xref: /aoo42x/main/svtools/source/graphic/grfmgr2.cxx (revision 87bc88d3)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svtools.hxx"
26 
27 #include <vos/macros.hxx>
28 #include <vcl/bmpacc.hxx>
29 #include <tools/poly.hxx>
30 #include <vcl/outdev.hxx>
31 #include <vcl/window.hxx>
32 #include <vcl/gdimtf.hxx>
33 #include <vcl/metaact.hxx>
34 #include <vcl/metric.hxx>
35 #include <vcl/animate.hxx>
36 #include <vcl/alpha.hxx>
37 #include <vcl/virdev.hxx>
38 #include "grfcache.hxx"
39 #include <svtools/grfmgr.hxx>
40 
41 // -----------
42 // - defines -
43 // -----------
44 
45 #define MAX_PRINTER_EXT				1024
46 #define MAP( cVal0, cVal1, nFrac )	((sal_uInt8)((((long)(cVal0)<<20L)+nFrac*((long)(cVal1)-(cVal0)))>>20L))
47 #define WATERMARK_LUM_OFFSET		50
48 #define WATERMARK_CON_OFFSET		-70
49 
50 // -----------
51 // - helpers -
52 // -----------
53 
54 namespace {
55 
56 void muckWithBitmap( const Point&    rDestPoint,
57                      const Size&     rDestSize,
58                      const Size&     rRefSize,
59                      bool&           o_rbNonBitmapActionEncountered )
60 {
61     const Point aEmptyPoint;
62 
63     if( aEmptyPoint != rDestPoint ||
64         rDestSize != rRefSize )
65     {
66         // non-fullscale, or offsetted bmp -> fallback to mtf
67         // rendering
68         o_rbNonBitmapActionEncountered = true;
69     }
70 }
71 
72 BitmapEx muckWithBitmap( const BitmapEx& rBmpEx,
73                          const Point&    rSrcPoint,
74                          const Size&     rSrcSize,
75                          const Point&    rDestPoint,
76                          const Size&     rDestSize,
77                          const Size&     rRefSize,
78                          bool&           o_rbNonBitmapActionEncountered )
79 {
80     BitmapEx aBmpEx;
81 
82     muckWithBitmap(rDestPoint,
83                    rDestSize,
84                    rRefSize,
85                    o_rbNonBitmapActionEncountered);
86 
87     if( o_rbNonBitmapActionEncountered )
88         return aBmpEx;
89 
90     aBmpEx = rBmpEx;
91 
92     if( (rSrcPoint.X() != 0 && rSrcPoint.Y() != 0) ||
93         rSrcSize != rBmpEx.GetSizePixel() )
94     {
95         // crop bitmap to given source rectangle (no
96         // need to copy and convert the whole bitmap)
97         const Rectangle aCropRect( rSrcPoint,
98                                    rSrcSize );
99         aBmpEx.Crop( aCropRect );
100     }
101 
102     return aBmpEx;
103 }
104 
105 } // namespace {
106 
107 
108 // ------------------
109 // - GraphicManager -
110 // ------------------
111 
112 GraphicManager::GraphicManager( sal_uLong nCacheSize, sal_uLong nMaxObjCacheSize ) :
113 		mpCache( new GraphicCache( *this, nCacheSize, nMaxObjCacheSize ) )
114 {
115 }
116 
117 // -----------------------------------------------------------------------------
118 
119 GraphicManager::~GraphicManager()
120 {
121 	for( void* pObj = maObjList.First(); pObj; pObj = maObjList.Next() )
122 		( (GraphicObject*) pObj )->GraphicManagerDestroyed();
123 
124 	delete mpCache;
125 }
126 
127 // -----------------------------------------------------------------------------
128 
129 void GraphicManager::SetMaxCacheSize( sal_uLong nNewCacheSize )
130 {
131 	mpCache->SetMaxDisplayCacheSize( nNewCacheSize );
132 }
133 
134 // -----------------------------------------------------------------------------
135 
136 sal_uLong GraphicManager::GetMaxCacheSize() const
137 {
138 	return mpCache->GetMaxDisplayCacheSize();
139 }
140 
141 // -----------------------------------------------------------------------------
142 
143 void GraphicManager::SetMaxObjCacheSize( sal_uLong nNewMaxObjSize, sal_Bool bDestroyGreaterCached )
144 {
145 	mpCache->SetMaxObjDisplayCacheSize( nNewMaxObjSize, bDestroyGreaterCached );
146 }
147 
148 // -----------------------------------------------------------------------------
149 
150 sal_uLong GraphicManager::GetMaxObjCacheSize() const
151 {
152 	return mpCache->GetMaxObjDisplayCacheSize();
153 }
154 
155 // -----------------------------------------------------------------------------
156 
157 sal_uLong GraphicManager::GetUsedCacheSize() const
158 {
159 	return mpCache->GetUsedDisplayCacheSize();
160 }
161 
162 // -----------------------------------------------------------------------------
163 
164 sal_uLong GraphicManager::GetFreeCacheSize() const
165 {
166 	return mpCache->GetFreeDisplayCacheSize();
167 }
168 
169 // -----------------------------------------------------------------------------
170 
171 void GraphicManager::SetCacheTimeout( sal_uLong nTimeoutSeconds )
172 {
173 	mpCache->SetCacheTimeout( nTimeoutSeconds );
174 }
175 
176 // -----------------------------------------------------------------------------
177 
178 sal_uLong GraphicManager::GetCacheTimeout() const
179 {
180 	return mpCache->GetCacheTimeout();
181 }
182 
183 // -----------------------------------------------------------------------------
184 
185 void GraphicManager::ClearCache()
186 {
187 	mpCache->ClearDisplayCache();
188 }
189 
190 // -----------------------------------------------------------------------------
191 
192 void GraphicManager::ReleaseFromCache( const GraphicObject& /*rObj*/ )
193 {
194 	// !!!
195 }
196 
197 // -----------------------------------------------------------------------------
198 
199 sal_Bool GraphicManager::IsInCache( OutputDevice* pOut, const Point& rPt,
200 									const Size& rSz, const GraphicObject& rObj,
201 									const GraphicAttr& rAttr ) const
202 {
203 	return mpCache->IsInDisplayCache( pOut, rPt, rSz, rObj, rAttr );
204 }
205 
206 // -----------------------------------------------------------------------------
207 
208 sal_Bool GraphicManager::DrawObj( OutputDevice* pOut, const Point& rPt, const Size& rSz,
209 							  GraphicObject& rObj, const GraphicAttr& rAttr,
210 							  const sal_uLong nFlags, sal_Bool& rCached )
211 {
212 	Point   aPt( rPt );
213 	Size	aSz( rSz );
214 	sal_Bool	bRet = sal_False;
215 
216 	rCached = sal_False;
217 
218 	if( ( rObj.GetType() == GRAPHIC_BITMAP ) || ( rObj.GetType() == GRAPHIC_GDIMETAFILE ) )
219 	{
220 		// create output and fill cache
221 		const Size aOutSize( pOut->GetOutputSizePixel() );
222 
223 		if( rObj.IsAnimated() || ( pOut->GetOutDevType() == OUTDEV_PRINTER ) ||
224 		    ( !( nFlags & GRFMGR_DRAW_NO_SUBSTITUTE ) &&
225 		      ( ( nFlags & GRFMGR_DRAW_SUBSTITUTE ) ||
226 		        !( nFlags & GRFMGR_DRAW_CACHED ) ||
227 		        ( pOut->GetConnectMetaFile() && !pOut->IsOutputEnabled() ) ) ) )
228 		{
229 			// simple output of transformed graphic
230 			const Graphic aGraphic( rObj.GetTransformedGraphic( &rAttr ) );
231 
232 			if( aGraphic.IsSupportedGraphic() )
233 			{
234 				const sal_uInt16 nRot10 = rAttr.GetRotation() % 3600;
235 
236 				if( nRot10 )
237 				{
238 					Polygon aPoly( Rectangle( aPt, aSz ) );
239 
240 					aPoly.Rotate( aPt, nRot10 );
241 					const Rectangle aRotBoundRect( aPoly.GetBoundRect() );
242 					aPt = aRotBoundRect.TopLeft();
243 					aSz = aRotBoundRect.GetSize();
244 				}
245 
246 				aGraphic.Draw( pOut, aPt, aSz );
247 			}
248 
249 			bRet = sal_True;
250 		}
251 
252 		if( !bRet )
253 		{
254 			// cached/direct drawing
255 			if( !mpCache->DrawDisplayCacheObj( pOut, aPt, aSz, rObj, rAttr ) )
256 				bRet = ImplDraw( pOut, aPt, aSz, rObj, rAttr, nFlags, rCached );
257 			else
258 				bRet = rCached = sal_True;
259 		}
260 	}
261 
262 	return bRet;
263 }
264 
265 // -----------------------------------------------------------------------------
266 
267 void GraphicManager::ImplRegisterObj( const GraphicObject& rObj, Graphic& rSubstitute,
268                                       const ByteString* pID, const GraphicObject* pCopyObj )
269 {
270 	maObjList.Insert( (void*) &rObj, LIST_APPEND );
271 	mpCache->AddGraphicObject( rObj, rSubstitute, pID, pCopyObj );
272 }
273 
274 // -----------------------------------------------------------------------------
275 
276 void GraphicManager::ImplUnregisterObj( const GraphicObject& rObj )
277 {
278 	mpCache->ReleaseGraphicObject( rObj );
279 	maObjList.Remove( (void*) &rObj );
280 }
281 
282 // -----------------------------------------------------------------------------
283 
284 void GraphicManager::ImplGraphicObjectWasSwappedOut( const GraphicObject& rObj )
285 {
286 	mpCache->GraphicObjectWasSwappedOut( rObj );
287 }
288 
289 // -----------------------------------------------------------------------------
290 
291 ByteString GraphicManager::ImplGetUniqueID( const GraphicObject& rObj ) const
292 {
293 	return mpCache->GetUniqueID( rObj );
294 }
295 
296 // -----------------------------------------------------------------------------
297 
298 sal_Bool GraphicManager::ImplFillSwappedGraphicObject( const GraphicObject& rObj, Graphic& rSubstitute )
299 {
300 	return( mpCache->FillSwappedGraphicObject( rObj, rSubstitute ) );
301 }
302 
303 // -----------------------------------------------------------------------------
304 
305 void GraphicManager::ImplGraphicObjectWasSwappedIn( const GraphicObject& rObj )
306 {
307 	mpCache->GraphicObjectWasSwappedIn( rObj );
308 }
309 
310 // -----------------------------------------------------------------------------
311 
312 sal_Bool GraphicManager::ImplDraw( OutputDevice* pOut, const Point& rPt,
313 							   const Size& rSz, GraphicObject& rObj,
314 							   const GraphicAttr& rAttr,
315                                const sal_uLong nFlags, sal_Bool& rCached )
316 {
317 	const Graphic&	rGraphic = rObj.GetGraphic();
318 	sal_Bool			bRet = sal_False;
319 
320 	if( rGraphic.IsSupportedGraphic() && !rGraphic.IsSwapOut() )
321 	{
322 		if( GRAPHIC_BITMAP == rGraphic.GetType() )
323 		{
324 			const BitmapEx aSrcBmpEx( rGraphic.GetBitmapEx() );
325 
326             // #i46805# No point in caching a bitmap that is rendered
327             // via RectFill on the OutDev
328 			if( !(pOut->GetDrawMode() & ( DRAWMODE_BLACKBITMAP | DRAWMODE_WHITEBITMAP )) &&
329                 mpCache->IsDisplayCacheable( pOut, rPt, rSz, rObj, rAttr ) )
330 			{
331 				BitmapEx aDstBmpEx;
332 
333 				if( ImplCreateOutput( pOut, rPt, rSz, aSrcBmpEx, rAttr, nFlags, &aDstBmpEx ) )
334 				{
335 					rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstBmpEx );
336 					bRet = sal_True;
337 				}
338 			}
339 
340 			if( !bRet )
341 				bRet = ImplCreateOutput( pOut, rPt, rSz, aSrcBmpEx, rAttr, nFlags );
342 		}
343 		else
344 		{
345 			const GDIMetaFile& rSrcMtf = rGraphic.GetGDIMetaFile();
346 
347 			if( mpCache->IsDisplayCacheable( pOut, rPt, rSz, rObj, rAttr ) )
348 			{
349 				GDIMetaFile aDstMtf;
350                 BitmapEx    aContainedBmpEx;
351 
352 				if( ImplCreateOutput( pOut, rPt, rSz, rSrcMtf, rAttr, nFlags, aDstMtf, aContainedBmpEx ) )
353 				{
354                     if( !!aContainedBmpEx )
