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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dcube.hxx> 32*cdf0e10cSrcweir #include <svx/cube3d.hxx> 33*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> 34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 35*cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 36*cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx> 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir namespace sdr 41*cdf0e10cSrcweir { 42*cdf0e10cSrcweir namespace contact 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj) 45*cdf0e10cSrcweir : ViewContactOfE3d(rCubeObj) 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir } 48*cdf0e10cSrcweir 49*cdf0e10cSrcweir ViewContactOfE3dCube::~ViewContactOfE3dCube() 50*cdf0e10cSrcweir { 51*cdf0e10cSrcweir } 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const 54*cdf0e10cSrcweir { 55*cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xRetval; 56*cdf0e10cSrcweir const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet(); 57*cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 58*cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 59*cdf0e10cSrcweir 60*cdf0e10cSrcweir // get cube geometry and use as traslation and scaling for unit cube 61*cdf0e10cSrcweir basegfx::B3DRange aCubeRange; 62*cdf0e10cSrcweir const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); 63*cdf0e10cSrcweir const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); 64*cdf0e10cSrcweir basegfx::B3DHomMatrix aWorldTransform; 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir if(GetE3dCubeObj().GetPosIsCenter()) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0); 69*cdf0e10cSrcweir aCubeRange.expand(aCubePosition - aHalfCubeSize); 70*cdf0e10cSrcweir aCubeRange.expand(aCubePosition + aHalfCubeSize); 71*cdf0e10cSrcweir } 72*cdf0e10cSrcweir else 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir aCubeRange.expand(aCubePosition); 75*cdf0e10cSrcweir aCubeRange.expand(aCubePosition + aCubeSize); 76*cdf0e10cSrcweir } 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir // add scale and translate to world transformation 79*cdf0e10cSrcweir const basegfx::B3DVector abjectRange(aCubeRange.getRange()); 80*cdf0e10cSrcweir aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ()); 81*cdf0e10cSrcweir aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ()); 82*cdf0e10cSrcweir 83*cdf0e10cSrcweir // get 3D Object Attributes 84*cdf0e10cSrcweir drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir // calculate texture size to get a perfect mapping for 87*cdf0e10cSrcweir // the front/back sides 88*cdf0e10cSrcweir const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY()); 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir // create primitive and add 91*cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DReference xReference( 92*cdf0e10cSrcweir new drawinglayer::primitive3d::SdrCubePrimitive3D( 93*cdf0e10cSrcweir aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); 94*cdf0e10cSrcweir xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir // delete 3D Object Attributes 97*cdf0e10cSrcweir delete pSdr3DObjectAttribute; 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir return xRetval; 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir } // end of namespace contact 102*cdf0e10cSrcweir } // end of namespace sdr 103*cdf0e10cSrcweir 104*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 105*cdf0e10cSrcweir // eof 106