf0e10cSrcweir     */
54*cdf0e10cSrcweir    const byte FLOAT=1;
55*cdf0e10cSrcweir
56*cdf0e10cSrcweir    /** IEEE double format.<p>
57*cdf0e10cSrcweir
58*cdf0e10cSrcweir    	The color components are stored in the IEEE double-precision
59*cdf0e10cSrcweir    	floating point format, i.e. in a 64 bit value, with 16 bit
60*cdf0e10cSrcweir    	exponent, 47 bit mantissa and a sign bit.<p>
61*cdf0e10cSrcweir     */
62*cdf0e10cSrcweir    const byte DOUBLE=2;
63*cdf0e10cSrcweir};
64*cdf0e10cSrcweir
65*cdf0e10cSrcweir}; }; }; };
66*cdf0e10cSrcweir
67*cdf0e10cSrcweir#endif
68