xref: /aoo42x/main/svx/source/svdraw/gradtrns.cxx (revision cdf0e10c)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include "gradtrns.hxx"
32*cdf0e10cSrcweir #include <svx/svdobj.hxx>
33*cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx>
34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
35*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
36*cdf0e10cSrcweir #include <vcl/salbtype.hxx>		// FRound
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir void GradTransformer::GradToVec(GradTransGradient& rG, GradTransVector& rV, const SdrObject* pObj)
41*cdf0e10cSrcweir {
42*cdf0e10cSrcweir 	// handle start color
43*cdf0e10cSrcweir 	rV.aCol1 = rG.aGradient.GetStartColor();
44*cdf0e10cSrcweir 	if(100 != rG.aGradient.GetStartIntens())
45*cdf0e10cSrcweir 	{
46*cdf0e10cSrcweir 		const double fFact((double)rG.aGradient.GetStartIntens() / 100.0);
47*cdf0e10cSrcweir         rV.aCol1 = Color(rV.aCol1.getBColor() * fFact);
48*cdf0e10cSrcweir 	}
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir 	// handle end color
51*cdf0e10cSrcweir 	rV.aCol2 = rG.aGradient.GetEndColor();
52*cdf0e10cSrcweir 	if(100 != rG.aGradient.GetEndIntens())
53*cdf0e10cSrcweir 	{
54*cdf0e10cSrcweir 		const double fFact((double)rG.aGradient.GetEndIntens() / 100.0);
55*cdf0e10cSrcweir         rV.aCol2 = Color(rV.aCol2.getBColor() * fFact);
56*cdf0e10cSrcweir 	}
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir 	// calc the basic positions
59*cdf0e10cSrcweir 	const Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
60*cdf0e10cSrcweir 	const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
61*cdf0e10cSrcweir 	const basegfx::B2DPoint aCenter(aRange.getCenter());
62*cdf0e10cSrcweir 	basegfx::B2DPoint aStartPos, aEndPos;
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir 	switch(rG.aGradient.GetGradientStyle())
65*cdf0e10cSrcweir 	{
66*cdf0e10cSrcweir 		case XGRAD_LINEAR :
67*cdf0e10cSrcweir 		{
68*cdf0e10cSrcweir 			aStartPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMinY());
69*cdf0e10cSrcweir 			aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir 			if(rG.aGradient.GetBorder())
72*cdf0e10cSrcweir 			{
73*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aStartPos - aEndPos);
74*cdf0e10cSrcweir 				const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
75*cdf0e10cSrcweir 				aFullVec.normalize();
76*cdf0e10cSrcweir 				aStartPos = aEndPos + (aFullVec * fLen);
77*cdf0e10cSrcweir 			}
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir 			if(rG.aGradient.GetAngle())
80*cdf0e10cSrcweir 			{
81*cdf0e10cSrcweir 				const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
82*cdf0e10cSrcweir                 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aCenter, -fAngle));
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir 				aStartPos *= aTransformation;
85*cdf0e10cSrcweir 				aEndPos *= aTransformation;
86*cdf0e10cSrcweir 			}
87*cdf0e10cSrcweir 			break;
88*cdf0e10cSrcweir 		}
89*cdf0e10cSrcweir 		case XGRAD_AXIAL :
90*cdf0e10cSrcweir 		{
91*cdf0e10cSrcweir 			aStartPos = aCenter;
92*cdf0e10cSrcweir 			aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
93*cdf0e10cSrcweir 
94*cdf0e10cSrcweir 			if(rG.aGradient.GetBorder())
95*cdf0e10cSrcweir 			{
