1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 3*cdf0e10cSrcweir * 4*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 5*cdf0e10cSrcweir * 6*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 7*cdf0e10cSrcweir * 8*cdf0e10cSrcweir * This file is part of OpenOffice.org. 9*cdf0e10cSrcweir * 10*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 11*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 12*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 13*cdf0e10cSrcweir * 14*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 15*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 16*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 18*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 19*cdf0e10cSrcweir * 20*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 21*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 22*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 23*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 24*cdf0e10cSrcweir * 25*cdf0e10cSrcweir ************************************************************************/ 26*cdf0e10cSrcweir 27*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 28*cdf0e10cSrcweir #include "precompiled_svtools.hxx" 29*cdf0e10cSrcweir 30*cdf0e10cSrcweir #include "tablegeometry.hxx" 31*cdf0e10cSrcweir #include "tablecontrol_impl.hxx" 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir #include <tools/debug.hxx> 34*cdf0e10cSrcweir 35*cdf0e10cSrcweir //...................................................................................................................... 36*cdf0e10cSrcweir namespace svt { namespace table 37*cdf0e10cSrcweir { 38*cdf0e10cSrcweir //...................................................................................................................... 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir //================================================================================================================== 41*cdf0e10cSrcweir //= TableRowGeometry 42*cdf0e10cSrcweir //================================================================================================================== 43*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 44*cdf0e10cSrcweir TableRowGeometry::TableRowGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, 45*cdf0e10cSrcweir RowPos const _nRow, bool const i_allowVirtualRows ) 46*cdf0e10cSrcweir :TableGeometry( _rControl, _rBoundaries ) 47*cdf0e10cSrcweir ,m_nRowPos( _nRow ) 48*cdf0e10cSrcweir ,m_bAllowVirtualRows( i_allowVirtualRows ) 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir if ( m_nRowPos == ROW_COL_HEADERS ) 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir m_aRect.Top() = 0; 53*cdf0e10cSrcweir m_aRect.Bottom() = m_rControl.m_nColHeaderHeightPixel - 1; 54*cdf0e10cSrcweir } 55*cdf0e10cSrcweir else 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir impl_initRect(); 58*cdf0e10cSrcweir } 59*cdf0e10cSrcweir } 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 62*cdf0e10cSrcweir void TableRowGeometry::impl_initRect() 63*cdf0e10cSrcweir { 64*cdf0e10cSrcweir if ( ( m_nRowPos >= m_rControl.m_nTopRow ) && impl_isValidRow( m_nRowPos ) ) 65*cdf0e10cSrcweir { 66*cdf0e10cSrcweir m_aRect.Top() = m_rControl.m_nColHeaderHeightPixel + ( m_nRowPos - m_rControl.m_nTopRow ) * m_rControl.m_nRowHeightPixel; 67*cdf0e10cSrcweir m_aRect.Bottom() = m_aRect.Top() + m_rControl.m_nRowHeightPixel - 1; 68*cdf0e10cSrcweir } 69*cdf0e10cSrcweir else 70*cdf0e10cSrcweir m_aRect.SetEmpty(); 71*cdf0e10cSrcweir } 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 74*cdf0e10cSrcweir bool TableRowGeometry::impl_isValidRow( RowPos const i_row ) const 75*cdf0e10cSrcweir { 76*cdf0e10cSrcweir return m_bAllowVirtualRows || ( i_row < m_rControl.m_pModel->getRowCount() ); 77*cdf0e10cSrcweir } 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 80*cdf0e10cSrcweir bool TableRowGeometry::moveDown() 81*cdf0e10cSrcweir { 82*cdf0e10cSrcweir if ( m_nRowPos == ROW_COL_HEADERS ) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir m_nRowPos = m_rControl.m_nTopRow; 