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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_vcl.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <boost/bind.hpp> 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir #include "basebmp/scanlineformats.hxx" 34*cdf0e10cSrcweir #include "basebmp/color.hxx" 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir #include "basegfx/vector/b2ivector.hxx" 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir #include "tools/color.hxx" 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir #include "vcl/bitmap.hxx" // for BitmapSystemData 41*cdf0e10cSrcweir #include "vcl/salbtype.hxx" 42*cdf0e10cSrcweir 43*cdf0e10cSrcweir #include "aqua/salbmp.h" 44*cdf0e10cSrcweir #include "aqua/salinst.h" 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir #include "bmpfast.hxx" 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir // ======================================================================= 49*cdf0e10cSrcweir 50*cdf0e10cSrcweir static bool isValidBitCount( sal_uInt16 nBitCount ) 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir return (nBitCount == 1) || (nBitCount == 4) || (nBitCount == 8) || (nBitCount == 16) || (nBitCount == 24) || (nBitCount == 32); 53*cdf0e10cSrcweir } 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir // ======================================================================= 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir AquaSalBitmap::AquaSalBitmap() 58*cdf0e10cSrcweir : mxGraphicContext( NULL ) 59*cdf0e10cSrcweir , mxCachedImage( NULL ) 60*cdf0e10cSrcweir , mnBits(0) 61*cdf0e10cSrcweir , mnWidth(0) 62*cdf0e10cSrcweir , mnHeight(0) 63*cdf0e10cSrcweir , mnBytesPerRow(0) 64*cdf0e10cSrcweir { 65*cdf0e10cSrcweir } 66*cdf0e10cSrcweir 67*cdf0e10cSrcweir // ------------------------------------------------------------------ 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir AquaSalBitmap::~AquaSalBitmap() 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir Destroy(); 72*cdf0e10cSrcweir } 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir // ------------------------------------------------------------------ 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir bool AquaSalBitmap::Create( CGLayerRef xLayer, int nBitmapBits, 77*cdf0e10cSrcweir int nX, int nY, int nWidth, int nHeight, bool /*bMirrorVert*/ ) 78*cdf0e10cSrcweir { 79*cdf0e10cSrcweir DBG_ASSERT( xLayer, "AquaSalBitmap::Create() from non-layered context" ); 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir // sanitize input parameters 82*cdf0e10cSrcweir if( nX < 0 ) 83*cdf0e10cSrcweir nWidth += nX, nX = 0; 84*cdf0e10cSrcweir if( nY < 0 ) 85*cdf0e10cSrcweir nHeight += nY, nY = 0; 86*cdf0e10cSrcweir const CGSize aLayerSize = CGLayerGetSize( xLayer ); 87*cdf0e10cSrcweir if( nWidth >= (int)aLayerSize.width - nX ) 88*cdf0e10cSrcweir nWidth = (int)aLayerSize.width - nX; 89*cdf0e10cSrcweir if( nHeight >= (int)aLayerSize.height - nY ) 90*cdf0e10cSrcweir nHeight = (int)aLayerSize.height - nY; 91*cdf0e10cSrcweir if( (nWidth < 0) || (nHeight < 0) ) 92*cdf0e10cSrcweir nWidth = nHeight = 0; 93*cdf0e10cSrcweir 94*cdf0e10cSrcweir // initialize properties 95*cdf0e10cSrcweir mnWidth = nWidth; 96*cdf0e10cSrcweir mnHeight = nHeight; 97*cdf0e10cSrcweir mnBits = nBitmapBits ? nBitmapBits : 32; 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir // initialize drawing context 100*cdf0e10cSrcweir CreateContext(); 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir // copy layer content into the bitmap buffer 103*cdf0e10cSrcweir const CGPoint aSrcPoint = { -nX, -nY }; 104*cdf0e10cSrcweir ::CGContextDrawLayerAtPoint( mxGraphicContext, aSrcPoint, xLayer ); 105*cdf0e10cSrcweir return true; 106*cdf0e10cSrcweir } 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir // ------------------------------------------------------------------ 109*cdf0e10cSrcweir 110*cdf0e10cSrcweir bool AquaSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapPalette& rBitmapPalette ) 111*cdf0e10cSrcweir { 112*cdf0e10cSrcweir if( !isValidBitCount( nBits ) ) 113*cdf0e10cSrcweir return false; 114*cdf0e10cSrcweir maPalette = rBitmapPalette; 115*cdf0e10cSrcweir mnBits = nBits; 116*cdf0e10cSrcweir mnWidth = rSize.Width(); 117*cdf0e10cSrcweir mnHeight = rSize.Height(); 118*cdf0e10cSrcweir return AllocateUserData(); 119*cdf0e10cSrcweir } 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir // ------------------------------------------------------------------ 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir bool AquaSalBitmap::Create( const SalBitmap& rSalBmp ) 124*cdf0e10cSrcweir { 125*cdf0e10cSrcweir return Create( rSalBmp, rSalBmp.GetBitCount() ); 126*cdf0e10cSrcweir } 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir // ------------------------------------------------------------------ 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir bool AquaSalBitmap::Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics ) 131*cdf0e10cSrcweir { 132*cdf0e10cSrcweir return Create( rSalBmp, pGraphics ? pGraphics->GetBitCount() : rSalBmp.GetBitCount() ); 133*cdf0e10cSrcweir } 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir // ------------------------------------------------------------------ 136*cdf0e10cSrcweir 137*cdf0e10cSrcweir bool AquaSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount ) 138*cdf0e10cSrcweir { 139*cdf0e10cSrcweir const AquaSalBitmap& rSourceBitmap = static_cast<const AquaSalBitmap&>(rSalBmp); 140*cdf0e10cSrcweir 141*cdf0e10cSrcweir if( isValidBitCount( nNewBitCount ) && rSourceBitmap.maUserBuffer.get() ) 142*cdf0e10cSrcweir { 143*cdf0e10cSrcweir mnBits = nNewBitCount; 144*cdf0e10cSrcweir mnWidth = rSourceBitmap.mnWidth; 145*cdf0e10cSrcweir mnHeight = rSourceBitmap.mnHeight; 146*cdf0e10cSrcweir maPalette = rSourceBitmap.maPalette; 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir if( AllocateUserData() ) 149*cdf0e10cSrcweir { 150*cdf0e10cSrcweir ConvertBitmapData( mnWidth, mnHeight, mnBits, mnBytesPerRow, maPalette, maUserBuffer.get(), rSourceBitmap.mnBits, rSourceBitmap.mnBytesPerRow, rSourceBitmap.maPalette, rSourceBitmap.maUserBuffer.get() ); 151*cdf0e10cSrcweir return true; 152*cdf0e10cSrcweir } 153*cdf0e10cSrcweir } 154*cdf0e10cSrcweir return false; 155*cdf0e10cSrcweir } 156*cdf0e10cSrcweir 157*cdf0e10cSrcweir // ------------------------------------------------------------------ 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir void AquaSalBitmap::Destroy() 160*cdf0e10cSrcweir { 161*cdf0e10cSrcweir DestroyContext(); 162*cdf0e10cSrcweir maUserBuffer.reset(); 163*cdf0e10cSrcweir } 164*cdf0e10cSrcweir 165*cdf0e10cSrcweir // ------------------------------------------------------------------ 166*cdf0e10cSrcweir 167*cdf0e10cSrcweir void AquaSalBitmap::DestroyContext() 168*cdf0e10cSrcweir { 169*cdf0e10cSrcweir CGImageRelease( mxCachedImage ); 170*cdf0e10cSrcweir mxCachedImage = NULL; 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir if( mxGraphicContext ) 173*cdf0e10cSrcweir { 174*cdf0e10cSrcweir CGContextRelease( mxGraphicContext ); 175*cdf0e10cSrcweir mxGraphicContext = NULL; 176*cdf0e10cSrcweir maContextBuffer.reset(); 177*cdf0e10cSrcweir } 178*cdf0e10cSrcweir } 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir // ------------------------------------------------------------------ 181*cdf0e10cSrcweir 182*cdf0e10cSrcweir bool AquaSalBitmap::CreateContext() 183*cdf0e10cSrcweir { 184*cdf0e10cSrcweir DestroyContext(); 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir // prepare graphics context 187*cdf0e10cSrcweir // convert image from user input if available 188*cdf0e10cSrcweir const bool bSkipConversion = !maUserBuffer; 189*cdf0e10cSrcweir if( bSkipConversion ) 190*cdf0e10cSrcweir AllocateUserData(); 191*cdf0e10cSrcweir 192*cdf0e10cSrcweir // default to RGBA color space 193*cdf0e10cSrcweir CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace; 194*cdf0e10cSrcweir CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst; 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir // convert data into something accepted by CGBitmapContextCreate() 197*cdf0e10cSrcweir size_t bitsPerComponent = (mnBits == 16) ? 5 : 8; 198*cdf0e10cSrcweir sal_uInt32 nContextBytesPerRow = mnBytesPerRow; 199*cdf0e10cSrcweir if( (mnBits == 16) || (mnBits == 32) ) 200*cdf0e10cSrcweir { 201*cdf0e10cSrcweir // no conversion needed for truecolor 202*cdf0e10cSrcweir maContextBuffer = maUserBuffer; 203*cdf0e10cSrcweir } 204*cdf0e10cSrcweir else if( (mnBits == 8) && maPalette.IsGreyPalette() ) 205*cdf0e10cSrcweir { 206*cdf0e10cSrcweir // no conversion needed for grayscale 207*cdf0e10cSrcweir maContextBuffer = maUserBuffer; 208*cdf0e10cSrcweir aCGColorSpace = GetSalData()->mxGraySpace; 209*cdf0e10cSrcweir aCGBmpInfo = kCGImageAlphaNone; 210*cdf0e10cSrcweir bitsPerComponent = mnBits; 211*cdf0e10cSrcweir } 212*cdf0e10cSrcweir // TODO: is special handling for 1bit input buffers worth it? 213*cdf0e10cSrcweir else 214*cdf0e10cSrcweir { 215*cdf0e10cSrcweir // convert user data to 32 bit 216*cdf0e10cSrcweir nContextBytesPerRow = mnWidth << 2; 217*cdf0e10cSrcweir try 218*cdf0e10cSrcweir { 219*cdf0e10cSrcweir maContextBuffer.reset( new sal_uInt8[ mnHeight * nContextBytesPerRow ] ); 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir if( !bSkipConversion ) 222*cdf0e10cSrcweir ConvertBitmapData( mnWidth, mnHeight, 223*cdf0e10cSrcweir 32, nContextBytesPerRow, maPalette, maContextBuffer.get(), 224*cdf0e10cSrcweir mnBits, mnBytesPerRow, maPalette, maUserBuffer.get() ); 225*cdf0e10cSrcweir } 226*cdf0e10cSrcweir catch( std::bad_alloc ) 227*cdf0e10cSrcweir { 228*cdf0e10cSrcweir mxGraphicContext = 0; 229*cdf0e10cSrcweir } 230*cdf0e10cSrcweir } 231*cdf0e10cSrcweir 232*cdf0e10cSrcweir if( maContextBuffer.get() ) 233*cdf0e10cSrcweir { 234*cdf0e10cSrcweir mxGraphicContext = ::CGBitmapContextCreate( maContextBuffer.get(), mnWidth, mnHeight, 235*cdf0e10cSrcweir bitsPerComponent, nContextBytesPerRow, aCGColorSpace, aCGBmpInfo ); 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir if( !mxGraphicContext ) 239*cdf0e10cSrcweir maContextBuffer.reset(); 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir return mxGraphicContext != NULL; 242*cdf0e10cSrcweir } 243*cdf0e10cSrcweir 244*cdf0e10cSrcweir // ------------------------------------------------------------------ 