355                     {
356                         // #117889# Use bitmap output method, if
357                         // metafile basically contains only a single
358                         // bitmap
359                         BitmapEx aDstBmpEx;
360 
361                         if( ImplCreateOutput( pOut, rPt, rSz, aContainedBmpEx, rAttr, nFlags, &aDstBmpEx ) )
362                         {
363                             rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstBmpEx );
364                             bRet = sal_True;
365                         }
366                     }
367                     else
368                     {
369                         rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstMtf );
370                         bRet = sal_True;
371                     }
372 				}
373 			}
374 
375 			if( !bRet )
376 			{
377 				const Graphic aGraphic( rObj.GetTransformedGraphic( &rAttr ) );
378 
379 				if( aGraphic.IsSupportedGraphic() )
380 				{
381 					aGraphic.Draw( pOut, rPt, rSz );
382 					bRet = sal_True;
383 				}
384 			}
385 		}
386 	}
387 
388 	return bRet;
389 }
390 
391 // -----------------------------------------------------------------------------
392 
393 sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOut,
394                                        const Point& rPt, const Size& rSz,
395 									   const BitmapEx& rBmpEx, const GraphicAttr& rAttr,
396 									   const sal_uLong nFlags, BitmapEx* pBmpEx )
397 {
398 	sal_uInt16	nRot10 = rAttr.GetRotation() % 3600;
399 	Point	aOutPtPix;
400 	Size	aOutSzPix;
401 	Size	aUnrotatedSzPix( pOut->LogicToPixel( rSz ) );
402 	sal_Bool	bRet = sal_False;
403 
404 	if( nRot10 )
405 	{
406 		Polygon aPoly( Rectangle( rPt, rSz ) );
407 
408 		aPoly.Rotate( rPt, nRot10 );
409 		const Rectangle aRotBoundRect( aPoly.GetBoundRect() );
410 		aOutPtPix = pOut->LogicToPixel( aRotBoundRect.TopLeft() );
411 		aOutSzPix = pOut->LogicToPixel( aRotBoundRect.GetSize() );
412 	}
413 	else
414 	{
415 		aOutPtPix = pOut->LogicToPixel( rPt );
416 		aOutSzPix = aUnrotatedSzPix;
417 	}
418 
419 	if( aUnrotatedSzPix.Width() && aUnrotatedSzPix.Height() )
420 	{
421 		BitmapEx		aBmpEx( rBmpEx );
422 		BitmapEx		aOutBmpEx;
423 		Point			aOutPt;
424 		Size			aOutSz;
425 		const Size&		rBmpSzPix = rBmpEx.GetSizePixel();
426 		const long		nW = rBmpSzPix.Width();
427 		const long		nH = rBmpSzPix.Height();
428 		const long		nNewW = aUnrotatedSzPix.Width();
429 		const long		nNewH = aUnrotatedSzPix.Height();
430 		double			fTmp;
431 		long*			pMapIX = new long[ nNewW ];
432 		long*			pMapFX = new long[ nNewW ];
433 		long*			pMapIY = new long[ nNewH ];
434 		long*			pMapFY = new long[ nNewH ];
435 		long			nStartX = -1, nStartY = -1, nEndX = -1, nEndY = -1;
436 		long			nX, nY, nTmp, nTmpX, nTmpY;
437 		sal_Bool			bHMirr = ( rAttr.GetMirrorFlags() & BMP_MIRROR_HORZ ) != 0;
438 		sal_Bool			bVMirr = ( rAttr.GetMirrorFlags() & BMP_MIRROR_VERT ) != 0;
439 
440         if( nFlags & GRFMGR_DRAW_BILINEAR )
441         {
442             const double	fRevScaleX = ( nNewW > 1L ) ? ( (double) ( nW - 1L ) / ( nNewW - 1L ) ) : 0.0;
443             const double	fRevScaleY = ( nNewH > 1L ) ? ( (double) ( nH - 1L ) / ( nNewH - 1L ) ) : 0.0;
444 
445             // create horizontal mapping table
446             for( nX = 0L, nTmpX = nW - 1L, nTmp = nW - 2L; nX < nNewW; nX++ )
447             {
448                 fTmp = nX * fRevScaleX;
449 
450                 if( bHMirr )
451                     fTmp = nTmpX - fTmp;
452 
453                 pMapFX[ nX ] = (long) ( ( fTmp - ( pMapIX[ nX ] = MinMax( (long) fTmp, 0, nTmp ) ) ) * 1048576. );
454             }
455 
456             // create vertical mapping table
457             for( nY = 0L, nTmpY = nH - 1L, nTmp = nH - 2L; nY < nNewH; nY++ )
458             {
459                 fTmp = nY * fRevScaleY;
460 
461                 if( bVMirr )
462                     fTmp = nTmpY - fTmp;
463 
464                 pMapFY[ nY ] = (long) ( ( fTmp - ( pMapIY[ nY ] = MinMax( (long) fTmp, 0, nTmp ) ) ) * 1048576. );
465             }
466         }
467         else
468         {
469             // #98290# Use a different mapping for non-interpolating mode, to avoid missing rows/columns
470             const double	fRevScaleX = ( nNewW > 1L ) ? ( (double) nW / nNewW ) : 0.0;
471             const double	fRevScaleY = ( nNewH > 1L ) ? ( (double) nH / nNewH ) : 0.0;
472 
473             // create horizontal mapping table
474             for( nX = 0L, nTmpX = nW - 1L, nTmp = nW - 2L; nX < nNewW; nX++ )
475             {
476                 fTmp = nX * fRevScaleX;
477 
478                 if( bHMirr )
479                     fTmp = nTmpX - fTmp;
480 
481                 // #98290# Do not use round to zero, otherwise last column will be missing
482                 pMapIX[ nX ] = MinMax( (long) fTmp, 0, nTmp );
483                 pMapFX[ nX ] = fTmp >= nTmp+1 ? 1048576 : 0;
484             }
485 
486             // create vertical mapping table
487             for( nY = 0L, nTmpY = nH - 1L, nTmp = nH - 2L; nY < nNewH; nY++ )
488             {
489                 fTmp = nY * fRevScaleY;
490 
491                 if( bVMirr )
492                     fTmp = nTmpY - fTmp;
493 
494                 // #98290# Do not use round to zero, otherwise last row will be missing
495                 pMapIY[ nY ] = MinMax( (long) fTmp, 0, nTmp );
496                 pMapFY[ nY ] = fTmp >= nTmp+1 ? 1048576 : 0;
497             }
498         }
499 
500         // calculate output sizes
501 		if( !pBmpEx )
502 		{
503 			Point		aPt;
504 			Rectangle	aOutRect( aPt, pOut->GetOutputSizePixel() );
505 			Rectangle	aBmpRect( aOutPtPix, aOutSzPix );
506 
507 			if( pOut->GetOutDevType() == OUTDEV_WINDOW )
508 			{
509 				const Region aPaintRgn( ( (Window*) pOut )->GetPaintRegion() );
510 				if( !aPaintRgn.IsNull() )
511 					aOutRect.Intersection( pOut->LogicToPixel( aPaintRgn.GetBoundRect() ) );
512 			}
513 
514 			aOutRect.Intersection( aBmpRect );
515 
516 			if( !aOutRect.IsEmpty() )
517 			{
518 				aOutPt = pOut->PixelToLogic( aOutRect.TopLeft() );
519 				aOutSz = pOut->PixelToLogic( aOutRect.GetSize() );
520 				nStartX = aOutRect.Left() - aBmpRect.Left();
521 				nStartY = aOutRect.Top() - aBmpRect.Top();
522 				nEndX = aOutRect.Right() - aBmpRect.Left();
523 				nEndY = aOutRect.Bottom() - aBmpRect.Top();
524 			}
525 			else
526 				nStartX = -1L; // invalid
527 		}
528 		else
529 		{
530 			aOutPt = pOut->PixelToLogic( aOutPtPix );
531 			aOutSz = pOut->PixelToLogic( aOutSzPix );
532 			nStartX = nStartY = 0;
533 			nEndX = aOutSzPix.Width() - 1L;
534 			nEndY = aOutSzPix.Height() - 1L;
535 		}
536 
537 		// do transformation
538 		if( nStartX >= 0L )
539 		{
540 			const sal_Bool bSimple = ( 1 == nW || 1 == nH );
541 
542 			if( nRot10 )
543 			{
544 				if( bSimple )
545 				{
546 					bRet = ( aOutBmpEx = aBmpEx ).Scale( aUnrotatedSzPix );
547 
548 					if( bRet )
549 						aOutBmpEx.Rotate( nRot10, COL_TRANSPARENT );
550 				}
551 				else
552 				{
553 					bRet = ImplCreateRotatedScaled( aBmpEx,
554 													nRot10, aOutSzPix, aUnrotatedSzPix,
555 													pMapIX, pMapFX, pMapIY, pMapFY, nStartX, nEndX, nStartY, nEndY,
556 													aOutBmpEx );
557 				}
558 			}
559 			else
560 			{
561                 // #105229# Don't scale if output size equals bitmap size
562                 // #107226# Copy through only if we're not mirroring
563                 if( !bHMirr && !bVMirr && aOutSzPix == rBmpSzPix )
564                 {
565                     // #107226# Use original dimensions when just copying through
566                     aOutPt = pOut->PixelToLogic( aOutPtPix );
567                     aOutSz = pOut->PixelToLogic( aOutSzPix );
568                     aOutBmpEx = aBmpEx;
569                     bRet = sal_True;
570                 }
571                 else
572                 {
573                     if( bSimple )
574                         bRet = ( aOutBmpEx = aBmpEx ).Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 ) );
575                     else
576                     {
577                         bRet = ImplCreateScaled( aBmpEx,
578                                                  pMapIX, pMapFX, pMapIY, pMapFY,
579                                                  nStartX, nEndX, nStartY, nEndY,
580                                                  aOutBmpEx );
581                     }
582                 }
583 			}
584 
585 			if( bRet )
586 			{
587 				// attribute adjustment if neccessary
588 				if( rAttr.IsSpecialDrawMode() || rAttr.IsAdjusted() || rAttr.IsTransparent() )
589 					ImplAdjust( aOutBmpEx, rAttr, ADJUSTMENT_DRAWMODE | ADJUSTMENT_COLORS | ADJUSTMENT_TRANSPARENCY );
590 
591 				// OutDev adjustment if neccessary
592 				if( pOut->GetOutDevType() != OUTDEV_PRINTER && pOut->GetBitCount() <= 8 && aOutBmpEx.GetBitCount() >= 8 )
593 					aOutBmpEx.Dither( BMP_DITHER_MATRIX );
594 			}
595 		}
596 
597 		// delete lookup tables
598 		delete[] pMapIX;
599 		delete[] pMapFX;
600 		delete[] pMapIY;
601 		delete[] pMapFY;
602 
603 		// create output
604 		if( bRet )
605 		{
606 			if( !pBmpEx )
607 				pOut->DrawBitmapEx( aOutPt, aOutSz, aOutBmpEx );
608 			else
609 			{
610 				if( !rAttr.IsTransparent() && !aOutBmpEx.IsAlpha() )
611 					aOutBmpEx = BitmapEx( aOutBmpEx.GetBitmap().CreateDisplayBitmap( pOut ), aOutBmpEx.GetMask() );
612 
613 				pOut->DrawBitmapEx( aOutPt, aOutSz, *pBmpEx = aOutBmpEx );
614 			}
615 		}
616 	}
617 
618 	return bRet;
619 }
620 
621 // -----------------------------------------------------------------------------
622 
623 sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOut,
624 									   const Point& rPt, const Size& rSz,
625 									   const GDIMetaFile& rMtf, const GraphicAttr& rAttr,
626 									   const sal_uLong /*nFlags*/, GDIMetaFile& rOutMtf, BitmapEx& rOutBmpEx )
627 {
628     const Size aNewSize( rMtf.GetPrefSize() );
629 
630     rOutMtf = rMtf;
631 
632     // #117889# count bitmap actions, and flag actions that paint, but
633     // are no bitmaps.
634     sal_Int32   nNumBitmaps(0);
635     bool        bNonBitmapActionEncountered(false);
636     if( aNewSize.Width() && aNewSize.Height() && rSz.Width() && rSz.Height() )
637     {
638         const double fGrfWH = (double) aNewSize.Width() / aNewSize.Height();
639         const double fOutWH = (double) rSz.Width() / rSz.Height();
640 
641         const double fScaleX = fOutWH / fGrfWH;
642         const double fScaleY = 1.0;
643 
644         const MapMode& rPrefMapMode( rMtf.GetPrefMapMode() );
645         const Size&    rSizePix( pOut->LogicToPixel( aNewSize,
646                                                      rPrefMapMode ) );
647 
648         // taking care of font width default if scaling metafile.
