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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_slideshow.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir // must be first 32*cdf0e10cSrcweir #include <canvas/debug.hxx> 33*cdf0e10cSrcweir #include <canvas/verbosetrace.hxx> 34*cdf0e10cSrcweir 35*cdf0e10cSrcweir #include "eventqueue.hxx" 36*cdf0e10cSrcweir #include "animationaudionode.hxx" 37*cdf0e10cSrcweir #include "delayevent.hxx" 38*cdf0e10cSrcweir #include "tools.hxx" 39*cdf0e10cSrcweir #include "nodetools.hxx" 40*cdf0e10cSrcweir #include "boost/bind.hpp" 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir using namespace com::sun::star; 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir namespace slideshow { 45*cdf0e10cSrcweir namespace internal { 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir AnimationAudioNode::AnimationAudioNode( 48*cdf0e10cSrcweir const uno::Reference< animations::XAnimationNode >& xNode, 49*cdf0e10cSrcweir const BaseContainerNodeSharedPtr& rParent, 50*cdf0e10cSrcweir const NodeContext& rContext ) 51*cdf0e10cSrcweir : BaseNode( xNode, rParent, rContext ), 52*cdf0e10cSrcweir mxAudioNode( xNode, uno::UNO_QUERY_THROW ), 53*cdf0e10cSrcweir maSoundURL(), 54*cdf0e10cSrcweir mpPlayer() 55*cdf0e10cSrcweir { 56*cdf0e10cSrcweir mxAudioNode->getSource() >>= maSoundURL; 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir OSL_ENSURE( maSoundURL.getLength(), 59*cdf0e10cSrcweir "could not extract sound source URL/empty URL string" ); 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir ENSURE_OR_THROW( getContext().mxComponentContext.is(), 62*cdf0e10cSrcweir "Invalid component context" ); 63*cdf0e10cSrcweir } 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir void AnimationAudioNode::dispose() 66*cdf0e10cSrcweir { 67*cdf0e10cSrcweir resetPlayer(); 68*cdf0e10cSrcweir mxAudioNode.clear(); 69*cdf0e10cSrcweir BaseNode::dispose(); 70*cdf0e10cSrcweir } 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir void AnimationAudioNode::activate_st() 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir createPlayer(); 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir AnimationEventHandlerSharedPtr aHandler( 77*cdf0e10cSrcweir boost::dynamic_pointer_cast<AnimationEventHandler>( getSelf() ) ); 78*cdf0e10cSrcweir OSL_ENSURE( aHandler, 79*cdf0e10cSrcweir "could not cast self to AnimationEventHandler?" ); 80*cdf0e10cSrcweir getContext().mrEventMultiplexer.addCommandStopAudioHandler( aHandler ); 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir if (mpPlayer && mpPlayer->startPlayback()) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir // TODO(F2): Handle end time attribute, too 85*cdf0e10cSrcweir if( getXAnimationNode()->getDuration().hasValue() ) 86*cdf0e10cSrcweir { 87*cdf0e10cSrcweir scheduleDeactivationEvent(); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir else 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir // no node duration. Take inherent media time, then 92*cdf0e10cSrcweir scheduleDeactivationEvent( 93*cdf0e10cSrcweir makeDelay( boost::bind( &AnimationNode::deactivate, getSelf() ), 94*cdf0e10cSrcweir mpPlayer->getDuration(), 95*cdf0e10cSrcweir "AnimationAudioNode::deactivate with delay") ); 96*cdf0e10cSrcweir } 97*cdf0e10cSrcweir } 98*cdf0e10cSrcweir else 99*cdf0e10cSrcweir { 100*cdf0e10cSrcweir // deactivate ASAP: 101*cdf0e10cSrcweir scheduleDeactivationEvent( 102*cdf0e10cSrcweir