245*cdf0e10cSrcweir 246*cdf0e10cSrcweir bool AquaSalBitmap::AllocateUserData() 247*cdf0e10cSrcweir { 248*cdf0e10cSrcweir Destroy(); 249*cdf0e10cSrcweir 250*cdf0e10cSrcweir if( mnWidth && mnHeight ) 251*cdf0e10cSrcweir { 252*cdf0e10cSrcweir mnBytesPerRow = 0; 253*cdf0e10cSrcweir 254*cdf0e10cSrcweir switch( mnBits ) 255*cdf0e10cSrcweir { 256*cdf0e10cSrcweir case 1: mnBytesPerRow = (mnWidth + 7) >> 3; break; 257*cdf0e10cSrcweir case 4: mnBytesPerRow = (mnWidth + 1) >> 1; break; 258*cdf0e10cSrcweir case 8: mnBytesPerRow = mnWidth; break; 259*cdf0e10cSrcweir case 16: mnBytesPerRow = mnWidth << 1; break; 260*cdf0e10cSrcweir case 24: mnBytesPerRow = (mnWidth << 1) + mnWidth; break; 261*cdf0e10cSrcweir case 32: mnBytesPerRow = mnWidth << 2; break; 262*cdf0e10cSrcweir default: 263*cdf0e10cSrcweir DBG_ERROR("vcl::AquaSalBitmap::AllocateUserData(), illegal bitcount!"); 264*cdf0e10cSrcweir } 265*cdf0e10cSrcweir } 266*cdf0e10cSrcweir 267*cdf0e10cSrcweir try 268*cdf0e10cSrcweir { 269*cdf0e10cSrcweir if( mnBytesPerRow ) 270*cdf0e10cSrcweir maUserBuffer.reset( new sal_uInt8[mnBytesPerRow * mnHeight] ); 271*cdf0e10cSrcweir } 272*cdf0e10cSrcweir catch( const std::bad_alloc& ) 273*cdf0e10cSrcweir { 274*cdf0e10cSrcweir DBG_ERROR( "vcl::AquaSalBitmap::AllocateUserData: bad alloc" ); 275*cdf0e10cSrcweir maUserBuffer.reset( NULL ); 276*cdf0e10cSrcweir mnBytesPerRow = 0; 277*cdf0e10cSrcweir } 278*cdf0e10cSrcweir 279*cdf0e10cSrcweir return maUserBuffer.get() != 0; 280*cdf0e10cSrcweir } 281*cdf0e10cSrcweir 282*cdf0e10cSrcweir // ------------------------------------------------------------------ 283*cdf0e10cSrcweir 284*cdf0e10cSrcweir class ImplPixelFormat 285*cdf0e10cSrcweir { 286*cdf0e10cSrcweir protected: 287*cdf0e10cSrcweir sal_uInt8* pData; 288*cdf0e10cSrcweir public: 289*cdf0e10cSrcweir static ImplPixelFormat* GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette ); 290*cdf0e10cSrcweir 291*cdf0e10cSrcweir virtual void StartLine( sal_uInt8* pLine ) { pData = pLine; } 292*cdf0e10cSrcweir virtual void SkipPixel( sal_uInt32 nPixel ) = 0; 293*cdf0e10cSrcweir virtual ColorData ReadPixel() = 0; 294*cdf0e10cSrcweir virtual void WritePixel( ColorData nColor ) = 0; 295*cdf0e10cSrcweir }; 296*cdf0e10cSrcweir 297*cdf0e10cSrcweir class ImplPixelFormat32 : public ImplPixelFormat 298*cdf0e10cSrcweir // currently ARGB-format for 32bit depth 299*cdf0e10cSrcweir { 300*cdf0e10cSrcweir public: 301*cdf0e10cSrcweir virtual void SkipPixel( sal_uInt32 nPixel ) 302*cdf0e10cSrcweir { 303*cdf0e10cSrcweir pData += nPixel << 2; 304*cdf0e10cSrcweir } 305*cdf0e10cSrcweir virtual ColorData ReadPixel() 306*cdf0e10cSrcweir { 307*cdf0e10cSrcweir const ColorData c = RGB_COLORDATA( pData[1], pData[2], pData[3] ); 308*cdf0e10cSrcweir pData += 4; 309*cdf0e10cSrcweir return c; 310*cdf0e10cSrcweir } 311*cdf0e10cSrcweir virtual void WritePixel( ColorData nColor ) 312*cdf0e10cSrcweir { 313*cdf0e10cSrcweir *pData++ = 0; 314*cdf0e10cSrcweir *pData++ = COLORDATA_RED( nColor ); 315*cdf0e10cSrcweir *pData++ = COLORDATA_GREEN( nColor ); 316*cdf0e10cSrcweir *pData++ = COLORDATA_BLUE( nColor ); 317*cdf0e10cSrcweir } 318*cdf0e10cSrcweir }; 319*cdf0e10cSrcweir 320*cdf0e10cSrcweir class ImplPixelFormat24 : public ImplPixelFormat 321*cdf0e10cSrcweir // currently BGR-format for 24bit depth 322*cdf0e10cSrcweir { 323*cdf0e10cSrcweir public: 324*cdf0e10cSrcweir virtual void SkipPixel( sal_uInt32 nPixel ) 325*cdf0e10cSrcweir { 326*cdf0e10cSrcweir pData += (nPixel << 1) + nPixel; 327*cdf0e10cSrcweir } 328*cdf0e10cSrcweir virtual ColorData ReadPixel() 329*cdf0e10cSrcweir { 330*cdf0e10cSrcweir const ColorData c = RGB_COLORDATA( pData[2], pData[1], pData[0] ); 331*cdf0e10cSrcweir pData += 3; 332*cdf0e10cSrcweir return c; 333*cdf0e10cSrcweir } 334*cdf0e10cSrcweir virtual void WritePixel( ColorData nColor ) 335*cdf0e10cSrcweir { 336*cdf0e10cSrcweir *pData++ = COLORDATA_BLUE( nColor ); 337*cdf0e10cSrcweir *pData++ = COLORDATA_GREEN( nColor ); 338*cdf0e10cSrcweir *pData++ = COLORDATA_RED( nColor ); 339*cdf0e10cSrcweir } 340*cdf0e10cSrcweir }; 341*cdf0e10cSrcweir 342*cdf0e10cSrcweir class ImplPixelFormat16 : public ImplPixelFormat 343*cdf0e10cSrcweir // currently R5G6B5-format for 16bit depth 344*cdf0e10cSrcweir { 345*cdf0e10cSrcweir protected: 346*cdf0e10cSrcweir sal_uInt16* pData16; 347*cdf0e10cSrcweir public: 348*cdf0e10cSrcweir 349*cdf0e10cSrcweir virtual void StartLine( sal_uInt8* pLine ) 350*cdf0e10cSrcweir { 351*cdf0e10cSrcweir pData16 = (sal_uInt16*)pLine; 352*cdf0e10cSrcweir } 353*cdf0e10cSrcweir virtual void SkipPixel( sal_uInt32 nPixel ) 354*cdf0e10cSrcweir { 355*cdf0e10cSrcweir pData += nPixel; 356*cdf0e10cSrcweir } 357*cdf0e10cSrcweir virtual ColorData ReadPixel() 358*cdf0e10cSrcweir { 359*cdf0e10cSrcweir const ColorData c = RGB_COLORDATA( (*pData & 0x7c00) >> 7, (*pData & 0x03e0) >> 2 , (*pData & 0x001f) << 3 ); 360*cdf0e10cSrcweir pData++; 361*cdf0e10cSrcweir return c; 362*cdf0e10cSrcweir } 363*cdf0e10cSrcweir virtual void WritePixel( ColorData nColor ) 364*cdf0e10cSrcweir { 365*cdf0e10cSrcweir *pData++ = ((COLORDATA_RED( nColor ) & 0xf8 ) << 7 ) || 366*cdf0e10cSrcweir ((COLORDATA_GREEN( nColor ) & 