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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_slideshow.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir // must be first
32*cdf0e10cSrcweir #include <canvas/debug.hxx>
33*cdf0e10cSrcweir #include <canvas/verbosetrace.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir #include "eventqueue.hxx"
36*cdf0e10cSrcweir #include "animationaudionode.hxx"
37*cdf0e10cSrcweir #include "delayevent.hxx"
38*cdf0e10cSrcweir #include "tools.hxx"
39*cdf0e10cSrcweir #include "nodetools.hxx"
40*cdf0e10cSrcweir #include "boost/bind.hpp"
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir using namespace com::sun::star;
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir namespace slideshow {
45*cdf0e10cSrcweir namespace internal {
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir AnimationAudioNode::AnimationAudioNode(
48*cdf0e10cSrcweir     const uno::Reference< animations::XAnimationNode >& xNode,
49*cdf0e10cSrcweir     const BaseContainerNodeSharedPtr&                   rParent,
50*cdf0e10cSrcweir     const NodeContext&                                  rContext )
51*cdf0e10cSrcweir     : BaseNode( xNode, rParent, rContext ),
52*cdf0e10cSrcweir       mxAudioNode( xNode, uno::UNO_QUERY_THROW ),
53*cdf0e10cSrcweir       maSoundURL(),
54*cdf0e10cSrcweir       mpPlayer()
55*cdf0e10cSrcweir {
56*cdf0e10cSrcweir     mxAudioNode->getSource() >>= maSoundURL;
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir     OSL_ENSURE( maSoundURL.getLength(),
59*cdf0e10cSrcweir                 "could not extract sound source URL/empty URL string" );
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir     ENSURE_OR_THROW( getContext().mxComponentContext.is(),
62*cdf0e10cSrcweir                       "Invalid component context" );
63*cdf0e10cSrcweir }
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir void AnimationAudioNode::dispose()
66*cdf0e10cSrcweir {
67*cdf0e10cSrcweir     resetPlayer();
68*cdf0e10cSrcweir     mxAudioNode.clear();
69*cdf0e10cSrcweir     BaseNode::dispose();
70*cdf0e10cSrcweir }
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir void AnimationAudioNode::activate_st()
73*cdf0e10cSrcweir {
74*cdf0e10cSrcweir     createPlayer();
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir     AnimationEventHandlerSharedPtr aHandler(
77*cdf0e10cSrcweir         boost::dynamic_pointer_cast<AnimationEventHandler>( getSelf() ) );
78*cdf0e10cSrcweir     OSL_ENSURE( aHandler,
79*cdf0e10cSrcweir                 "could not cast self to AnimationEventHandler?" );
80*cdf0e10cSrcweir     getContext().mrEventMultiplexer.addCommandStopAudioHandler( aHandler );
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir     if (mpPlayer && mpPlayer->startPlayback())
83*cdf0e10cSrcweir     {
84*cdf0e10cSrcweir         // TODO(F2): Handle end time attribute, too
85*cdf0e10cSrcweir         if( getXAnimationNode()->getDuration().hasValue() )
86*cdf0e10cSrcweir         {
87*cdf0e10cSrcweir             scheduleDeactivationEvent();
88*cdf0e10cSrcweir         }
89*cdf0e10cSrcweir         else
90*cdf0e10cSrcweir         {
91*cdf0e10cSrcweir             // no node duration. Take inherent media time, then
92*cdf0e10cSrcweir             scheduleDeactivationEvent(
93*cdf0e10cSrcweir                 makeDelay( boost::bind( &AnimationNode::deactivate, getSelf() ),
94*cdf0e10cSrcweir                                         mpPlayer->getDuration(),
95*cdf0e10cSrcweir                            "AnimationAudioNode::deactivate with delay") );
96*cdf0e10cSrcweir         }
97*cdf0e10cSrcweir     }
98*cdf0e10cSrcweir     else
99*cdf0e10cSrcweir     {
100*cdf0e10cSrcweir         // deactivate ASAP:
101*cdf0e10cSrcweir         scheduleDeactivationEvent(
102*cdf0e10cSrcweir             makeEvent( boost::bind( &AnimationNode::deactivate, getSelf() ),
