1f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
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21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
27cdf0e10cSrcweir #include <vcl/salbtype.hxx>
28cdf0e10cSrcweir #include <vcl/outdev.hxx>
29cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
31cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytools.hxx>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
34cdf0e10cSrcweir 
35cdf0e10cSrcweir namespace sdr
36cdf0e10cSrcweir {
37cdf0e10cSrcweir 	namespace overlay
38cdf0e10cSrcweir 	{
39cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
40cdf0e10cSrcweir 		{
41cdf0e10cSrcweir             if(mbOverlayState)
42cdf0e10cSrcweir             {
43cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
44cdf0e10cSrcweir                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
45cdf0e10cSrcweir                         getBitmapEx1(),
46cdf0e10cSrcweir                         getBasePosition(),
47cdf0e10cSrcweir                         getCenterX1(),
48cdf0e10cSrcweir                         getCenterY1()));
49cdf0e10cSrcweir 
50cdf0e10cSrcweir                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
51cdf0e10cSrcweir             }
52cdf0e10cSrcweir             else
53cdf0e10cSrcweir             {
54cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
55cdf0e10cSrcweir                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
56cdf0e10cSrcweir                         getBitmapEx2(),
57cdf0e10cSrcweir                         getBasePosition(),
58cdf0e10cSrcweir                         getCenterX2(),
59cdf0e10cSrcweir                         getCenterY2()));
60cdf0e10cSrcweir 
61cdf0e10cSrcweir                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
62cdf0e10cSrcweir             }
63cdf0e10cSrcweir 		}
64cdf0e10cSrcweir 
65cdf0e10cSrcweir 		OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
66cdf0e10cSrcweir 			const basegfx::B2DPoint& rBasePos,
67cdf0e10cSrcweir 			const BitmapEx& rBitmapEx1,
68cdf0e10cSrcweir 			const BitmapEx& rBitmapEx2,
69cdf0e10cSrcweir 			sal_uInt32 nBlinkTime,
70cdf0e10cSrcweir 			sal_uInt16 nCenX1,
71cdf0e10cSrcweir 			sal_uInt16 nCenY1,
72cdf0e10cSrcweir 			sal_uInt16 nCenX2,
73cdf0e10cSrcweir 			sal_uInt16 nCenY2)
74cdf0e10cSrcweir 		:	OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
75cdf0e10cSrcweir 			maBitmapEx1(rBitmapEx1),
76cdf0e10cSrcweir 			maBitmapEx2(rBitmapEx2),
77cdf0e10cSrcweir 			mnCenterX1(nCenX1), mnCenterY1(nCenY1),
78cdf0e10cSrcweir 			mnCenterX2(nCenX2), mnCenterY2(nCenY2),
79cdf0e10cSrcweir 			mnBlinkTime(nBlinkTime),
80cdf0e10cSrcweir 			mbOverlayState(false)
81cdf0e10cSrcweir         {
82cdf0e10cSrcweir 			// set AllowsAnimation flag to mark this object as animation capable
83cdf0e10cSrcweir 			mbAllowsAnimation = true;
84cdf0e10cSrcweir 
85cdf0e10cSrcweir 			// #i53216# check blink time value range
86*1cd65da9SArmin Le Grand 			mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
87cdf0e10cSrcweir 		}
88cdf0e10cSrcweir 
89cdf0e10cSrcweir 		OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
90cdf0e10cSrcweir 		{
91cdf0e10cSrcweir 		}
92cdf0e10cSrcweir 
93cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew)
94cdf0e10cSrcweir 		{
95cdf0e10cSrcweir 			if(rNew != maBitmapEx1)
96cdf0e10cSrcweir 			{
97cdf0e10cSrcweir 				// remember new Bitmap
98cdf0e10cSrcweir 				maBitmapEx1 = rNew;
99cdf0e10cSrcweir 
100cdf0e10cSrcweir 				// register change (after change)
101cdf0e10cSrcweir 				objectChange();
102cdf0e10cSrcweir 			}