649         // #117889# use existing metafile scan, to determine whether
650         // the metafile basically displays a single bitmap. Note that
651         // the solution, as implemented here, is quite suboptimal (the
652         // cases where a mtf consisting basically of a single bitmap,
653         // that fail to pass the test below, are probably frequent). A
654         // better solution would involve FSAA, but that's currently
655         // expensive, and might trigger bugs on display drivers, if
656         // VDevs get bigger than the actual screen.
657         sal_uInt32  nCurPos;
658         MetaAction* pAct;
659         for( nCurPos = 0, pAct = (MetaAction*)rOutMtf.FirstAction(); pAct;
660              pAct = (MetaAction*)rOutMtf.NextAction(), nCurPos++ )
661         {
662             MetaAction* pModAct = NULL;
663             switch( pAct->GetType() )
664             {
665                 case META_FONT_ACTION:
666                 {
667                     MetaFontAction* pA = (MetaFontAction*)pAct;
668                     Font aFont( pA->GetFont() );
669                     if ( !aFont.GetWidth() )
670                     {
671                         FontMetric aFontMetric( pOut->GetFontMetric( aFont ) );
672                         aFont.SetWidth( aFontMetric.GetWidth() );
673                         pModAct = new MetaFontAction( aFont );
674                     }
675                 }
676                     // FALLTHROUGH intended
677                 case META_NULL_ACTION:
678                     // FALLTHROUGH intended
679 
680                     // OutDev state changes (which don't affect bitmap
681                     // output)
682                 case META_LINECOLOR_ACTION:
683                     // FALLTHROUGH intended
684                 case META_FILLCOLOR_ACTION:
685                     // FALLTHROUGH intended
686                 case META_TEXTCOLOR_ACTION:
687                     // FALLTHROUGH intended
688                 case META_TEXTFILLCOLOR_ACTION:
689                     // FALLTHROUGH intended
690                 case META_TEXTALIGN_ACTION:
691                     // FALLTHROUGH intended
692                 case META_TEXTLINECOLOR_ACTION:
693                     // FALLTHROUGH intended
694                 case META_TEXTLINE_ACTION:
695                     // FALLTHROUGH intended
696                 case META_PUSH_ACTION:
697                     // FALLTHROUGH intended
698                 case META_POP_ACTION:
699                     // FALLTHROUGH intended
700                 case META_LAYOUTMODE_ACTION:
701                     // FALLTHROUGH intended
702                 case META_TEXTLANGUAGE_ACTION:
703                     // FALLTHROUGH intended
704                 case META_COMMENT_ACTION:
705                     break;
706 
707                     // bitmap output methods
708                 case META_BMP_ACTION:
709                     if( !nNumBitmaps && !bNonBitmapActionEncountered )
710                     {
711                         MetaBmpAction* pAction = (MetaBmpAction*)pAct;
712 
713                         rOutBmpEx = BitmapEx( pAction->GetBitmap() );
714                         muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(),
715                                                             rPrefMapMode ),
716                                         pAction->GetBitmap().GetSizePixel(),
717                                         rSizePix,
718                                         bNonBitmapActionEncountered );
719                         ++nNumBitmaps;
720                     }
721                     break;
722 
723                 case META_BMPSCALE_ACTION:
724                     if( !nNumBitmaps && !bNonBitmapActionEncountered )
725                     {
726                         MetaBmpScaleAction* pAction = (MetaBmpScaleAction*)pAct;
727 
728                         rOutBmpEx = BitmapEx( pAction->GetBitmap() );
729                         muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(),
730                                                             rPrefMapMode ),
731                                         pOut->LogicToPixel( pAction->GetSize(),
732                                                             rPrefMapMode ),
733                                         rSizePix,
734                                         bNonBitmapActionEncountered );
735                         ++nNumBitmaps;
736                     }
737                     break;
738 
739                 case META_BMPSCALEPART_ACTION:
740                     if( !nNumBitmaps && !bNonBitmapActionEncountered )
741                     {
742                         MetaBmpScalePartAction* pAction = (MetaBmpScalePartAction*)pAct;
743 
744                         rOutBmpEx = muckWithBitmap( BitmapEx( pAction->GetBitmap() ),
745                                                     pAction->GetSrcPoint(),
746                                                     pAction->GetSrcSize(),
747                                                     pOut->LogicToPixel( pAction->GetDestPoint(),
748                                                                         rPrefMapMode ),
749                                                     pOut->LogicToPixel( pAction->GetDestSize(),
750                                                                         rPrefMapMode ),
751                                                     rSizePix,
752                                                     bNonBitmapActionEncountered );
753                         ++nNumBitmaps;
754                     }
755                     break;
756 
757                 case META_BMPEX_ACTION:
758                     if( !nNumBitmaps && !bNonBitmapActionEncountered )
759                     {
760                         MetaBmpExAction* pAction = (MetaBmpExAction*)pAct;
761 
762                         rOutBmpEx = pAction->GetBitmapEx();
763                         muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(),
764                                                             rPrefMapMode ),
765                                         pAction->GetBitmapEx().GetSizePixel(),
766                                         rSizePix,
767                                         bNonBitmapActionEncountered );
768                         ++nNumBitmaps;
769                     }
770                     break;
771 
772                 case META_BMPEXSCALE_ACTION:
773                     if( !nNumBitmaps && !bNonBitmapActionEncountered )
774                     {
775                         MetaBmpExScaleAction* pAction = (MetaBmpExScaleAction*)pAct;
776 
777                         rOutBmpEx = pAction->GetBitmapEx();
778                         muckWithBitmap( pOut->LogicToPixel( pAction->GetPoint(),
779                                                             rPrefMapMode ),
780                                         pOut->LogicToPixel( pAction->GetSize(),
781                                                             rPrefMapMode ),
782                                         rSizePix,
783                                         bNonBitmapActionEncountered );
784                         ++nNumBitmaps;
785                     }
786                     break;
787 
788                 case META_BMPEXSCALEPART_ACTION:
789                     if( !nNumBitmaps && !bNonBitmapActionEncountered )
790                     {
791                         MetaBmpExScalePartAction* pAction = (MetaBmpExScalePartAction*)pAct;
792 
793                         rOutBmpEx = muckWithBitmap( pAction->GetBitmapEx(),
794                                                     pAction->GetSrcPoint(),
795                                                     pAction->GetSrcSize(),
796                                                     pOut->LogicToPixel( pAction->GetDestPoint(),
797                                                                         rPrefMapMode ),
798                                                     pOut->LogicToPixel( pAction->GetDestSize(),
799                                                                         rPrefMapMode ),
800                                                     rSizePix,
801                                                     bNonBitmapActionEncountered );
802                         ++nNumBitmaps;
803                     }
804                     break;
805 
806                     // these actions actually output something (that's
807                     // different from a bitmap)
808                 case META_RASTEROP_ACTION:
809                     if( ((MetaRasterOpAction*)pAct)->GetRasterOp() == ROP_OVERPAINT )
810                         break;
811                     // FALLTHROUGH intended
812                 case META_PIXEL_ACTION:
813                     // FALLTHROUGH intended
814                 case META_POINT_ACTION:
815                     // FALLTHROUGH intended
816                 case META_LINE_ACTION:
817                     // FALLTHROUGH intended
818                 case META_RECT_ACTION:
819                     // FALLTHROUGH intended
820                 case META_ROUNDRECT_ACTION:
821                     // FALLTHROUGH intended
822                 case META_ELLIPSE_ACTION:
823                     // FALLTHROUGH intended
824                 case META_ARC_ACTION:
825                     // FALLTHROUGH intended
826                 case META_PIE_ACTION:
827                     // FALLTHROUGH intended
828                 case META_CHORD_ACTION:
829                     // FALLTHROUGH intended
830                 case META_POLYLINE_ACTION:
831                     // FALLTHROUGH intended
832                 case META_POLYGON_ACTION:
833                     // FALLTHROUGH intended
834                 case META_POLYPOLYGON_ACTION:
835                     // FALLTHROUGH intended
836 
837                 case META_TEXT_ACTION:
838                     // FALLTHROUGH intended
839                 case META_TEXTARRAY_ACTION:
840                     // FALLTHROUGH intended
841                 case META_STRETCHTEXT_ACTION:
842                     // FALLTHROUGH intended
843                 case META_TEXTRECT_ACTION:
844                     // FALLTHROUGH intended
845 
846                 case META_MASK_ACTION:
847                     // FALLTHROUGH intended
848                 case META_MASKSCALE_ACTION:
849                     // FALLTHROUGH intended
850                 case META_MASKSCALEPART_ACTION:
851                     // FALLTHROUGH intended
852 
853                 case META_GRADIENT_ACTION:
854                     // FALLTHROUGH intended
855                 case META_HATCH_ACTION:
856                     // FALLTHROUGH intended
857                 case META_WALLPAPER_ACTION:
858                     // FALLTHROUGH intended
859 
860                 case META_TRANSPARENT_ACTION:
861                     // FALLTHROUGH intended
862                 case META_EPS_ACTION:
863                     // FALLTHROUGH intended
864                 case META_FLOATTRANSPARENT_ACTION:
865                     // FALLTHROUGH intended
866                 case META_GRADIENTEX_ACTION:
867                     // FALLTHROUGH intended
868 
869                     // OutDev state changes that _do_ affect bitmap
870                     // output
871                 case META_CLIPREGION_ACTION:
872                     // FALLTHROUGH intended
873                 case META_ISECTRECTCLIPREGION_ACTION:
874                     // FALLTHROUGH intended
875                 case META_ISECTREGIONCLIPREGION_ACTION:
876                     // FALLTHROUGH intended
877                 case META_MOVECLIPREGION_ACTION:
878                     // FALLTHROUGH intended
879 
880                 case META_MAPMODE_ACTION:
881                     // FALLTHROUGH intended
882                 case META_REFPOINT_ACTION:
883                     // FALLTHROUGH intended
884                 default:
885                     bNonBitmapActionEncountered = true;
886                     break;
887             }
888             if ( pModAct )
889             {
890                 rOutMtf.ReplaceAction( pModAct, nCurPos );
891                 pAct->Delete();
892             }
893             else
894             {
895                 if( pAct->GetRefCount() > 1 )
896                 {
897                     rOutMtf.ReplaceAction( pModAct = pAct->Clone(), nCurPos );
898                     pAct->Delete();
