1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <svx/sdrhittesthelper.hxx> 32*cdf0e10cSrcweir #include <svx/obj3d.hxx> 33*cdf0e10cSrcweir #include <svx/helperhittest3d.hxx> 34*cdf0e10cSrcweir #include <svx/sdrpagewindow.hxx> 35*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx> 36*cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx> 37*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx> 38*cdf0e10cSrcweir #include <drawinglayer/processor2d/hittestprocessor2d.hxx> 39*cdf0e10cSrcweir #include <svx/svdpagv.hxx> 40*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontact.hxx> 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////////////////////////// 43*cdf0e10cSrcweir // #i101872# new Object HitTest as View-tooling 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir SdrObject* SdrObjectPrimitiveHit( 46*cdf0e10cSrcweir const SdrObject& rObject, 47*cdf0e10cSrcweir const Point& rPnt, 48*cdf0e10cSrcweir sal_uInt16 nTol, 49*cdf0e10cSrcweir const SdrPageView& rSdrPageView, 50*cdf0e10cSrcweir const SetOfByte* pVisiLayer, 51*cdf0e10cSrcweir bool bTextOnly) 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir SdrObject* pResult = 0; 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount()) 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir // group or scene with content. Single 3D objects also have a 58*cdf0e10cSrcweir // true == rObject.GetSubList(), but no content 59*cdf0e10cSrcweir pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly); 60*cdf0e10cSrcweir } 61*cdf0e10cSrcweir else 62*cdf0e10cSrcweir { 63*cdf0e10cSrcweir if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer()))) 64*cdf0e10cSrcweir { 65*cdf0e10cSrcweir // single object, 3d object, empty scene or empty group. Check if 66*cdf0e10cSrcweir // it's a single 3D object 67*cdf0e10cSrcweir const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject); 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir if(pE3dCompoundObject) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y()); 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject)) 74*cdf0e10cSrcweir { 75*cdf0e10cSrcweir pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject); 76*cdf0e10cSrcweir } 77*cdf0e10cSrcweir } 78*cdf0e10cSrcweir else 79*cdf0e10cSrcweir { 80*cdf0e10cSrcweir // not a single 3D object; Check in first PageWindow using prmitives (only SC 81*cdf0e10cSrcweir // with split views uses multiple PageWindows nowadays) 82*cdf0e10cSrcweir if(rSdrPageView.PageWindowCount()) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir const double fLogicTolerance(nTol); 85*cdf0e10cSrcweir const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y()); 86*cdf0e10cSrcweir const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact( 87*cdf0e10cSrcweir rSdrPageView.GetPageWindow(0)->GetObjectContact()); 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly)) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir pResult = const_cast< SdrObject* >(&rObject); 92*cdf0e10cSrcweir } 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir } 95*cdf0e10cSrcweir } 96*cdf0e10cSrcweir } 97*cdf0e10cSrcweir 98*cdf0e10cSrcweir return pResult; 99*cdf0e10cSrcweir } 100*cdf0e10cSrcweir 101*cdf0e10cSrcweir ///////////////////////////////////////////////////////////////////// 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir SdrObject* SdrObjListPrimitiveHit( 104*cdf0e10cSrcweir const SdrObjList& rList, 105*cdf0e10cSrcweir const Point& rPnt, 106*cdf0e10cSrcweir sal_uInt16 nTol, 107*cdf0e10cSrcweir const SdrPageView& rSdrPageView, 108*cdf0e10cSrcweir const SetOfByte* pVisiLayer, 109*cdf0e10cSrcweir bool bTextOnly) 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir sal_uInt32 nObjNum(rList.GetObjCount()); 112*cdf0e10cSrcweir SdrObject* pRetval = 0; 113*cdf0e10cSrcweir 114*cdf0e10cSrcweir while(!pRetval && nObjNum > 0) 115*cdf0e10cSrcweir { 116*cdf0e10cSrcweir nObjNum--; 117*cdf0e10cSrcweir SdrObject* pObj = rList.GetObj(nObjNum); 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly); 120*cdf0e10cSrcweir } 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir return pRetval; 123*cdf0e10cSrcweir } 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir ///////////////////////////////////////////////////////////////////// 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir bool ViewObjectContactPrimitiveHit( 128*cdf0e10cSrcweir const sdr::contact::ViewObjectContact& rVOC, 129*cdf0e10cSrcweir const basegfx::B2DPoint& rHitPosition, 130*cdf0e10cSrcweir double fLogicHitTolerance, 131*cdf0e10cSrcweir bool bTextOnly) 132*cdf0e10cSrcweir { 133*cdf0e10cSrcweir basegfx::B2DRange aObjectRange(rVOC.getObjectRange()); 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir if(!aObjectRange.isEmpty()) 136*cdf0e10cSrcweir { 137*cdf0e10cSrcweir // first do a rough B2DRange based HitTest; do not forget to 138*cdf0e10cSrcweir // include the HitTolerance if given 139*cdf0e10cSrcweir if(basegfx::fTools::more(fLogicHitTolerance, 0.0)) 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir aObjectRange.grow(fLogicHitTolerance); 142*cdf0e10cSrcweir } 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir if(aObjectRange.isInside(rHitPosition)) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir // get primitive sequence 147*cdf0e10cSrcweir sdr::contact::DisplayInfo aDisplayInfo; 148*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo)); 149*cdf0e10cSrcweir 150*cdf0e10cSrcweir if(rSequence.hasElements()) 151*cdf0e10cSrcweir { 152*cdf0e10cSrcweir // create a HitTest processor 153*cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D(); 154*cdf0e10cSrcweir drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D( 155*cdf0e10cSrcweir rViewInformation2D, 156*cdf0e10cSrcweir rHitPosition, 157*cdf0e10cSrcweir fLogicHitTolerance, 158*cdf0e10cSrcweir bTextOnly); 159*cdf0e10cSrcweir 160*cdf0e10cSrcweir // feed it with the primitives 161*cdf0e10cSrcweir aHitTestProcessor2D.process(rSequence); 162*cdf0e10cSrcweir 163*cdf0e10cSrcweir // deliver result 164*cdf0e10cSrcweir return aHitTestProcessor2D.getHit(); 165*cdf0e10cSrcweir } 166*cdf0e10cSrcweir } 167*cdf0e10cSrcweir } 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir return false; 170*cdf0e10cSrcweir } 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////////////////////////// 173*cdf0e10cSrcweir // eof 174