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26*cdf0e10cSrcweir 
27*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
28*cdf0e10cSrcweir #include "precompiled_svtools.hxx"
29*cdf0e10cSrcweir 
30*cdf0e10cSrcweir #include "tablegeometry.hxx"
31*cdf0e10cSrcweir #include "tablecontrol_impl.hxx"
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <tools/debug.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir //......................................................................................................................
36*cdf0e10cSrcweir namespace svt { namespace table
37*cdf0e10cSrcweir {
38*cdf0e10cSrcweir //......................................................................................................................
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir     //==================================================================================================================
41*cdf0e10cSrcweir 	//= TableRowGeometry
42*cdf0e10cSrcweir 	//==================================================================================================================
43*cdf0e10cSrcweir 	//------------------------------------------------------------------------------------------------------------------
44*cdf0e10cSrcweir     TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries,
45*cdf0e10cSrcweir             RowPos const _nRow, bool const i_allowVirtualRows )
46*cdf0e10cSrcweir         :TableGeometry( _rControl, _rBoundaries )
47*cdf0e10cSrcweir         ,m_nRowPos( _nRow )
48*cdf0e10cSrcweir         ,m_bAllowVirtualRows( i_allowVirtualRows )
49*cdf0e10cSrcweir     {
50*cdf0e10cSrcweir         if ( m_nRowPos == ROW_COL_HEADERS )
51*cdf0e10cSrcweir         {
52*cdf0e10cSrcweir             m_aRect.Top() = 0;
53*cdf0e10cSrcweir             m_aRect.Bottom() = m_rControl.m_nColHeaderHeightPixel - 1;
54*cdf0e10cSrcweir         }
55*cdf0e10cSrcweir         else
56*cdf0e10cSrcweir         {
57*cdf0e10cSrcweir             impl_initRect();
58*cdf0e10cSrcweir         }
59*cdf0e10cSrcweir     }
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 	//------------------------------------------------------------------------------------------------------------------
62*cdf0e10cSrcweir     void TableRowGeometry::impl_initRect()
63*cdf0e10cSrcweir     {
64*cdf0e10cSrcweir         if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) )
65*cdf0e10cSrcweir         {
66*cdf0e10cSrcweir             m_aRect.Top() = m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel;
67*cdf0e10cSrcweir             m_aRect.Bottom() = m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1;
68*cdf0e10cSrcweir         }
69*cdf0e10cSrcweir         else
70*cdf0e10cSrcweir             m_aRect.SetEmpty();
71*cdf0e10cSrcweir     }
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 	//------------------------------------------------------------------------------------------------------------------
74*cdf0e10cSrcweir     bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const
75*cdf0e10cSrcweir     {
76*cdf0e10cSrcweir         return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() );
77*cdf0e10cSrcweir     }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir     //------------------------------------------------------------------------------------------------------------------
80*cdf0e10cSrcweir     bool TableRowGeometry::moveDown()
81*cdf0e10cSrcweir     {
82*cdf0e10cSrcweir         if ( m_nRowPos == ROW_COL_HEADERS )
83*cdf0e10cSrcweir         {
84*cdf0e10cSrcweir             m_nRowPos = m_rControl.m_nTopRow;
85*cdf0e10cSrcweir             impl_initRect();
86*cdf0e10cSrcweir         }
87*cdf0e10cSrcweir         else
88*cdf0e10cSrcweir         {
89*cdf0e10cSrcweir             if ( impl_isValidRow( ++m_nRowPos ) )
90*cdf0e10cSrcweir                 m_aRect.Move( 0, m_rControl.m_nRowHeightPixel );
91*cdf0e10cSrcweir             else
92*cdf0e10cSrcweir                 m_aRect.SetEmpty();
93*cdf0e10cSrcweir         }
94*cdf0e10cSrcweir         return isValid();
95*cdf0e10cSrcweir     }
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir     //==================================================================================================================
