1*63bba73cSAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*63bba73cSAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*63bba73cSAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*63bba73cSAndrew Rist  * distributed with this work for additional information
6*63bba73cSAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*63bba73cSAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*63bba73cSAndrew Rist  * "License"); you may not use this file except in compliance
9*63bba73cSAndrew Rist  * with the License.  You may obtain a copy of the License at
10*63bba73cSAndrew Rist  *
11*63bba73cSAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*63bba73cSAndrew Rist  *
13*63bba73cSAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*63bba73cSAndrew Rist  * software distributed under the License is distributed on an
15*63bba73cSAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*63bba73cSAndrew Rist  * KIND, either express or implied.  See the License for the
17*63bba73cSAndrew Rist  * specific language governing permissions and limitations
18*63bba73cSAndrew Rist  * under the License.
19*63bba73cSAndrew Rist  *
20*63bba73cSAndrew Rist  *************************************************************/
21*63bba73cSAndrew Rist 
22*63bba73cSAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_xmloff.hxx"
26cdf0e10cSrcweir #include <com/sun/star/drawing/HomogenMatrix.hpp>
27cdf0e10cSrcweir #include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
28cdf0e10cSrcweir #include <com/sun/star/drawing/ProjectionMode.hpp>
29cdf0e10cSrcweir #include <com/sun/star/drawing/ShadeMode.hpp>
30cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp>
31cdf0e10cSrcweir #include <com/sun/star/drawing/Position3D.hpp>
32cdf0e10cSrcweir #include <com/sun/star/drawing/CameraGeometry.hpp>
33cdf0e10cSrcweir #include <com/sun/star/drawing/DoubleSequence.hpp>
34cdf0e10cSrcweir #include <tools/gen.hxx>
35cdf0e10cSrcweir 
36cdf0e10cSrcweir #ifndef _XMLOFF_SHAPEEXPORT_HXX
37cdf0e10cSrcweir #include <xmloff/shapeexport.hxx>
38cdf0e10cSrcweir #endif
39cdf0e10cSrcweir #include "sdpropls.hxx"
40cdf0e10cSrcweir #include <tools/debug.hxx>
41cdf0e10cSrcweir #include <rtl/ustrbuf.hxx>
42cdf0e10cSrcweir #include <xmloff/xmlexp.hxx>
43cdf0e10cSrcweir #include <xmloff/xmluconv.hxx>
44cdf0e10cSrcweir #include "xexptran.hxx"
45cdf0e10cSrcweir #include <xmloff/xmltoken.hxx>
46cdf0e10cSrcweir #include <basegfx/vector/b3dvector.hxx>
47cdf0e10cSrcweir 
48cdf0e10cSrcweir #include "xmloff/xmlnmspe.hxx"
49cdf0e10cSrcweir 
50cdf0e10cSrcweir using ::rtl::OUString;
51cdf0e10cSrcweir using ::rtl::OUStringBuffer;
52cdf0e10cSrcweir 
53cdf0e10cSrcweir using namespace ::com::sun::star;
54cdf0e10cSrcweir using namespace ::xmloff::token;
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 
57cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
58cdf0e10cSrcweir 
59cdf0e10cSrcweir void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShape >& xShape, XmlShapeType, sal_Int32 nFeatures, awt::Point* pRefPoint)
60cdf0e10cSrcweir {
61cdf0e10cSrcweir 	uno::Reference< drawing::XShapes > xShapes(xShape, uno::UNO_QUERY);
62cdf0e10cSrcweir 	if(xShapes.is() && xShapes->getCount())
63cdf0e10cSrcweir 	{
64cdf0e10cSrcweir 		uno::Reference< beans::XPropertySet > xPropSet( xShape, uno::UNO_QUERY );
65cdf0e10cSrcweir 		DBG_ASSERT( xPropSet.is(), "XMLShapeExport::ImpExport3DSceneShape can't export a scene without a propertyset" );
66cdf0e10cSrcweir 		if( xPropSet.is() )
67cdf0e10cSrcweir 		{
68cdf0e10cSrcweir 			// Transformation
69cdf0e10cSrcweir 			ImpExportNewTrans(xPropSet, nFeatures, pRefPoint);
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 			// 3d attributes
72cdf0e10cSrcweir 			export3DSceneAttributes( xPropSet );
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 			// write 3DScene shape
75cdf0e10cSrcweir 			sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210#
76cdf0e10cSrcweir 			SvXMLElementExport aOBJ( mrExport, XML_NAMESPACE_DR3D, XML_SCENE, bCreateNewline, sal_True);
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 			ImpExportDescription( xShape ); // #i68101#
79cdf0e10cSrcweir 			ImpExportEvents( xShape );
80cdf0e10cSrcweir 
81cdf0e10cSrcweir 			// write 3DSceneLights
82cdf0e10cSrcweir 			export3DLamps( xPropSet );
83cdf0e10cSrcweir 
84cdf0e10cSrcweir 			// #89764# if export of position is supressed for group shape,
85cdf0e10cSrcweir 			// positions of contained objects should be written relative to
86cdf0e10cSrcweir 			// the upper left edge of the group.
