1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dpolygon.hxx> 32*cdf0e10cSrcweir #include <svx/polygn3d.hxx> 33*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx> 34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 35*cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 36*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 37*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir namespace sdr 42*cdf0e10cSrcweir { 43*cdf0e10cSrcweir namespace contact 44*cdf0e10cSrcweir { 45*cdf0e10cSrcweir ViewContactOfE3dPolygon::ViewContactOfE3dPolygon(E3dPolygonObj& rPolygon) 46*cdf0e10cSrcweir : ViewContactOfE3d(rPolygon) 47*cdf0e10cSrcweir { 48*cdf0e10cSrcweir } 49*cdf0e10cSrcweir 50*cdf0e10cSrcweir ViewContactOfE3dPolygon::~ViewContactOfE3dPolygon() 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir } 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dPolygon::createViewIndependentPrimitive3DSequence() const 55*cdf0e10cSrcweir { 56*cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xRetval; 57*cdf0e10cSrcweir const SfxItemSet& rItemSet = GetE3dPolygonObj().GetMergedItemSet(); 58*cdf0e10cSrcweir const bool bSuppressFill(GetE3dPolygonObj().GetLineOnly()); 59*cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 60*cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, bSuppressFill)); 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir // get extrude geometry 63*cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolyPolygon3D(GetE3dPolygonObj().GetPolyPolygon3D()); 64*cdf0e10cSrcweir const basegfx::B3DPolyPolygon aPolyNormals3D(GetE3dPolygonObj().GetPolyNormals3D()); 65*cdf0e10cSrcweir const basegfx::B2DPolyPolygon aPolyTexture2D(GetE3dPolygonObj().GetPolyTexture2D()); 66*cdf0e10cSrcweir const bool bNormals(aPolyNormals3D.count() && aPolyNormals3D.count() == aPolyPolygon3D.count()); 67*cdf0e10cSrcweir const bool bTexture(aPolyTexture2D.count() && aPolyTexture2D.count() == aPolyPolygon3D.count()); 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir if(bNormals || bTexture) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < aPolyPolygon3D.count(); a++) 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir basegfx::B3DPolygon aCandidate3D(aPolyPolygon3D.getB3DPolygon(a)); 74*cdf0e10cSrcweir basegfx::B3DPolygon aNormals3D; 75*cdf0e10cSrcweir basegfx::B2DPolygon aTexture2D; 76*cdf0e10cSrcweir 77*cdf0e10cSrcweir if(bNormals) 78*cdf0e10cSrcweir { 79*cdf0e10cSrcweir aNormals3D = aPolyNormals3D.getB3DPolygon(a); 80*cdf0e10cSrcweir } 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir if(bTexture) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir aTexture2D = aPolyTexture2D.getB2DPolygon(a); 85*cdf0e10cSrcweir } 86*cdf0e10cSrcweir 87*cdf0e10cSrcweir for(sal_uInt32 b(0L); b < aCandidate3D.count(); b++) 88*cdf0e10cSrcweir { 89*cdf0e10cSrcweir if(bNormals) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir sal_uInt32 nNormalCount = aNormals3D.count(); 92*cdf0e10cSrcweir if( b < nNormalCount ) 93*cdf0e10cSrcweir aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(b)); 94*cdf0e10cSrcweir else if( nNormalCount > 0 ) 95*cdf0e10cSrcweir aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(0)); 96*cdf0e10cSrcweir } 97*cdf0e10cSrcweir if(bTexture) 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir sal_uInt32 nTextureCount = aTexture2D.count(); 100*cdf0e10cSrcweir if( b < nTextureCount ) 101*cdf0e10cSrcweir aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(b)); 102*cdf0e10cSrcweir else if( nTextureCount > 0 ) 103*cdf0e10cSrcweir aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(0)); 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir } 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir aPolyPolygon3D.setB3DPolygon(a, aCandidate3D); 108*cdf0e10cSrcweir } 109*cdf0e10cSrcweir } 110*cdf0e10cSrcweir 