makeEvent( boost::bind( &AnimationNode::deactivate, getSelf() ), 103*cdf0e10cSrcweir "AnimationAudioNode::deactivate without delay") ); 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir } 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir // TODO(F2): generate deactivation event, when sound 108*cdf0e10cSrcweir // is over 109*cdf0e10cSrcweir 110*cdf0e10cSrcweir void AnimationAudioNode::deactivate_st( NodeState /*eDestState*/ ) 111*cdf0e10cSrcweir { 112*cdf0e10cSrcweir AnimationEventHandlerSharedPtr aHandler( 113*cdf0e10cSrcweir boost::dynamic_pointer_cast<AnimationEventHandler>( getSelf() ) ); 114*cdf0e10cSrcweir OSL_ENSURE( aHandler, 115*cdf0e10cSrcweir "could not cas self to AnimationEventHandler?" ); 116*cdf0e10cSrcweir getContext().mrEventMultiplexer.removeCommandStopAudioHandler( aHandler ); 117*cdf0e10cSrcweir 118*cdf0e10cSrcweir // force-end sound 119*cdf0e10cSrcweir if (mpPlayer) 120*cdf0e10cSrcweir { 121*cdf0e10cSrcweir mpPlayer->stopPlayback(); 122*cdf0e10cSrcweir resetPlayer(); 123*cdf0e10cSrcweir } 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir // notify _after_ state change: 126*cdf0e10cSrcweir getContext().mrEventQueue.addEvent( 127*cdf0e10cSrcweir makeEvent( boost::bind( &EventMultiplexer::notifyAudioStopped, 128*cdf0e10cSrcweir boost::ref(getContext().mrEventMultiplexer), 129*cdf0e10cSrcweir getSelf() ), 130*cdf0e10cSrcweir "AnimationAudioNode::notifyAudioStopped") ); 131*cdf0e10cSrcweir } 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir bool AnimationAudioNode::hasPendingAnimation() const 134*cdf0e10cSrcweir { 135*cdf0e10cSrcweir // force slide to use the animation framework 136*cdf0e10cSrcweir // (otherwise, a single sound on the slide would 137*cdf0e10cSrcweir // not be played). 138*cdf0e10cSrcweir return true; 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir 141*cdf0e10cSrcweir void AnimationAudioNode::createPlayer() const 142*cdf0e10cSrcweir { 143*cdf0e10cSrcweir if (mpPlayer) 144*cdf0e10cSrcweir return; 145*cdf0e10cSrcweir 146*cdf0e10cSrcweir try 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir mpPlayer = SoundPlayer::create( getContext().mrEventMultiplexer, 149*cdf0e10cSrcweir maSoundURL, 150*cdf0e10cSrcweir getContext().mxComponentContext ); 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir catch( lang::NoSupportException& ) 153*cdf0e10cSrcweir { 154*cdf0e10cSrcweir // catch possible exceptions from SoundPlayer, 155*cdf0e10cSrcweir // since being not able to playback the sound 156*cdf0e10cSrcweir // is not a hard error here (remainder of the 157*cdf0e10cSrcweir // animations should still work). 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir } 160*cdf0e10cSrcweir 161*cdf0e10cSrcweir void AnimationAudioNode::resetPlayer() const 162*cdf0e10cSrcweir { 163*cdf0e10cSrcweir if (mpPlayer) 164*cdf0e10cSrcweir { 165*cdf0e10cSrcweir mpPlayer->stopPlayback(); 166*cdf0e10cSrcweir mpPlayer->dispose(); 167*cdf0e10cSrcweir mpPlayer.reset(); 168*cdf0e10cSrcweir } 169*cdf0e10cSrcweir } 170*cdf0e10cSrcweir 171*cdf0e10cSrcweir bool AnimationAudioNode::handleAnimationEvent( 172*cdf0e10cSrcweir const AnimationNodeSharedPtr& /*rNode*/ ) 173*cdf0e10cSrcweir { 174*cdf0e10cSrcweir // TODO(F2): for now we support only STOPAUDIO events. 175*cdf0e10cSrcweir deactivate(); 176*cdf0e10cSrcweir return true; 177*cdf0e10cSrcweir } 178*cdf0e10cSrcweir 179*cdf0e10cSrcweir } // namespace internal 180*cdf0e10cSrcweir } // namespace presentation 181*cdf0e10cSrcweir 182