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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
32*cdf0e10cSrcweir #include <svx/cube3d.hxx>
33*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
36*cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx>
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir namespace sdr
41*cdf0e10cSrcweir {
42*cdf0e10cSrcweir 	namespace contact
43*cdf0e10cSrcweir 	{
44*cdf0e10cSrcweir 		ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
45*cdf0e10cSrcweir 		:	ViewContactOfE3d(rCubeObj)
46*cdf0e10cSrcweir 		{
47*cdf0e10cSrcweir 		}
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir 		ViewContactOfE3dCube::~ViewContactOfE3dCube()
50*cdf0e10cSrcweir 		{
51*cdf0e10cSrcweir 		}
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir 		drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
54*cdf0e10cSrcweir 		{
55*cdf0e10cSrcweir 			drawinglayer::primitive3d::Primitive3DSequence xRetval;
56*cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
57*cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
58*cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir 			// get cube geometry and use as traslation and scaling for unit cube
61*cdf0e10cSrcweir 			basegfx::B3DRange aCubeRange;
62*cdf0e10cSrcweir 			const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
63*cdf0e10cSrcweir 			const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
64*cdf0e10cSrcweir 			basegfx::B3DHomMatrix aWorldTransform;
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir 			if(GetE3dCubeObj().GetPosIsCenter())
67*cdf0e10cSrcweir 			{
68*cdf0e10cSrcweir 				const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
69*cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition - aHalfCubeSize);
70*cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition + aHalfCubeSize);
71*cdf0e10cSrcweir 			}
72*cdf0e10cSrcweir 			else
73*cdf0e10cSrcweir 			{
74*cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition);
75*cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition + aCubeSize);
76*cdf0e10cSrcweir 			}
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir 			// add scale and translate to world transformation
79*cdf0e10cSrcweir 			const basegfx::B3DVector abjectRange(aCubeRange.getRange());
80*cdf0e10cSrcweir 			aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
81*cdf0e10cSrcweir 			aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
82*cdf0e10cSrcweir 
83*cdf0e10cSrcweir 			// get 3D Object Attributes
84*cdf0e10cSrcweir 			drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 			// calculate texture size to get a perfect mapping for
87*cdf0e10cSrcweir 			// the front/back sides
88*cdf0e10cSrcweir 			const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir 			// create primitive and add
91*cdf0e10cSrcweir 			const drawinglayer::primitive3d::Primitive3DReference xReference(
92*cdf0e10cSrcweir 				new drawinglayer::primitive3d::SdrCubePrimitive3D(
93*cdf0e10cSrcweir 					aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
94*cdf0e10cSrcweir             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir 			// delete 3D Object Attributes
97*cdf0e10cSrcweir 			delete pSdr3DObjectAttribute;
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir 			return xRetval;
100*cdf0e10cSrcweir 		}
101*cdf0e10cSrcweir 	} // end of namespace contact
102*cdf0e10cSrcweir } // end of namespace sdr
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
105*cdf0e10cSrcweir // eof
106