98*cdf0e10cSrcweir     //= TableColumnGeometry
99*cdf0e10cSrcweir     //==================================================================================================================
100*cdf0e10cSrcweir     //------------------------------------------------------------------------------------------------------------------
101*cdf0e10cSrcweir     TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries,
102*cdf0e10cSrcweir             ColPos const _nCol, bool const i_allowVirtualColumns )
103*cdf0e10cSrcweir         :TableGeometry( _rControl, _rBoundaries )
104*cdf0e10cSrcweir         ,m_nColPos( _nCol )
105*cdf0e10cSrcweir         ,m_bAllowVirtualColumns( i_allowVirtualColumns )
106*cdf0e10cSrcweir     {
107*cdf0e10cSrcweir         if ( m_nColPos == COL_ROW_HEADERS )
108*cdf0e10cSrcweir         {
109*cdf0e10cSrcweir             m_aRect.Left() = 0;
110*cdf0e10cSrcweir             m_aRect.Right() = m_rControl.m_nRowHeaderWidthPixel - 1;
111*cdf0e10cSrcweir         }
112*cdf0e10cSrcweir         else
113*cdf0e10cSrcweir         {
114*cdf0e10cSrcweir             impl_initRect();
115*cdf0e10cSrcweir         }
116*cdf0e10cSrcweir     }
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir     //------------------------------------------------------------------------------------------------------------------
119*cdf0e10cSrcweir     void TableColumnGeometry::impl_initRect()
120*cdf0e10cSrcweir     {
121*cdf0e10cSrcweir         ColPos nLeftColumn = m_rControl.m_nLeftColumn;
122*cdf0e10cSrcweir         if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) )
123*cdf0e10cSrcweir         {
124*cdf0e10cSrcweir             m_aRect.Left() = m_rControl.m_nRowHeaderWidthPixel;
125*cdf0e10cSrcweir             // TODO: take into account any possibly frozen columns
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir             for ( ColPos col = nLeftColumn; col < m_nColPos; ++col )
128*cdf0e10cSrcweir                 m_aRect.Left() += m_rControl.m_aColumnWidths[ col ].getWidth();
129*cdf0e10cSrcweir             m_aRect.Right() = m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1;
130*cdf0e10cSrcweir         }
131*cdf0e10cSrcweir         else
132*cdf0e10cSrcweir             m_aRect.SetEmpty();
133*cdf0e10cSrcweir     }
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir     //------------------------------------------------------------------------------------------------------------------
136*cdf0e10cSrcweir     bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const
137*cdf0e10cSrcweir     {
138*cdf0e10cSrcweir         return m_bAllowVirtualColumns || ( i_column < ColPos( m_rControl.m_aColumnWidths.size() ) );
139*cdf0e10cSrcweir     }
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir     //------------------------------------------------------------------------------------------------------------------
142*cdf0e10cSrcweir     bool TableColumnGeometry::moveRight()
143*cdf0e10cSrcweir     {
144*cdf0e10cSrcweir         if ( m_nColPos == COL_ROW_HEADERS )
145*cdf0e10cSrcweir         {
146*cdf0e10cSrcweir             m_nColPos = m_rControl.m_nLeftColumn;
147*cdf0e10cSrcweir             impl_initRect();
148*cdf0e10cSrcweir         }
149*cdf0e10cSrcweir         else
150*cdf0e10cSrcweir         {
151*cdf0e10cSrcweir             if ( impl_isValidColumn( ++m_nColPos ) )
152*cdf0e10cSrcweir             {
153*cdf0e10cSrcweir                 m_aRect.Left() = m_aRect.Right() + 1;
154*cdf0e10cSrcweir                 m_aRect.Right() += m_rControl.m_aColumnWidths[ m_nColPos ].getWidth();
155*cdf0e10cSrcweir             }
156*cdf0e10cSrcweir             else
157*cdf0e10cSrcweir                 m_aRect.SetEmpty();
158*cdf0e10cSrcweir         }
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir         return isValid();
161*cdf0e10cSrcweir     }
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir //......................................................................................................................
164*cdf0e10cSrcweir } } // namespace svt::table
165*cdf0e10cSrcweir //......................................................................................................................
166