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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31*cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
34*cdf0e10cSrcweir#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
35*cdf0e10cSrcweir#endif
36*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
37*cdf0e10cSrcweir#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
38*cdf0e10cSrcweir#endif
39*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
40*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerPoint2D.idl>
41*cdf0e10cSrcweir#endif
42*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
43*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerRectangle2D.idl>
44*cdf0e10cSrcweir#endif
45*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XIeeeDoubleReadOnlyBitmap_idl__
46*cdf0e10cSrcweir#include <com/sun/star/rendering/XIeeeDoubleReadOnlyBitmap.idl>
47*cdf0e10cSrcweir#endif
48*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
49*cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
50*cdf0e10cSrcweir#endif
51*cdf0e10cSrcweir
52*cdf0e10cSrcweir
53*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
54*cdf0e10cSrcweir
55*cdf0e10cSrcweir/** This is a specialized interface for bitmaps containing IEEE
56*cdf0e10cSrcweir    doubles for their color components.<p>
57*cdf0e10cSrcweir */
58*cdf0e10cSrcweirinterface XIeeeDoubleBitmap : XIeeeDoubleReadOnlyBitmap
59*cdf0e10cSrcweir{
60*cdf0e10cSrcweir	//-------------------------------------------------------------------------
61*cdf0e10cSrcweir
62*cdf0e10cSrcweir	/** Set raw data of a bitmap.<p>
63*cdf0e10cSrcweir
64*cdf0e10cSrcweir    	Set raw data of a bitmap, in the format as defined by
65*cdf0e10cSrcweir    	getMemoryLayout(). With the given rectangle, a subset of the
66*cdf0e10cSrcweir    	bitmap can be changed. When setting subsets of the bitmap, the
67*cdf0e10cSrcweir    	same scanline padding takes place as when the whole bitmap is
68*cdf0e10cSrcweir    	changed.<p>
69*cdf0e10cSrcweir
70*cdf0e10cSrcweir        When setting data on volatile bitmaps, always call isValid()
71*cdf0e10cSrcweir        before, and retrieve a new memory layout via
72*cdf0e10cSrcweir        getMemoryLayout(). At least under Windows, the memory layout
73*cdf0e10cSrcweir        can change for the same bitmap, if the user e.g. switches the
74*cdf0e10cSrcweir        screen resolution. Thus, this method will throw an
75*cdf0e10cSrcweir        IllegalArgumentException, if the memory layout changed between
76*cdf0e10cSrcweir        a call to getMemoryLayout() and setData().<p>
77*cdf0e10cSrcweir
78*cdf0e10cSrcweir        @param data
79*cdf0e10cSrcweir        Data to set
80*cdf0e10cSrcweir
81*cdf0e10cSrcweir        @param bitmapLayout
82*cdf0e10cSrcweir        Layout of the data to set. Must match this bitmap's current
83*cdf0e10cSrcweir        layout.
84*cdf0e10cSrcweir
85*cdf0e10cSrcweir        @param rect
86*cdf0e10cSrcweir        Destination rectangle, within the bounds of the bitmap, to set
87*cdf0e10cSrcweir        the data in.
88*cdf0e10cSrcweir
89*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
90*cdf0e10cSrcweir        if parts of the given rectangle are outside the permissible
91*cdf0e10cSrcweir        bitmap area.
92*cdf0e10cSrcweir
93*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IllegalArgumentException</type>
94*cdf0e10cSrcweir        if the given memory layout does not match this bitmap's
95*cdf0e10cSrcweir        layout, or if the given data sequence has too few or too much
96*cdf0e10cSrcweir        elements.
97*cdf0e10cSrcweir	 */
98*cdf0e10cSrcweir	void						setData( [in] sequence<double> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
99*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException,
100*cdf0e10cSrcweir                com::sun::star::lang::IndexOutOfBoundsException);
101*cdf0e10cSrcweir
102*cdf0e10cSrcweir	//-------------------------------------------------------------------------
103*cdf0e10cSrcweir
104*cdf0e10cSrcweir	/** Set a single pixel of the bitmap with the given color
105*cdf0e10cSrcweir		value.<p>
106*cdf0e10cSrcweir
107*cdf0e10cSrcweir        When setting data on volatile bitmaps, always call isValid()
108*cdf0e10cSrcweir        before, and retrieve a new memory layout via
109*cdf0e10cSrcweir        getMemoryLayout(). At least under Windows, the memory layout
110*cdf0e10cSrcweir        can change for the same bitmap, if the user e.g. switches the
111*cdf0e10cSrcweir        screen resolution. Thus, this method will throw an
112*cdf0e10cSrcweir        IllegalArgumentException, if the memory layout changed between
113*cdf0e10cSrcweir        a call to getMemoryLayout() and setPixel().<p>
114*cdf0e10cSrcweir
115*cdf0e10cSrcweir        @param color
116*cdf0e10cSrcweir        The color value(s) to set
117*cdf0e10cSrcweir
118*cdf0e10cSrcweir        @param bitmapLayout
119*cdf0e10cSrcweir        Layout of the color elements to set. Must match this bitmap's
120*cdf0e10cSrcweir        current layout.
121*cdf0e10cSrcweir
122*cdf0e10cSrcweir        @param pos
123*cdf0e10cSrcweir        Pixel position with the bounds of the bitmap to set.
124*cdf0e10cSrcweir
125*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
126*cdf0e10cSrcweir        if the given point is outside the permissible bitmap area.
127*cdf0e10cSrcweir
128*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IllegalArgumentException</type>
129*cdf0e10cSrcweir        if the given memory layout does not match this bitmap's
130*cdf0e10cSrcweir        layout, or if the given data sequence has too few or too much
131*cdf0e10cSrcweir        elements.
132*cdf0e10cSrcweir	 */
133*cdf0e10cSrcweir	void						setPixel( [in] sequence<double> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
134*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException,
135*cdf0e10cSrcweir                com::sun::star::lang::IndexOutOfBoundsException);
136*cdf0e10cSrcweir
137*cdf0e10cSrcweir};
138*cdf0e10cSrcweir
139*cdf0e10cSrcweir}; }; }; };
140*cdf0e10cSrcweir
141*cdf0e10cSrcweir#endif
142