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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_RenderingIntent_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_RenderingIntent_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
31*cdf0e10cSrcweir
32*cdf0e10cSrcweir/** The rendering intent for a color space.<p>
33*cdf0e10cSrcweir
34*cdf0e10cSrcweir    The rendering intent for a color space mostly determines how
35*cdf0e10cSrcweir    out-of-gamut color is treated. See <a
36*cdf0e10cSrcweir    href="http://en.wikipedia.org/wiki/Rendering_intent">Wikipedia</a>
37*cdf0e10cSrcweir    for a thorough explanation.
38*cdf0e10cSrcweir
39*cdf0e10cSrcweir    @since OOo 2.0
40*cdf0e10cSrcweir */
41*cdf0e10cSrcweirconstants RenderingIntent
42*cdf0e10cSrcweir{
43*cdf0e10cSrcweir    /** Also known as the image intent, this rendering intent
44*cdf0e10cSrcweir        aims to preserve the visual relationship between
45*cdf0e10cSrcweir        colors in a way that is perceived as natural to the
46*cdf0e10cSrcweir        human eye, although the color values themselves may
47*cdf0e10cSrcweir        change. This intent is most suitable for photographic
48*cdf0e10cSrcweir        images.
49*cdf0e10cSrcweir    */
50*cdf0e10cSrcweir    const byte PERCEPTUAL=0;
51*cdf0e10cSrcweir
52*cdf0e10cSrcweir	//-------------------------------------------------------------------------
53*cdf0e10cSrcweir
54*cdf0e10cSrcweir    /** The rendering intent for business graphics that
55*cdf0e10cSrcweir        maintains vivid color at the expense of accurate
56*cdf0e10cSrcweir        color. It scales the source gamut to the destination
57*cdf0e10cSrcweir        gamut but preserves relative saturation instead of
58*cdf0e10cSrcweir        hue, so when scaling to a smaller gamut, hues may
59*cdf0e10cSrcweir        shift. This rendering intent is primarily designed for
60*cdf0e10cSrcweir        business graphics, where bright saturated colors are
61*cdf0e10cSrcweir        more important than the exact relationship between
62*cdf0e10cSrcweir        colors (such as in a photographic image).
63*cdf0e10cSrcweir    */
64*cdf0e10cSrcweir    const byte SATURATION=1;
65*cdf0e10cSrcweir
66*cdf0e10cSrcweir    /** The rendering intent almost identical to Absolute
67*cdf0e10cSrcweir        Colorimetric except for the following difference:
68*cdf0e10cSrcweir        Relative Colorimetric compares the white point
69*cdf0e10cSrcweir        (extreme highlight) of the source color space to that
70*cdf0e10cSrcweir        of the destination color space and shifts all colors
71*cdf0e10cSrcweir        accordingly.
72*cdf0e10cSrcweir    */
73*cdf0e10cSrcweir    const byte RELATIVE_COLORIMETRIC=2;
74*cdf0e10cSrcweir
75*cdf0e10cSrcweir    /** The rendering intent that leaves colors that fall
76*cdf0e10cSrcweir        inside the destination gamut unchanged. Out of gamut
77*cdf0e10cSrcweir        colors are clipped. No scaling of colors to
78*cdf0e10cSrcweir        destination white point is performed. This intent aims
79*cdf0e10cSrcweir        to maintain color accuracy at the expense of
80*cdf0e10cSrcweir        preserving relationships between colors, and is useful
81*cdf0e10cSrcweir        for seeing how output will look on a non-neutral
82*cdf0e10cSrcweir        substrate.
83*cdf0e10cSrcweir    */
84*cdf0e10cSrcweir    const byte ABSOLUTE_COLORIMETRIC=3;
85*cdf0e10cSrcweir};
86*cdf0e10cSrcweir
87*cdf0e10cSrcweir}; }; }; };
88*cdf0e10cSrcweir
89*cdf0e10cSrcweir#endif
90