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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XVolatileBitmap_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_XVolatileBitmap_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XBitmap_idl__
31*cdf0e10cSrcweir#include <com/sun/star/rendering/XBitmap.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir
34*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
35*cdf0e10cSrcweir
36*cdf0e10cSrcweir/** This is a specialized interface to a volatile bitmap (which can
37*cdf0e10cSrcweir    become invalid at any point in time).
38*cdf0e10cSrcweir */
39*cdf0e10cSrcweirpublished interface XVolatileBitmap : XBitmap
40*cdf0e10cSrcweir{
41*cdf0e10cSrcweir    /** Query whether this volatile bitmap still has valid content.
42*cdf0e10cSrcweir
43*cdf0e10cSrcweir        As the video RAM allocated to this bitmap can be reclaimed at
44*cdf0e10cSrcweir        any time, a return value of true here does not imply that the
45*cdf0e10cSrcweir        next draw operation with this bitmap will succeed. Instead,
46*cdf0e10cSrcweir        the exception VolatileContentDestroyed might then be thrown,
47*cdf0e10cSrcweir        if lost bitmap data is accessed.
48*cdf0e10cSrcweir     */
49*cdf0e10cSrcweir    boolean	isValid();
50*cdf0e10cSrcweir};
51*cdf0e10cSrcweir
52*cdf0e10cSrcweir}; }; }; };
53*cdf0e10cSrcweir
54*cdf0e10cSrcweir#endif
55