96*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aEndPos - aStartPos);
97*cdf0e10cSrcweir 				const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
98*cdf0e10cSrcweir 				aFullVec.normalize();
99*cdf0e10cSrcweir 				aEndPos = aStartPos + (aFullVec * fLen);
100*cdf0e10cSrcweir 			}
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir 			if(rG.aGradient.GetAngle())
103*cdf0e10cSrcweir 			{
104*cdf0e10cSrcweir 				const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
105*cdf0e10cSrcweir                 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aCenter, -fAngle));
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir 				aStartPos *= aTransformation;
108*cdf0e10cSrcweir 				aEndPos *= aTransformation;
109*cdf0e10cSrcweir 			}
110*cdf0e10cSrcweir 			break;
111*cdf0e10cSrcweir 		}
112*cdf0e10cSrcweir 		case XGRAD_RADIAL :
113*cdf0e10cSrcweir 		case XGRAD_SQUARE :
114*cdf0e10cSrcweir 		{
115*cdf0e10cSrcweir 			aStartPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMaximum().getY());
116*cdf0e10cSrcweir 			aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir 			if(rG.aGradient.GetBorder())
119*cdf0e10cSrcweir 			{
120*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aStartPos - aEndPos);
121*cdf0e10cSrcweir 				const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
122*cdf0e10cSrcweir 				aFullVec.normalize();
123*cdf0e10cSrcweir 				aStartPos = aEndPos + (aFullVec * fLen);
124*cdf0e10cSrcweir 			}
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir 			if(rG.aGradient.GetAngle())
127*cdf0e10cSrcweir 			{
128*cdf0e10cSrcweir 				const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
129*cdf0e10cSrcweir                 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle));
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir 				aStartPos *= aTransformation;
132*cdf0e10cSrcweir 				aEndPos *= aTransformation;
133*cdf0e10cSrcweir 			}
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 			if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
136*cdf0e10cSrcweir 			{
137*cdf0e10cSrcweir 				basegfx::B2DPoint aOffset(
138*cdf0e10cSrcweir 					(aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
139*cdf0e10cSrcweir 					(aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir 				aStartPos += aOffset;
142*cdf0e10cSrcweir 				aEndPos += aOffset;
143*cdf0e10cSrcweir 			}
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir 			break;
146*cdf0e10cSrcweir 		}
147*cdf0e10cSrcweir 		case XGRAD_ELLIPTICAL :
148*cdf0e10cSrcweir 		case XGRAD_RECT :
149*cdf0e10cSrcweir 		{
150*cdf0e10cSrcweir 			aStartPos = basegfx::B2DPoint(aRange.getMinX(), aCenter.getY());
151*cdf0e10cSrcweir 			aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
152*cdf0e10cSrcweir 
153*cdf0e10cSrcweir 			if(rG.aGradient.GetBorder())
154*cdf0e10cSrcweir 			{
155*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aStartPos - aEndPos);
156*cdf0e10cSrcweir 				const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
157*cdf0e10cSrcweir 				aFullVec.normalize();
158*cdf0e10cSrcweir 				aStartPos = aEndPos + (aFullVec * fLen);
159*cdf0e10cSrcweir 			}
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir 			if(rG.aGradient.GetAngle())
162*cdf0e10cSrcweir 			{