899                 }
900                 else
901                     pModAct = pAct;
902             }
903             pModAct->Scale( fScaleX, fScaleY );
904         }
905         rOutMtf.SetPrefSize( Size( FRound( aNewSize.Width() * fScaleX ),
906                                    FRound( aNewSize.Height() * fScaleY ) ) );
907     }
908 
909     if( nNumBitmaps != 1 || bNonBitmapActionEncountered )
910     {
911         if( rAttr.IsSpecialDrawMode() || rAttr.IsAdjusted() || rAttr.IsMirrored() || rAttr.IsRotated() || rAttr.IsTransparent() )
912             ImplAdjust( rOutMtf, rAttr, ADJUSTMENT_ALL );
913 
914         ImplDraw( pOut, rPt, rSz, rOutMtf, rAttr );
915         rOutBmpEx = BitmapEx();
916     }
917 
918     return sal_True;
919 }
920 
921 // -----------------------------------------------------------------------------
922 
923 sal_Bool GraphicManager::ImplCreateScaled( const BitmapEx& rBmpEx,
924 									   long* pMapIX, long* pMapFX, long* pMapIY, long* pMapFY,
925 									   long nStartX, long nEndX, long nStartY, long nEndY,
926 									   BitmapEx& rOutBmpEx )
927 {
928 	Bitmap				aBmp( rBmpEx.GetBitmap() );
929 	Bitmap				aOutBmp;
930 	BitmapReadAccess*	pAcc = aBmp.AcquireReadAccess();
931 	BitmapWriteAccess*	pWAcc;
932 	BitmapColor			aCol0, aCol1, aColRes;
933 	const long			nDstW = nEndX - nStartX + 1L;
934 	const long			nDstH = nEndY - nStartY + 1L;
935 	long				nX, nY, nTmpX, nTmpY, nTmpFX, nTmpFY;
936 	long				nXDst, nYDst;
937 	sal_uInt8				cR0, cG0, cB0, cR1, cG1, cB1;
938 	sal_Bool				bRet = sal_False;
939 
940     DBG_ASSERT( aBmp.GetSizePixel() == rBmpEx.GetSizePixel(),
941                 "GraphicManager::ImplCreateScaled(): bmp size inconsistent" );
942 
943 	if( pAcc )
944 	{
945 		aOutBmp = Bitmap( Size( nDstW, nDstH ), 24 );
946 		pWAcc = aOutBmp.AcquireWriteAccess();
947 
948 		if( pWAcc )
949 		{
950 			if( pAcc->HasPalette() )
951 			{
952 				if( pAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
953 				{
954 					Scanline pLine0, pLine1;
955 
956 					for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ )
957 					{
958 						nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ];
959 						pLine0 = pAcc->GetScanline( nTmpY );
960 						pLine1 = pAcc->GetScanline( ++nTmpY );
961 
962 						for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ )
963 						{
964 							nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ];
965 
966 							const BitmapColor& rCol0 = pAcc->GetPaletteColor( pLine0[ nTmpX ] );
967 							const BitmapColor& rCol2 = pAcc->GetPaletteColor( pLine1[ nTmpX ] );
968 							const BitmapColor& rCol1 = pAcc->GetPaletteColor( pLine0[ ++nTmpX ] );
969 							const BitmapColor& rCol3 = pAcc->GetPaletteColor( pLine1[ nTmpX ] );
970 
971 							cR0 = MAP( rCol0.GetRed(), rCol1.GetRed(), nTmpFX );
972 							cG0 = MAP( rCol0.GetGreen(), rCol1.GetGreen(), nTmpFX );
973 							cB0 = MAP( rCol0.GetBlue(), rCol1.GetBlue(), nTmpFX );
974 
975 							cR1 = MAP( rCol2.GetRed(), rCol3.GetRed(), nTmpFX );
976 							cG1 = MAP( rCol2.GetGreen(), rCol3.GetGreen(), nTmpFX );
977 							cB1 = MAP( rCol2.GetBlue(), rCol3.GetBlue(), nTmpFX );
978 
979 							aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
980 							aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
981 							aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
982 							pWAcc->SetPixel( nYDst, nXDst++, aColRes );
983 						}
984 					}
985 				}
986 				else
987 				{
988 					for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ )
989 					{
990 						nTmpY = pMapIY[ nY ], nTmpFY = pMapFY[ nY ];
991 
992 						for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ )
993 						{
994 							nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ];
995 
996 							aCol0 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, nTmpX ) );
997 							aCol1 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, ++nTmpX ) );
998 							cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
999 							cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
1000 							cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
1001 
1002 							aCol1 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( ++nTmpY, nTmpX ) );
1003 							aCol0 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY--, --nTmpX ) );
1004 							cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
1005 							cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
1006 							cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
1007 
1008 							aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
1009 							aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
1010 							aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
1011 							pWAcc->SetPixel( nYDst, nXDst++, aColRes );
1012 						}
1013 					}
1014 				}
1015 			}
1016 			else
1017 			{
1018 				if( pAcc->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_BGR )
1019 				{
1020 					Scanline	pLine0, pLine1, pTmp0, pTmp1;
1021 					long		nOff;
1022 
1023 					for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ )
1024 					{
1025 						nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ];
1026 						pLine0 = pAcc->GetScanline( nTmpY );
1027 						pLine1 = pAcc->GetScanline( ++nTmpY );
1028 
1029 						for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ )
1030 						{
1031 							nOff = 3L * ( nTmpX = pMapIX[ nX ] );
1032 							nTmpFX = pMapFX[ nX ];
1033 
1034 							pTmp1 = ( pTmp0 = pLine0 + nOff ) + 3L;
1035 							cB0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1036 							cG0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1037 							cR0 = MAP( *pTmp0, *pTmp1, nTmpFX );
1038 
1039 							pTmp1 = ( pTmp0 = pLine1 + nOff ) + 3L;
1040 							cB1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1041 							cG1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1042 							cR1 = MAP( *pTmp0, *pTmp1, nTmpFX );
1043 
1044 							aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
1045 							aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
1046 							aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
1047 							pWAcc->SetPixel( nYDst, nXDst++, aColRes );
1048 						}
1049 					}
1050 				}
1051 				else if( pAcc->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_RGB )
1052 				{
1053 					Scanline	pLine0, pLine1, pTmp0, pTmp1;
1054 					long		nOff;
1055 
1056 					for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ )
1057 					{
1058 						nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ];
1059 						pLine0 = pAcc->GetScanline( nTmpY );
1060 						pLine1 = pAcc->GetScanline( ++nTmpY );
1061 
1062 						for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ )
1063 						{
1064 							nOff = 3L * ( nTmpX = pMapIX[ nX ] );
1065 							nTmpFX = pMapFX[ nX ];
1066 
1067 							pTmp1 = ( pTmp0 = pLine0 + nOff ) + 3L;
1068 							cR0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1069 							cG0 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1070 							cB0 = MAP( *pTmp0, *pTmp1, nTmpFX );
1071 
1072 							pTmp1 = ( pTmp0 = pLine1 + nOff ) + 3L;
1073 							cR1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1074 							cG1 = MAP( *pTmp0, *pTmp1, nTmpFX ); pTmp0++; pTmp1++;
1075 							cB1 = MAP( *pTmp0, *pTmp1, nTmpFX );
1076 
1077 							aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
1078 							aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
1079 							aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
1080 							pWAcc->SetPixel( nYDst, nXDst++, aColRes );
1081 						}
1082 					}
1083 				}
1084 				else
1085 				{
1086 					for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ )
1087 					{
1088 						nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ];
1089 
1090 						for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ )
1091 						{
1092 							nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ];
1093 
1094 							aCol0 = pAcc->GetPixel( nTmpY, nTmpX );
1095 							aCol1 = pAcc->GetPixel( nTmpY, ++nTmpX );
1096 							cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
1097 							cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
1098 							cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
1099 
1100 							aCol1 = pAcc->GetPixel( ++nTmpY, nTmpX );
1101 							aCol0 = pAcc->GetPixel( nTmpY--, --nTmpX );
1102 							cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
1103 							cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
1104 							cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
1105 
1106 							aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
1107 							aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
1108 							aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
1109 							pWAcc->SetPixel( nYDst, nXDst++, aColRes );
1110 						}
1111 					}
1112 				}
1113 			}
1114 
1115 			aOutBmp.ReleaseAccess( pWAcc );
1116 			bRet = sal_True;
1117 		}
1118 
1119 		aBmp.ReleaseAccess( pAcc );
1120 	}
1121 
1122 	if( bRet && rBmpEx.IsTransparent() )
1123 	{
1124 		bRet = sal_False;
1125 
1126 		if( rBmpEx.IsAlpha() )
1127 		{
1128             DBG_ASSERT( rBmpEx.GetAlpha().GetSizePixel() == rBmpEx.GetSizePixel(),
1129                         "GraphicManager::ImplCreateScaled(): alpha mask size inconsistent" );
1130 
1131 			AlphaMask	aAlpha( rBmpEx.GetAlpha() );
1132 			AlphaMask	aOutAlpha;
1133 
1134 			pAcc = aAlpha.AcquireReadAccess();
1135 
1136 			if( pAcc )
1137 			{
1138 				aOutAlpha = AlphaMask( Size( nDstW, nDstH ) );
1139 				pWAcc = aOutAlpha.AcquireWriteAccess();
1140 
1141 				if( pWAcc )
1142 				{
1143 					if( pAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL &&
1144 						pWAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
1145 					{
1146 						Scanline pLine0, pLine1, pLineW;
1147 
1148 						for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ )
1149 						{
1150 							nTmpY = pMapIY[ nY ]; nTmpFY = pMapFY[ nY ];
1151 							pLine0 = pAcc->GetScanline( nTmpY );
1152 							pLine1 = pAcc->GetScanline( ++nTmpY );
1153 							pLineW = pWAcc->GetScanline( nYDst );
1154 
1155 							for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++, nXDst++ )
1156 							{
1157 								nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ];
1158 
1159 								const long	nAlpha0 = pLine0[ nTmpX ];
1160 								const long	nAlpha2 = pLine1[ nTmpX ];
1161 								const long	nAlpha1 = pLine0[ ++nTmpX ];
1162 								const long	nAlpha3 = pLine1[ nTmpX ];
1163 								const long	n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
1164 								const long	n1 = MAP( nAlpha2, nAlpha3, nTmpFX );
1165 
1166 								*pLineW++ = MAP( n0, n1, nTmpFY );
1167 							}
1168 						}
1169 					}
1170 					else
1171 					{
1172 						BitmapColor aAlphaValue( 0 );
1173 
1174 						for( nY = nStartY, nYDst = 0L; nY <= nEndY; nY++, nYDst++ )
1175 						{
1176 							nTmpY = pMapIY[ nY ], nTmpFY = pMapFY[ nY ];
1177 
1178 							for( nX = nStartX, nXDst = 0L; nX <= nEndX; nX++ )
1179 							{
1180 								nTmpX = pMapIX[ nX ]; nTmpFX = pMapFX[ nX ];
1181 
1182 								long		nAlpha0 = pAcc->GetPixel( nTmpY, nTmpX ).GetIndex();
1183 								long		nAlpha1 = pAcc->GetPixel( nTmpY, ++nTmpX ).GetIndex();
1184 								const long	n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
1185 
1186 								nAlpha1 = pAcc->GetPixel( ++nTmpY, nTmpX ).GetIndex();
1187 								nAlpha0 = pAcc->GetPixel( nTmpY--, --nTmpX ).GetIndex();
1188 								const long	n1 = MAP( nAlpha0, nAlpha1, nTmpFX );
1189 
1190 								aAlphaValue.SetIndex( MAP( n0, n1, nTmpFY ) );
1191 								pWAcc->SetPixel( nYDst, nXDst++, aAlphaValue );
1192 							}
1193 						}
1194 					}
1195 
1196 					aOutAlpha.ReleaseAccess( pWAcc );
1197 					bRet = sal_True;
1198 				}
1199 
1200 				aAlpha.ReleaseAccess( pAcc );
1201 
1202 				if( bRet )
1203 					rOutBmpEx = BitmapEx( aOutBmp, aOutAlpha );
1204 			}
1205 		}
1206 		else
1207 		{
1208             DBG_ASSERT( rBmpEx.GetMask().GetSizePixel() == rBmpEx.GetSizePixel(),
1209                         "GraphicManager::ImplCreateScaled(): mask size inconsistent" );
1210 
1211 			Bitmap	aMsk( rBmpEx.GetMask() );
1212 			Bitmap	aOutMsk;
1213 
1214 			pAcc = aMsk.AcquireReadAccess();
1215 
1216 			if( pAcc )
1217 			{
1218                 // #i40115# Use the same palette for destination
1219                 // bitmap. Otherwise, we'd have to color-map even the
1220                 // case below, when both masks are one bit deep.
