1f6e50924SAndrew Rist /**************************************************************
2*cd1c183bSmseidel  *
3f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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10*cd1c183bSmseidel  *
11f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*cd1c183bSmseidel  *
13f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14f6e50924SAndrew Rist  * software distributed under the License is distributed on an
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19*cd1c183bSmseidel  *
20f6e50924SAndrew Rist  *************************************************************/
21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
27cdf0e10cSrcweir #include <svx/svdovirt.hxx>
28cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx>
29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
30cdf0e10cSrcweir #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
31cdf0e10cSrcweir #include <vcl/outdev.hxx>
32cdf0e10cSrcweir #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
33cdf0e10cSrcweir 
34cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
35cdf0e10cSrcweir 
36cdf0e10cSrcweir namespace sdr
37cdf0e10cSrcweir {
38cdf0e10cSrcweir 	namespace contact
39cdf0e10cSrcweir 	{
GetVirtObj() const40*cd1c183bSmseidel 		SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const
41cdf0e10cSrcweir 		{
42cdf0e10cSrcweir 			return (SdrVirtObj&)mrObject;
43cdf0e10cSrcweir 		}
44cdf0e10cSrcweir 
ViewContactOfVirtObj(SdrVirtObj & rObj)45*cd1c183bSmseidel 		ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj)
46cdf0e10cSrcweir 		:	ViewContactOfSdrObj(rObj)
47cdf0e10cSrcweir 		{
48cdf0e10cSrcweir 		}
49cdf0e10cSrcweir 
~ViewContactOfVirtObj()50cdf0e10cSrcweir 		ViewContactOfVirtObj::~ViewContactOfVirtObj()
51cdf0e10cSrcweir 		{
52cdf0e10cSrcweir 		}
53cdf0e10cSrcweir 
54*cd1c183bSmseidel 		// Access to possible sub-hierarchy
GetObjectCount() const55cdf0e10cSrcweir 		sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
56cdf0e10cSrcweir 		{
57*cd1c183bSmseidel 			// Here, SdrVirtObj's need to return 0L to show that they have no
58*cd1c183bSmseidel 			// sub-hierarchy, even when they are group objects. This is necessary
59*cd1c183bSmseidel 			// to avoid that the same VOCs will be added to the draw hierarchy
60*cd1c183bSmseidel 			// twice which leads to problems.
61cdf0e10cSrcweir 			//
62*cd1c183bSmseidel 			// This solution is only a first solution to get things running. Later
63*cd1c183bSmseidel 			// this needs to be replaced with creating real VOCs for the objects
64*cd1c183bSmseidel 			// referenced by virtual objects to avoid the 'trick' of setting the
65*cd1c183bSmseidel 			// offset for painting at the destination OutputDevive.
66cdf0e10cSrcweir 			//
67cdf0e10cSrcweir 			// As can be seen, with primitives, the problem will be solved using
68cdf0e10cSrcweir 			// a transformPrimitive, so this solution can stay with primitives.
69*cd1c183bSmseidel 			return 0L;
70cdf0e10cSrcweir 		}
71cdf0e10cSrcweir 
createViewIndependentPrimitive2DSequence() const72cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const
73cdf0e10cSrcweir 		{
74cdf0e10cSrcweir 			// create displacement transformation if we have content
75cdf0e10cSrcweir 			basegfx::B2DHomMatrix aObjectMatrix;
76cdf0e10cSrcweir 			Point aAnchor(GetVirtObj().GetAnchorPos());
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 			if(aAnchor.X() || aAnchor.Y())
79cdf0e10cSrcweir 			{
80cdf0e10cSrcweir 				aObjectMatrix.set(0, 2, aAnchor.X());
81cdf0e10cSrcweir 				aObjectMatrix.set(1, 2, aAnchor.Y());
82cdf0e10cSrcweir 			}
83cdf0e10cSrcweir 
84cdf0e10cSrcweir 			// use method from referenced object to get the Primitive2DSequence
85cdf0e10cSrcweir 			const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(
86cdf0e10cSrcweir 				GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence());
87cdf0e10cSrcweir 
88cdf0e10cSrcweir 			if(xSequenceVirtual.hasElements())
89cdf0e10cSrcweir 			{
90cdf0e10cSrcweir 				// create transform primitive
91cdf0e10cSrcweir 				const drawinglayer::primitive2d::Primitive2DReference xReference(
92cdf0e10cSrcweir 					new drawinglayer::primitive2d::TransformPrimitive2D(
93*cd1c183bSmseidel 						aObjectMatrix,
94cdf0e10cSrcweir 						xSequenceVirtual));
95cdf0e10cSrcweir 
96cdf0e10cSrcweir 				return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
97cdf0e10cSrcweir 			}
98cdf0e10cSrcweir 			else
99cdf0e10cSrcweir 			{
100cdf0e10cSrcweir 				// always append an invisible outline for the cases where no visible content exists
101cdf0e10cSrcweir 				const drawinglayer::primitive2d::Primitive2DReference xReference(
102cdf0e10cSrcweir 					drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
103cdf0e10cSrcweir 						false, aObjectMatrix));
104cdf0e10cSrcweir 
105cdf0e10cSrcweir 				return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
106cdf0e10cSrcweir 			}
107cdf0e10cSrcweir 		}
108cdf0e10cSrcweir 	} // end of namespace contact
109cdf0e10cSrcweir } // end of namespace sdr
110cdf0e10cSrcweir 
111cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
112cdf0e10cSrcweir // eof
113