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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XSpriteCanvas_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_XSpriteCanvas_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31*cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XBitmapCanvas_idl__
34*cdf0e10cSrcweir#include <com/sun/star/rendering/XBitmapCanvas.idl>
35*cdf0e10cSrcweir#endif
36*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XAnimation_idl__
37*cdf0e10cSrcweir#include <com/sun/star/rendering/XAnimation.idl>
38*cdf0e10cSrcweir#endif
39*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
40*cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
41*cdf0e10cSrcweir#endif
42*cdf0e10cSrcweir
43*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
44*cdf0e10cSrcweir
45*cdf0e10cSrcweirpublished interface XSprite;
46*cdf0e10cSrcweirpublished interface XAnimatedSprite;
47*cdf0e10cSrcweirpublished interface XCustomSprite;
48*cdf0e10cSrcweir
49*cdf0e10cSrcweir/** Specialization of a XBitmapCanvas, where moving, animated objects
50*cdf0e10cSrcweir    (called sprites) are supported.<p>
51*cdf0e10cSrcweir
52*cdf0e10cSrcweir    @attention The screen output of canvas drawing operations is
53*cdf0e10cSrcweir    undefined, unless XSpriteCanvas::updateScreen() is called. This is
54*cdf0e10cSrcweir    because a sprite canvas might choose to employ double buffering to
55*cdf0e10cSrcweir    reduce animation flicker, and cannot know the instant suitable to
56*cdf0e10cSrcweir    display the newly rendered canvas content. When using external
57*cdf0e10cSrcweir    double-buffering via XBufferController on a sprite canvas, the
58*cdf0e10cSrcweir    implementation takes care of this issue, and in this case is able
59*cdf0e10cSrcweir    to render correctly even without explicit updateScreen() calls
60*cdf0e10cSrcweir    (because there's a defined moment in time where content display
61*cdf0e10cSrcweir    can happen, namely the XBufferController::showBuffer()) call. If
62*cdf0e10cSrcweir    you don't need sprite functionality, and don't want the
63*cdf0e10cSrcweir    updateScreen hassle, simply use the XBitmapCanvas.
64*cdf0e10cSrcweir */
65*cdf0e10cSrcweirpublished interface XSpriteCanvas : XBitmapCanvas
66*cdf0e10cSrcweir{
67*cdf0e10cSrcweir    /** Create a sprite object from the specified animation
68*cdf0e10cSrcweir        sequence. A sprite is a back-buffered object with its own,
69*cdf0e10cSrcweir        independent animation.
70*cdf0e10cSrcweir     */
71*cdf0e10cSrcweir    XAnimatedSprite	createSpriteFromAnimation( [in] XAnimation animation )
72*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException);
73*cdf0e10cSrcweir
74*cdf0e10cSrcweir    /** Create a sprite object from the specified animation
75*cdf0e10cSrcweir        sequence.
76*cdf0e10cSrcweir
77*cdf0e10cSrcweir        A sprite is a back-buffered object with its own,
78*cdf0e10cSrcweir        independent animation.
79*cdf0e10cSrcweir
80*cdf0e10cSrcweir        @param animationBitmaps
81*cdf0e10cSrcweir        Sequence of bitmaps. The bitmaps don't need to have the same
82*cdf0e10cSrcweir        size, but they are all rendered with their left, top edges
83*cdf0e10cSrcweir        aligned.
84*cdf0e10cSrcweir
85*cdf0e10cSrcweir        @param interpolationMode
86*cdf0e10cSrcweir        Value of <type>InterpolationMode</type>, to determine whether
87*cdf0e10cSrcweir        and how to interpolate between the provided bitmaps, if
88*cdf0e10cSrcweir        animation runs fast enough.
89*cdf0e10cSrcweir
90*cdf0e10cSrcweir        @throws <type>VolatileContentDestroyedException</type>
91*cdf0e10cSrcweir        if at least one of the bitmap is volatile, and its content has been destroyed by the system.
92*cdf0e10cSrcweir     */
93*cdf0e10cSrcweir    XAnimatedSprite	createSpriteFromBitmaps( [in] sequence<XBitmap> animationBitmaps, [in] byte interpolationMode )
94*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException,
95*cdf0e10cSrcweir                VolatileContentDestroyedException);
96*cdf0e10cSrcweir
97*cdf0e10cSrcweir    /** Create a custom, user-handles-it-all sprite object.