163*cdf0e10cSrcweir 				const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
164*cdf0e10cSrcweir                 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle));
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir 				aStartPos *= aTransformation;
167*cdf0e10cSrcweir 				aEndPos *= aTransformation;
168*cdf0e10cSrcweir 			}
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir 			if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
171*cdf0e10cSrcweir 			{
172*cdf0e10cSrcweir 				basegfx::B2DPoint aOffset(
173*cdf0e10cSrcweir 					(aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
174*cdf0e10cSrcweir 					(aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir 				aStartPos += aOffset;
177*cdf0e10cSrcweir 				aEndPos += aOffset;
178*cdf0e10cSrcweir 			}
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir 			break;
181*cdf0e10cSrcweir 		}
182*cdf0e10cSrcweir 	}
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir 	// set values for vector positions now
185*cdf0e10cSrcweir 	rV.maPositionA = aStartPos;
186*cdf0e10cSrcweir 	rV.maPositionB = aEndPos;
187*cdf0e10cSrcweir }
188*cdf0e10cSrcweir 
189*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir void GradTransformer::VecToGrad(GradTransVector& rV, GradTransGradient& rG, GradTransGradient& rGOld, const SdrObject* pObj,
192*cdf0e10cSrcweir 	sal_Bool bMoveSingle, sal_Bool bMoveFirst)
193*cdf0e10cSrcweir {
194*cdf0e10cSrcweir 	// fill old gradient to new gradient to have a base
195*cdf0e10cSrcweir 	rG = rGOld;
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir 	// handle color changes
198*cdf0e10cSrcweir 	if(rV.aCol1 != rGOld.aGradient.GetStartColor())
199*cdf0e10cSrcweir 	{
200*cdf0e10cSrcweir 		rG.aGradient.SetStartColor(rV.aCol1);
201*cdf0e10cSrcweir 		rG.aGradient.SetStartIntens(100);
202*cdf0e10cSrcweir 	}
203*cdf0e10cSrcweir 	if(rV.aCol2 != rGOld.aGradient.GetEndColor())
204*cdf0e10cSrcweir 	{
205*cdf0e10cSrcweir 		rG.aGradient.SetEndColor(rV.aCol2);
206*cdf0e10cSrcweir 		rG.aGradient.SetEndIntens(100);
207*cdf0e10cSrcweir 	}
208*cdf0e10cSrcweir 
209*cdf0e10cSrcweir 	// calc the basic positions
210*cdf0e10cSrcweir 	const Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
211*cdf0e10cSrcweir 	const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
212*cdf0e10cSrcweir 	const basegfx::B2DPoint aCenter(aRange.getCenter());
213*cdf0e10cSrcweir 	basegfx::B2DPoint aStartPos(rV.maPositionA);
214*cdf0e10cSrcweir 	basegfx::B2DPoint aEndPos(rV.maPositionB);
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir 	switch(rG.aGradient.GetGradientStyle())
217*cdf0e10cSrcweir 	{
218*cdf0e10cSrcweir 		case XGRAD_LINEAR :
219*cdf0e10cSrcweir 		{
220*cdf0e10cSrcweir 			if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
221*cdf0e10cSrcweir 			{
222*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aEndPos - aStartPos);
223*cdf0e10cSrcweir 
224*cdf0e10cSrcweir 				if(bMoveSingle)
225*cdf0e10cSrcweir 				{
226*cdf0e10cSrcweir 					aFullVec = aEndPos - aCenter;
227*cdf0e10cSrcweir 				}
228*cdf0e10cSrcweir 
229*cdf0e10cSrcweir 				aFullVec.normalize();
230*cdf0e10cSrcweir 
231*cdf0e10cSrcweir 				double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
232*cdf0e10cSrcweir 				fNewFullAngle /= F_PI180;
233*cdf0e10cSrcweir 				fNewFullAngle *= -10.0;
