1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dcube.hxx> 28cdf0e10cSrcweir #include <svx/cube3d.hxx> 29cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> 30cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 31cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 32cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx> 33cdf0e10cSrcweir 34cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 35cdf0e10cSrcweir 36cdf0e10cSrcweir namespace sdr 37cdf0e10cSrcweir { 38cdf0e10cSrcweir namespace contact 39cdf0e10cSrcweir { 40cdf0e10cSrcweir ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj) 41cdf0e10cSrcweir : ViewContactOfE3d(rCubeObj) 42cdf0e10cSrcweir { 43cdf0e10cSrcweir } 44cdf0e10cSrcweir 45cdf0e10cSrcweir ViewContactOfE3dCube::~ViewContactOfE3dCube() 46cdf0e10cSrcweir { 47cdf0e10cSrcweir } 48cdf0e10cSrcweir 49cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const 50cdf0e10cSrcweir { 51cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xRetval; 52cdf0e10cSrcweir const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet(); 53cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 54cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 55cdf0e10cSrcweir 56cdf0e10cSrcweir // get cube geometry and use as traslation and scaling for unit cube 57cdf0e10cSrcweir basegfx::B3DRange aCubeRange; 58cdf0e10cSrcweir const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); 59cdf0e10cSrcweir const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); 60cdf0e10cSrcweir basegfx::B3DHomMatrix aWorldTransform; 61cdf0e10cSrcweir 62cdf0e10cSrcweir if(GetE3dCubeObj().GetPosIsCenter()) 63cdf0e10cSrcweir { 64cdf0e10cSrcweir const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0); 65cdf0e10cSrcweir aCubeRange.expand(aCubePosition - aHalfCubeSize); 66cdf0e10cSrcweir aCubeRange.expand(aCubePosition + aHalfCubeSize); 67cdf0e10cSrcweir } 68cdf0e10cSrcweir else 69cdf0e10cSrcweir { 70cdf0e10cSrcweir aCubeRange.expand(aCubePosition); 71cdf0e10cSrcweir aCubeRange.expand(aCubePosition + aCubeSize); 72cdf0e10cSrcweir } 73cdf0e10cSrcweir 74cdf0e10cSrcweir // add scale and translate to world transformation 75cdf0e10cSrcweir const basegfx::B3DVector abjectRange(aCubeRange.getRange()); 76cdf0e10cSrcweir aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ()); 77cdf0e10cSrcweir aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ()); 78cdf0e10cSrcweir 79cdf0e10cSrcweir // get 3D Object Attributes 80cdf0e10cSrcweir drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 81cdf0e10cSrcweir 82cdf0e10cSrcweir // calculate texture size to get a perfect mapping for 83cdf0e10cSrcweir // the front/back sides 84cdf0e10cSrcweir const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY()); 85cdf0e10cSrcweir 86cdf0e10cSrcweir // create primitive and add 87cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DReference xReference( 88cdf0e10cSrcweir new drawinglayer::primitive3d::SdrCubePrimitive3D( 89cdf0e10cSrcweir aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); 90cdf0e10cSrcweir xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 91cdf0e10cSrcweir 92cdf0e10cSrcweir // delete 3D Object Attributes 93cdf0e10cSrcweir delete pSdr3DObjectAttribute; 94cdf0e10cSrcweir 95cdf0e10cSrcweir return xRetval; 96cdf0e10cSrcweir } 97cdf0e10cSrcweir } // end of namespace contact 98cdf0e10cSrcweir } // end of namespace sdr 99cdf0e10cSrcweir 100cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 101cdf0e10cSrcweir // eof 102