98*cdf0e10cSrcweir
99*cdf0e10cSrcweir        A sprite is a back-buffered object with its own, independent
100*cdf0e10cSrcweir        animation.
101*cdf0e10cSrcweir
102*cdf0e10cSrcweir        @param spriteSize
103*cdf0e10cSrcweir        The required size of the sprite in device
104*cdf0e10cSrcweir        coordinates. Everything that is rendered outside this area
105*cdf0e10cSrcweir        might be clipped on output. Both components of the size must
106*cdf0e10cSrcweir        be greater than zero.
107*cdf0e10cSrcweir
108*cdf0e10cSrcweir        @return an interface to a custom sprite object.
109*cdf0e10cSrcweir     */
110*cdf0e10cSrcweir    XCustomSprite createCustomSprite( [in] ::com::sun::star::geometry::RealSize2D spriteSize )
111*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException);
112*cdf0e10cSrcweir
113*cdf0e10cSrcweir    /** Create a cloned version of an already existing sprite
114*cdf0e10cSrcweir        object.
115*cdf0e10cSrcweir
116*cdf0e10cSrcweir        The cloned sprite always shows the same content as its
117*cdf0e10cSrcweir        original. Furthermore, cloned copies of a hidden original are
118*cdf0e10cSrcweir        never visible, although cloned copies of a visible original
119*cdf0e10cSrcweir        can of course be invisible.
120*cdf0e10cSrcweir
121*cdf0e10cSrcweir        @param original
122*cdf0e10cSrcweir        The original sprite to copy the content from. This sprite must
123*cdf0e10cSrcweir        have been created by the same XSpriteCanvas instance as this
124*cdf0e10cSrcweir        method is called on. Other sprite instances will generate an
125*cdf0e10cSrcweir        IllegalArgumentException.
126*cdf0e10cSrcweir
127*cdf0e10cSrcweir        @return an interface to a sprite object.
128*cdf0e10cSrcweir     */
129*cdf0e10cSrcweir    XSprite createClonedSprite( [in] XSprite original )
130*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException);
131*cdf0e10cSrcweir
132*cdf0e10cSrcweir    /** Tells the sprite canvas to now update the screen
133*cdf0e10cSrcweir        representation.
134*cdf0e10cSrcweir
135*cdf0e10cSrcweir        Required to display rendered changes to the canvas, and
136*cdf0e10cSrcweir        updates to stopped animations and XCustomSprites in
137*cdf0e10cSrcweir        general. This method will return only after the screen update
138*cdf0e10cSrcweir        is done, or earlier if an error happened.<p>
139*cdf0e10cSrcweir
140*cdf0e10cSrcweir        If double buffering is enabled via XBufferController, no
141*cdf0e10cSrcweir        explicit call of updateScreen() is necessary, since the
142*cdf0e10cSrcweir        XBufferController methods will automatically notify all
143*cdf0e10cSrcweir        associated XSpriteCanvas instances.<p>
144*cdf0e10cSrcweir
145*cdf0e10cSrcweir        @param bUpdateAll
146*cdf0e10cSrcweir        When <TRUE/>, update the whole screen. When <FALSE/>,
147*cdf0e10cSrcweir        implementation is permitted to restrict update to areas the
148*cdf0e10cSrcweir        canvas itself changed (e.g. because of render operations, or
149*cdf0e10cSrcweir        changes on the sprites). The former is useful for updates
150*cdf0e10cSrcweir        after window expose events. the latter for animation display.
151*cdf0e10cSrcweir
152*cdf0e10cSrcweir        @return <TRUE/>, if the screen update was successfully
153*cdf0e10cSrcweir        performed
154*cdf0e10cSrcweir     */
155*cdf0e10cSrcweir    boolean updateScreen( [in] boolean bUpdateAll );
156*cdf0e10cSrcweir};
157*cdf0e10cSrcweir
158*cdf0e10cSrcweir}; }; }; };
159*cdf0e10cSrcweir
160*cdf0e10cSrcweir#endif
161