234*cdf0e10cSrcweir 				fNewFullAngle += 900.0;
235*cdf0e10cSrcweir 
236*cdf0e10cSrcweir 				// clip
237*cdf0e10cSrcweir 				while(fNewFullAngle < 0.0)
238*cdf0e10cSrcweir 				{
239*cdf0e10cSrcweir 					fNewFullAngle += 3600.0;
240*cdf0e10cSrcweir 				}
241*cdf0e10cSrcweir 
242*cdf0e10cSrcweir 				while(fNewFullAngle >= 3600.0)
243*cdf0e10cSrcweir 				{
244*cdf0e10cSrcweir 					fNewFullAngle -= 3600.0;
245*cdf0e10cSrcweir 				}
246*cdf0e10cSrcweir 
247*cdf0e10cSrcweir 				// to int and set
248*cdf0e10cSrcweir 				sal_Int32 nNewAngle = FRound(fNewFullAngle);
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir 				if(nNewAngle != rGOld.aGradient.GetAngle())
251*cdf0e10cSrcweir 				{
252*cdf0e10cSrcweir 					rG.aGradient.SetAngle(nNewAngle);
253*cdf0e10cSrcweir 				}
254*cdf0e10cSrcweir 			}
255*cdf0e10cSrcweir 
256*cdf0e10cSrcweir 			if(!bMoveSingle || (bMoveSingle && bMoveFirst))
257*cdf0e10cSrcweir 			{
258*cdf0e10cSrcweir 				const basegfx::B2DVector aFullVec(aEndPos - aStartPos);
259*cdf0e10cSrcweir 				const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
260*cdf0e10cSrcweir 				const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
261*cdf0e10cSrcweir 				const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
262*cdf0e10cSrcweir 				const double fFullLen(aFullVec.getLength());
263*cdf0e10cSrcweir 				const double fOldLen(aOldVec.getLength());
264*cdf0e10cSrcweir 				const double fNewBorder((fFullLen * 100.0) / fOldLen);
265*cdf0e10cSrcweir 				sal_Int32 nNewBorder(100L - FRound(fNewBorder));
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir 				// clip
268*cdf0e10cSrcweir 				if(nNewBorder < 0L)
269*cdf0e10cSrcweir 				{
270*cdf0e10cSrcweir 					nNewBorder = 0L;
271*cdf0e10cSrcweir 				}
272*cdf0e10cSrcweir 
273*cdf0e10cSrcweir 				if(nNewBorder > 100L)
274*cdf0e10cSrcweir 				{
275*cdf0e10cSrcweir 					nNewBorder = 100L;
276*cdf0e10cSrcweir 				}
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir 				// set
279*cdf0e10cSrcweir 				if(nNewBorder != rG.aGradient.GetBorder())
280*cdf0e10cSrcweir 				{
281*cdf0e10cSrcweir 					rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
282*cdf0e10cSrcweir 				}
283*cdf0e10cSrcweir 			}
284*cdf0e10cSrcweir 
285*cdf0e10cSrcweir 			break;
286*cdf0e10cSrcweir 		}
287*cdf0e10cSrcweir 		case XGRAD_AXIAL :
288*cdf0e10cSrcweir 		{
289*cdf0e10cSrcweir 			if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
290*cdf0e10cSrcweir 			{
291*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aEndPos - aCenter);
292*cdf0e10cSrcweir 				const basegfx::B2DVector aOldVec(basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()) - aCenter);
293*cdf0e10cSrcweir 				const double fFullLen(aFullVec.getLength());
294*cdf0e10cSrcweir 				const double fOldLen(aOldVec.getLength());
295*cdf0e10cSrcweir 				const double fNewBorder((fFullLen * 100.0) / fOldLen);
296*cdf0e10cSrcweir 				sal_Int32 nNewBorder = 100 - FRound(fNewBorder);
297*cdf0e10cSrcweir 
298*cdf0e10cSrcweir 				// clip
299*cdf0e10cSrcweir 				if(nNewBorder < 0L)
300*cdf0e10cSrcweir 				{
301*cdf0e10cSrcweir 					nNewBorder = 0L;
302*cdf0e10cSrcweir 				}
303*cdf0e10cSrcweir 
304*cdf0e10cSrcweir 				if(nNewBorder > 100L)
305*cdf0e10cSrcweir 				{
306*cdf0e10cSrcweir 					nNewBorder = 100L;