87cdf0e10cSrcweir 			awt::Point aUpperLeft;
88cdf0e10cSrcweir 
89cdf0e10cSrcweir 			if(!(nFeatures & SEF_EXPORT_POSITION))
90cdf0e10cSrcweir 			{
91cdf0e10cSrcweir 				nFeatures |= SEF_EXPORT_POSITION;
92cdf0e10cSrcweir 				aUpperLeft = xShape->getPosition();
93cdf0e10cSrcweir 				pRefPoint = &aUpperLeft;
94cdf0e10cSrcweir 			}
95cdf0e10cSrcweir 
96cdf0e10cSrcweir 			// write members
97cdf0e10cSrcweir 			exportShapes( xShapes, nFeatures, pRefPoint );
98cdf0e10cSrcweir 		}
99cdf0e10cSrcweir 	}
100cdf0e10cSrcweir }
101cdf0e10cSrcweir 
102cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
103cdf0e10cSrcweir 
104cdf0e10cSrcweir void XMLShapeExport::ImpExport3DShape(
105cdf0e10cSrcweir 	const uno::Reference< drawing::XShape >& xShape,
106cdf0e10cSrcweir 	XmlShapeType eShapeType, sal_Int32 /* nFeatures = SEF_DEFAULT */, awt::Point* /*pRefPoint = NULL */)
107cdf0e10cSrcweir {
108cdf0e10cSrcweir 	const uno::Reference< beans::XPropertySet > xPropSet(xShape, uno::UNO_QUERY);
109cdf0e10cSrcweir 	if(xPropSet.is())
110cdf0e10cSrcweir 	{
111cdf0e10cSrcweir 		OUString aStr;
112cdf0e10cSrcweir 		OUStringBuffer sStringBuffer;
113cdf0e10cSrcweir 
114cdf0e10cSrcweir 		// transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix")
115cdf0e10cSrcweir 		uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")));
116cdf0e10cSrcweir 		drawing::HomogenMatrix xHomMat;
117cdf0e10cSrcweir 		aAny >>= xHomMat;
118cdf0e10cSrcweir 		SdXMLImExTransform3D aTransform;
119cdf0e10cSrcweir 		aTransform.AddHomogenMatrix(xHomMat);
120cdf0e10cSrcweir 		if(aTransform.NeedsAction())
121cdf0e10cSrcweir 			mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter()));
122cdf0e10cSrcweir 
123cdf0e10cSrcweir 		switch(eShapeType)
124cdf0e10cSrcweir 		{
125cdf0e10cSrcweir 			case XmlShapeTypeDraw3DCubeObject:
126cdf0e10cSrcweir 			{
127cdf0e10cSrcweir 				// write 3DCube shape
128cdf0e10cSrcweir 				SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True);
129cdf0e10cSrcweir 
130cdf0e10cSrcweir 				// minEdge
131cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition")));
132cdf0e10cSrcweir 				drawing::Position3D aPosition3D;
133cdf0e10cSrcweir 				aAny >>= aPosition3D;
134cdf0e10cSrcweir 				::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ);
135cdf0e10cSrcweir 
136cdf0e10cSrcweir 				// maxEdge
137cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize")));
138cdf0e10cSrcweir 				drawing::Direction3D aDirection3D;
139cdf0e10cSrcweir 				aAny >>= aDirection3D;
140cdf0e10cSrcweir 				::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ);
141cdf0e10cSrcweir 
142cdf0e10cSrcweir 				// transform maxEdge from distance to pos
143cdf0e10cSrcweir 				aDir3D = aPos3D + aDir3D;
144cdf0e10cSrcweir 
145cdf0e10cSrcweir 				// write minEdge
146cdf0e10cSrcweir 				if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default
147cdf0e10cSrcweir 				{
148cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D);
149cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
150cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MIN_EDGE, aStr);
151cdf0e10cSrcweir 				}
152cdf0e10cSrcweir 
153cdf0e10cSrcweir 				// write maxEdge
154cdf0e10cSrcweir 				if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default
155cdf0e10cSrcweir 				{
156cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D);
157cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
158cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MAX_EDGE, aStr);
159cdf0e10cSrcweir 				}
160cdf0e10cSrcweir 
161cdf0e10cSrcweir 				break;
162cdf0e10cSrcweir 			}
163cdf0e10cSrcweir 			case XmlShapeTypeDraw3DSphereObject:
164cdf0e10cSrcweir 			{
165cdf0e10cSrcweir 				// write 3DSphere shape
166cdf0e10cSrcweir 				SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True);
167cdf0e10cSrcweir 
168cdf0e10cSrcweir 				// Center
169cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition")));
170cdf0e10cSrcweir 				drawing::Position3D aPosition3D;
171cdf0e10cSrcweir 				aAny >>= aPosition3D;
172cdf0e10cSrcweir 				::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ);
173cdf0e10cSrcweir 
174cdf0e10cSrcweir 				// Size
175cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize")));
176cdf0e10cSrcweir 				drawing::Direction3D aDirection3D;
177cdf0e10cSrcweir 				aAny >>= aDirection3D;
178cdf0e10cSrcweir 				::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ);
179cdf0e10cSrcweir 
180cdf0e10cSrcweir 				// write Center
181cdf0e10cSrcweir 				if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default
182cdf0e10cSrcweir 				{
183cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D);
184cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
185cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_CENTER, aStr);
186cdf0e10cSrcweir 				}
187cdf0e10cSrcweir 
188cdf0e10cSrcweir 				// write Size
189cdf0e10cSrcweir 				if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default
190cdf0e10cSrcweir 				{
191cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D);
192cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
193cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SIZE, aStr);
194cdf0e10cSrcweir 				}
195cdf0e10cSrcweir 
196cdf0e10cSrcweir 				break;
197cdf0e10cSrcweir 			}
198cdf0e10cSrcweir 			case XmlShapeTypeDraw3DLatheObject:
199cdf0e10cSrcweir 			case XmlShapeTypeDraw3DExtrudeObject:
200cdf0e10cSrcweir 			{
201cdf0e10cSrcweir 				// write special 3DLathe/3DExtrude attributes
202cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPolyPolygon3D")));
203cdf0e10cSrcweir 				drawing::PolyPolygonShape3D xPolyPolygon3D;
204cdf0e10cSrcweir 				aAny >>= xPolyPolygon3D;
205cdf0e10cSrcweir 
206cdf0e10cSrcweir 				// look for maximal values
207cdf0e10cSrcweir 				double fXMin = 0;
208cdf0e10cSrcweir 				double fXMax = 0;
209cdf0e10cSrcweir 				double fYMin = 0;
210cdf0e10cSrcweir 				double fYMax = 0;
211cdf0e10cSrcweir 				sal_Bool bInit(sal_False);
212cdf0e10cSrcweir 				sal_Int32 nOuterSequenceCount(xPolyPolygon3D.SequenceX.getLength());
213cdf0e10cSrcweir 				drawing::DoubleSequence* pInnerSequenceX = xPolyPolygon3D.SequenceX.getArray();
214cdf0e10cSrcweir 				drawing::DoubleSequence* pInnerSequenceY = xPolyPolygon3D.SequenceY.getArray();
215cdf0e10cSrcweir 
216cdf0e10cSrcweir 				sal_Int32 a;
217cdf0e10cSrcweir                 for (a = 0; a < nOuterSequenceCount; a++)
218cdf0e10cSrcweir 				{
219cdf0e10cSrcweir 					sal_Int32 nInnerSequenceCount(pInnerSequenceX->getLength());
220cdf0e10cSrcweir 					double* pArrayX = pInnerSequenceX->getArray();
221cdf0e10cSrcweir 					double* pArrayY = pInnerSequenceY->getArray();
222cdf0e10cSrcweir 
223cdf0e10cSrcweir 					for(sal_Int32 b(0L); b < nInnerSequenceCount; b++)