1221                 if( pAcc->HasPalette() )
1222                     aOutMsk = Bitmap( Size( nDstW, nDstH ),
1223                                       1,
1224                                       &pAcc->GetPalette() );
1225                 else
1226                     aOutMsk = Bitmap( Size( nDstW, nDstH ), 1 );
1227 
1228 				pWAcc = aOutMsk.AcquireWriteAccess();
1229 
1230 				if( pWAcc )
1231 				{
1232 					long* pMapLX = new long[ nDstW ];
1233 					long* pMapLY = new long[ nDstH ];
1234 
1235 					// create new horizontal mapping table
1236 					for( nX = 0UL, nTmpX = nStartX; nX < nDstW; nTmpX++ )
1237 						pMapLX[ nX++ ] = FRound( (double) pMapIX[ nTmpX ] + pMapFX[ nTmpX ] / 1048576. );
1238 
1239 					// create new vertical mapping table
1240 					for( nY = 0UL, nTmpY = nStartY; nY < nDstH; nTmpY++ )
1241 						pMapLY[ nY++ ] = FRound( (double) pMapIY[ nTmpY ] + pMapFY[ nTmpY ] / 1048576. );
1242 
1243 					// do normal scaling
1244 					if( pAcc->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL &&
1245 						pWAcc->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL )
1246 					{
1247 						// optimized
1248 						for( nY = 0; nY < nDstH; nY++ )
1249 						{
1250 							Scanline pSrc = pAcc->GetScanline( pMapLY[ nY ] );
1251 							Scanline pDst = pWAcc->GetScanline( nY );
1252 
1253 							for( nX = 0L; nX < nDstW; nX++ )
1254 							{
1255 								const long nSrcX = pMapLX[ nX ];
1256 
1257 								if( pSrc[ nSrcX >> 3 ] & ( 1 << ( 7 - ( nSrcX & 7 ) ) ) )
1258 									pDst[ nX >> 3 ] |= 1 << ( 7 - ( nX & 7 ) );
1259 								else
1260 									pDst[ nX >> 3 ] &= ~( 1 << ( 7 - ( nX & 7 ) ) );
1261 							}
1262 						}
1263 					}
1264 					else
1265 					{
1266 						const BitmapColor aB( pAcc->GetBestMatchingColor( Color( COL_BLACK ) ) );
1267 						const BitmapColor aWB( pWAcc->GetBestMatchingColor( Color( COL_BLACK ) ) );
1268 						const BitmapColor aWW( pWAcc->GetBestMatchingColor( Color( COL_WHITE ) ) );
1269 
1270 						if( pAcc->HasPalette() )
1271 						{
1272 							for( nY = 0L; nY < nDstH; nY++ )
1273 							{
1274 								for( nX = 0L; nX < nDstW; nX++ )
1275 								{
1276 									if( pAcc->GetPaletteColor( pAcc->GetPixelIndex( pMapLY[ nY ], pMapLX[ nX ] ) ) == aB )
1277 										pWAcc->SetPixel( nY, nX, aWB );
1278 									else
1279 										pWAcc->SetPixel( nY, nX, aWW );
1280 								}
1281 							}
1282 						}
1283 						else
1284 						{
1285 							for( nY = 0L; nY < nDstH; nY++ )
1286 							{
1287 								for( nX = 0L; nX < nDstW; nX++ )
1288 								{
1289 									if( pAcc->GetPixel( pMapLY[ nY ], pMapLX[ nX ] ) == aB )
1290 										pWAcc->SetPixel( nY, nX, aWB );
1291 									else
1292 										pWAcc->SetPixel( nY, nX, aWW );
1293 								}
1294 							}
1295 						}
1296 					}
1297 
1298 					delete[] pMapLX;
1299 					delete[] pMapLY;
1300 					aOutMsk.ReleaseAccess( pWAcc );
1301 					bRet = sal_True;
1302 				}
1303 
1304 				aMsk.ReleaseAccess( pAcc );
1305 
1306 				if( bRet )
1307 					rOutBmpEx = BitmapEx( aOutBmp, aOutMsk );
1308 			}
1309 		}
1310 
1311 		if( !bRet )
1312 			rOutBmpEx = aOutBmp;
1313 	}
1314 	else
1315 		rOutBmpEx = aOutBmp;
1316 
1317 	return bRet;
1318 }
1319 
1320 // -----------------------------------------------------------------------------
1321 
1322 sal_Bool GraphicManager::ImplCreateRotatedScaled( const BitmapEx& rBmpEx,
1323 											  sal_uInt16 nRot10, const Size& /*rOutSzPix*/, const Size& rUnrotatedSzPix,
1324 											  long* pMapIX, long* pMapFX, long* pMapIY, long* pMapFY,
1325 											  long nStartX, long nEndX, long nStartY, long nEndY,
1326 											  BitmapEx& rOutBmpEx )
1327 {
1328 	Point				aPt;
1329 	Bitmap				aBmp( rBmpEx.GetBitmap() );
1330 	Bitmap				aOutBmp;
1331 	BitmapReadAccess*	pAcc = aBmp.AcquireReadAccess();
1332 	BitmapWriteAccess*	pWAcc;
1333 	Polygon				aPoly( Rectangle( aPt, rUnrotatedSzPix ) ); aPoly.Rotate( Point(), nRot10 );
1334 	Rectangle			aNewBound( aPoly.GetBoundRect() );
1335 	const double		fCosAngle = cos( nRot10 * F_PI1800 ), fSinAngle = sin( nRot10 * F_PI1800 );
1336 	double				fTmp;
1337 	const long			nDstW = nEndX - nStartX + 1L;
1338 	const long			nDstH = nEndY - nStartY + 1L;
1339 	const long			nUnRotW = rUnrotatedSzPix.Width();
1340 	const long			nUnRotH = rUnrotatedSzPix.Height();
1341 	long*				pCosX = new long[ nDstW ];
1342 	long*				pSinX = new long[ nDstW ];
1343 	long*				pCosY = new long[ nDstH ];
1344 	long*				pSinY = new long[ nDstH ];
1345 	long				nX, nY, nTmpX, nTmpY, nTmpFX, nTmpFY, nUnRotX, nUnRotY, nSinY, nCosY;
1346 	sal_uInt8				cR0, cG0, cB0, cR1, cG1, cB1;
1347 	sal_Bool				bRet = sal_False;
1348 
1349 	// create horizontal mapping table
1350 	for( nX = 0L, nTmpX = aNewBound.Left() + nStartX; nX < nDstW; nX++ )
1351 	{
1352 		pCosX[ nX ] = FRound( fCosAngle * ( fTmp = nTmpX++ << 8 ) );
1353 		pSinX[ nX ] = FRound( fSinAngle * fTmp );
1354 	}
1355 
1356 	// create vertical mapping table
1357 	for( nY = 0L, nTmpY = aNewBound.Top() + nStartY; nY < nDstH; nY++ )
1358 	{
1359 		pCosY[ nY ] = FRound( fCosAngle * ( fTmp = nTmpY++ << 8 ) );
1360 		pSinY[ nY ] = FRound( fSinAngle * fTmp );
1361 	}
1362 
1363 	if( pAcc )
1364 	{
1365 		aOutBmp = Bitmap( Size( nDstW, nDstH ), 24 );
1366 		pWAcc = aOutBmp.AcquireWriteAccess();
1367 
1368 		if( pWAcc )
1369 		{
1370 			BitmapColor aColRes;
1371 
1372 			if( pAcc->HasPalette() )
1373 			{
1374 				for( nY = 0; nY < nDstH; nY++ )
1375 				{
1376 					nSinY = pSinY[ nY ];
1377 					nCosY = pCosY[ nY ];
1378 
1379 					for( nX = 0; nX < nDstW; nX++ )
1380 					{
1381 						nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
1382 						nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
1383 
1384 						if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) &&
1385 							( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) )
1386 						{
1387 							nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ];
1388 							nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
1389 
1390 							const BitmapColor& rCol0 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, nTmpX ) );
1391 							const BitmapColor& rCol1 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, ++nTmpX ) );
1392 							cR0 = MAP( rCol0.GetRed(), rCol1.GetRed(), nTmpFX );
1393 							cG0 = MAP( rCol0.GetGreen(), rCol1.GetGreen(), nTmpFX );
1394 							cB0 = MAP( rCol0.GetBlue(), rCol1.GetBlue(), nTmpFX );
1395 
1396 							const BitmapColor& rCol3 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( ++nTmpY, nTmpX ) );
1397 							const BitmapColor& rCol2 = pAcc->GetPaletteColor( pAcc->GetPixelIndex( nTmpY, --nTmpX ) );
1398 							cR1 = MAP( rCol2.GetRed(), rCol3.GetRed(), nTmpFX );
1399 							cG1 = MAP( rCol2.GetGreen(), rCol3.GetGreen(), nTmpFX );
1400 							cB1 = MAP( rCol2.GetBlue(), rCol3.GetBlue(), nTmpFX );
1401 
1402 							aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
1403 							aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
1404 							aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
1405 							pWAcc->SetPixel( nY, nX, aColRes );
1406 						}
1407 					}
1408 				}
1409 			}
1410 			else
1411 			{
1412 				BitmapColor	aCol0, aCol1;
1413 
1414 				for( nY = 0; nY < nDstH; nY++ )
1415 				{
1416 					nSinY = pSinY[ nY ];
1417 					nCosY = pCosY[ nY ];
1418 
1419 					for( nX = 0; nX < nDstW; nX++ )
1420 					{
1421 						nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
1422 						nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
1423 
1424 						if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) &&
1425 							( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) )
1426 						{
1427 							nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ];
1428 							nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
1429 
1430 							aCol0 = pAcc->GetPixel( nTmpY, nTmpX );
1431 							aCol1 = pAcc->GetPixel( nTmpY, ++nTmpX );
1432 							cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
1433 							cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
1434 							cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
1435 
1436 							aCol1 = pAcc->GetPixel( ++nTmpY, nTmpX );
1437 							aCol0 = pAcc->GetPixel( nTmpY, --nTmpX );
1438 							cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
1439 							cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
1440 							cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
1441 
1442 							aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
1443 							aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
1444 							aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
1445 							pWAcc->SetPixel( nY, nX, aColRes );
1446 						}
1447 					}
1448 				}
1449 			}
1450 
1451 			aOutBmp.ReleaseAccess( pWAcc );
1452 			bRet = sal_True;
1453 		}
1454 
1455 		aBmp.ReleaseAccess( pAcc );
1456 	}
1457 
1458 	// mask processing
1459 	if( bRet && ( rBmpEx.IsTransparent() || ( nRot10 != 900 && nRot10 != 1800 && nRot10 != 2700 ) ) )
1460 	{
1461 		bRet = sal_False;
1462 
1463 		if( rBmpEx.IsAlpha() )
1464 		{
1465 			AlphaMask	aAlpha( rBmpEx.GetAlpha() );
1466 			AlphaMask	aOutAlpha;
1467 
1468 			pAcc = aAlpha.AcquireReadAccess();
1469 
1470 			if( pAcc )
1471 			{
1472 				aOutAlpha = AlphaMask( Size( nDstW, nDstH ) );
1473 				pWAcc = aOutAlpha.AcquireWriteAccess();
1474 
1475 				if( pWAcc )
1476 				{
1477 					if( pAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL &&
1478 						pWAcc->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
1479 					{
1480 						Scanline pLine0, pLine1, pLineW;
1481 
1482 						for( nY = 0; nY < nDstH; nY++ )
1483 						{
1484 							nSinY = pSinY[ nY ], nCosY = pCosY[ nY ];
1485 							pLineW = pWAcc->GetScanline( nY );
1486 
1487 							for( nX = 0; nX < nDstW; nX++ )
1488 							{
1489 								nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
1490 								nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
1491 
1492 								if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) &&
1493 									( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) )
1494 								{
1495 									nTmpX = pMapIX[ nUnRotX ], nTmpFX = pMapFX[ nUnRotX ];
1496 									nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
1497 
1498 									pLine0 = pAcc->GetScanline( nTmpY++ );
1499 									pLine1 = pAcc->GetScanline( nTmpY );
1500 
1501 									const long	nAlpha0 = pLine0[ nTmpX ];
1502 									const long	nAlpha2 = pLine1[ nTmpX++ ];
1503 									const long	nAlpha1 = pLine0[ nTmpX ];
1504 									const long	nAlpha3 = pLine1[ nTmpX ];
1505 									const long	n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
1506 									const long	n1 = MAP( nAlpha2, nAlpha3, nTmpFX );
1507 
1508 									*pLineW++ = MAP( n0, n1, nTmpFY );
1509 								}
1510 								else
1511 									*pLineW++ = 255;
1512 							}
1513 						}
1514 					}
1515 					else
1516 					{
1517 						const BitmapColor	aTrans( pWAcc->GetBestMatchingColor( Color( COL_WHITE ) ) );
1518 						BitmapColor			aAlphaVal( 0 );
1519 
1520 						for( nY = 0; nY < nDstH; nY++ )
1521 						{
1522 							nSinY = pSinY[ nY ], nCosY = pCosY[ nY ];
1523 
1524 							for( nX = 0; nX < nDstW; nX++ )
1525 							{
1526 								nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
1527 								nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
1528 
1529 								if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) &&
1530 									( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) )
1531 								{
1532 									nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ];
1533 									nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
1534 
1535 									const long	nAlpha0 = pAcc->GetPixel( nTmpY, nTmpX ).GetIndex();
1536 									const long	nAlpha1 = pAcc->GetPixel( nTmpY, ++nTmpX ).GetIndex();
1537 									const long	nAlpha3 = pAcc->GetPixel( ++nTmpY, nTmpX ).GetIndex();
1538 									const long	nAlpha2 = pAcc->GetPixel( nTmpY, --nTmpX ).GetIndex();
1539 									const long 	n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
1540 									const long 	n1 = MAP( nAlpha2, nAlpha3, nTmpFX );
1541 
1542 									aAlphaVal.SetIndex( MAP( n0, n1, nTmpFY ) );