0xf8 ) << 2 ) || 367*cdf0e10cSrcweir ((COLORDATA_BLUE( nColor ) & 0xf8 ) >> 3 ); 368*cdf0e10cSrcweir } 369*cdf0e10cSrcweir }; 370*cdf0e10cSrcweir 371*cdf0e10cSrcweir class ImplPixelFormat8 : public ImplPixelFormat 372*cdf0e10cSrcweir { 373*cdf0e10cSrcweir private: 374*cdf0e10cSrcweir const BitmapPalette& mrPalette; 375*cdf0e10cSrcweir 376*cdf0e10cSrcweir public: 377*cdf0e10cSrcweir ImplPixelFormat8( const BitmapPalette& rPalette ) 378*cdf0e10cSrcweir : mrPalette( rPalette ) 379*cdf0e10cSrcweir { 380*cdf0e10cSrcweir } 381*cdf0e10cSrcweir virtual void SkipPixel( sal_uInt32 nPixel ) 382*cdf0e10cSrcweir { 383*cdf0e10cSrcweir pData += nPixel; 384*cdf0e10cSrcweir } 385*cdf0e10cSrcweir virtual ColorData ReadPixel() 386*cdf0e10cSrcweir { 387*cdf0e10cSrcweir return mrPalette[ *pData++ ].operator Color().GetColor(); 388*cdf0e10cSrcweir } 389*cdf0e10cSrcweir virtual void WritePixel( ColorData nColor ) 390*cdf0e10cSrcweir { 391*cdf0e10cSrcweir const BitmapColor aColor( COLORDATA_RED( nColor ), COLORDATA_GREEN( nColor ), COLORDATA_BLUE( nColor ) ); 392*cdf0e10cSrcweir *pData++ = static_cast< sal_uInt8 >( mrPalette.GetBestIndex( aColor ) ); 393*cdf0e10cSrcweir } 394*cdf0e10cSrcweir }; 395*cdf0e10cSrcweir 396*cdf0e10cSrcweir class ImplPixelFormat4 : public ImplPixelFormat 397*cdf0e10cSrcweir { 398*cdf0e10cSrcweir private: 399*cdf0e10cSrcweir const BitmapPalette& mrPalette; 400*cdf0e10cSrcweir sal_uInt32 mnX; 401*cdf0e10cSrcweir sal_uInt32 mnShift; 402*cdf0e10cSrcweir 403*cdf0e10cSrcweir public: 404*cdf0e10cSrcweir ImplPixelFormat4( const BitmapPalette& rPalette ) 405*cdf0e10cSrcweir : mrPalette( rPalette ) 406*cdf0e10cSrcweir { 407*cdf0e10cSrcweir } 408*cdf0e10cSrcweir virtual void SkipPixel( sal_uInt32 nPixel ) 409*cdf0e10cSrcweir { 410*cdf0e10cSrcweir mnX += nPixel; 411*cdf0e10cSrcweir if( (nPixel & 1) ) 412*cdf0e10cSrcweir mnShift ^= 4; 413*cdf0e10cSrcweir } 414*cdf0e10cSrcweir virtual void StartLine( sal_uInt8* pLine ) 415*cdf0e10cSrcweir { 416*cdf0e10cSrcweir pData = pLine; 417*cdf0e10cSrcweir mnX = 0; 418*cdf0e10cSrcweir mnShift = 4; 419*cdf0e10cSrcweir } 420*cdf0e10cSrcweir virtual ColorData ReadPixel() 421*cdf0e10cSrcweir { 422*cdf0e10cSrcweir const BitmapColor& rColor = mrPalette[( pData[mnX >> 1] >> mnShift) & 0x0f]; 423*cdf0e10cSrcweir mnX++; 424*cdf0e10cSrcweir mnShift ^= 4; 425*cdf0e10cSrcweir return rColor.operator Color().GetColor(); 426*cdf0e10cSrcweir } 427*cdf0e10cSrcweir virtual void WritePixel( ColorData nColor ) 428*cdf0e10cSrcweir { 429*cdf0e10cSrcweir const BitmapColor aColor( COLORDATA_RED( nColor ), COLORDATA_GREEN( nColor ), COLORDATA_BLUE( nColor ) ); 430*cdf0e10cSrcweir pData[mnX>>1] &= (0xf0 >> mnShift); 431*cdf0e10cSrcweir pData[mnX>>1] |= (static_cast< sal_uInt8 >( mrPalette.GetBestIndex( aColor ) ) & 0x0f); 432*cdf0e10cSrcweir mnX++; 433*cdf0e10cSrcweir mnShift ^= 4; 434*cdf0e10cSrcweir } 435*cdf0e10cSrcweir }; 436*cdf0e10cSrcweir 437*cdf0e10cSrcweir class ImplPixelFormat1 : public ImplPixelFormat 438*cdf0e10cSrcweir { 439*cdf0e10cSrcweir private: 440*cdf0e10cSrcweir const BitmapPalette& mrPalette; 441*cdf0e10cSrcweir sal_uInt32 mnX; 442*cdf0e10cSrcweir 443*cdf0e10cSrcweir public: 444*cdf0e10cSrcweir ImplPixelFormat1( const BitmapPalette& rPalette ) 445*cdf0e10cSrcweir : mrPalette( rPalette ) 446*cdf0e10cSrcweir { 447*cdf0e10cSrcweir } 448*cdf0e10cSrcweir virtual void SkipPixel( sal_uInt32 nPixel ) 449*cdf0e10cSrcweir { 450*cdf0e10cSrcweir mnX += nPixel; 451*cdf0e10cSrcweir } 452*cdf0e10cSrcweir virtual void StartLine( sal_uInt8* pLine ) 453*cdf0e10cSrcweir { 454*cdf0e10cSrcweir pData = pLine; 455*cdf0e10cSrcweir mnX = 0; 456*cdf0e10cSrcweir } 457*cdf0e10cSrcweir virtual ColorData ReadPixel() 458*cdf0e10cSrcweir { 459*cdf0e10cSrcweir const BitmapColor& rColor = mrPalette[ (pData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1]; 460*cdf0e10cSrcweir mnX++; 461*cdf0e10cSrcweir return rColor.operator Color().GetColor(); 462*cdf0e10cSrcweir } 463*cdf0e10cSrcweir virtual void WritePixel( ColorData nColor ) 464*cdf0e10cSrcweir { 465*cdf0e10cSrcweir const BitmapColor aColor( COLORDATA_RED( nColor ), COLORDATA_GREEN( nColor ), COLORDATA_BLUE( nColor ) ); 466*cdf0e10cSrcweir if( mrPalette.GetBestIndex( aColor ) & 1 ) 467*cdf0e10cSrcweir pData[ mnX >> 3 ] |= 1 << ( 7 - ( mnX & 7 ) ); 468*cdf0e10cSrcweir else 469*cdf0e10cSrcweir pData[ mnX >> 3 ] &= ~( 1 << ( 7 - ( mnX & 7 ) ) ); 470*cdf0e10cSrcweir mnX++; 471*cdf0e10cSrcweir } 472*cdf0e10cSrcweir }; 473*cdf0e10cSrcweir 474*cdf0e10cSrcweir ImplPixelFormat* ImplPixelFormat::GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette ) 475*cdf0e10cSrcweir { 476*cdf0e10cSrcweir switch( nBits ) 477*cdf0e10cSrcweir { 478*cdf0e10cSrcweir case 1: return new ImplPixelFormat1( rPalette ); 479*cdf0e10cSrcweir case 4: return new ImplPixelFormat4( rPalette ); 480*cdf0e10cSrcweir case 8: return new ImplPixelFormat8( rPalette ); 481*cdf0e10cSrcweir case 16: return new ImplPixelFormat16; 482*cdf0e10cSrcweir case 24: return new ImplPixelFormat24; 483*cdf0e10cSrcweir case 32: return new ImplPixelFormat32; 484*cdf0e10cSrcweir } 485*cdf0e10cSrcweir 486*cdf0e10cSrcweir return 0; 487*cdf0e10cSrcweir } 488*cdf0e10cSrcweir 