307*cdf0e10cSrcweir 				}
308*cdf0e10cSrcweir 
309*cdf0e10cSrcweir 				// set
310*cdf0e10cSrcweir 				if(nNewBorder != rG.aGradient.GetBorder())
311*cdf0e10cSrcweir 				{
312*cdf0e10cSrcweir 					rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
313*cdf0e10cSrcweir 				}
314*cdf0e10cSrcweir 
315*cdf0e10cSrcweir 				aFullVec.normalize();
316*cdf0e10cSrcweir 				double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
317*cdf0e10cSrcweir 				fNewFullAngle /= F_PI180;
318*cdf0e10cSrcweir 				fNewFullAngle *= -10.0;
319*cdf0e10cSrcweir 				fNewFullAngle += 900.0;
320*cdf0e10cSrcweir 
321*cdf0e10cSrcweir 				// clip
322*cdf0e10cSrcweir 				while(fNewFullAngle < 0.0)
323*cdf0e10cSrcweir 				{
324*cdf0e10cSrcweir 					fNewFullAngle += 3600.0;
325*cdf0e10cSrcweir 				}
326*cdf0e10cSrcweir 
327*cdf0e10cSrcweir 				while(fNewFullAngle >= 3600.0)
328*cdf0e10cSrcweir 				{
329*cdf0e10cSrcweir 					fNewFullAngle -= 3600.0;
330*cdf0e10cSrcweir 				}
331*cdf0e10cSrcweir 
332*cdf0e10cSrcweir 				// to int and set
333*cdf0e10cSrcweir 				const sal_Int32 nNewAngle(FRound(fNewFullAngle));
334*cdf0e10cSrcweir 
335*cdf0e10cSrcweir 				if(nNewAngle != rGOld.aGradient.GetAngle())
336*cdf0e10cSrcweir 				{
337*cdf0e10cSrcweir 					rG.aGradient.SetAngle(nNewAngle);
338*cdf0e10cSrcweir 				}
339*cdf0e10cSrcweir 			}
340*cdf0e10cSrcweir 
341*cdf0e10cSrcweir 			break;
342*cdf0e10cSrcweir 		}
343*cdf0e10cSrcweir 		case XGRAD_RADIAL :
344*cdf0e10cSrcweir 		case XGRAD_SQUARE :
345*cdf0e10cSrcweir 		{
346*cdf0e10cSrcweir 			if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
347*cdf0e10cSrcweir 			{
348*cdf0e10cSrcweir 				const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
349*cdf0e10cSrcweir 				const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
350*cdf0e10cSrcweir 				sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
351*cdf0e10cSrcweir 				sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
352*cdf0e10cSrcweir 
353*cdf0e10cSrcweir 				// clip
354*cdf0e10cSrcweir 				if(nNewXOffset < 0L)
355*cdf0e10cSrcweir 				{
356*cdf0e10cSrcweir 					nNewXOffset = 0L;
357*cdf0e10cSrcweir 				}
358*cdf0e10cSrcweir 
359*cdf0e10cSrcweir 				if(nNewXOffset > 100L)
360*cdf0e10cSrcweir 				{
361*cdf0e10cSrcweir 					nNewXOffset = 100L;
362*cdf0e10cSrcweir 				}
363*cdf0e10cSrcweir 
364*cdf0e10cSrcweir 				if(nNewYOffset < 0L)
365*cdf0e10cSrcweir 				{
366*cdf0e10cSrcweir 					nNewYOffset = 0L;
367*cdf0e10cSrcweir 				}
368*cdf0e10cSrcweir 
369*cdf0e10cSrcweir 				if(nNewYOffset > 100L)
370*cdf0e10cSrcweir 				{
371*cdf0e10cSrcweir 					nNewYOffset = 100L;
372*cdf0e10cSrcweir 				}
373*cdf0e10cSrcweir 
374*cdf0e10cSrcweir 				rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
375*cdf0e10cSrcweir 				rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
376*cdf0e10cSrcweir 
377*cdf0e10cSrcweir 				aStartPos -= aOffset;
378*cdf0e10cSrcweir 				aEndPos -= aOffset;
379*cdf0e10cSrcweir 			}
380*cdf0e10cSrcweir 
381*cdf0e10cSrcweir 			if(!bMoveSingle || (bMoveSingle && bMoveFirst))
382*cdf0e10cSrcweir 			{
383*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aStartPos - aEndPos);
384*cdf0e10cSrcweir 				const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
385*cdf0e10cSrcweir 				const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
