1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx> 28cdf0e10cSrcweir #include <svx/svdocapt.hxx> 29cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 30cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx> 31cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx> 32cdf0e10cSrcweir 33cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 34cdf0e10cSrcweir // includes for special text box shadow (SC) 35cdf0e10cSrcweir 36cdf0e10cSrcweir #include <svl/itemset.hxx> 37cdf0e10cSrcweir #include <svx/xhatch.hxx> 38cdf0e10cSrcweir #include <svx/xflhtit.hxx> 39cdf0e10cSrcweir #include <svx/xflclit.hxx> 40cdf0e10cSrcweir #include <svx/xfltrit.hxx> 41cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 42cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx> 43cdf0e10cSrcweir 44cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 45cdf0e10cSrcweir 46cdf0e10cSrcweir namespace sdr 47cdf0e10cSrcweir { 48cdf0e10cSrcweir namespace contact 49cdf0e10cSrcweir { 50cdf0e10cSrcweir ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj) 51cdf0e10cSrcweir : ViewContactOfSdrRectObj(rCaptionObj) 52cdf0e10cSrcweir { 53cdf0e10cSrcweir } 54cdf0e10cSrcweir 55cdf0e10cSrcweir ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj() 56cdf0e10cSrcweir { 57cdf0e10cSrcweir } 58cdf0e10cSrcweir 59cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const 60cdf0e10cSrcweir { 61cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence xRetval; 62cdf0e10cSrcweir const SdrCaptionObj& rCaptionObj(GetCaptionObj()); 63cdf0e10cSrcweir const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet(); 64cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( 65cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( 66cdf0e10cSrcweir rItemSet, 67cdf0e10cSrcweir rCaptionObj.getText(0))); 68cdf0e10cSrcweir 69cdf0e10cSrcweir // take unrotated snap rect (direct model data) for position and size 70cdf0e10cSrcweir const Rectangle& rRectangle = rCaptionObj.GetGeoRect(); 71cdf0e10cSrcweir const ::basegfx::B2DRange aObjectRange( 72cdf0e10cSrcweir rRectangle.Left(), rRectangle.Top(), 73cdf0e10cSrcweir rRectangle.Right(), rRectangle.Bottom()); 74cdf0e10cSrcweir const GeoStat& rGeoStat(rCaptionObj.GetGeoStat()); 75cdf0e10cSrcweir 76cdf0e10cSrcweir // fill object matrix 77cdf0e10cSrcweir basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 78cdf0e10cSrcweir aObjectRange.getWidth(), aObjectRange.getHeight(), 79cdf0e10cSrcweir rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0, 80cdf0e10cSrcweir rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0, 81cdf0e10cSrcweir aObjectRange.getMinX(), aObjectRange.getMinY())); 82cdf0e10cSrcweir 83cdf0e10cSrcweir // calculate corner radius 84cdf0e10cSrcweir double fCornerRadiusX; 85cdf0e10cSrcweir double fCornerRadiusY; 86cdf0e10cSrcweir drawinglayer::primitive2d::calculateRelativeCornerRadius( 87cdf0e10cSrcweir rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY); 88cdf0e10cSrcweir 89cdf0e10cSrcweir // create primitive. Always create one (even if invisible) to let the decomposition 90cdf0e10cSrcweir // of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect 91cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 92cdf0e10cSrcweir new drawinglayer::primitive2d::SdrCaptionPrimitive2D( 93cdf0e10cSrcweir aObjectMatrix, 94cdf0e10cSrcweir aAttribute, 95cdf0e10cSrcweir rCaptionObj.getTailPolygon(), 96cdf0e10cSrcweir fCornerRadiusX, 97cdf0e10cSrcweir fCornerRadiusY)); 98cdf0e10cSrcweir 99cdf0e10cSrcweir xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 100cdf0e10cSrcweir 101cdf0e10cSrcweir if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow()) 102cdf0e10cSrcweir { 