1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#include <svx/dialogs.hrc> 24 25//#define FLT_WIN_3D 827 26 27#define BTN_GEO 2 28#define BTN_REPRESENTATION 3 29#define BTN_LIGHT 4 30#define BTN_TEXTURE 5 31#define BTN_MATERIAL 6 32#define BTN_UPDATE 7 33#define BTN_ASSIGN 8 34 35// Unterer Teil 36#define BTN_PERSPECTIVE 9 37#define BTN_CHANGE_TO_3D 10 38#define BTN_LATHE_OBJ 11 39#define CTL_PREVIEW 12 40#define CTL_LIGHT_PREVIEW 13 41 42// Geometrie 43#define FT_HORIZONTAL 24 44#define NUM_HORIZONTAL 25 45#define FT_VERTICAL 26 46#define NUM_VERTICAL 27 47#define FL_SEGMENTS 28 48#define FT_PERCENT_DIAGONAL 29 49#define MTR_PERCENT_DIAGONAL 30 50#define FT_BACKSCALE 31 51#define MTR_BACKSCALE 32 52#define FT_END_ANGLE 33 53#define MTR_END_ANGLE 34 54#define FT_DEPTH 35 55#define MTR_DEPTH 36 56#define FL_GEOMETRIE 37 57 58#define BTN_NORMALS_OBJ 38 59#define BTN_NORMALS_FLAT 39 60#define BTN_NORMALS_SPHERE 40 61#define BTN_TWO_SIDED_LIGHTING 41 62#define BTN_NORMALS_INVERT 42 63#define FL_NORMALS 43 64 65#define BTN_DOUBLE_SIDED 44 66 67// Darstellung 68#define FT_SHADEMODE 45 69#define LB_SHADEMODE 46 70#define BTN_SHADOW_3D 47 71#define FT_SLANT 48 72#define MTR_SLANT 49 73#define FL_SHADOW 50 74#define FT_DISTANCE 51 75#define MTR_DISTANCE 52 76#define FT_FOCAL_LENGTH 53 77#define MTR_FOCAL_LENGTH 54 78#define FL_CAMERA 55 79#define FL_REPRESENTATION 56 80 81// Beleuchtung 82#define BTN_LIGHT_1 60 83#define BTN_LIGHT_2 61 84#define BTN_LIGHT_3 62 85#define BTN_LIGHT_4 63 86#define BTN_LIGHT_5 64 87#define BTN_LIGHT_6 65 88#define BTN_LIGHT_7 66 89#define BTN_LIGHT_8 67 90#define LB_LIGHT_1 68 91#define LB_LIGHT_2 69 92#define LB_LIGHT_3 70 93#define LB_LIGHT_4 71 94#define LB_LIGHT_5 72 95#define LB_LIGHT_6 73 96#define LB_LIGHT_7 74 97#define LB_LIGHT_8 75 98#define BTN_LIGHT_COLOR 76 99#define FT_LIGHTSOURCE 77 100#define LB_AMBIENTLIGHT 78 101#define BTN_AMBIENT_COLOR 79 102#define FT_AMBIENTLIGHT 80 103#define FL_LIGHT 81 104 105// Texturen 106#define FT_TEX_KIND 90 107#define BTN_TEX_LUMINANCE 91 108#define BTN_TEX_COLOR 92 109#define FT_TEX_MODE 93 110#define BTN_TEX_REPLACE 94 111#define BTN_TEX_MODULATE 95 112#define BTN_TEX_BLEND 96 113#define FT_TEX_PROJECTION_X 97 114#define BTN_TEX_PARALLEL_X 98 115#define BTN_TEX_CIRCLE_X 99 116#define BTN_TEX_OBJECT_X 100 117#define FT_TEX_PROJECTION_Y 101 118#define BTN_TEX_PARALLEL_Y 102 119#define BTN_TEX_CIRCLE_Y 103 120#define BTN_TEX_OBJECT_Y 104 121#define FT_TEX_FILTER 105 122#define BTN_TEX_FILTER 106 123#define FL_TEXTURE 107 124 125// Material 126//#define CTL_MATERIAL 110 127#define FL_MATERIAL 111 128 129#define FT_MAT_COLOR 112 130#define LB_MAT_COLOR 113 131#define BTN_MAT_COLOR 114 132#define FT_MAT_EMISSION 115 133#define LB_MAT_EMISSION 116 134#define BTN_EMISSION_COLOR 117 135#define FT_MAT_SPECULAR 118 136#define LB_MAT_SPECULAR 119 137#define BTN_SPECULAR_COLOR 120 138#define FT_MAT_SPECULAR_INTENSITY 121 139#define MTR_MAT_SPECULAR_INTENSITY 122 140#define FL_MAT_SPECULAR 123 141#define FT_MAT_FAVORITES 124 142#define LB_MAT_FAVORITES 125 143 144 145//#define BTN_MAT_FAVORITES 125 146//#define BTN_MAT_EDITOR 126 147 148 149// high contrast 150#define BMP_GEO_H 130 151#define BMP_REPRESENTATION_H 131 152#define BMP_LIGHT_H 132 153#define BMP_TEXTURE_H 133 154#define BMP_MATERIAL_H 134 155#define BMP_UPDATE_H 135 156#define BMP_ASSIGN_H 136 157#define BMP_CHANGE_TO_3D_H 137 158#define BMP_LATHE_OBJ_H 138 159#define BMP_PERSPECTIVE_H 139 160#define BMP_NORMALS_OBJ_H 142 161#define BMP_NORMALS_FLAT_H 143 162#define BMP_NORMALS_SPHERE_H 144 163#define BMP_NORMALS_INVERT_H 145 164#define BMP_TWO_SIDED_LIGHTING_H 146 165#define BMP_DOUBLE_SIDED_H 147 166#define BMP_SHADOW_3D_H 148 167#define BMP_3DLIGHT_H 149 168#define BMP_LIGHT_COLOR_H 150 169#define BMP_AMBIENT_COLOR_H 151 170#define BMP_TEX_LUMINANCE_H 152 171#define BMP_TEX_COLOR_H 153 172#define BMP_TEX_REPLACE_H 154 173#define BMP_TEX_MODULATE_H 155 174#define BMP_TEX_BLEND_H 156 175#define BMP_TEX_OBJECT_H 157 176#define BMP_TEX_PARALLEL_H 158 177#define BMP_TEX_CIRCLE_H 159 178#define BMP_TEX_FILTER_H 160 179#define BMP_COLORDLG_H 161 180// IAccessibility2 implementation 2009. ------ 181#define STR_COLOR_LIGHT_PRE 162 182// ------ IAccessibility2 implementation 2009. 183