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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef SDEXT_PRESENTER_PRESENTER_SPRITE_HXX
29*cdf0e10cSrcweir #define SDEXT_PRESENTER_PRESENTER_SPRITE_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <com/sun/star/rendering/XCustomSprite.hpp>
32*cdf0e10cSrcweir #include <com/sun/star/rendering/XSpriteCanvas.hpp>
33*cdf0e10cSrcweir #include <boost/noncopyable.hpp>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir namespace css = ::com::sun::star;
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir namespace sdext { namespace presenter {
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir /** A wrapper around a com::sun::star::rendering::XCustomSprite that allows
40*cdf0e10cSrcweir     not only setting values like size, location, and transformation but also
41*cdf0e10cSrcweir     provides read access to them.
42*cdf0e10cSrcweir     It also handles the showing and hiding of a sprite.  This includes not
43*cdf0e10cSrcweir     to show the sprite when its size is not yet defined (results in a crash)
44*cdf0e10cSrcweir     and hiding a sprite before disposing it (results in zombie sprites.)
45*cdf0e10cSrcweir */
46*cdf0e10cSrcweir class PresenterSprite
47*cdf0e10cSrcweir     : private ::boost::noncopyable
48*cdf0e10cSrcweir {
49*cdf0e10cSrcweir public:
50*cdf0e10cSrcweir     PresenterSprite (void);
51*cdf0e10cSrcweir     virtual ~PresenterSprite (void);
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir     /** The given sprite canvas is used as factory to create the sprite that
54*cdf0e10cSrcweir         is wrapped by objects of this class.
55*cdf0e10cSrcweir         It is also used to call updateScreen() at (wrapped by the Update() method).
56*cdf0e10cSrcweir     */
57*cdf0e10cSrcweir     void SetFactory (
58*cdf0e10cSrcweir         const ::css::uno::Reference<css::rendering::XSpriteCanvas>& rxSpriteFactory);
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir     ::css::uno::Reference<css::rendering::XCanvas> GetCanvas (void);
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir     void Show (void);
63*cdf0e10cSrcweir     void Hide (void);
64*cdf0e10cSrcweir     bool IsVisible (void) const;
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir     void SetPriority (const double nPriority);
67*cdf0e10cSrcweir     double GetPriority (void) const;
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir     void Resize (const css::geometry::RealSize2D& rSize);
70*cdf0e10cSrcweir     css::geometry::RealSize2D GetSize (void) const;
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir     void MoveTo (const css::geometry::RealPoint2D& rLocation);
73*cdf0e10cSrcweir     css::geometry::RealPoint2D GetLocation (void) const;
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir     void Transform (const css::geometry::AffineMatrix2D& rTransform);
76*cdf0e10cSrcweir     css::geometry::AffineMatrix2D GetTransform (void) const;
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir     void SetAlpha (const double nAlpha);
79*cdf0e10cSrcweir     double GetAlpha (void) const;
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir     void Update (void);
82*cdf0e10cSrcweir 
83*cdf0e10cSrcweir private:
84*cdf0e10cSrcweir     ::css::uno::Reference<css::rendering::XSpriteCanvas> mxSpriteFactory;
85*cdf0e10cSrcweir     ::css::uno::Reference<css::rendering::XCustomSprite> mxSprite;
86*cdf0e10cSrcweir     css::geometry::RealSize2D maSize;
87*cdf0e10cSrcweir     css::geometry::RealPoint2D maLocation;
88*cdf0e10cSrcweir     css::geometry::AffineMatrix2D maTransform;
89*cdf0e10cSrcweir     bool mbIsVisible;
90*cdf0e10cSrcweir     double mnPriority;
91*cdf0e10cSrcweir     double mnAlpha;
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir     void ProvideSprite (void);
94*cdf0e10cSrcweir     void DisposeSprite (void);
95*cdf0e10cSrcweir };
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir } }
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir #endif
100