103cdf0e10cSrcweir // for SC, the caption object may have a specialized shadow. The usual object shadow is off 104cdf0e10cSrcweir // and a specialized shadow gets created here (see old paint) 105cdf0e10cSrcweir const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR)); 106cdf0e10cSrcweir const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue()); 107cdf0e10cSrcweir const Color aShadCol(rShadColItem.GetColorValue()); 108cdf0e10cSrcweir const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue(); 109cdf0e10cSrcweir 110cdf0e10cSrcweir // Create own ItemSet and modify as needed 111cdf0e10cSrcweir // Always hide lines for special calc shadow 112cdf0e10cSrcweir SfxItemSet aSet(rItemSet); 113cdf0e10cSrcweir aSet.Put(XLineStyleItem(XLINE_NONE)); 114cdf0e10cSrcweir 115cdf0e10cSrcweir if(XFILL_HATCH == eStyle) 116cdf0e10cSrcweir { 117cdf0e10cSrcweir // #41666# Hatch color is set hard to shadow color 118cdf0e10cSrcweir XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue(); 119cdf0e10cSrcweir aHatch.SetColor(aShadCol); 120cdf0e10cSrcweir aSet.Put(XFillHatchItem(String(),aHatch)); 121cdf0e10cSrcweir } 122cdf0e10cSrcweir else 123cdf0e10cSrcweir { 124cdf0e10cSrcweir if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle) 125cdf0e10cSrcweir { 126cdf0e10cSrcweir // force fill to solid (for Gradient and Bitmap) 127cdf0e10cSrcweir aSet.Put(XFillStyleItem(XFILL_SOLID)); 128cdf0e10cSrcweir } 129cdf0e10cSrcweir 130cdf0e10cSrcweir aSet.Put(XFillColorItem(String(),aShadCol)); 131cdf0e10cSrcweir aSet.Put(XFillTransparenceItem(nTransp)); 132cdf0e10cSrcweir } 133cdf0e10cSrcweir 134cdf0e10cSrcweir // crete FillAttribute from modified ItemSet 135cdf0e10cSrcweir const drawinglayer::attribute::SdrFillAttribute aFill( 136cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrFillAttribute(aSet)); 137cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DReference xSpecialShadow; 138cdf0e10cSrcweir 139cdf0e10cSrcweir if(!aFill.isDefault() && 1.0 != aFill.getTransparence()) 140cdf0e10cSrcweir { 141cdf0e10cSrcweir // add shadow offset to object matrix 142cdf0e10cSrcweir const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue()); 143cdf0e10cSrcweir const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue()); 144cdf0e10cSrcweir aObjectMatrix.translate(nXDist, nYDist); 145cdf0e10cSrcweir 146cdf0e10cSrcweir // create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition) 147cdf0e10cSrcweir basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect( 148cdf0e10cSrcweir basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY)); 149cdf0e10cSrcweir 150cdf0e10cSrcweir // create the specialized shadow primitive 151cdf0e10cSrcweir xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive( 152cdf0e10cSrcweir basegfx::B2DPolyPolygon(aUnitOutline), 153cdf0e10cSrcweir aObjectMatrix, 154cdf0e10cSrcweir aFill, 155cdf0e10cSrcweir drawinglayer::attribute::FillGradientAttribute()); 156cdf0e10cSrcweir } 157cdf0e10cSrcweir 158cdf0e10cSrcweir if(xSpecialShadow.is()) 159cdf0e10cSrcweir { 160cdf0e10cSrcweir // if we really got a special shadow, create a two-element retval with the shadow 161cdf0e10cSrcweir // behind the standard object's geometry 162cdf0e10cSrcweir xRetval.realloc(2); 163cdf0e10cSrcweir 164cdf0e10cSrcweir xRetval[0] = xSpecialShadow; 165cdf0e10cSrcweir xRetval[1] = xReference; 166cdf0e10cSrcweir } 167cdf0e10cSrcweir } 168cdf0e10cSrcweir 169cdf0e10cSrcweir return xRetval; 170cdf0e10cSrcweir } 171cdf0e10cSrcweir } // end of namespace contact 172cdf0e10cSrcweir } // end of namespace sdr 173cdf0e10cSrcweir 174cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 175cdf0e10cSrcweir // eof 176