224cdf0e10cSrcweir 					{
225cdf0e10cSrcweir 						double fX = *pArrayX++;
226cdf0e10cSrcweir 						double fY = *pArrayY++;
227cdf0e10cSrcweir 
228cdf0e10cSrcweir 						if(bInit)
229cdf0e10cSrcweir 						{
230cdf0e10cSrcweir 							if(fX > fXMax)
231cdf0e10cSrcweir 								fXMax = fX;
232cdf0e10cSrcweir 
233cdf0e10cSrcweir 							if(fX < fXMin)
234cdf0e10cSrcweir 								fXMin = fX;
235cdf0e10cSrcweir 
236cdf0e10cSrcweir 							if(fY > fYMax)
237cdf0e10cSrcweir 								fYMax = fY;
238cdf0e10cSrcweir 
239cdf0e10cSrcweir 							if(fY < fYMin)
240cdf0e10cSrcweir 								fYMin = fY;
241cdf0e10cSrcweir 						}
242cdf0e10cSrcweir 						else
243cdf0e10cSrcweir 						{
244cdf0e10cSrcweir 							fXMin = fXMax = fX;
245cdf0e10cSrcweir 							fYMin = fYMax = fY;
246cdf0e10cSrcweir 							bInit = sal_True;
247cdf0e10cSrcweir 						}
248cdf0e10cSrcweir 					}
249cdf0e10cSrcweir 
250cdf0e10cSrcweir 					pInnerSequenceX++;
251cdf0e10cSrcweir 					pInnerSequenceY++;
252cdf0e10cSrcweir 				}
253cdf0e10cSrcweir 
254cdf0e10cSrcweir 				// export ViewBox
255cdf0e10cSrcweir 				awt::Point aMinPoint(FRound(fXMin), FRound(fYMin));
256cdf0e10cSrcweir 				awt::Size aMaxSize(FRound(fXMax) - aMinPoint.X, FRound(fYMax) - aMinPoint.Y);
257cdf0e10cSrcweir 				SdXMLImExViewBox aViewBox(
258cdf0e10cSrcweir 					aMinPoint.X, aMinPoint.Y, aMaxSize.Width, aMaxSize.Height);
259cdf0e10cSrcweir 				mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_VIEWBOX,
260cdf0e10cSrcweir 					aViewBox.GetExportString());
261cdf0e10cSrcweir 
262cdf0e10cSrcweir 				// prepare svx:d element export
263cdf0e10cSrcweir 				SdXMLImExSvgDElement aSvgDElement(aViewBox);
264cdf0e10cSrcweir 				pInnerSequenceX = xPolyPolygon3D.SequenceX.getArray();
265cdf0e10cSrcweir 				pInnerSequenceY = xPolyPolygon3D.SequenceY.getArray();
266cdf0e10cSrcweir 
267cdf0e10cSrcweir                 for (a = 0; a < nOuterSequenceCount; a++)
268cdf0e10cSrcweir 				{
269cdf0e10cSrcweir 					sal_Int32 nInnerSequenceCount(pInnerSequenceX->getLength());
270cdf0e10cSrcweir 					double* pArrayX = pInnerSequenceX->getArray();
271cdf0e10cSrcweir 					double* pArrayY = pInnerSequenceY->getArray();
272cdf0e10cSrcweir 					drawing::PointSequence aPoly(nInnerSequenceCount);
273cdf0e10cSrcweir 					awt::Point* pInnerSequence = aPoly.getArray();
274cdf0e10cSrcweir 
275cdf0e10cSrcweir 					for(sal_Int32 b(0L); b < nInnerSequenceCount; b++)
276cdf0e10cSrcweir 					{
277cdf0e10cSrcweir 						double fX = *pArrayX++;
278cdf0e10cSrcweir 						double fY = *pArrayY++;
279cdf0e10cSrcweir 
280cdf0e10cSrcweir 						*pInnerSequence = awt::Point(FRound(fX), FRound(fY));
281cdf0e10cSrcweir 						pInnerSequence++;
282cdf0e10cSrcweir 					}
283cdf0e10cSrcweir 
284cdf0e10cSrcweir 					// calculate closed flag
285cdf0e10cSrcweir 					awt::Point* pFirst = aPoly.getArray();
286cdf0e10cSrcweir 					awt::Point* pLast = pFirst + (nInnerSequenceCount - 1);
287cdf0e10cSrcweir 					sal_Bool bClosed = (pFirst->X == pLast->X && pFirst->Y == pLast->Y);
288cdf0e10cSrcweir 
289cdf0e10cSrcweir 					aSvgDElement.AddPolygon(&aPoly, 0L, aMinPoint,
290cdf0e10cSrcweir 						aMaxSize, bClosed);
291cdf0e10cSrcweir 
292cdf0e10cSrcweir 					// #80594# corrected error in PolyPolygon3D export for 3D XML
293cdf0e10cSrcweir 					pInnerSequenceX++;
294cdf0e10cSrcweir 					pInnerSequenceY++;
