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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #include "DragActionConversion.hxx"
29*cdf0e10cSrcweir #include <com/sun/star/datatransfer/dnd/DNDConstants.hpp>
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir using namespace com::sun::star::datatransfer::dnd;
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir /* Convert office drag actions as defined in
36*cdf0e10cSrcweir    <type>com::sun::star::datatransfer::dnd::DNDConstants</type>
37*cdf0e10cSrcweir    into system conform drag actions.
38*cdf0e10cSrcweir  */
39*cdf0e10cSrcweir unsigned int OfficeToSystemDragActions(sal_Int8 dragActions)
40*cdf0e10cSrcweir {
41*cdf0e10cSrcweir   unsigned int actions = NSDragOperationNone;
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir   if (dragActions & DNDConstants::ACTION_COPY)
44*cdf0e10cSrcweir 	{
45*cdf0e10cSrcweir 	  actions |= NSDragOperationCopy;
46*cdf0e10cSrcweir 	}
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir   if (dragActions & DNDConstants::ACTION_MOVE)
49*cdf0e10cSrcweir 	{
50*cdf0e10cSrcweir 	  actions |= NSDragOperationMove;
51*cdf0e10cSrcweir 	}
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir   if (dragActions & DNDConstants::ACTION_LINK)
54*cdf0e10cSrcweir 	{
55*cdf0e10cSrcweir 	  actions |= NSDragOperationLink;
56*cdf0e10cSrcweir 	}
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir   return actions;
59*cdf0e10cSrcweir }
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir /* Convert system conform drag actions into office conform
62*cdf0e10cSrcweir    drag actions as defined in
63*cdf0e10cSrcweir    <type>com::sun::star::datatransfer::dnd::DNDConstants</type>.
64*cdf0e10cSrcweir  */
65*cdf0e10cSrcweir sal_Int8 SystemToOfficeDragActions(unsigned int dragActions)
66*cdf0e10cSrcweir {
67*cdf0e10cSrcweir   sal_Int8 actions = DNDConstants::ACTION_NONE;
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir   if (dragActions & NSDragOperationCopy)
70*cdf0e10cSrcweir 	{
71*cdf0e10cSrcweir 	  actions |= DNDConstants::ACTION_COPY;
72*cdf0e10cSrcweir 	}
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir   if (dragActions & NSDragOperationMove)
75*cdf0e10cSrcweir 	{
76*cdf0e10cSrcweir 	  actions |= DNDConstants::ACTION_MOVE;
77*cdf0e10cSrcweir 	}
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir   if (dragActions & NSDragOperationLink)
80*cdf0e10cSrcweir 	{
81*cdf0e10cSrcweir 	  actions |= DNDConstants::ACTION_LINK;
82*cdf0e10cSrcweir 	}
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir   // We map NSDragOperationGeneric to ACTION_DEFAULT to
85*cdf0e10cSrcweir   // signal that we have to decide for a drag action
86*cdf0e10cSrcweir   if (dragActions & NSDragOperationGeneric)
87*cdf0e10cSrcweir 	{
88*cdf0e10cSrcweir 	  actions |= DNDConstants::ACTION_DEFAULT;
89*cdf0e10cSrcweir 	}
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir   return actions;
92*cdf0e10cSrcweir }
93