1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
28cdf0e10cSrcweir #include <svx/cube3d.hxx>
29cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
30cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
31cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
32cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx>
33cdf0e10cSrcweir 
34cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
35cdf0e10cSrcweir 
36cdf0e10cSrcweir namespace sdr
37cdf0e10cSrcweir {
38cdf0e10cSrcweir 	namespace contact
39cdf0e10cSrcweir 	{
40cdf0e10cSrcweir 		ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
41cdf0e10cSrcweir 		:	ViewContactOfE3d(rCubeObj)
42cdf0e10cSrcweir 		{
43cdf0e10cSrcweir 		}
44cdf0e10cSrcweir 
45cdf0e10cSrcweir 		ViewContactOfE3dCube::~ViewContactOfE3dCube()
46cdf0e10cSrcweir 		{
47cdf0e10cSrcweir 		}
48cdf0e10cSrcweir 
49cdf0e10cSrcweir 		drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
50cdf0e10cSrcweir 		{
51cdf0e10cSrcweir 			drawinglayer::primitive3d::Primitive3DSequence xRetval;
52cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
53cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
54cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 			// get cube geometry and use as traslation and scaling for unit cube
57cdf0e10cSrcweir 			basegfx::B3DRange aCubeRange;
58cdf0e10cSrcweir 			const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
59cdf0e10cSrcweir 			const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
60cdf0e10cSrcweir 			basegfx::B3DHomMatrix aWorldTransform;
61cdf0e10cSrcweir 
62cdf0e10cSrcweir 			if(GetE3dCubeObj().GetPosIsCenter())
63cdf0e10cSrcweir 			{
64cdf0e10cSrcweir 				const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
65cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition - aHalfCubeSize);
66cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition + aHalfCubeSize);
67cdf0e10cSrcweir 			}
68cdf0e10cSrcweir 			else
69cdf0e10cSrcweir 			{
70cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition);
71cdf0e10cSrcweir 				aCubeRange.expand(aCubePosition + aCubeSize);
72cdf0e10cSrcweir 			}
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 			// add scale and translate to world transformation
75cdf0e10cSrcweir 			const basegfx::B3DVector abjectRange(aCubeRange.getRange());
76cdf0e10cSrcweir 			aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
77cdf0e10cSrcweir 			aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
78cdf0e10cSrcweir 
79cdf0e10cSrcweir 			// get 3D Object Attributes
80cdf0e10cSrcweir 			drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
81cdf0e10cSrcweir 
82cdf0e10cSrcweir 			// calculate texture size to get a perfect mapping for
83cdf0e10cSrcweir 			// the front/back sides
84cdf0e10cSrcweir 			const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
85cdf0e10cSrcweir 
86cdf0e10cSrcweir 			// create primitive and add
87cdf0e10cSrcweir 			const drawinglayer::primitive3d::Primitive3DReference xReference(
88cdf0e10cSrcweir 				new drawinglayer::primitive3d::SdrCubePrimitive3D(
89cdf0e10cSrcweir 					aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
90cdf0e10cSrcweir             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
91cdf0e10cSrcweir 
92cdf0e10cSrcweir 			// delete 3D Object Attributes
93cdf0e10cSrcweir 			delete pSdr3DObjectAttribute;
94cdf0e10cSrcweir 
95cdf0e10cSrcweir 			return xRetval;
96cdf0e10cSrcweir 		}
97cdf0e10cSrcweir 	} // end of namespace contact
98cdf0e10cSrcweir } // end of namespace sdr
99cdf0e10cSrcweir 
100cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
101cdf0e10cSrcweir // eof
102