1543 									pWAcc->SetPixel( nY, nX, aAlphaVal );
1544 								}
1545 								else
1546 									pWAcc->SetPixel( nY, nX, aTrans );
1547 							}
1548 						}
1549 					}
1550 
1551 					aOutAlpha.ReleaseAccess( pWAcc );
1552 					bRet = sal_True;
1553 				}
1554 
1555 				aAlpha.ReleaseAccess( pAcc );
1556 			}
1557 
1558 			if( bRet )
1559 				rOutBmpEx = BitmapEx( aOutBmp, aOutAlpha );
1560 		}
1561 		else
1562 		{
1563 			Bitmap aOutMsk( Size( nDstW, nDstH ), 1 );
1564 			pWAcc = aOutMsk.AcquireWriteAccess();
1565 
1566 			if( pWAcc )
1567 			{
1568 				Bitmap				aMsk( rBmpEx.GetMask() );
1569 				const BitmapColor	aB( pWAcc->GetBestMatchingColor( Color( COL_BLACK ) ) );
1570 				const BitmapColor	aW( pWAcc->GetBestMatchingColor( Color( COL_WHITE ) ) );
1571 				BitmapReadAccess*	pMAcc = NULL;
1572 
1573 				if( !aMsk || ( ( pMAcc = aMsk.AcquireReadAccess() ) != NULL ) )
1574 				{
1575 					long*		pMapLX = new long[ nUnRotW ];
1576 					long*		pMapLY = new long[ nUnRotH ];
1577 					BitmapColor	aTestB;
1578 
1579 					if( pMAcc )
1580 						aTestB = pMAcc->GetBestMatchingColor( Color( COL_BLACK ) );
1581 
1582 					// create new horizontal mapping table
1583 					for( nX = 0UL; nX < nUnRotW; nX++ )
1584 						pMapLX[ nX ] = FRound( (double) pMapIX[ nX ] + pMapFX[ nX ] / 1048576. );
1585 
1586 					// create new vertical mapping table
1587 					for( nY = 0UL; nY < nUnRotH; nY++ )
1588 						pMapLY[ nY ] = FRound( (double) pMapIY[ nY ] + pMapFY[ nY ] / 1048576. );
1589 
1590 					// do mask rotation
1591 					for( nY = 0; nY < nDstH; nY++ )
1592 					{
1593 						nSinY = pSinY[ nY ];
1594 						nCosY = pCosY[ nY ];
1595 
1596 						for( nX = 0; nX < nDstW; nX++ )
1597 						{
1598 							nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
1599 							nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
1600 
1601 							if( ( nUnRotX >= 0L ) && ( nUnRotX < nUnRotW ) &&
1602 								( nUnRotY >= 0L ) && ( nUnRotY < nUnRotH ) )
1603 							{
1604 								if( pMAcc )
1605 								{
1606 									if( pMAcc->GetPixel( pMapLY[ nUnRotY ], pMapLX[ nUnRotX ] ) == aTestB )
1607 										pWAcc->SetPixel( nY, nX, aB );
1608 									else
1609 										pWAcc->SetPixel( nY, nX, aW );
1610 								}
1611 								else
1612 									pWAcc->SetPixel( nY, nX, aB );
1613 							}
1614 							else
1615 								pWAcc->SetPixel( nY, nX, aW );
1616 						}
1617 					}
1618 
1619 					delete[] pMapLX;
1620 					delete[] pMapLY;
1621 
1622 					if( pMAcc )
1623 						aMsk.ReleaseAccess( pMAcc );
1624 
1625 					bRet = sal_True;
1626 				}
1627 
1628 				aOutMsk.ReleaseAccess( pWAcc );
1629 			}
1630 
1631 			if( bRet )
1632 				rOutBmpEx = BitmapEx( aOutBmp, aOutMsk );
1633 		}
1634 
1635 		if( !bRet )
1636 			rOutBmpEx = aOutBmp;
1637 	}
1638 	else
1639 		rOutBmpEx = aOutBmp;
1640 
1641 	delete[] pSinX;
1642 	delete[] pCosX;
1643 	delete[] pSinY;
1644 	delete[] pCosY;
1645 
1646 	return bRet;
1647 }
1648 
1649 // -----------------------------------------------------------------------------
1650 
1651 void GraphicManager::ImplAdjust( BitmapEx& rBmpEx, const GraphicAttr& rAttr, sal_uLong nAdjustmentFlags )
1652 {
1653 	GraphicAttr aAttr( rAttr );
1654 
1655 	if( ( nAdjustmentFlags & ADJUSTMENT_DRAWMODE ) && aAttr.IsSpecialDrawMode() )
1656 	{
1657 		switch( aAttr.GetDrawMode() )
1658 		{
1659 			case( GRAPHICDRAWMODE_MONO ):
1660 				rBmpEx.Convert( BMP_CONVERSION_1BIT_THRESHOLD );
1661 			break;
1662 
1663 			case( GRAPHICDRAWMODE_GREYS ):
1664 				rBmpEx.Convert( BMP_CONVERSION_8BIT_GREYS );
1665 			break;
1666 
1667 			case( GRAPHICDRAWMODE_WATERMARK ):
1668 			{
1669 				aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET );
1670 				aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET );
1671 			}
1672 			break;
1673 
1674 			default:
1675 			break;
1676 		}
1677 	}
1678 
1679 	if( ( nAdjustmentFlags & ADJUSTMENT_COLORS ) && aAttr.IsAdjusted() )
1680 	{
1681 		rBmpEx.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(),
1682 					   aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(),
1683 					   aAttr.GetGamma(), aAttr.IsInvert() );
1684 	}
1685 
1686 	if( ( nAdjustmentFlags & ADJUSTMENT_MIRROR ) && aAttr.IsMirrored() )
1687 	{
1688 		rBmpEx.Mirror( aAttr.GetMirrorFlags() );
1689 	}
1690 
1691 	if( ( nAdjustmentFlags & ADJUSTMENT_ROTATE ) && aAttr.IsRotated() )
1692 	{
1693 		rBmpEx.Rotate( aAttr.GetRotation(), Color( COL_TRANSPARENT ) );
1694 	}
1695 
1696 	if( ( nAdjustmentFlags & ADJUSTMENT_TRANSPARENCY ) && aAttr.IsTransparent() )
1697 	{
1698 		AlphaMask	aAlpha;
1699 		sal_uInt8		cTrans = aAttr.GetTransparency();
1700 
1701 		if( !rBmpEx.IsTransparent() )
1702 			aAlpha = AlphaMask( rBmpEx.GetSizePixel(), &cTrans );
1703 		else if( !rBmpEx.IsAlpha() )
1704 		{
1705 			aAlpha = rBmpEx.GetMask();
1706 			aAlpha.Replace( 0, cTrans );
1707 		}
1708 		else
1709 		{
1710 			aAlpha = rBmpEx.GetAlpha();
1711 			BitmapWriteAccess* pA = aAlpha.AcquireWriteAccess();
1712 
1713 			if( pA )
1714 			{
1715 				sal_uLong		nTrans = cTrans, nNewTrans;
1716 				const long	nWidth = pA->Width(), nHeight = pA->Height();
1717 
1718 				if( pA->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
1719 				{
1720 					for( long nY = 0; nY < nHeight; nY++ )
1721 					{
1722 						Scanline pAScan = pA->GetScanline( nY );
1723 
1724 						for( long nX = 0; nX < nWidth; nX++ )
1725 						{
1726 							nNewTrans = nTrans + *pAScan;
1727 							*pAScan++ = (sal_uInt8) ( ( nNewTrans & 0xffffff00 ) ? 255 : nNewTrans );
1728 						}
1729 					}
1730 				}
1731 				else
1732 				{
1733 					BitmapColor aAlphaValue( 0 );
1734 
1735 					for( long nY = 0; nY < nHeight; nY++ )
1736 					{
1737 						for( long nX = 0; nX < nWidth; nX++ )
1738 						{
1739 							nNewTrans = nTrans + pA->GetPixel( nY, nX ).GetIndex();
1740 							aAlphaValue.SetIndex( (sal_uInt8) ( ( nNewTrans & 0xffffff00 ) ? 255 : nNewTrans ) );
1741 							pA->SetPixel( nY, nX, aAlphaValue );
1742 						}
1743 					}
1744 				}
1745 
1746 				aAlpha.ReleaseAccess( pA );
1747 			}
1748 		}
1749 
1750 		rBmpEx = BitmapEx( rBmpEx.GetBitmap(), aAlpha );
1751 	}
1752 }
1753 
1754 // -----------------------------------------------------------------------------
1755 
1756 void GraphicManager::ImplAdjust( GDIMetaFile& rMtf, const GraphicAttr& rAttr, sal_uLong nAdjustmentFlags )
1757 {
1758 	GraphicAttr aAttr( rAttr );
1759 
1760 	if( ( nAdjustmentFlags & ADJUSTMENT_DRAWMODE ) && aAttr.IsSpecialDrawMode() )
1761 	{
1762 		switch( aAttr.GetDrawMode() )
1763 		{
1764 			case( GRAPHICDRAWMODE_MONO ):
1765 				rMtf.Convert( MTF_CONVERSION_1BIT_THRESHOLD );
1766 			break;
1767 
1768 			case( GRAPHICDRAWMODE_GREYS ):
1769 				rMtf.Convert( MTF_CONVERSION_8BIT_GREYS );
1770 			break;
1771 
1772 			case( GRAPHICDRAWMODE_WATERMARK ):
1773 			{
1774 				aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET );
1775 				aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET );
1776 			}
1777 			break;
1778 
1779 			default:
1780 			break;
1781 		}
1782 	}
1783 
1784 	if( ( nAdjustmentFlags & ADJUSTMENT_COLORS ) && aAttr.IsAdjusted() )
1785 	{
1786 		rMtf.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(),
1787 					 aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(),
1788 					 aAttr.GetGamma(), aAttr.IsInvert() );
1789 	}
1790 
1791 	if( ( nAdjustmentFlags & ADJUSTMENT_MIRROR ) && aAttr.IsMirrored() )
1792 	{
1793         rMtf.Mirror( aAttr.GetMirrorFlags() );
1794 	}
1795 
1796 	if( ( nAdjustmentFlags & ADJUSTMENT_ROTATE ) && aAttr.IsRotated() )
1797 	{
1798 		rMtf.Rotate( aAttr.GetRotation() );
1799 	}
1800 
1801 	if( ( nAdjustmentFlags & ADJUSTMENT_TRANSPARENCY ) && aAttr.IsTransparent() )
1802 	{
1803 		DBG_WARNING( "Missing implementation: Mtf-Transparency" );
1804 	}
1805 }
1806 
1807 // -----------------------------------------------------------------------------
1808 
1809 void GraphicManager::ImplAdjust( Animation& rAnimation, const GraphicAttr& rAttr, sal_uLong nAdjustmentFlags )
1810 {
1811 	GraphicAttr aAttr( rAttr );
1812 
1813 	if( ( nAdjustmentFlags & ADJUSTMENT_DRAWMODE ) && aAttr.IsSpecialDrawMode() )
1814 	{
1815 		switch( aAttr.GetDrawMode() )
1816 		{
1817 			case( GRAPHICDRAWMODE_MONO ):
1818 				rAnimation.Convert( BMP_CONVERSION_1BIT_THRESHOLD );
1819 			break;
1820 
1821 			case( GRAPHICDRAWMODE_GREYS ):
1822 				rAnimation.Convert( BMP_CONVERSION_8BIT_GREYS );
1823 			break;
1824 
1825 			case( GRAPHICDRAWMODE_WATERMARK ):
1826 			{
1827 				aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET );
1828 				aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET );
1829 			}
1830 			break;
1831 
1832 			default:
1833 			break;
1834 		}
1835 	}
1836 
1837 	if( ( nAdjustmentFlags & ADJUSTMENT_COLORS ) && aAttr.IsAdjusted() )
1838 	{
1839 		rAnimation.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(),
1840 						   aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(),
1841 						   aAttr.GetGamma(), aAttr.IsInvert() );
1842 	}
1843 
1844 	if( ( nAdjustmentFlags & ADJUSTMENT_MIRROR ) && aAttr.IsMirrored() )
1845     {
1846 		rAnimation.Mirror( aAttr.GetMirrorFlags() );
1847     }
1848 
1849 	if( ( nAdjustmentFlags & ADJUSTMENT_ROTATE ) && aAttr.IsRotated() )
1850 	{
1851 		DBG_ERROR( "Missing implementation: Animation-Rotation" );
1852 	}
1853 
1854 	if( ( nAdjustmentFlags & ADJUSTMENT_TRANSPARENCY ) && aAttr.IsTransparent() )
1855 	{
1856 		DBG_ERROR( "Missing implementation: Animation-Transparency" );
1857 	}
1858 }
1859 
1860 // -----------------------------------------------------------------------------
1861 
1862 void GraphicManager::ImplDraw( OutputDevice* pOut, const Point& rPt, const Size& rSz,
1863 							   const GDIMetaFile& rMtf, const GraphicAttr& rAttr )
1864 {
1865    	sal_uInt16	nRot10 = rAttr.GetRotation() % 3600;
1866     Point	aOutPt( rPt );
1867     Size	aOutSz( rSz );
1868 
1869     if( nRot10 )
1870     {
1871 		Polygon aPoly( Rectangle( aOutPt, aOutSz ) );
1872 
1873 		aPoly.Rotate( aOutPt, nRot10 );
1874 		const Rectangle aRotBoundRect( aPoly.GetBoundRect() );
1875 		aOutPt = aRotBoundRect.TopLeft();
1876 		aOutSz = aRotBoundRect.GetSize();
1877 	}
1878 
1879 	pOut->Push( PUSH_CLIPREGION );
1880 	pOut->IntersectClipRegion( Rectangle( aOutPt, aOutSz ) );
1881 
1882 	( (GDIMetaFile&) rMtf ).WindStart();
1883 	( (GDIMetaFile&) rMtf ).Play( pOut, aOutPt, aOutSz );
1884 	( (GDIMetaFile&) rMtf ).WindStart();
1885 
1886 	pOut->Pop();
1887 }
1888 
1889 // -----------------------------------------------------------------------------
1890 
1891 struct ImplTileInfo
1892 {
1893     ImplTileInfo() : aTileTopLeft(), aNextTileTopLeft(), aTileSizePixel(), nTilesEmptyX(0), nTilesEmptyY(0) {}
1894 
1895     Point aTileTopLeft;   	// top, left position of the rendered tile
1896     Point aNextTileTopLeft; // top, left position for next recursion
1897                             // level's tile
1898     Size  aTileSizePixel;   // size of the generated tile (might
1899                             // differ from
1900                             // aNextTileTopLeft-aTileTopLeft, because
1901                             // this is nExponent*prevTileSize. The
1902                             // generated tile is always nExponent
1903                             // times the previous tile, such that it
1904                             // can be used in the next stage. The
1905                             // required area coverage is often
1906                             // less. The extraneous area covered is
1907                             // later overwritten by the next stage)
1908     int	  nTilesEmptyX;     // number of original tiles empty right of
1909                             // this tile. This counts from
1910                             // aNextTileTopLeft, i.e. the additional
1911                             // area covered by aTileSizePixel is not
1912                             // considered here. This is for
1913                             // unification purposes, as the iterative
1914                             // calculation of the next level's empty
1915                             // tiles has to be based on this value.