295cdf0e10cSrcweir 				}
296cdf0e10cSrcweir 
297cdf0e10cSrcweir 				// write point array
298cdf0e10cSrcweir 				mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_D, aSvgDElement.GetExportString());
299cdf0e10cSrcweir 
300cdf0e10cSrcweir 				if(eShapeType == XmlShapeTypeDraw3DLatheObject)
301cdf0e10cSrcweir 				{
302cdf0e10cSrcweir 					// write 3DLathe shape
303cdf0e10cSrcweir 					SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_ROTATE, sal_True, sal_True);
304cdf0e10cSrcweir 				}
305cdf0e10cSrcweir 				else
306cdf0e10cSrcweir 				{
307cdf0e10cSrcweir 					// write 3DExtrude shape
308cdf0e10cSrcweir 					SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_EXTRUDE, sal_True, sal_True);
309cdf0e10cSrcweir 				}
310cdf0e10cSrcweir 				break;
311cdf0e10cSrcweir 			}
312cdf0e10cSrcweir 			default:
313cdf0e10cSrcweir 				break;
314cdf0e10cSrcweir 		}
315cdf0e10cSrcweir 	}
316cdf0e10cSrcweir }
317cdf0e10cSrcweir 
318cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
319cdf0e10cSrcweir 
320cdf0e10cSrcweir /** helper for chart that adds all attributes of a 3d scene element to the export */
321cdf0e10cSrcweir void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
322cdf0e10cSrcweir {
323cdf0e10cSrcweir 	OUString aStr;
324cdf0e10cSrcweir 	OUStringBuffer sStringBuffer;
325cdf0e10cSrcweir 
326cdf0e10cSrcweir 	// world transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix")
327cdf0e10cSrcweir 	uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")));
328cdf0e10cSrcweir 	drawing::HomogenMatrix xHomMat;
329cdf0e10cSrcweir 	aAny >>= xHomMat;
330cdf0e10cSrcweir 	SdXMLImExTransform3D aTransform;
331cdf0e10cSrcweir 	aTransform.AddHomogenMatrix(xHomMat);
332cdf0e10cSrcweir 	if(aTransform.NeedsAction())
333cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter()));
334cdf0e10cSrcweir 
335cdf0e10cSrcweir 	// VRP, VPN, VUP
336cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")));
337cdf0e10cSrcweir 	drawing::CameraGeometry aCamGeo;
338cdf0e10cSrcweir 	aAny >>= aCamGeo;
339cdf0e10cSrcweir 
340cdf0e10cSrcweir 	::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ);
341cdf0e10cSrcweir 	if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default
342cdf0e10cSrcweir 	{
343cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP);
344cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
345cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VRP, aStr);
346cdf0e10cSrcweir 	}
347cdf0e10cSrcweir 
348cdf0e10cSrcweir 	::basegfx::B3DVector aVPN(aCamGeo.vpn.DirectionX, aCamGeo.vpn.DirectionY, aCamGeo.vpn.DirectionZ);
349cdf0e10cSrcweir 	if(aVPN != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default
350cdf0e10cSrcweir 	{
351cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN);
352cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
353cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VPN, aStr);
354cdf0e10cSrcweir 	}
355cdf0e10cSrcweir 
356cdf0e10cSrcweir 	::basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ);
357cdf0e10cSrcweir 	if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default
358cdf0e10cSrcweir 	{
359cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP);
360cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
361cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VUP, aStr);
362cdf0e10cSrcweir 	}