103cdf0e10cSrcweir 		}
104cdf0e10cSrcweir 
105cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew)
106cdf0e10cSrcweir 		{
107cdf0e10cSrcweir 			if(rNew != maBitmapEx2)
108cdf0e10cSrcweir 			{
109cdf0e10cSrcweir 				// remember new Bitmap
110cdf0e10cSrcweir 				maBitmapEx2 = rNew;
111cdf0e10cSrcweir 
112cdf0e10cSrcweir 				// register change (after change)
113cdf0e10cSrcweir 				objectChange();
114cdf0e10cSrcweir 			}
115cdf0e10cSrcweir 		}
116cdf0e10cSrcweir 
117cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY)
118cdf0e10cSrcweir 		{
119cdf0e10cSrcweir 			if(nNewX != mnCenterX1 || nNewY != mnCenterY1)
120cdf0e10cSrcweir 			{
121cdf0e10cSrcweir 				// remember new values
122cdf0e10cSrcweir 				if(nNewX != mnCenterX1)
123cdf0e10cSrcweir 				{
124cdf0e10cSrcweir 					mnCenterX1 = nNewX;
125cdf0e10cSrcweir 				}
126cdf0e10cSrcweir 
127cdf0e10cSrcweir 				if(nNewY != mnCenterY1)
128cdf0e10cSrcweir 				{
129cdf0e10cSrcweir 					mnCenterY1 = nNewY;
130cdf0e10cSrcweir 				}
131cdf0e10cSrcweir 
132cdf0e10cSrcweir 				// register change (after change)
133cdf0e10cSrcweir 				objectChange();
134cdf0e10cSrcweir 			}
135cdf0e10cSrcweir 		}
136cdf0e10cSrcweir 
137cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY)
138cdf0e10cSrcweir 		{
139cdf0e10cSrcweir 			if(nNewX != mnCenterX2 || nNewY != mnCenterY2)
140cdf0e10cSrcweir 			{
141cdf0e10cSrcweir 				// remember new values
142cdf0e10cSrcweir 				if(nNewX != mnCenterX2)
143cdf0e10cSrcweir 				{
144cdf0e10cSrcweir 					mnCenterX2 = nNewX;
145cdf0e10cSrcweir 				}
146cdf0e10cSrcweir 
147cdf0e10cSrcweir 				if(nNewY != mnCenterY2)
148cdf0e10cSrcweir 				{
149cdf0e10cSrcweir 					mnCenterY2 = nNewY;
150cdf0e10cSrcweir 				}
151cdf0e10cSrcweir 
152cdf0e10cSrcweir 				// register change (after change)
153cdf0e10cSrcweir 				objectChange();
154cdf0e10cSrcweir 			}
155cdf0e10cSrcweir 		}
156cdf0e10cSrcweir 
157cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew)
158cdf0e10cSrcweir 		{
159cdf0e10cSrcweir 			if(mnBlinkTime != nNew)
160cdf0e10cSrcweir 			{
161cdf0e10cSrcweir 				// remember new value
162cdf0e10cSrcweir 				mnBlinkTime = nNew;
163cdf0e10cSrcweir 
164cdf0e10cSrcweir 				// #i53216# check blink time value range
165*1cd65da9SArmin Le Grand 				mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime);
166cdf0e10cSrcweir 
167cdf0e10cSrcweir 				// register change (after change)
168cdf0e10cSrcweir 				objectChange();
169cdf0e10cSrcweir 			}
170cdf0e10cSrcweir 		}
171cdf0e10cSrcweir 
172cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
173cdf0e10cSrcweir 		{
174cdf0e10cSrcweir 			if(getOverlayManager())
175cdf0e10cSrcweir 			{
176cdf0e10cSrcweir 				// #i53216# produce event after nTime + x
177cdf0e10cSrcweir 				SetTime(nTime + mnBlinkTime);
178cdf0e10cSrcweir 
179cdf0e10cSrcweir 				// switch state
180cdf0e10cSrcweir 				if(mbOverlayState)
181cdf0e10cSrcweir 				{
182cdf0e10cSrcweir 					mbOverlayState = false;
183cdf0e10cSrcweir 				}
184cdf0e10cSrcweir 				else
185cdf0e10cSrcweir 				{
186cdf0e10cSrcweir 					mbOverlayState = true;
187cdf0e10cSrcweir 				}
188cdf0e10cSrcweir 
189cdf0e10cSrcweir 				// re-insert me as event
190cdf0e10cSrcweir 				getOverlayManager()->InsertEvent(this);
191cdf0e10cSrcweir 
192cdf0e10cSrcweir                 // register change (after change)
193cdf0e10cSrcweir 				objectChange();
194cdf0e10cSrcweir 			}
195cdf0e10cSrcweir 		}
196cdf0e10cSrcweir 	} // end of namespace overlay
197cdf0e10cSrcweir } // end of namespace sdr
198cdf0e10cSrcweir 
199cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
200cdf0e10cSrcweir // eof
201