85*cdf0e10cSrcweir impl_initRect(); 86*cdf0e10cSrcweir } 87*cdf0e10cSrcweir else 88*cdf0e10cSrcweir { 89*cdf0e10cSrcweir if ( impl_isValidRow( ++m_nRowPos ) ) 90*cdf0e10cSrcweir m_aRect.Move( 0, m_rControl.m_nRowHeightPixel ); 91*cdf0e10cSrcweir else 92*cdf0e10cSrcweir m_aRect.SetEmpty(); 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir return isValid(); 95*cdf0e10cSrcweir } 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir //================================================================================================================== 98*cdf0e10cSrcweir //= TableColumnGeometry 99*cdf0e10cSrcweir //================================================================================================================== 100*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 101*cdf0e10cSrcweir TableColumnGeometry::TableColumnGeometry( TableControl_Impl const & _rControl, Rectangle const & _rBoundaries, 102*cdf0e10cSrcweir ColPos const _nCol, bool const i_allowVirtualColumns ) 103*cdf0e10cSrcweir :TableGeometry( _rControl, _rBoundaries ) 104*cdf0e10cSrcweir ,m_nColPos( _nCol ) 105*cdf0e10cSrcweir ,m_bAllowVirtualColumns( i_allowVirtualColumns ) 106*cdf0e10cSrcweir { 107*cdf0e10cSrcweir if ( m_nColPos == COL_ROW_HEADERS ) 108*cdf0e10cSrcweir { 109*cdf0e10cSrcweir m_aRect.Left() = 0; 110*cdf0e10cSrcweir m_aRect.Right() = m_rControl.m_nRowHeaderWidthPixel - 1; 111*cdf0e10cSrcweir } 112*cdf0e10cSrcweir else 113*cdf0e10cSrcweir { 114*cdf0e10cSrcweir impl_initRect(); 115*cdf0e10cSrcweir } 116*cdf0e10cSrcweir } 117*cdf0e10cSrcweir 118*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 119*cdf0e10cSrcweir void TableColumnGeometry::impl_initRect() 120*cdf0e10cSrcweir { 121*cdf0e10cSrcweir ColPos nLeftColumn = m_rControl.m_nLeftColumn; 122*cdf0e10cSrcweir if ( ( m_nColPos >= nLeftColumn ) && impl_isValidColumn( m_nColPos ) ) 123*cdf0e10cSrcweir { 124*cdf0e10cSrcweir m_aRect.Left() = m_rControl.m_nRowHeaderWidthPixel; 125*cdf0e10cSrcweir // TODO: take into account any possibly frozen columns 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir for ( ColPos col = nLeftColumn; col < m_nColPos; ++col ) 128*cdf0e10cSrcweir m_aRect.Left() += m_rControl.m_aColumnWidths[ col ].getWidth(); 129*cdf0e10cSrcweir m_aRect.Right() = m_aRect.Left() + m_rControl.m_aColumnWidths[ m_nColPos ].getWidth() - 1; 130*cdf0e10cSrcweir } 131*cdf0e10cSrcweir else 132*cdf0e10cSrcweir m_aRect.SetEmpty(); 133*cdf0e10cSrcweir } 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 136*cdf0e10cSrcweir bool TableColumnGeometry::impl_isValidColumn( ColPos const i_column ) const 137*cdf0e10cSrcweir { 138*cdf0e10cSrcweir return m_bAllowVirtualColumns || ( i_column < ColPos( m_rControl.m_aColumnWidths.size() ) ); 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir 141*cdf0e10cSrcweir //------------------------------------------------------------------------------------------------------------------ 142*cdf0e10cSrcweir bool TableColumnGeometry::moveRight() 143*cdf0e10cSrcweir { 144*cdf0e10cSrcweir if ( m_nColPos == COL_ROW_HEADERS ) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir m_nColPos = m_rControl.m_nLeftColumn; 147*cdf0e10cSrcweir impl_initRect(); 148*cdf0e10cSrcweir } 149*cdf0e10cSrcweir else 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir if ( impl_isValidColumn( ++m_nColPos ) ) 152*cdf0e10cSrcweir { 153*cdf0e10cSrcweir m_aRect.Left() = m_aRect.Right() + 1; 154*cdf0e10cSrcweir m_aRect.Right() += m_rControl.m_aColumnWidths[ m_nColPos ].getWidth(); 155*cdf0e10cSrcweir } 156*cdf0e10cSrcweir else 157*cdf0e10cSrcweir m_aRect.SetEmpty(); 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir 160*cdf0e10cSrcweir return isValid(); 161*cdf0e10cSrcweir } 162*cdf0e10cSrcweir 163*cdf0e10cSrcweir //...................................................................................................................... 164*cdf0e10cSrcweir } } // namespace svt::table 165*cdf0e10cSrcweir //...................................................................................................................... 166