489*cdf0e10cSrcweir void AquaSalBitmap::ConvertBitmapData( sal_uInt32 nWidth, sal_uInt32 nHeight, 490*cdf0e10cSrcweir sal_uInt16 nDestBits, sal_uInt32 nDestBytesPerRow, const BitmapPalette& rDestPalette, sal_uInt8* pDestData, 491*cdf0e10cSrcweir sal_uInt16 nSrcBits, sal_uInt32 nSrcBytesPerRow, const BitmapPalette& rSrcPalette, sal_uInt8* pSrcData ) 492*cdf0e10cSrcweir 493*cdf0e10cSrcweir { 494*cdf0e10cSrcweir if( (nDestBytesPerRow == nSrcBytesPerRow) && (nDestBits == nSrcBits) && ((nSrcBits != 8) || (rDestPalette.operator==( rSrcPalette ))) ) 495*cdf0e10cSrcweir { 496*cdf0e10cSrcweir // simple case, same format, so just copy 497*cdf0e10cSrcweir memcpy( pDestData, pSrcData, nHeight * nDestBytesPerRow ); 498*cdf0e10cSrcweir return; 499*cdf0e10cSrcweir } 500*cdf0e10cSrcweir 501*cdf0e10cSrcweir // try accelerated conversion if possible 502*cdf0e10cSrcweir // TODO: are other truecolor conversions except BGR->ARGB worth it? 503*cdf0e10cSrcweir bool bConverted = false; 504*cdf0e10cSrcweir if( (nSrcBits == 24) && (nDestBits == 32) ) 505*cdf0e10cSrcweir { 506*cdf0e10cSrcweir // TODO: extend bmpfast.cxx with a method that can be directly used here 507*cdf0e10cSrcweir BitmapBuffer aSrcBuf; 508*cdf0e10cSrcweir aSrcBuf.mnFormat = BMP_FORMAT_24BIT_TC_BGR; 509*cdf0e10cSrcweir aSrcBuf.mpBits = pSrcData; 510*cdf0e10cSrcweir aSrcBuf.mnBitCount = nSrcBits; 511*cdf0e10cSrcweir aSrcBuf.mnScanlineSize = nSrcBytesPerRow; 512*cdf0e10cSrcweir BitmapBuffer aDstBuf; 513*cdf0e10cSrcweir aDstBuf.mnFormat = BMP_FORMAT_32BIT_TC_ARGB; 514*cdf0e10cSrcweir aDstBuf.mpBits = pDestData; 515*cdf0e10cSrcweir aSrcBuf.mnBitCount = nDestBits; 516*cdf0e10cSrcweir aDstBuf.mnScanlineSize = nDestBytesPerRow; 517*cdf0e10cSrcweir 518*cdf0e10cSrcweir aSrcBuf.mnWidth = aDstBuf.mnWidth = nWidth; 519*cdf0e10cSrcweir aSrcBuf.mnHeight = aDstBuf.mnHeight = nHeight; 520*cdf0e10cSrcweir 521*cdf0e10cSrcweir SalTwoRect aTwoRects; 522*cdf0e10cSrcweir aTwoRects.mnSrcX = aTwoRects.mnDestX = 0; 523*cdf0e10cSrcweir aTwoRects.mnSrcY = aTwoRects.mnDestY = 0; 524*cdf0e10cSrcweir aTwoRects.mnSrcWidth = aTwoRects.mnDestWidth = mnWidth; 525*cdf0e10cSrcweir aTwoRects.mnSrcHeight = aTwoRects.mnDestHeight = mnHeight; 526*cdf0e10cSrcweir bConverted = ::ImplFastBitmapConversion( aDstBuf, aSrcBuf, aTwoRects ); 527*cdf0e10cSrcweir } 528*cdf0e10cSrcweir 529*cdf0e10cSrcweir if( !bConverted ) 530*cdf0e10cSrcweir { 531*cdf0e10cSrcweir // TODO: this implementation is for clarety, not for speed 532*cdf0e10cSrcweir 533*cdf0e10cSrcweir ImplPixelFormat* pD = ImplPixelFormat::GetFormat( nDestBits, rDestPalette ); 534*cdf0e10cSrcweir ImplPixelFormat* pS = ImplPixelFormat::GetFormat( nSrcBits, rSrcPalette ); 535*cdf0e10cSrcweir 536*cdf0e10cSrcweir if( pD && pS ) 537*cdf0e10cSrcweir { 538*cdf0e10cSrcweir sal_uInt32 nY = nHeight; 539*cdf0e10cSrcweir while( nY-- ) 540*cdf0e10cSrcweir { 541*cdf0e10cSrcweir pD->StartLine( pDestData ); 542*cdf0e10cSrcweir pS->StartLine( pSrcData ); 543*cdf0e10cSrcweir 544*cdf0e10cSrcweir sal_uInt32 nX = nWidth; 545*cdf0e10cSrcweir while( nX-- ) 546*cdf0e10cSrcweir pD->WritePixel( pS->ReadPixel() ); 547*cdf0e10cSrcweir 548*cdf0e10cSrcweir pSrcData += nSrcBytesPerRow; 549*cdf0e10cSrcweir pDestData += nDestBytesPerRow; 550*cdf0e10cSrcweir } 551*cdf0e10cSrcweir } 552*cdf0e10cSrcweir delete pS; 553*cdf0e10cSrcweir delete pD; 554*cdf0e10cSrcweir } 555*cdf0e10cSrcweir } 556*cdf0e10cSrcweir 557*cdf0e10cSrcweir // ------------------------------------------------------------------ 558*cdf0e10cSrcweir 559*cdf0e10cSrcweir Size AquaSalBitmap::GetSize() const 560*cdf0e10cSrcweir { 561*cdf0e10cSrcweir return Size( mnWidth, mnHeight ); 562*cdf0e10cSrcweir } 563*cdf0e10cSrcweir 564*cdf0e10cSrcweir // ------------------------------------------------------------------ 565*cdf0e10cSrcweir 566*cdf0e10cSrcweir sal_uInt16 AquaSalBitmap::GetBitCount() const 567*cdf0e10cSrcweir { 568*cdf0e10cSrcweir return mnBits; 569*cdf0e10cSrcweir } 570*cdf0e10cSrcweir 571*cdf0e10cSrcweir // ------------------------------------------------------------------ 572*cdf0e10cSrcweir 573*cdf0e10cSrcweir static struct pal_entry 574*cdf0e10cSrcweir { 575*cdf0e10cSrcweir sal_uInt8 mnRed; 576*cdf0e10cSrcweir sal_uInt8 mnGreen; 577*cdf0e10cSrcweir sal_uInt8 mnBlue; 578*cdf0e10cSrcweir } 579*cdf0e10cSrcweir const aImplSalSysPalEntryAry[ 16 ] = 580*cdf0e10cSrcweir { 581*cdf0e10cSrcweir { 0, 0, 0 }, 582*cdf0e10cSrcweir { 0, 0, 0x80 }, 583*cdf0e10cSrcweir { 0, 0x80, 0 }, 584*cdf0e10cSrcweir { 0, 0x80, 0x80 }, 585*cdf0e10cSrcweir { 0x80, 0, 0 }, 586*cdf0e10cSrcweir { 0x80, 0, 0x80 }, 587*cdf0e10cSrcweir { 0x80, 0x80, 0 }, 588*cdf0e10cSrcweir { 0x80, 0x80, 0x80 }, 589*cdf0e10cSrcweir { 0xC0, 0xC0, 0xC0 }, 590*cdf0e10cSrcweir { 0, 0, 0xFF }, 591*cdf0e10cSrcweir { 0, 0xFF, 0 }, 592*cdf0e10cSrcweir { 0, 0xFF, 0xFF }, 593*cdf0e10cSrcweir { 0xFF, 0, 0 }, 594*cdf0e10cSrcweir { 0xFF, 0, 0xFF }, 595*cdf0e10cSrcweir { 0xFF, 0xFF, 0 }, 596*cdf0e10cSrcweir { 0xFF, 0xFF, 0xFF } 597*cdf0e10cSrcweir }; 598*cdf0e10cSrcweir 599*cdf0e10cSrcweir const BitmapPalette& GetDefaultPalette( int mnBits, bool bMonochrome ) 600*cdf0e10cSrcweir { 601*cdf0e10cSrcweir if( bMonochrome ) 