363cdf0e10cSrcweir 
364cdf0e10cSrcweir 	// projection "D3DScenePerspective" drawing::ProjectionMode
365cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")));
366cdf0e10cSrcweir 	drawing::ProjectionMode xPrjMode;
367cdf0e10cSrcweir 	aAny >>= xPrjMode;
368cdf0e10cSrcweir 	if(xPrjMode == drawing::ProjectionMode_PARALLEL)
369cdf0e10cSrcweir 		aStr = GetXMLToken(XML_PARALLEL);
370cdf0e10cSrcweir 	else
371cdf0e10cSrcweir 		aStr = GetXMLToken(XML_PERSPECTIVE);
372cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr);
373cdf0e10cSrcweir 
374cdf0e10cSrcweir 	// distance
375cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")));
376cdf0e10cSrcweir 	sal_Int32 nDistance = 0;
377cdf0e10cSrcweir 	aAny >>= nDistance;
378cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance);
379cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
380cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr);
381cdf0e10cSrcweir 
382cdf0e10cSrcweir 	// focalLength
383cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")));
384cdf0e10cSrcweir 	sal_Int32 nFocalLength = 0;
385cdf0e10cSrcweir 	aAny >>= nFocalLength;
386cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength);
387cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
388cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr);
389cdf0e10cSrcweir 
390cdf0e10cSrcweir 	// shadowSlant
391cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")));
392cdf0e10cSrcweir 	sal_Int16 nShadowSlant = 0;
393cdf0e10cSrcweir 	aAny >>= nShadowSlant;
394cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant);
395cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
396cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr);
397cdf0e10cSrcweir 
398cdf0e10cSrcweir 	// shadeMode
399cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")));
400cdf0e10cSrcweir 	drawing::ShadeMode xShadeMode;
401cdf0e10cSrcweir 	if(aAny >>= xShadeMode)
402cdf0e10cSrcweir 	{
403cdf0e10cSrcweir 		if(xShadeMode == drawing::ShadeMode_FLAT)
404cdf0e10cSrcweir 			aStr = GetXMLToken(XML_FLAT);
405cdf0e10cSrcweir 		else if(xShadeMode == drawing::ShadeMode_PHONG)
406cdf0e10cSrcweir 			aStr = GetXMLToken(XML_PHONG);
407cdf0e10cSrcweir 		else if(xShadeMode == drawing::ShadeMode_SMOOTH)
408cdf0e10cSrcweir 			aStr = GetXMLToken(XML_GOURAUD);
409cdf0e10cSrcweir 		else
410cdf0e10cSrcweir 			aStr = GetXMLToken(XML_DRAFT);
411cdf0e10cSrcweir 	}
412cdf0e10cSrcweir 	else
413cdf0e10cSrcweir 	{
414cdf0e10cSrcweir 		// ShadeMode enum not there, write default
415cdf0e10cSrcweir 		aStr = GetXMLToken(XML_GOURAUD);
416cdf0e10cSrcweir 	}
417cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr);
418cdf0e10cSrcweir 
419cdf0e10cSrcweir 	// ambientColor
420cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")));
421cdf0e10cSrcweir 	sal_Int32 aColTemp = 0;
422cdf0e10cSrcweir 	Color aAmbientColor;
423cdf0e10cSrcweir 	aAny >>= aColTemp; aAmbientColor.SetColor(aColTemp);
424cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor);
425cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
426cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr);
427cdf0e10cSrcweir 
428cdf0e10cSrcweir 	// lightingMode
429cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")));
430cdf0e10cSrcweir 	sal_Bool bTwoSidedLighting = false;
431cdf0e10cSrcweir 	aAny >>= bTwoSidedLighting;
432cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting);
433cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
434cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_LIGHTING_MODE, aStr);
435cdf0e10cSrcweir }
436cdf0e10cSrcweir 
437cdf0e10cSrcweir /** helper for chart that exports all lamps from the propertyset */
438cdf0e10cSrcweir void XMLShapeExport::export3DLamps( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
439cdf0e10cSrcweir {
440cdf0e10cSrcweir 	// write lamps 1..8 as content
441cdf0e10cSrcweir 	OUString aStr;
442cdf0e10cSrcweir 	OUStringBuffer sStringBuffer;
443cdf0e10cSrcweir 
444cdf0e10cSrcweir 	const OUString aColorPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor") );
445cdf0e10cSrcweir 	const OUString aDirectionPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection") );
446cdf0e10cSrcweir 	const OUString aLightOnPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn") );
447cdf0e10cSrcweir 
448cdf0e10cSrcweir 	OUString aPropName;
449cdf0e10cSrcweir 	OUString aIndexStr;
450cdf0e10cSrcweir 	sal_Int32 aColTemp = 0;
451cdf0e10cSrcweir 	Color aLightColor;
452cdf0e10cSrcweir 	::basegfx::B3DVector aLightDirection;
453cdf0e10cSrcweir 	drawing::Direction3D xLightDir;
454cdf0e10cSrcweir 	sal_Bool bLightOnOff = false;
455cdf0e10cSrcweir 	for(sal_Int32 nLamp = 1; nLamp <= 8; nLamp++)
456cdf0e10cSrcweir 	{
457cdf0e10cSrcweir 		aIndexStr = OUString::valueOf( nLamp );
458cdf0e10cSrcweir 
459cdf0e10cSrcweir 		// lightcolor
460cdf0e10cSrcweir 		aPropName = aColorPropName;
461cdf0e10cSrcweir 		aPropName += aIndexStr;
462cdf0e10cSrcweir 		xPropSet->getPropertyValue( aPropName ) >>= aColTemp;
463cdf0e10cSrcweir 		aLightColor.SetColor(aColTemp);
464cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor);
465cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
466cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIFFUSE_COLOR, aStr);
467cdf0e10cSrcweir 
468cdf0e10cSrcweir 		// lightdirection
469cdf0e10cSrcweir 		aPropName = aDirectionPropName;
470cdf0e10cSrcweir 		aPropName += aIndexStr;
471cdf0e10cSrcweir 		xPropSet->getPropertyValue(aPropName) >>= xLightDir;
472cdf0e10cSrcweir 		aLightDirection = ::basegfx::B3DVector(xLightDir.DirectionX, xLightDir.DirectionY, xLightDir.DirectionZ);
473cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection);
474cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
475cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIRECTION, aStr);
476cdf0e10cSrcweir 
477cdf0e10cSrcweir 		// lighton
478cdf0e10cSrcweir 		aPropName = aLightOnPropName;
479cdf0e10cSrcweir 		aPropName += aIndexStr;
480cdf0e10cSrcweir 		xPropSet->getPropertyValue(aPropName) >>= bLightOnOff;
481cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff);
482cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
483cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_ENABLED, aStr);
484cdf0e10cSrcweir 
485cdf0e10cSrcweir 		// specular
486cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SPECULAR,
487cdf0e10cSrcweir 			nLamp == 1 ? XML_TRUE : XML_FALSE);
488cdf0e10cSrcweir 
489cdf0e10cSrcweir 		// write light entry
490cdf0e10cSrcweir 		SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_LIGHT, sal_True, sal_True);
491cdf0e10cSrcweir 	}
492cdf0e10cSrcweir }
493cdf0e10cSrcweir 
494cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
495