1*cdf0e10cSrcweir/*************************************************************************
2*cdf0e10cSrcweir *
3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir *
5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir *
7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir *
9*cdf0e10cSrcweir * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir *
11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir *
15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir *
21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir *
26*cdf0e10cSrcweir ************************************************************************/
27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_InterpolationMode_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_InterpolationMode_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
31*cdf0e10cSrcweir
32*cdf0e10cSrcweir/** These constants specify the interpolation type for animation
33*cdf0e10cSrcweir    frames.<p>
34*cdf0e10cSrcweir
35*cdf0e10cSrcweir    With this constants, one specifies the way of interpolation that
36*cdf0e10cSrcweir    takes place between two consecutive frames of a discrete animation
37*cdf0e10cSrcweir    sequence.
38*cdf0e10cSrcweir
39*cdf0e10cSrcweir    @since OOo 2.0
40*cdf0e10cSrcweir */
41*cdf0e10cSrcweirconstants InterpolationMode
42*cdf0e10cSrcweir{
43*cdf0e10cSrcweir    /** Perform a nearest neighbor interpolation.<p>
44*cdf0e10cSrcweir
45*cdf0e10cSrcweir    	That is, when interpolating between two values v0 and v1,
46*cdf0e10cSrcweir    	positioned at t0 and t1, take the one which has the closest t
47*cdf0e10cSrcweir    	coordinate.<p>
48*cdf0e10cSrcweir     */
49*cdf0e10cSrcweir	const byte NEAREST_NEIGHBOR=1;
50*cdf0e10cSrcweir
51*cdf0e10cSrcweir	//-------------------------------------------------------------------------
52*cdf0e10cSrcweir
53*cdf0e10cSrcweir    /** Perform a linear interpolation.<p>
54*cdf0e10cSrcweir
55*cdf0e10cSrcweir    	That is, when interpolating at position t between two values
56*cdf0e10cSrcweir    	v0 and v1, positioned at t0 and t1, take the sum of v0
57*cdf0e10cSrcweir    	weighted with (t-t0) and v1 weighted with (t1-t).<p>
58*cdf0e10cSrcweir     */
59*cdf0e10cSrcweir	const byte LINEAR=2;
60*cdf0e10cSrcweir
61*cdf0e10cSrcweir	//-------------------------------------------------------------------------
62*cdf0e10cSrcweir
63*cdf0e10cSrcweir    /** Perform a cubic interpolation.<p>
64*cdf0e10cSrcweir
65*cdf0e10cSrcweir    	That is, when interpolating at position t, take the four
66*cdf0e10cSrcweir    	closest data points v0, v1, v2, and v3, fit a cubic curve
67*cdf0e10cSrcweir    	through them, and take the interpolated value from this cubic
68*cdf0e10cSrcweir    	curve.<p>
69*cdf0e10cSrcweir     */
70*cdf0e10cSrcweir	const byte CUBIC=3;
71*cdf0e10cSrcweir
72*cdf0e10cSrcweir	//-------------------------------------------------------------------------
73*cdf0e10cSrcweir
74*cdf0e10cSrcweir    /** Perform a cubic bezier spline interpolation.<p>
75*cdf0e10cSrcweir
76*cdf0e10cSrcweir    	That is, when interpolating at position t, take the three
77*cdf0e10cSrcweir    	closest data points v0, v1, and v2, fit a cubic bezier spline
78*cdf0e10cSrcweir    	through them, and take the interpolated value from this cubic
79*cdf0e10cSrcweir    	curve.<p>
80*cdf0e10cSrcweir     */
81*cdf0e10cSrcweir	const byte BEZIERSPLINE3=4;
82*cdf0e10cSrcweir
83*cdf0e10cSrcweir	//-------------------------------------------------------------------------
84*cdf0e10cSrcweir
85*cdf0e10cSrcweir    /** Perform a quadric bezier spline interpolation.<p>
86*cdf0e10cSrcweir
87*cdf0e10cSrcweir    	That is, when interpolating at position t, take the four
88*cdf0e10cSrcweir    	closest data points v0, v1, v2, and v3, fit a quadric bezier
89*cdf0e10cSrcweir    	spline through them, and take the interpolated value from this
90*cdf0e10cSrcweir    	quadric curve.<p>
91*cdf0e10cSrcweir     */
92*cdf0e10cSrcweir	const byte BEZIERSPLINE4=5;
93*cdf0e10cSrcweir};
94*cdf0e10cSrcweir
95*cdf0e10cSrcweir}; }; }; };
96*cdf0e10cSrcweir
97*cdf0e10cSrcweir#endif
98