602*cdf0e10cSrcweir return Bitmap::GetGreyPalette( 1U << mnBits ); 603*cdf0e10cSrcweir 604*cdf0e10cSrcweir // at this point we should provide some kind of default palette 605*cdf0e10cSrcweir // since all other platforms do so, too. 606*cdf0e10cSrcweir static bool bDefPalInit = false; 607*cdf0e10cSrcweir static BitmapPalette aDefPalette256; 608*cdf0e10cSrcweir static BitmapPalette aDefPalette16; 609*cdf0e10cSrcweir static BitmapPalette aDefPalette2; 610*cdf0e10cSrcweir if( ! bDefPalInit ) 611*cdf0e10cSrcweir { 612*cdf0e10cSrcweir bDefPalInit = true; 613*cdf0e10cSrcweir aDefPalette256.SetEntryCount( 256 ); 614*cdf0e10cSrcweir aDefPalette16.SetEntryCount( 16 ); 615*cdf0e10cSrcweir aDefPalette2.SetEntryCount( 2 ); 616*cdf0e10cSrcweir 617*cdf0e10cSrcweir // Standard colors 618*cdf0e10cSrcweir unsigned int i; 619*cdf0e10cSrcweir for( i = 0; i < 16; i++ ) 620*cdf0e10cSrcweir { 621*cdf0e10cSrcweir aDefPalette16[i] = 622*cdf0e10cSrcweir aDefPalette256[i] = BitmapColor( aImplSalSysPalEntryAry[i].mnRed, 623*cdf0e10cSrcweir aImplSalSysPalEntryAry[i].mnGreen, 624*cdf0e10cSrcweir aImplSalSysPalEntryAry[i].mnBlue ); 625*cdf0e10cSrcweir } 626*cdf0e10cSrcweir 627*cdf0e10cSrcweir aDefPalette2[0] = BitmapColor( 0, 0, 0 ); 628*cdf0e10cSrcweir aDefPalette2[1] = BitmapColor( 0xff, 0xff, 0xff ); 629*cdf0e10cSrcweir 630*cdf0e10cSrcweir // own palette (6/6/6) 631*cdf0e10cSrcweir const int DITHER_PAL_STEPS = 6; 632*cdf0e10cSrcweir const sal_uInt8 DITHER_PAL_DELTA = 51; 633*cdf0e10cSrcweir int nB, nG, nR; 634*cdf0e10cSrcweir sal_uInt8 nRed, nGreen, nBlue; 635*cdf0e10cSrcweir for( nB=0, nBlue=0; nB < DITHER_PAL_STEPS; nB++, nBlue += DITHER_PAL_DELTA ) 636*cdf0e10cSrcweir { 637*cdf0e10cSrcweir for( nG=0, nGreen=0; nG < DITHER_PAL_STEPS; nG++, nGreen += DITHER_PAL_DELTA ) 638*cdf0e10cSrcweir { 639*cdf0e10cSrcweir for( nR=0, nRed=0; nR < DITHER_PAL_STEPS; nR++, nRed += DITHER_PAL_DELTA ) 640*cdf0e10cSrcweir { 641*cdf0e10cSrcweir aDefPalette256[ i ] = BitmapColor( nRed, nGreen, nBlue ); 642*cdf0e10cSrcweir i++; 643*cdf0e10cSrcweir } 644*cdf0e10cSrcweir } 645*cdf0e10cSrcweir } 646*cdf0e10cSrcweir } 647*cdf0e10cSrcweir 648*cdf0e10cSrcweir // now fill in appropriate palette 649*cdf0e10cSrcweir switch( mnBits ) 650*cdf0e10cSrcweir { 651*cdf0e10cSrcweir case 1: return aDefPalette2; 652*cdf0e10cSrcweir case 4: return aDefPalette16; 653*cdf0e10cSrcweir case 8: return aDefPalette256; 654*cdf0e10cSrcweir default: break; 655*cdf0e10cSrcweir } 656*cdf0e10cSrcweir 657*cdf0e10cSrcweir const static BitmapPalette aEmptyPalette; 658*cdf0e10cSrcweir return aEmptyPalette; 659*cdf0e10cSrcweir } 660*cdf0e10cSrcweir 661*cdf0e10cSrcweir BitmapBuffer* AquaSalBitmap::AcquireBuffer( bool /*bReadOnly*/ ) 662*cdf0e10cSrcweir { 663*cdf0e10cSrcweir if( !maUserBuffer.get() ) 664*cdf0e10cSrcweir // || maContextBuffer.get() && (maUserBuffer.get() != maContextBuffer.get()) ) 665*cdf0e10cSrcweir { 666*cdf0e10cSrcweir fprintf(stderr,"ASB::Acq(%dx%d,d=%d)\n",mnWidth,mnHeight,mnBits); 667*cdf0e10cSrcweir // TODO: AllocateUserData(); 668*cdf0e10cSrcweir return NULL; 669*cdf0e10cSrcweir } 670*cdf0e10cSrcweir 671*cdf0e10cSrcweir BitmapBuffer* pBuffer = new BitmapBuffer; 672*cdf0e10cSrcweir pBuffer->mnWidth = mnWidth; 673*cdf0e10cSrcweir pBuffer->mnHeight = mnHeight; 674*cdf0e10cSrcweir pBuffer->maPalette = maPalette; 675*cdf0e10cSrcweir pBuffer->mnScanlineSize = mnBytesPerRow; 676*cdf0e10cSrcweir pBuffer->mpBits = maUserBuffer.get(); 677*cdf0e10cSrcweir pBuffer->mnBitCount = mnBits; 678*cdf0e10cSrcweir switch( mnBits ) 679*cdf0e10cSrcweir { 680*cdf0e10cSrcweir case 1: pBuffer->mnFormat = BMP_FORMAT_1BIT_MSB_PAL; break; 681*cdf0e10cSrcweir case 4: pBuffer->mnFormat = BMP_FORMAT_4BIT_MSN_PAL; break; 682*cdf0e10cSrcweir case 8: pBuffer->mnFormat = BMP_FORMAT_8BIT_PAL; break; 683*cdf0e10cSrcweir case 16: pBuffer->mnFormat = BMP_FORMAT_16BIT_TC_MSB_MASK; 684*cdf0e10cSrcweir pBuffer->maColorMask = ColorMask( k16BitRedColorMask, k16BitGreenColorMask, k16BitBlueColorMask ); 685*cdf0e10cSrcweir break; 686*cdf0e10cSrcweir case 24: pBuffer->mnFormat = BMP_FORMAT_24BIT_TC_BGR; break; 687*cdf0e10cSrcweir case 32: pBuffer->mnFormat = BMP_FORMAT_32BIT_TC_ARGB; 688*cdf0e10cSrcweir pBuffer->maColorMask = ColorMask( k32BitRedColorMask, k32BitGreenColorMask, k32BitBlueColorMask ); 689*cdf0e10cSrcweir break; 690*cdf0e10cSrcweir } 691*cdf0e10cSrcweir pBuffer->mnFormat |= BMP_FORMAT_BOTTOM_UP; 692*cdf0e10cSrcweir 693*cdf0e10cSrcweir // some BitmapBuffer users depend on a complete palette 694*cdf0e10cSrcweir if( (mnBits <= 8) && !maPalette ) 695*cdf0e10cSrcweir pBuffer->maPalette = GetDefaultPalette( mnBits, true ); 696*cdf0e10cSrcweir 697*cdf0e10cSrcweir return pBuffer; 698*cdf0e10cSrcweir } 699*cdf0e10cSrcweir 700*cdf0e10cSrcweir // ------------------------------------------------------------------ 701*cdf0e10cSrcweir 702*cdf0e10cSrcweir void AquaSalBitmap::ReleaseBuffer( BitmapBuffer* pBuffer, bool bReadOnly ) 703*cdf0e10cSrcweir { 704*cdf0e10cSrcweir // invalidate graphic context if we have different data 705*cdf0e10cSrcweir if( !bReadOnly ) 706*cdf0e10cSrcweir { 707*cdf0e10cSrcweir maPalette = pBuffer->maPalette; 708*cdf0e10cSrcweir if( mxGraphicContext ) 709*cdf0e10cSrcweir DestroyContext(); 710*cdf0e10cSrcweir } 711*cdf0e10cSrcweir 712*cdf0e10cSrcweir delete pBuffer; 713*cdf0e10cSrcweir } 714*cdf0e10cSrcweir 715*cdf0e10cSrcweir // ------------------------------------------------------------------ 716*cdf0e10cSrcweir 717*cdf0e10cSrcweir CGImageRef AquaSalBitmap::CreateCroppedImage( int nX, int nY, int nNewWidth, int nNewHeight ) const 718*cdf0e10cSrcweir { 719*cdf0e10cSrcweir if( !mxCachedImage ) 720*cdf0e10cSrcweir { 721*cdf0e10cSrcweir if( !mxGraphicContext ) 722*cdf0e10cSrcweir if( !const_cast<AquaSalBitmap*>(this)->CreateContext() ) 723*cdf0e10cSrcweir return NULL; 724*cdf0e10cSrcweir 725*cdf0e10cSrcweir mxCachedImage = CGBitmapContextCreateImage( mxGraphicContext ); 726*cdf0e10cSrcweir } 727*cdf0e10cSrcweir 728*cdf0e10cSrcweir CGImageRef xCroppedImage = NULL; 729*cdf0e10cSrcweir // short circuit if there is nothing to crop 730*cdf0e10cSrcweir if( !nX && !nY && (mnWidth == nNewWidth) && (mnHeight == nNewHeight) ) 731*cdf0e10cSrcweir { 732*cdf0e10cSrcweir xCroppedImage = mxCachedImage; 733*cdf0e10cSrcweir CFRetain( xCroppedImage ); 734*cdf0e10cSrcweir } 735*cdf0e10cSrcweir else 736*cdf0e10cSrcweir { 737*cdf0e10cSrcweir nY = mnHeight - (nY + nNewHeight); // adjust for y-mirrored context 738*cdf0e10cSrcweir const CGRect aCropRect = {{nX, nY}, {nNewWidth, nNewHeight}}; 739*cdf0e10cSrcweir xCroppedImage = CGImageCreateWithImageInRect( mxCachedImage, aCropRect ); 740*cdf0e10cSrcweir } 741*cdf0e10cSrcweir 742*cdf0e10cSrcweir return xCroppedImage; 743*cdf0e10cSrcweir } 744*cdf0e10cSrcweir 745*cdf0e10cSrcweir // ------------------------------------------------------------------ 746*cdf0e10cSrcweir 747*cdf0e10cSrcweir static void CFRTLFree(void* /*info*/, const void* data, size_t /*size*/) 748*cdf0e10cSrcweir { 749*cdf0e10cSrcweir rtl_freeMemory( const_cast<void*>(data) ); 750*cdf0e10cSrcweir } 751*cdf0e10cSrcweir 752*cdf0e10cSrcweir CGImageRef AquaSalBitmap::CreateWithMask( const AquaSalBitmap& rMask, 753*cdf0e10cSrcweir int nX, int nY, int nWidth, int nHeight ) const 754*cdf0e10cSrcweir { 755*cdf0e10cSrcweir CGImageRef xImage( CreateCroppedImage( nX, nY, nWidth, nHeight ) ); 756*cdf0e10cSrcweir if( !xImage ) 757*cdf0e10cSrcweir return NULL; 758*cdf0e10cSrcweir 759*cdf0e10cSrcweir CGImageRef xMask = rMask.CreateCroppedImage( nX, nY, nWidth, nHeight ); 760*cdf0e10cSrcweir if( !xMask ) 761*cdf0e10cSrcweir return xImage; 762*cdf0e10cSrcweir 763*cdf0e10cSrcweir // CGImageCreateWithMask() only likes masks or greyscale images => convert if needed 764*cdf0e10cSrcweir // TODO: isolate in an extra method? 765*cdf0e10cSrcweir if( !CGImageIsMask(xMask) || (CGImageGetColorSpace(xMask) != GetSalData()->mxGraySpace) ) 766*cdf0e10cSrcweir { 767*cdf0e10cSrcweir const CGRect xImageRect=CGRectMake( 0, 0, nWidth, nHeight );//the rect has no offset 768*cdf0e10cSrcweir 769*cdf0e10cSrcweir // create the alpha mask image fitting our image 770*cdf0e10cSrcweir // TODO: is caching the full mask or the subimage mask worth it? 771*cdf0e10cSrcweir int nMaskBytesPerRow = ((nWidth + 3) & ~3); 772*cdf0e10cSrcweir void* pMaskMem = rtl_allocateMemory( nMaskBytesPerRow * nHeight ); 773*cdf0e10cSrcweir CGContextRef xMaskContext = CGBitmapContextCreate( pMaskMem, 774*cdf0e10cSrcweir nWidth, nHeight, 8, nMaskBytesPerRow, GetSalData()->mxGraySpace, kCGImageAlphaNone ); 775*cdf0e10cSrcweir CGContextDrawImage( xMaskContext, xImageRect, xMask ); 776*cdf0e10cSrcweir CFRelease( xMask ); 777*cdf0e10cSrcweir CGDataProviderRef xDataProvider( CGDataProviderCreateWithData( NULL, 778*cdf0e10cSrcweir pMaskMem, nHeight * nMaskBytesPerRow, &CFRTLFree ) ); 779*cdf0e10cSrcweir static const float* pDecode = NULL; 780*cdf0e10cSrcweir xMask = CGImageMaskCreate( nWidth, nHeight, 8, 8, nMaskBytesPerRow, xDataProvider, pDecode, false ); 781*cdf0e10cSrcweir CFRelease( xDataProvider ); 782*cdf0e10cSrcweir CFRelease( xMaskContext ); 783*cdf0e10cSrcweir } 784*cdf0e10cSrcweir 785*cdf0e10cSrcweir if( !xMask ) 786*cdf0e10cSrcweir return xImage; 787*cdf0e10cSrcweir 788*cdf0e10cSrcweir // combine image and alpha mask 789*cdf0e10cSrcweir CGImageRef xMaskedImage = CGImageCreateWithMask( xImage, xMask ); 790*cdf0e10cSrcweir CFRelease( xMask ); 791*cdf0e10cSrcweir CFRelease( xImage ); 792*cdf0e10cSrcweir return xMaskedImage; 793*cdf0e10cSrcweir } 794*cdf0e10cSrcweir 795*cdf0e10cSrcweir // ------------------------------------------------------------------ 796*cdf0e10cSrcweir 797*cdf0e10cSrcweir /** creates an image from the given rectangle, replacing all black pixels with nMaskColor and make all other full transparent */ 798*cdf0e10cSrcweir CGImageRef AquaSalBitmap::CreateColorMask( int nX, int nY, int nWidth, int nHeight, SalColor nMaskColor ) const 799*cdf0e10cSrcweir { 800*cdf0e10cSrcweir CGImageRef xMask = 0; 801*cdf0e10cSrcweir if( maUserBuffer.get() && (nX + nWidth <= mnWidth) && (nY + nHeight <= mnHeight) ) 802*cdf0e10cSrcweir { 803*cdf0e10cSrcweir const sal_uInt32 nDestBytesPerRow = nWidth << 2; 804*cdf0e10cSrcweir sal_uInt32* pMaskBuffer = static_cast<sal_uInt32*>( rtl_allocateMemory( nHeight * nDestBytesPerRow ) ); 805*cdf0e10cSrcweir sal_uInt32* pDest = pMaskBuffer; 