1916     int	  nTilesEmptyY;     // as above, for Y
1917 };
1918 
1919 
1920 bool GraphicObject::ImplRenderTempTile( VirtualDevice& rVDev, int nExponent,
1921                                         int nNumTilesX, int nNumTilesY,
1922                                         const Size& rTileSizePixel,
1923                                         const GraphicAttr* pAttr, sal_uLong nFlags )
1924 {
1925     if( nExponent <= 1 )
1926         return false;
1927 
1928     // determine MSB factor
1929     int nMSBFactor( 1 );
1930     while( nNumTilesX / nMSBFactor != 0 ||
1931            nNumTilesY / nMSBFactor != 0 )
1932     {
1933         nMSBFactor *= nExponent;
1934     }
1935 
1936     // one less
1937     nMSBFactor /= nExponent;
1938 
1939     ImplTileInfo aTileInfo;
1940 
1941     // #105229# Switch off mapping (converting to logic and back to
1942     // pixel might cause roundoff errors)
1943     sal_Bool bOldMap( rVDev.IsMapModeEnabled() );
1944     rVDev.EnableMapMode( sal_False );
1945 
1946     bool bRet( ImplRenderTileRecursive( rVDev, nExponent, nMSBFactor, nNumTilesX, nNumTilesY,
1947                                         nNumTilesX, nNumTilesY, rTileSizePixel, pAttr, nFlags, aTileInfo ) );
1948 
1949     rVDev.EnableMapMode( bOldMap );
1950 
1951     return bRet;
1952 }
1953 
1954 // -----------------------------------------------------------------------------
1955 
1956 // define for debug drawings
1957 //#define DBG_TEST
1958 
1959 // see header comment. this works similar to base conversion of a
1960 // number, i.e. if the exponent is 10, then the number for every tile
1961 // size is given by the decimal place of the corresponding decimal
1962 // representation.
1963 bool GraphicObject::ImplRenderTileRecursive( VirtualDevice& rVDev, int nExponent, int nMSBFactor,
1964                                              int nNumOrigTilesX, int nNumOrigTilesY,
1965                                              int nRemainderTilesX, int nRemainderTilesY,
1966                                              const Size& rTileSizePixel, const GraphicAttr* pAttr,
1967                                              sal_uLong nFlags, ImplTileInfo& rTileInfo )
1968 {
1969     // gets loaded with our tile bitmap
1970     GraphicObject aTmpGraphic;
1971 
1972     // stores a flag that renders the zero'th tile position
1973     // (i.e. (0,0)+rCurrPos) only if we're at the bottom of the
1974     // recursion stack. All other position already have that tile
1975     // rendered, because the lower levels painted their generated tile
1976     // there.
1977     bool bNoFirstTileDraw( false );
1978 
1979     // what's left when we're done with our tile size
1980     const int nNewRemainderX( nRemainderTilesX % nMSBFactor );
1981     const int nNewRemainderY( nRemainderTilesY % nMSBFactor );
1982 
1983     // gets filled out from the recursive call with info of what's
1984     // been generated
1985     ImplTileInfo aTileInfo;
1986 
1987     // current output position while drawing
1988     Point aCurrPos;
1989     int nX, nY;
1990 
1991     // check for recursion's end condition: LSB place reached?
1992     if( nMSBFactor == 1 )
1993     {
1994         aTmpGraphic = *this;
1995 
1996         // set initial tile size -> orig size
1997         aTileInfo.aTileSizePixel = rTileSizePixel;
1998         aTileInfo.nTilesEmptyX = nNumOrigTilesX;
1999         aTileInfo.nTilesEmptyY = nNumOrigTilesY;
2000     }
2001     else if( ImplRenderTileRecursive( rVDev, nExponent, nMSBFactor/nExponent,
2002                                       nNumOrigTilesX, nNumOrigTilesY,
2003                                       nNewRemainderX, nNewRemainderY,
2004                                       rTileSizePixel, pAttr, nFlags, aTileInfo ) )
2005     {
2006         // extract generated tile -> see comment on the first loop below
2007         BitmapEx aTileBitmap( rVDev.GetBitmap( aTileInfo.aTileTopLeft, aTileInfo.aTileSizePixel ) );
2008 
2009         aTmpGraphic = GraphicObject( aTileBitmap );
2010 
2011         // fill stripes left over from upstream levels:
2012         //
2013         //  x0000
2014         //  0
2015         //  0
2016         //  0
2017         //  0
2018         //
2019         // where x denotes the place filled by our recursive predecessors
2020 
2021         // check whether we have to fill stripes here. Although not
2022         // obvious, there is one case where we can skip this step: if
2023         // the previous recursion level (the one who filled our
2024         // aTileInfo) had zero area to fill, then there are no white
2025         // stripes left, naturally. This happens if the digit
2026         // associated to that level has a zero, and can be checked via
2027         // aTileTopLeft==aNextTileTopLeft.
2028         if( aTileInfo.aTileTopLeft != aTileInfo.aNextTileTopLeft )
2029         {
2030             // now fill one row from aTileInfo.aNextTileTopLeft.X() all
2031             // the way to the right
2032             aCurrPos.X() = aTileInfo.aNextTileTopLeft.X();
2033             aCurrPos.Y() = aTileInfo.aTileTopLeft.Y();
2034             for( nX=0; nX < aTileInfo.nTilesEmptyX; nX += nMSBFactor )
2035             {
2036                 if( !aTmpGraphic.Draw( &rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags ) )
2037                     return false;
2038 
2039                 aCurrPos.X() += aTileInfo.aTileSizePixel.Width();
2040             }
2041 
2042 #ifdef DBG_TEST
2043 //    		rVDev.SetFillColor( COL_WHITE );
2044             rVDev.SetFillColor();
2045             rVDev.SetLineColor( Color( 255 * nExponent / nMSBFactor, 255 - 255 * nExponent / nMSBFactor, 128 - 255 * nExponent / nMSBFactor ) );
2046             rVDev.DrawEllipse( Rectangle(aTileInfo.aNextTileTopLeft.X(), aTileInfo.aTileTopLeft.Y(),
2047                                          aTileInfo.aNextTileTopLeft.X() - 1 + (aTileInfo.nTilesEmptyX/nMSBFactor)*aTileInfo.aTileSizePixel.Width(),
2048                                          aTileInfo.aTileTopLeft.Y() + aTileInfo.aTileSizePixel.Height() - 1) );
2049 #endif
2050 
2051             // now fill one column from aTileInfo.aNextTileTopLeft.Y() all
2052             // the way to the bottom
2053             aCurrPos.X() = aTileInfo.aTileTopLeft.X();
2054             aCurrPos.Y() = aTileInfo.aNextTileTopLeft.Y();
2055             for( nY=0; nY < aTileInfo.nTilesEmptyY; nY += nMSBFactor )
2056             {
2057                 if( !aTmpGraphic.Draw( &rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags ) )
2058                     return false;
2059 
2060                 aCurrPos.Y() += aTileInfo.aTileSizePixel.Height();
2061             }
2062 
2063 #ifdef DBG_TEST
2064             rVDev.DrawEllipse( Rectangle(aTileInfo.aTileTopLeft.X(), aTileInfo.aNextTileTopLeft.Y(),
2065                                          aTileInfo.aTileTopLeft.X() + aTileInfo.aTileSizePixel.Width() - 1,
2066                                          aTileInfo.aNextTileTopLeft.Y() - 1 + (aTileInfo.nTilesEmptyY/nMSBFactor)*aTileInfo.aTileSizePixel.Height()) );
2067 #endif
2068         }
2069         else
2070         {
2071             // Thought that aTileInfo.aNextTileTopLeft tile has always
2072             // been drawn already, but that's wrong: typically,
2073             // _parts_ of that tile have been drawn, since the
2074             // previous level generated the tile there. But when
2075             // aTileInfo.aNextTileTopLeft!=aTileInfo.aTileTopLeft, the
2076             // difference between these two values is missing in the
2077             // lower right corner of this first tile. So, can do that
2078             // only here.
2079             bNoFirstTileDraw = true;
2080         }
2081     }
2082     else
2083     {
2084         return false;
2085     }
2086 
2087     // calc number of original tiles in our drawing area without
2088     // remainder
2089     nRemainderTilesX -= nNewRemainderX;
2090     nRemainderTilesY -= nNewRemainderY;
2091 
2092     // fill tile info for calling method
2093     rTileInfo.aTileTopLeft 	   = aTileInfo.aNextTileTopLeft;
2094     rTileInfo.aNextTileTopLeft = Point( rTileInfo.aTileTopLeft.X() + rTileSizePixel.Width()*nRemainderTilesX,
2095                                         rTileInfo.aTileTopLeft.Y() + rTileSizePixel.Height()*nRemainderTilesY );
2096     rTileInfo.aTileSizePixel   = Size( rTileSizePixel.Width()*nMSBFactor*nExponent,
2097                                        rTileSizePixel.Height()*nMSBFactor*nExponent );
2098     rTileInfo.nTilesEmptyX	   = aTileInfo.nTilesEmptyX - nRemainderTilesX;
2099     rTileInfo.nTilesEmptyY	   = aTileInfo.nTilesEmptyY - nRemainderTilesY;
2100 
2101     // init output position
2102     aCurrPos = aTileInfo.aNextTileTopLeft;
2103 
2104     // fill our drawing area. Fill possibly more, to create the next
2105     // bigger tile size -> see bitmap extraction above. This does no
2106     // harm, since everything right or below our actual area is
2107     // overdrawn by our caller. Just in case we're in the last level,
2108     // we don't draw beyond the right or bottom border.