386*cdf0e10cSrcweir 				const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
387*cdf0e10cSrcweir 				const double fFullLen(aFullVec.getLength());
388*cdf0e10cSrcweir 				const double fOldLen(aOldVec.getLength());
389*cdf0e10cSrcweir 				const double fNewBorder((fFullLen * 100.0) / fOldLen);
390*cdf0e10cSrcweir 				sal_Int32 nNewBorder(100L - FRound(fNewBorder));
391*cdf0e10cSrcweir 
392*cdf0e10cSrcweir 				// clip
393*cdf0e10cSrcweir 				if(nNewBorder < 0L)
394*cdf0e10cSrcweir 				{
395*cdf0e10cSrcweir 					nNewBorder = 0L;
396*cdf0e10cSrcweir 				}
397*cdf0e10cSrcweir 
398*cdf0e10cSrcweir 				if(nNewBorder > 100L)
399*cdf0e10cSrcweir 				{
400*cdf0e10cSrcweir 					nNewBorder = 100L;
401*cdf0e10cSrcweir 				}
402*cdf0e10cSrcweir 
403*cdf0e10cSrcweir 				// set
404*cdf0e10cSrcweir 				if(nNewBorder != rG.aGradient.GetBorder())
405*cdf0e10cSrcweir 				{
406*cdf0e10cSrcweir 					rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
407*cdf0e10cSrcweir 				}
408*cdf0e10cSrcweir 
409*cdf0e10cSrcweir 				// angle is not definitely necessary for these modes, but it makes
410*cdf0e10cSrcweir 				// controlling more fun for the user
411*cdf0e10cSrcweir 				aFullVec.normalize();
412*cdf0e10cSrcweir 				double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
413*cdf0e10cSrcweir 				fNewFullAngle /= F_PI180;
414*cdf0e10cSrcweir 				fNewFullAngle *= -10.0;
415*cdf0e10cSrcweir 				fNewFullAngle += 900.0;
416*cdf0e10cSrcweir 
417*cdf0e10cSrcweir 				// clip
418*cdf0e10cSrcweir 				while(fNewFullAngle < 0.0)
419*cdf0e10cSrcweir 				{
420*cdf0e10cSrcweir 					fNewFullAngle += 3600.0;
421*cdf0e10cSrcweir 				}
422*cdf0e10cSrcweir 
423*cdf0e10cSrcweir 				while(fNewFullAngle >= 3600.0)
424*cdf0e10cSrcweir 				{
425*cdf0e10cSrcweir 					fNewFullAngle -= 3600.0;
426*cdf0e10cSrcweir 				}
427*cdf0e10cSrcweir 
428*cdf0e10cSrcweir 				// to int and set
429*cdf0e10cSrcweir 				const sal_Int32 nNewAngle(FRound(fNewFullAngle));
430*cdf0e10cSrcweir 
431*cdf0e10cSrcweir 				if(nNewAngle != rGOld.aGradient.GetAngle())
432*cdf0e10cSrcweir 				{
433*cdf0e10cSrcweir 					rG.aGradient.SetAngle(nNewAngle);
434*cdf0e10cSrcweir 				}
435*cdf0e10cSrcweir 			}
436*cdf0e10cSrcweir 
437*cdf0e10cSrcweir 			break;
438*cdf0e10cSrcweir 		}
439*cdf0e10cSrcweir 		case XGRAD_ELLIPTICAL :
440*cdf0e10cSrcweir 		case XGRAD_RECT :
441*cdf0e10cSrcweir 		{
442*cdf0e10cSrcweir 			if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
443*cdf0e10cSrcweir 			{
444*cdf0e10cSrcweir 				const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
445*cdf0e10cSrcweir 				const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
446*cdf0e10cSrcweir 				sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
447*cdf0e10cSrcweir 				sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
448*cdf0e10cSrcweir 
449*cdf0e10cSrcweir 				// clip
450*cdf0e10cSrcweir 				if(nNewXOffset < 0L)
451*cdf0e10cSrcweir 				{
452*cdf0e10cSrcweir 					nNewXOffset = 0L;
453*cdf0e10cSrcweir 				}
454*cdf0e10cSrcweir 
455*cdf0e10cSrcweir 				if(nNewXOffset > 100L)
456*cdf0e10cSrcweir 				{
457*cdf0e10cSrcweir 					nNewXOffset = 100L;
458*cdf0e10cSrcweir 				}
459*cdf0e10cSrcweir 
460*cdf0e10cSrcweir 				if(nNewYOffset < 0L)
461*cdf0e10cSrcweir 				{
