xref: /aoo42x/main/vcl/inc/aqua/salvd.h (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _SV_SALVD_H
29*cdf0e10cSrcweir #define _SV_SALVD_H
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include "premac.h"
32*cdf0e10cSrcweir #include <ApplicationServices/ApplicationServices.h>
33*cdf0e10cSrcweir #include "postmac.h"
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir #include "aqua/salconst.h"
36*cdf0e10cSrcweir #include "aqua/salcolorutils.hxx"
37*cdf0e10cSrcweir #include "aqua/salgdi.h"
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir #include "salvd.hxx"
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir #if PRAGMA_ONCE
42*cdf0e10cSrcweir 	#pragma once
43*cdf0e10cSrcweir #endif
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir // =======================================================================
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir // =======================================================================
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir // -----------------
50*cdf0e10cSrcweir // - SalVirDevData -
51*cdf0e10cSrcweir // -----------------
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir struct SalVirDevData
54*cdf0e10cSrcweir {
55*cdf0e10cSrcweir };
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir typedef struct SalVirDevData   SalVirDevData;
58*cdf0e10cSrcweir typedef SalVirDevData         *SalVirDevDataPtr;
59*cdf0e10cSrcweir typedef SalVirDevDataPtr      *SalVirDevDataHandle;
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir // =======================================================================
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir class AquaSalGraphics;
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir // -----------------
66*cdf0e10cSrcweir // - SalVirDevData -
67*cdf0e10cSrcweir // -----------------
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir class AquaSalVirtualDevice : public SalVirtualDevice
70*cdf0e10cSrcweir {
71*cdf0e10cSrcweir private:
72*cdf0e10cSrcweir 	bool mbGraphicsUsed;             // is Graphics used
73*cdf0e10cSrcweir     bool mbForeignContext;           // is mxContext from outside VCL
74*cdf0e10cSrcweir     CGContextRef mxBitmapContext;
75*cdf0e10cSrcweir     int mnBitmapDepth;
76*cdf0e10cSrcweir 	CGLayerRef mxLayer;              // Quartz layer
77*cdf0e10cSrcweir 	AquaSalGraphics* mpGraphics;     // current VirDev graphics
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir 	void Destroy();
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir public:
82*cdf0e10cSrcweir     AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData );
83*cdf0e10cSrcweir     virtual ~AquaSalVirtualDevice();
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir     virtual SalGraphics*			GetGraphics();
86*cdf0e10cSrcweir     virtual void					ReleaseGraphics( SalGraphics* pGraphics );
87*cdf0e10cSrcweir     virtual sal_Bool                    SetSize( long nNewDX, long nNewDY );
88*cdf0e10cSrcweir     virtual void                       GetSize( long& rWidth, long& rHeight );
89*cdf0e10cSrcweir };
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir // =======================================================================
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir #endif // _SV_SALVD_H
94