103*cdf0e10cSrcweir                                     "AnimationAudioNode::deactivate without delay") );
104*cdf0e10cSrcweir     }
105*cdf0e10cSrcweir }
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir // TODO(F2): generate deactivation event, when sound
108*cdf0e10cSrcweir // is over
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir void AnimationAudioNode::deactivate_st( NodeState /*eDestState*/ )
111*cdf0e10cSrcweir {
112*cdf0e10cSrcweir     AnimationEventHandlerSharedPtr aHandler(
113*cdf0e10cSrcweir         boost::dynamic_pointer_cast<AnimationEventHandler>( getSelf() ) );
114*cdf0e10cSrcweir     OSL_ENSURE( aHandler,
115*cdf0e10cSrcweir                 "could not cas self to AnimationEventHandler?" );
116*cdf0e10cSrcweir     getContext().mrEventMultiplexer.removeCommandStopAudioHandler( aHandler );
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir     // force-end sound
119*cdf0e10cSrcweir     if (mpPlayer)
120*cdf0e10cSrcweir     {
121*cdf0e10cSrcweir         mpPlayer->stopPlayback();
122*cdf0e10cSrcweir         resetPlayer();
123*cdf0e10cSrcweir     }
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir     // notify _after_ state change:
126*cdf0e10cSrcweir     getContext().mrEventQueue.addEvent(
127*cdf0e10cSrcweir         makeEvent( boost::bind( &EventMultiplexer::notifyAudioStopped,
128*cdf0e10cSrcweir                                 boost::ref(getContext().mrEventMultiplexer),
129*cdf0e10cSrcweir                                 getSelf() ),
130*cdf0e10cSrcweir                    "AnimationAudioNode::notifyAudioStopped") );
131*cdf0e10cSrcweir }
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir bool AnimationAudioNode::hasPendingAnimation() const
134*cdf0e10cSrcweir {
135*cdf0e10cSrcweir     // force slide to use the animation framework
136*cdf0e10cSrcweir     // (otherwise, a single sound on the slide would
137*cdf0e10cSrcweir     // not be played).
138*cdf0e10cSrcweir     return true;
139*cdf0e10cSrcweir }
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir void AnimationAudioNode::createPlayer() const
142*cdf0e10cSrcweir {
143*cdf0e10cSrcweir     if (mpPlayer)
144*cdf0e10cSrcweir         return;
145*cdf0e10cSrcweir 
146*cdf0e10cSrcweir     try
147*cdf0e10cSrcweir     {
148*cdf0e10cSrcweir         mpPlayer = SoundPlayer::create( getContext().mrEventMultiplexer,
149*cdf0e10cSrcweir                                         maSoundURL,
150*cdf0e10cSrcweir                                         getContext().mxComponentContext );
151*cdf0e10cSrcweir     }
152*cdf0e10cSrcweir     catch( lang::NoSupportException& )
153*cdf0e10cSrcweir     {
154*cdf0e10cSrcweir         // catch possible exceptions from SoundPlayer,
155*cdf0e10cSrcweir         // since being not able to playback the sound
156*cdf0e10cSrcweir         // is not a hard error here (remainder of the
157*cdf0e10cSrcweir         // animations should still work).
158*cdf0e10cSrcweir     }
159*cdf0e10cSrcweir }
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir void AnimationAudioNode::resetPlayer() const
162*cdf0e10cSrcweir {
163*cdf0e10cSrcweir     if (mpPlayer)
164*cdf0e10cSrcweir     {
165*cdf0e10cSrcweir         mpPlayer->stopPlayback();
166*cdf0e10cSrcweir         mpPlayer->dispose();
167*cdf0e10cSrcweir         mpPlayer.reset();
168*cdf0e10cSrcweir     }
169*cdf0e10cSrcweir }
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir bool AnimationAudioNode::handleAnimationEvent(
172*cdf0e10cSrcweir     const AnimationNodeSharedPtr& /*rNode*/ )
173*cdf0e10cSrcweir {
174*cdf0e10cSrcweir     // TODO(F2): for now we support only STOPAUDIO events.
175*cdf0e10cSrcweir     deactivate();
176*cdf0e10cSrcweir     return true;
177*cdf0e10cSrcweir }
178*cdf0e10cSrcweir 
179*cdf0e10cSrcweir } // namespace internal
180*cdf0e10cSrcweir } // namespace presentation
181*cdf0e10cSrcweir 
182