806*cdf0e10cSrcweir 807*cdf0e10cSrcweir ImplPixelFormat* pSourcePixels = ImplPixelFormat::GetFormat( mnBits, maPalette ); 808*cdf0e10cSrcweir 809*cdf0e10cSrcweir if( pMaskBuffer && pSourcePixels ) 810*cdf0e10cSrcweir { 811*cdf0e10cSrcweir sal_uInt32 nColor; 812*cdf0e10cSrcweir reinterpret_cast<sal_uInt8*>(&nColor)[0] = 0xff; 813*cdf0e10cSrcweir reinterpret_cast<sal_uInt8*>(&nColor)[1] = SALCOLOR_RED( nMaskColor ); 814*cdf0e10cSrcweir reinterpret_cast<sal_uInt8*>(&nColor)[2] = SALCOLOR_GREEN( nMaskColor ); 815*cdf0e10cSrcweir reinterpret_cast<sal_uInt8*>(&nColor)[3] = SALCOLOR_BLUE( nMaskColor ); 816*cdf0e10cSrcweir 817*cdf0e10cSrcweir sal_uInt8* pSource = maUserBuffer.get(); 818*cdf0e10cSrcweir if( nY ) 819*cdf0e10cSrcweir pSource += nY * mnBytesPerRow; 820*cdf0e10cSrcweir 821*cdf0e10cSrcweir int y = nHeight; 822*cdf0e10cSrcweir while( y-- ) 823*cdf0e10cSrcweir { 824*cdf0e10cSrcweir pSourcePixels->StartLine( pSource ); 825*cdf0e10cSrcweir pSourcePixels->SkipPixel(nX); 826*cdf0e10cSrcweir sal_uInt32 x = nWidth; 827*cdf0e10cSrcweir while( x-- ) 828*cdf0e10cSrcweir { 829*cdf0e10cSrcweir *pDest++ = ( pSourcePixels->ReadPixel() == 0 ) ? nColor : 0; 830*cdf0e10cSrcweir } 831*cdf0e10cSrcweir pSource += mnBytesPerRow; 832*cdf0e10cSrcweir } 833*cdf0e10cSrcweir 834*cdf0e10cSrcweir CGDataProviderRef xDataProvider( CGDataProviderCreateWithData(NULL, pMaskBuffer, nHeight * nDestBytesPerRow, &CFRTLFree) ); 835*cdf0e10cSrcweir xMask = CGImageCreate(nWidth, nHeight, 8, 32, nDestBytesPerRow, GetSalData()->mxRGBSpace, kCGImageAlphaPremultipliedFirst, xDataProvider, NULL, true, kCGRenderingIntentDefault); 836*cdf0e10cSrcweir CFRelease(xDataProvider); 837*cdf0e10cSrcweir } 838*cdf0e10cSrcweir else 839*cdf0e10cSrcweir { 840*cdf0e10cSrcweir free(pMaskBuffer); 841*cdf0e10cSrcweir } 842*cdf0e10cSrcweir 843*cdf0e10cSrcweir delete pSourcePixels; 844*cdf0e10cSrcweir } 845*cdf0e10cSrcweir return xMask; 846*cdf0e10cSrcweir } 847*cdf0e10cSrcweir 848*cdf0e10cSrcweir // ======================================================================= 849*cdf0e10cSrcweir 850*cdf0e10cSrcweir /** AquaSalBitmap::GetSystemData Get platform native image data from existing image 851*cdf0e10cSrcweir * 852*cdf0e10cSrcweir * @param rData struct BitmapSystemData, defined in vcl/inc/bitmap.hxx 853*cdf0e10cSrcweir * @return true if successful 854*cdf0e10cSrcweir **/ 855*cdf0e10cSrcweir bool AquaSalBitmap::GetSystemData( BitmapSystemData& rData ) 856*cdf0e10cSrcweir { 857*cdf0e10cSrcweir bool bRet = false; 858*cdf0e10cSrcweir 859*cdf0e10cSrcweir if( !mxGraphicContext ) 860*cdf0e10cSrcweir CreateContext(); 861*cdf0e10cSrcweir 862*cdf0e10cSrcweir if ( mxGraphicContext ) 863*cdf0e10cSrcweir { 864*cdf0e10cSrcweir bRet = true; 865*cdf0e10cSrcweir 866*cdf0e10cSrcweir #ifdef CAIRO 867*cdf0e10cSrcweir if ((CGBitmapContextGetBitsPerPixel(mxGraphicContext) == 32) && 868*cdf0e10cSrcweir (CGBitmapContextGetBitmapInfo(mxGraphicContext) & kCGBitmapByteOrderMask) != kCGBitmapByteOrder32Host) { 869*cdf0e10cSrcweir /** 870*cdf0e10cSrcweir * We need to hack things because VCL does not use kCGBitmapByteOrder32Host, while Cairo requires it. 871*cdf0e10cSrcweir */ 872*cdf0e10cSrcweir OSL_TRACE("AquaSalBitmap::%s(): kCGBitmapByteOrder32Host not found => inserting it.",__func__); 873*cdf0e10cSrcweir 874*cdf0e10cSrcweir CGImageRef xImage = CGBitmapContextCreateImage (mxGraphicContext); 875*cdf0e10cSrcweir 876*cdf0e10cSrcweir // re-create the context with single change: include kCGBitmapByteOrder32Host flag. 877*cdf0e10cSrcweir CGContextRef mxGraphicContextNew = CGBitmapContextCreate( CGBitmapContextGetData(mxGraphicContext), 878*cdf0e10cSrcweir CGBitmapContextGetWidth(mxGraphicContext), 879*cdf0e10cSrcweir CGBitmapContextGetHeight(mxGraphicContext), 880*cdf0e10cSrcweir CGBitmapContextGetBitsPerComponent(mxGraphicContext), 881*cdf0e10cSrcweir CGBitmapContextGetBytesPerRow(mxGraphicContext), 882*cdf0e10cSrcweir CGBitmapContextGetColorSpace(mxGraphicContext), 883*cdf0e10cSrcweir CGBitmapContextGetBitmapInfo(mxGraphicContext) | kCGBitmapByteOrder32Host); 884*cdf0e10cSrcweir CFRelease(mxGraphicContext); 885*cdf0e10cSrcweir 886*cdf0e10cSrcweir // Needs to be flipped 887*cdf0e10cSrcweir CGContextSaveGState( mxGraphicContextNew ); 888*cdf0e10cSrcweir CGContextTranslateCTM (mxGraphicContextNew, 0, CGBitmapContextGetHeight(mxGraphicContextNew)); 889*cdf0e10cSrcweir CGContextScaleCTM (mxGraphicContextNew, 1.0, -1.0); 890*cdf0e10cSrcweir 891*cdf0e10cSrcweir CGContextDrawImage(mxGraphicContextNew, CGRectMake( 0, 0, CGImageGetWidth(xImage), CGImageGetHeight(xImage)), xImage); 892*cdf0e10cSrcweir 893*cdf0e10cSrcweir // Flip back 894*cdf0e10cSrcweir CGContextRestoreGState( mxGraphicContextNew ); 895*cdf0e10cSrcweir 896*cdf0e10cSrcweir CGImageRelease( xImage ); 897*cdf0e10cSrcweir mxGraphicContext = mxGraphicContextNew; 898*cdf0e10cSrcweir } 899*cdf0e10cSrcweir #endif 900*cdf0e10cSrcweir 901*cdf0e10cSrcweir rData.rImageContext = (void *) mxGraphicContext; 902*cdf0e10cSrcweir rData.mnWidth = mnWidth; 903*cdf0e10cSrcweir rData.mnHeight = mnHeight; 904*cdf0e10cSrcweir } 905*cdf0e10cSrcweir 906*cdf0e10cSrcweir return bRet; 907*cdf0e10cSrcweir } 908