111*cdf0e10cSrcweir // get 3D Object Attributes 112*cdf0e10cSrcweir drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 113*cdf0e10cSrcweir 114*cdf0e10cSrcweir // calculate texture size 115*cdf0e10cSrcweir basegfx::B2DVector aTextureSize(1.0, 1.0); 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir if(bTexture) 118*cdf0e10cSrcweir { 119*cdf0e10cSrcweir // #i98314# 120*cdf0e10cSrcweir // create texture size from object's size 121*cdf0e10cSrcweir const basegfx::B3DRange aObjectRange(basegfx::tools::getRange(aPolyPolygon3D)); 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir double fWidth(0.0); 124*cdf0e10cSrcweir double fHeight(0.0); 125*cdf0e10cSrcweir 126*cdf0e10cSrcweir // this is a polygon object, so Width/Height and/or Depth may be zero (e.g. left 127*cdf0e10cSrcweir // wall of chart). Take this into account 128*cdf0e10cSrcweir if(basegfx::fTools::equalZero(aObjectRange.getWidth())) 129*cdf0e10cSrcweir { 130*cdf0e10cSrcweir // width is zero, use height and depth 131*cdf0e10cSrcweir fWidth = aObjectRange.getHeight(); 132*cdf0e10cSrcweir fHeight = aObjectRange.getDepth(); 133*cdf0e10cSrcweir } 134*cdf0e10cSrcweir else if(basegfx::fTools::equalZero(aObjectRange.getHeight())) 135*cdf0e10cSrcweir { 136*cdf0e10cSrcweir // height is zero, use width and depth 137*cdf0e10cSrcweir fWidth = aObjectRange.getWidth(); 138*cdf0e10cSrcweir fHeight = aObjectRange.getDepth(); 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir else 141*cdf0e10cSrcweir { 142*cdf0e10cSrcweir // use width and height 143*cdf0e10cSrcweir fWidth = aObjectRange.getWidth(); 144*cdf0e10cSrcweir fHeight = aObjectRange.getHeight(); 145*cdf0e10cSrcweir } 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir if(basegfx::fTools::lessOrEqual(fWidth, 0.0) ||basegfx::fTools::lessOrEqual(fHeight, 0.0)) 148*cdf0e10cSrcweir { 149*cdf0e10cSrcweir // no texture; fallback to very small size 150*cdf0e10cSrcweir aTextureSize.setX(0.01); 151*cdf0e10cSrcweir aTextureSize.setY(0.01); 152*cdf0e10cSrcweir } 153*cdf0e10cSrcweir else 154*cdf0e10cSrcweir { 155*cdf0e10cSrcweir aTextureSize.setX(fWidth); 156*cdf0e10cSrcweir aTextureSize.setY(fHeight); 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir } 159*cdf0e10cSrcweir 160*cdf0e10cSrcweir // #i98295# 161*cdf0e10cSrcweir // unfortunately, this SdrObject type which allows a free 3d geometry definition was defined 162*cdf0e10cSrcweir // wrong topologically in relation to it's plane normal and 3D visibility when it was invented 163*cdf0e10cSrcweir // a long time ago. Since the API allows creation of this SDrObject type, it is not possible to 164*cdf0e10cSrcweir // simply change this definition. Only the chart should use it, and at least this object type 165*cdf0e10cSrcweir // only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external 166*cdf0e10cSrcweir // may have used it in it's API. To not risk wrong 3D lightings, i have to switch the orientation 167*cdf0e10cSrcweir // of the polygon here 168*cdf0e10cSrcweir aPolyPolygon3D.flip(); 169*cdf0e10cSrcweir 170*cdf0e10cSrcweir // create primitive and add 171*cdf0e10cSrcweir const basegfx::B3DHomMatrix aWorldTransform; 172*cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DReference xReference( 173*cdf0e10cSrcweir new drawinglayer::primitive3d::SdrPolyPolygonPrimitive3D( 174*cdf0e10cSrcweir aPolyPolygon3D, aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); 175*cdf0e10cSrcweir xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir // delete 3D Object Attributes 178*cdf0e10cSrcweir delete pSdr3DObjectAttribute; 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir return xRetval; 181*cdf0e10cSrcweir } 182*cdf0e10cSrcweir } // end of namespace contact 183*cdf0e10cSrcweir } // end of namespace sdr 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 186*cdf0e10cSrcweir // eof 187