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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FontMetrics_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_FontMetrics_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
31*cdf0e10cSrcweir
32*cdf0e10cSrcweir/** Metrics global to the font, i.e. not specific to single
33*cdf0e10cSrcweir    glyphs. The font height is defined as
34*cdf0e10cSrcweir    ascent+descent+internalLeading, and therefore not explicitely
35*cdf0e10cSrcweir    included here.<p>
36*cdf0e10cSrcweir
37*cdf0e10cSrcweir    Please note that when querying FontMetrics from an XCanvasFont
38*cdf0e10cSrcweir    interface, all values here are given relative to the font cell
39*cdf0e10cSrcweir    size. That means, the referenceCharWidth and/or
40*cdf0e10cSrcweir    ascent+descent+internalLeading will approximately (rounded to
41*cdf0e10cSrcweir    integer device resolution, or exactly, if fractional font
42*cdf0e10cSrcweir    rendering is enabled) match the referenceAdvancement/cellSize
43*cdf0e10cSrcweir    members of the FontRequest for which the XCanvasFont was
44*cdf0e10cSrcweir    queried. Please be aware that the values returned in this
45*cdf0e10cSrcweir    structure only map one-to-one to device pixel, if the combined
46*cdf0e10cSrcweir    rendering transformation for text output equals the identity
47*cdf0e10cSrcweir    transformation. Otherwise, the text output (and thus the resulting
48*cdf0e10cSrcweir    metrics) will be subject to that transformation. Depending on the
49*cdf0e10cSrcweir    underlying font technology, actual device output might be off by
50*cdf0e10cSrcweir    up to one device pixel from the transformed metrics.
51*cdf0e10cSrcweir
52*cdf0e10cSrcweir    @since OOo 2.0
53*cdf0e10cSrcweir */
54*cdf0e10cSrcweirpublished struct FontMetrics
55*cdf0e10cSrcweir{
56*cdf0e10cSrcweir    /// Ascent (above the baseline) part of the font.
57*cdf0e10cSrcweir    double		Ascent;
58*cdf0e10cSrcweir
59*cdf0e10cSrcweir    //-------------------------------------------------------------------------
60*cdf0e10cSrcweir
61*cdf0e10cSrcweir    /// Descent (below the baseline) part of the font.
62*cdf0e10cSrcweir    double		Descent;
63*cdf0e10cSrcweir
64*cdf0e10cSrcweir    //-------------------------------------------------------------------------
65*cdf0e10cSrcweir
66*cdf0e10cSrcweir    /// Extra space above ascent
67*cdf0e10cSrcweir    double		InternalLeading;
68*cdf0e10cSrcweir
69*cdf0e10cSrcweir    //-------------------------------------------------------------------------
70*cdf0e10cSrcweir
71*cdf0e10cSrcweir    /** Extra space outside the font cells.<p>
72*cdf0e10cSrcweir
73*cdf0e10cSrcweir        It should not contain ink marks and is typically used
74*cdf0e10cSrcweir        by the font designer to modify the line distance.<p>
75*cdf0e10cSrcweir     */
76*cdf0e10cSrcweir    double		ExternalLeading;
77*cdf0e10cSrcweir
78*cdf0e10cSrcweir    //-------------------------------------------------------------------------
79*cdf0e10cSrcweir
80*cdf0e10cSrcweir    /** This value specifies the reference character width of the
81*cdf0e10cSrcweir        font.<p>
82*cdf0e10cSrcweir
83*cdf0e10cSrcweir        It's roughly equivalent to the average width of all
84*cdf0e10cSrcweir        characters, and if one needs a font with double character
85*cdf0e10cSrcweir        width, the referenceCharSize should be doubled.<p>
86*cdf0e10cSrcweir     */
87*cdf0e10cSrcweir    double          ReferenceCharSize;
88*cdf0e10cSrcweir
89*cdf0e10cSrcweir    //-------------------------------------------------------------------------
90*cdf0e10cSrcweir
91*cdf0e10cSrcweir    /** Specifies the offset to be added to the baseline when drawing
92*cdf0e10cSrcweir        underlined text.
93*cdf0e10cSrcweir     */
94*cdf0e10cSrcweir    double          UnderlineOffset;
95*cdf0e10cSrcweir
96*cdf0e10cSrcweir    //-------------------------------------------------------------------------
97*cdf0e10cSrcweir
98*cdf0e10cSrcweir    /** Specifies the offset to be added to the baseline when striking
99*cdf0e10cSrcweir        through the text.
100*cdf0e10cSrcweir     */
101*cdf0e10cSrcweir    double		StrikeThroughOffset;
102*cdf0e10cSrcweir
103*cdf0e10cSrcweir};
104*cdf0e10cSrcweir
105*cdf0e10cSrcweir}; }; }; };
106*cdf0e10cSrcweir
107*cdf0e10cSrcweir#endif
108