462*cdf0e10cSrcweir 					nNewYOffset = 0L;
463*cdf0e10cSrcweir 				}
464*cdf0e10cSrcweir 
465*cdf0e10cSrcweir 				if(nNewYOffset > 100L)
466*cdf0e10cSrcweir 				{
467*cdf0e10cSrcweir 					nNewYOffset = 100L;
468*cdf0e10cSrcweir 				}
469*cdf0e10cSrcweir 
470*cdf0e10cSrcweir 				rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
471*cdf0e10cSrcweir 				rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
472*cdf0e10cSrcweir 
473*cdf0e10cSrcweir 				aStartPos -= aOffset;
474*cdf0e10cSrcweir 				aEndPos -= aOffset;
475*cdf0e10cSrcweir 			}
476*cdf0e10cSrcweir 
477*cdf0e10cSrcweir 			if(!bMoveSingle || (bMoveSingle && bMoveFirst))
478*cdf0e10cSrcweir 			{
479*cdf0e10cSrcweir 				basegfx::B2DVector aFullVec(aStartPos - aEndPos);
480*cdf0e10cSrcweir 				const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
481*cdf0e10cSrcweir 				const basegfx::B2DPoint aCenterLeft(aRange.getMinX(), aRange.getHeight());
482*cdf0e10cSrcweir 				const basegfx::B2DVector aOldVec(aCenterLeft - aTopLeft);
483*cdf0e10cSrcweir 				const double fFullLen(aFullVec.getLength());
484*cdf0e10cSrcweir 				const double fOldLen(aOldVec.getLength());
485*cdf0e10cSrcweir 				const double fNewBorder((fFullLen * 100.0) / fOldLen);
486*cdf0e10cSrcweir 				sal_Int32 nNewBorder(100L - FRound(fNewBorder));
487*cdf0e10cSrcweir 
488*cdf0e10cSrcweir 				// clip
489*cdf0e10cSrcweir 				if(nNewBorder < 0L)
490*cdf0e10cSrcweir 				{
491*cdf0e10cSrcweir 					nNewBorder = 0L;
492*cdf0e10cSrcweir 				}
493*cdf0e10cSrcweir 
494*cdf0e10cSrcweir 				if(nNewBorder > 100L)
495*cdf0e10cSrcweir 				{
496*cdf0e10cSrcweir 					nNewBorder = 100L;
497*cdf0e10cSrcweir 				}
498*cdf0e10cSrcweir 
499*cdf0e10cSrcweir 				// set
500*cdf0e10cSrcweir 				if(nNewBorder != rG.aGradient.GetBorder())
501*cdf0e10cSrcweir 				{
502*cdf0e10cSrcweir 					rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
503*cdf0e10cSrcweir 				}
504*cdf0e10cSrcweir 
505*cdf0e10cSrcweir 				// angle is not definitely necessary for these modes, but it makes
506*cdf0e10cSrcweir 				// controlling more fun for the user
507*cdf0e10cSrcweir 				aFullVec.normalize();
508*cdf0e10cSrcweir 				double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
509*cdf0e10cSrcweir 				fNewFullAngle /= F_PI180;
510*cdf0e10cSrcweir 				fNewFullAngle *= -10.0;
511*cdf0e10cSrcweir 				fNewFullAngle += 900.0;
512*cdf0e10cSrcweir 
513*cdf0e10cSrcweir 				// clip
514*cdf0e10cSrcweir 				while(fNewFullAngle < 0.0)
515*cdf0e10cSrcweir 				{
516*cdf0e10cSrcweir 					fNewFullAngle += 3600.0;
517*cdf0e10cSrcweir 				}
518*cdf0e10cSrcweir 
519*cdf0e10cSrcweir 				while(fNewFullAngle >= 3600.0)
520*cdf0e10cSrcweir 				{
521*cdf0e10cSrcweir 					fNewFullAngle -= 3600.0;
522*cdf0e10cSrcweir 				}
523*cdf0e10cSrcweir 
524*cdf0e10cSrcweir 				// to int and set
525*cdf0e10cSrcweir 				const sal_Int32 nNewAngle(FRound(fNewFullAngle));
526*cdf0e10cSrcweir 
527*cdf0e10cSrcweir 				if(nNewAngle != rGOld.aGradient.GetAngle())
528*cdf0e10cSrcweir 				{
529*cdf0e10cSrcweir 					rG.aGradient.SetAngle(nNewAngle);
530*cdf0e10cSrcweir 				}
531*cdf0e10cSrcweir 			}
532*cdf0e10cSrcweir 
533*cdf0e10cSrcweir 			break;
534*cdf0e10cSrcweir 		}
535*cdf0e10cSrcweir 	}
536*cdf0e10cSrcweir }
537*cdf0e10cSrcweir 
538*cdf0e10cSrcweir // eof
539