2109     for( nY=0; nY < aTileInfo.nTilesEmptyY && nY < nExponent*nMSBFactor; nY += nMSBFactor )
2110     {
2111         aCurrPos.X() = aTileInfo.aNextTileTopLeft.X();
2112 
2113         for( nX=0; nX < aTileInfo.nTilesEmptyX && nX < nExponent*nMSBFactor; nX += nMSBFactor )
2114         {
2115             if( bNoFirstTileDraw )
2116                 bNoFirstTileDraw = false; // don't draw first tile position
2117             else if( !aTmpGraphic.Draw( &rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags ) )
2118                 return false;
2119 
2120             aCurrPos.X() += aTileInfo.aTileSizePixel.Width();
2121         }
2122 
2123         aCurrPos.Y() += aTileInfo.aTileSizePixel.Height();
2124     }
2125 
2126 #ifdef DBG_TEST
2127 //  rVDev.SetFillColor( COL_WHITE );
2128     rVDev.SetFillColor();
2129     rVDev.SetLineColor( Color( 255 * nExponent / nMSBFactor, 255 - 255 * nExponent / nMSBFactor, 128 - 255 * nExponent / nMSBFactor ) );
2130     rVDev.DrawRect( Rectangle((rTileInfo.aTileTopLeft.X())*rTileSizePixel.Width(),
2131                               (rTileInfo.aTileTopLeft.Y())*rTileSizePixel.Height(),
2132                               (rTileInfo.aNextTileTopLeft.X())*rTileSizePixel.Width()-1,
2133                               (rTileInfo.aNextTileTopLeft.Y())*rTileSizePixel.Height()-1) );
2134 #endif
2135 
2136     return true;
2137 }
2138 
2139 // -----------------------------------------------------------------------------
2140 
2141 bool GraphicObject::ImplDrawTiled( OutputDevice* pOut, const Rectangle& rArea, const Size& rSizePixel,
2142                                    const Size& rOffset, const GraphicAttr* pAttr, sal_uLong nFlags, int nTileCacheSize1D )
2143 {
2144     // how many tiles to generate per recursion step
2145     enum{ SubdivisionExponent=2 };
2146 
2147     const MapMode 	aOutMapMode( pOut->GetMapMode() );
2148     const MapMode	aMapMode( aOutMapMode.GetMapUnit(), Point(), aOutMapMode.GetScaleX(), aOutMapMode.GetScaleY() );
2149     bool 			bRet( false );
2150 
2151     // #i42643# Casting to Int64, to avoid integer overflow for
2152     // huge-DPI output devices
2153     if( GetGraphic().GetType() == GRAPHIC_BITMAP &&
2154         static_cast<sal_Int64>(rSizePixel.Width()) * rSizePixel.Height() <
2155         static_cast<sal_Int64>(nTileCacheSize1D)*nTileCacheSize1D )
2156     {
2157         // First combine very small bitmaps into a larger tile
2158         // ===================================================
2159 
2160         VirtualDevice	aVDev;
2161         const int		nNumTilesInCacheX( (nTileCacheSize1D + rSizePixel.Width()-1) / rSizePixel.Width() );
2162         const int		nNumTilesInCacheY( (nTileCacheSize1D + rSizePixel.Height()-1) / rSizePixel.Height() );
2163 
2164         aVDev.SetOutputSizePixel( Size( nNumTilesInCacheX*rSizePixel.Width(),
2165                                         nNumTilesInCacheY*rSizePixel.Height() ) );
2166         aVDev.SetMapMode( aMapMode );
2167 
2168         // draw bitmap content
2169         if( ImplRenderTempTile( aVDev, SubdivisionExponent, nNumTilesInCacheX,
2170                                 nNumTilesInCacheY, rSizePixel, pAttr, nFlags ) )
2171         {
2172             BitmapEx aTileBitmap( aVDev.GetBitmap( Point(0,0), aVDev.GetOutputSize() ) );
2173 
2174             // draw alpha content, if any
2175             if( IsTransparent() )
2176             {
2177                 GraphicObject aAlphaGraphic;
2178 
2179                 if( GetGraphic().IsAlpha() )
2180                     aAlphaGraphic.SetGraphic( GetGraphic().GetBitmapEx().GetAlpha().GetBitmap() );
2181                 else
2182                     aAlphaGraphic.SetGraphic( GetGraphic().GetBitmapEx().GetMask() );
2183 
2184                 if( aAlphaGraphic.ImplRenderTempTile( aVDev, SubdivisionExponent, nNumTilesInCacheX,
2185                                                       nNumTilesInCacheY, rSizePixel, pAttr, nFlags ) )
2186                 {
2187                     // Combine bitmap and alpha/mask
2188                     if( GetGraphic().IsAlpha() )
2189                         aTileBitmap = BitmapEx( aTileBitmap.GetBitmap(),
2190                                                 AlphaMask( aVDev.GetBitmap( Point(0,0), aVDev.GetOutputSize() ) ) );
2191                     else
2192                         aTileBitmap = BitmapEx( aTileBitmap.GetBitmap(),
2193                                                 aVDev.GetBitmap( Point(0,0), aVDev.GetOutputSize() ).CreateMask( Color(COL_WHITE) ) );
2194                 }
2195             }
2196 
2197             // paint generated tile
2198             GraphicObject aTmpGraphic( aTileBitmap );
2199             bRet = aTmpGraphic.ImplDrawTiled( pOut, rArea,
2200                                               aTileBitmap.GetSizePixel(),
2201                                               rOffset, pAttr, nFlags, nTileCacheSize1D );
2202         }
2203     }
2204     else
2205     {
2206         const Size		aOutOffset( pOut->LogicToPixel( rOffset, aOutMapMode ) );
2207         const Rectangle	aOutArea( pOut->LogicToPixel( rArea, aOutMapMode ) );
2208 
2209         // number of invisible (because out-of-area) tiles
2210         int nInvisibleTilesX;
2211         int nInvisibleTilesY;
2212 
2213         // round towards -infty for negative offset
2214         if( aOutOffset.Width() < 0 )
2215             nInvisibleTilesX = (aOutOffset.Width() - rSizePixel.Width() + 1) / rSizePixel.Width();
2216         else
2217             nInvisibleTilesX = aOutOffset.Width() / rSizePixel.Width();
2218 
2219         // round towards -infty for negative offset
2220         if( aOutOffset.Height() < 0 )
2221             nInvisibleTilesY = (aOutOffset.Height() - rSizePixel.Height() + 1) / rSizePixel.Height();
2222         else
2223             nInvisibleTilesY = aOutOffset.Height() / rSizePixel.Height();
2224 
2225         // origin from where to 'virtually' start drawing in pixel
2226         const Point aOutOrigin( pOut->LogicToPixel( Point( rArea.Left() - rOffset.Width(),
2227                                                            rArea.Top() - rOffset.Height() ) ) );
2228         // position in pixel from where to really start output
2229         const Point aOutStart( aOutOrigin.X() + nInvisibleTilesX*rSizePixel.Width(),
2230                                aOutOrigin.Y() + nInvisibleTilesY*rSizePixel.Height() );
2231 
2232         pOut->Push( PUSH_CLIPREGION );
2233         pOut->IntersectClipRegion( rArea );
2234 
2235         // Paint all tiles
2236         // ===============
2237 
2238         bRet = ImplDrawTiled( *pOut, aOutStart,
2239                               (aOutArea.GetWidth() + aOutArea.Left() - aOutStart.X() + rSizePixel.Width() - 1) / rSizePixel.Width(),
2240                               (aOutArea.GetHeight() + aOutArea.Top() - aOutStart.Y() + rSizePixel.Height() - 1) / rSizePixel.Height(),
2241                               rSizePixel, pAttr, nFlags );
2242 
2243         pOut->Pop();
2244     }
2245 
2246     return bRet;
2247 }
2248 
2249 // -----------------------------------------------------------------------------
2250 
2251 bool GraphicObject::ImplDrawTiled( OutputDevice& rOut, const Point& rPosPixel,
2252                                    int nNumTilesX, int nNumTilesY,
2253                                    const Size& rTileSizePixel, const GraphicAttr* pAttr, sal_uLong nFlags )
2254 {
2255     Point 	aCurrPos( rPosPixel );
2256     Size	aTileSizeLogic( rOut.PixelToLogic( rTileSizePixel ) );
2257     int 	nX, nY;
2258 
2259     // #107607# Use logical coordinates for metafile playing, too
2260     bool	bDrawInPixel( rOut.GetConnectMetaFile() == NULL && GRAPHIC_BITMAP == GetType() );
2261     sal_Bool	bRet( sal_False );
2262 
2263     // #105229# Switch off mapping (converting to logic and back to
2264     // pixel might cause roundoff errors)
2265     sal_Bool bOldMap( rOut.IsMapModeEnabled() );
2266 
2267     if( bDrawInPixel )
2268         rOut.EnableMapMode( sal_False );
2269 
2270     for( nY=0; nY < nNumTilesY; ++nY )
2271     {
2272         aCurrPos.X() = rPosPixel.X();
2273 
2274         for( nX=0; nX < nNumTilesX; ++nX )
2275         {
2276             // #105229# work with pixel coordinates here, mapping is disabled!
2277             // #104004# don't disable mapping for metafile recordings
2278             // #108412# don't quit the loop if one draw fails
2279 
2280             // update return value. This method should return true, if
2281             // at least one of the looped Draws succeeded.
2282             bRet |= Draw( &rOut,
2283                           bDrawInPixel ? aCurrPos : rOut.PixelToLogic( aCurrPos ),
2284                           bDrawInPixel ? rTileSizePixel : aTileSizeLogic,
2285                           pAttr, nFlags );
2286 
2287             aCurrPos.X() += rTileSizePixel.Width();
2288         }
2289 
2290         aCurrPos.Y() += rTileSizePixel.Height();
2291     }
2292 
2293     if( bDrawInPixel )
2294         rOut.EnableMapMode( bOldMap );
2295 
2296     return bRet;
2297 }
2298 
2299 // -----------------------------------------------------------------------------
2300 
2301 void GraphicObject::ImplTransformBitmap( BitmapEx& 			rBmpEx,
2302                                          const GraphicAttr& rAttr,
2303                                          const Size&		rCropLeftTop,
2304                                          const Size&		rCropRightBottom,
2305                                          const Rectangle&	rCropRect,
2306                                          const Size& 		rDstSize,
2307                                          sal_Bool				bEnlarge ) const
2308 {
2309     // #107947# Extracted from svdograf.cxx
2310 
2311     // #104115# Crop the bitmap
2312     if( rAttr.IsCropped() )
2313     {
2314         rBmpEx.Crop( rCropRect );
2315 
2316         // #104115# Negative crop sizes mean: enlarge bitmap and pad
2317         if( bEnlarge && (
2318             rCropLeftTop.Width() < 0 ||
2319             rCropLeftTop.Height() < 0 ||
2320             rCropRightBottom.Width() < 0 ||
2321             rCropRightBottom.Height() < 0 ) )
2322         {
2323             Size aBmpSize( rBmpEx.GetSizePixel() );
2324             sal_Int32 nPadLeft( rCropLeftTop.Width() < 0 ? -rCropLeftTop.Width() : 0 );
2325             sal_Int32 nPadTop( rCropLeftTop.Height() < 0 ? -rCropLeftTop.Height() : 0 );
2326             sal_Int32 nPadTotalWidth( aBmpSize.Width() + nPadLeft + (rCropRightBottom.Width() < 0 ? -rCropRightBottom.Width() : 0) );
2327             sal_Int32 nPadTotalHeight( aBmpSize.Height() + nPadTop + (rCropRightBottom.Height() < 0 ? -rCropRightBottom.Height() : 0) );
2328 
2329             BitmapEx aBmpEx2;
2330 
2331             if( rBmpEx.IsTransparent() )
2332             {
2333                 if( rBmpEx.IsAlpha() )
2334                     aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), rBmpEx.GetAlpha() );
2335                 else
2336                     aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), rBmpEx.GetMask() );
2337             }
2338             else
2339             {
2340                 // #104115# Generate mask bitmap and init to zero
2341                 Bitmap aMask( aBmpSize, 1 );
2342                 aMask.Erase( Color(0,0,0) );
2343 
2344                 // #104115# Always generate transparent bitmap, we need the border transparent
2345                 aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), aMask );
2346 
2347                 // #104115# Add opaque mask to source bitmap, otherwise the destination remains transparent
2348                 rBmpEx = aBmpEx2;
2349             }
2350 
2351             aBmpEx2.SetSizePixel( Size(nPadTotalWidth, nPadTotalHeight) );
2352             aBmpEx2.Erase( Color(0xFF,0,0,0) );
2353             aBmpEx2.CopyPixel( Rectangle( Point(nPadLeft, nPadTop), aBmpSize ), Rectangle( Point(0, 0), aBmpSize ), &rBmpEx );
2354             rBmpEx = aBmpEx2;
2355         }
2356     }
2357 
2358     const Size 	aSizePixel( rBmpEx.GetSizePixel() );
2359 
2360     if( rAttr.GetRotation() != 0 && !IsAnimated() )
2361     {
2362         if( aSizePixel.Width() && aSizePixel.Height() && rDstSize.Width() && rDstSize.Height() )
2363         {
2364             double fSrcWH = (double) aSizePixel.Width() / aSizePixel.Height();
2365             double fDstWH = (double) rDstSize.Width() / rDstSize.Height();
2366             double fScaleX = 1.0, fScaleY = 1.0;
2367 
2368             // always choose scaling to shrink bitmap
2369             if( fSrcWH < fDstWH )
2370                 fScaleY = aSizePixel.Width() / ( fDstWH * aSizePixel.Height() );
2371             else
2372                 fScaleX = fDstWH * aSizePixel.Height() / aSizePixel.Width();
2373 
2374             rBmpEx.Scale( fScaleX, fScaleY );
2375         }
2376     }
2377 }
2378