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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/sdrhittesthelper.hxx>
32*cdf0e10cSrcweir #include <svx/obj3d.hxx>
33*cdf0e10cSrcweir #include <svx/helperhittest3d.hxx>
34*cdf0e10cSrcweir #include <svx/sdrpagewindow.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx>
36*cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx>
37*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx>
38*cdf0e10cSrcweir #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
39*cdf0e10cSrcweir #include <svx/svdpagv.hxx>
40*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontact.hxx>
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
43*cdf0e10cSrcweir // #i101872# new Object HitTest as View-tooling
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir SdrObject* SdrObjectPrimitiveHit(
46*cdf0e10cSrcweir 	const SdrObject& rObject,
47*cdf0e10cSrcweir 	const Point& rPnt,
48*cdf0e10cSrcweir 	sal_uInt16 nTol,
49*cdf0e10cSrcweir 	const SdrPageView& rSdrPageView,
50*cdf0e10cSrcweir 	const SetOfByte* pVisiLayer,
51*cdf0e10cSrcweir     bool bTextOnly)
52*cdf0e10cSrcweir {
53*cdf0e10cSrcweir 	SdrObject* pResult = 0;
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir     if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount())
56*cdf0e10cSrcweir     {
57*cdf0e10cSrcweir         // group or scene with content. Single 3D objects also have a
58*cdf0e10cSrcweir         // true == rObject.GetSubList(), but no content
59*cdf0e10cSrcweir         pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
60*cdf0e10cSrcweir     }
61*cdf0e10cSrcweir 	else
62*cdf0e10cSrcweir 	{
63*cdf0e10cSrcweir 		if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer())))
64*cdf0e10cSrcweir 		{
65*cdf0e10cSrcweir 			// single object, 3d object, empty scene or empty group. Check if
66*cdf0e10cSrcweir             // it's a single 3D object
67*cdf0e10cSrcweir 			const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject);
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir 			if(pE3dCompoundObject)
70*cdf0e10cSrcweir 			{
71*cdf0e10cSrcweir 				const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 				if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject))
74*cdf0e10cSrcweir 				{
75*cdf0e10cSrcweir     				pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject);
76*cdf0e10cSrcweir 				}
77*cdf0e10cSrcweir 			}
78*cdf0e10cSrcweir 			else
79*cdf0e10cSrcweir 			{
80*cdf0e10cSrcweir 				// not a single 3D object; Check in first PageWindow using prmitives (only SC
81*cdf0e10cSrcweir 				// with split views uses multiple PageWindows nowadays)
82*cdf0e10cSrcweir 				if(rSdrPageView.PageWindowCount())
83*cdf0e10cSrcweir 				{
84*cdf0e10cSrcweir 					const double fLogicTolerance(nTol);
85*cdf0e10cSrcweir 					const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
86*cdf0e10cSrcweir 					const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact(
87*cdf0e10cSrcweir 						rSdrPageView.GetPageWindow(0)->GetObjectContact());
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir 					if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly))
90*cdf0e10cSrcweir 					{
91*cdf0e10cSrcweir       					pResult = const_cast< SdrObject* >(&rObject);
92*cdf0e10cSrcweir 					}
93*cdf0e10cSrcweir 				}
94*cdf0e10cSrcweir 			}
95*cdf0e10cSrcweir 		}
96*cdf0e10cSrcweir 	}
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir 	return pResult;
99*cdf0e10cSrcweir }
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir /////////////////////////////////////////////////////////////////////
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir SdrObject* SdrObjListPrimitiveHit(
104*cdf0e10cSrcweir 	const SdrObjList& rList,
105*cdf0e10cSrcweir 	const Point& rPnt,
106*cdf0e10cSrcweir 	sal_uInt16 nTol,
107*cdf0e10cSrcweir 	const SdrPageView& rSdrPageView,
108*cdf0e10cSrcweir 	const SetOfByte* pVisiLayer,
109*cdf0e10cSrcweir     bool bTextOnly)
110*cdf0e10cSrcweir {
111*cdf0e10cSrcweir 	sal_uInt32 nObjNum(rList.GetObjCount());
112*cdf0e10cSrcweir     SdrObject* pRetval = 0;
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 	while(!pRetval && nObjNum > 0)
115*cdf0e10cSrcweir 	{
116*cdf0e10cSrcweir 		nObjNum--;
117*cdf0e10cSrcweir 		SdrObject* pObj = rList.GetObj(nObjNum);
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir         pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
120*cdf0e10cSrcweir 	}
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir     return pRetval;
123*cdf0e10cSrcweir }
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir /////////////////////////////////////////////////////////////////////
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir bool ViewObjectContactPrimitiveHit(
128*cdf0e10cSrcweir     const sdr::contact::ViewObjectContact& rVOC,
129*cdf0e10cSrcweir 	const basegfx::B2DPoint& rHitPosition,
130*cdf0e10cSrcweir     double fLogicHitTolerance,
131*cdf0e10cSrcweir     bool bTextOnly)
132*cdf0e10cSrcweir {
133*cdf0e10cSrcweir     basegfx::B2DRange aObjectRange(rVOC.getObjectRange());
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 	if(!aObjectRange.isEmpty())
136*cdf0e10cSrcweir 	{
137*cdf0e10cSrcweir 		// first do a rough B2DRange based HitTest; do not forget to
138*cdf0e10cSrcweir 		// include the HitTolerance if given
139*cdf0e10cSrcweir 		if(basegfx::fTools::more(fLogicHitTolerance, 0.0))
140*cdf0e10cSrcweir 		{
141*cdf0e10cSrcweir 			aObjectRange.grow(fLogicHitTolerance);
142*cdf0e10cSrcweir 		}
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir 		if(aObjectRange.isInside(rHitPosition))
145*cdf0e10cSrcweir 		{
146*cdf0e10cSrcweir 			// get primitive sequence
147*cdf0e10cSrcweir 			sdr::contact::DisplayInfo aDisplayInfo;
148*cdf0e10cSrcweir 			const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo));
149*cdf0e10cSrcweir 
150*cdf0e10cSrcweir 			if(rSequence.hasElements())
151*cdf0e10cSrcweir 			{
152*cdf0e10cSrcweir 				// create a HitTest processor
153*cdf0e10cSrcweir 				const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D();
154*cdf0e10cSrcweir 				drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
155*cdf0e10cSrcweir 					rViewInformation2D,
156*cdf0e10cSrcweir 					rHitPosition,
157*cdf0e10cSrcweir 					fLogicHitTolerance,
158*cdf0e10cSrcweir                     bTextOnly);
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir 				// feed it with the primitives
161*cdf0e10cSrcweir 				aHitTestProcessor2D.process(rSequence);
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir 				// deliver result
164*cdf0e10cSrcweir 				return aHitTestProcessor2D.getHit();
165*cdf0e10cSrcweir 			}
166*cdf0e10cSrcweir 		}
167*cdf0e10cSrcweir 	}
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir 	return false;
170*cdf0e10cSrcweir }
171*cdf0e10cSrcweir 
172*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
173*cdf0e10cSrcweir // eof
174