1*1c78a5d6SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
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21*1c78a5d6SAndrew Rist 
22*1c78a5d6SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef ADC_STMSTAT2_HXX
25cdf0e10cSrcweir #define ADC_STMSTAT2_HXX
26cdf0e10cSrcweir 
27cdf0e10cSrcweir // USED SERVICES
28cdf0e10cSrcweir 	// BASE CLASSES
29cdf0e10cSrcweir 	// COMPONENTS
30cdf0e10cSrcweir 	// PARAMETERS
31cdf0e10cSrcweir class StmArrayStatu2;
32cdf0e10cSrcweir class StmBoundsStatu2;
33cdf0e10cSrcweir 
34cdf0e10cSrcweir /**	A StmStatu2 is a state within a StateMachin2.
35cdf0e10cSrcweir 	There are two kinds of it.  Either its an array of pointers to
36cdf0e10cSrcweir 	other states within the state machine - an ArrayStatus.
37cdf0e10cSrcweir 
38cdf0e10cSrcweir 	Or it is a BoundsStatus, which shows, the token cannot be
39cdf0e10cSrcweir 	followed further within the StateMachin2.
40cdf0e10cSrcweir **/
41cdf0e10cSrcweir class StmStatu2	// := "State machine status"
42cdf0e10cSrcweir {
43cdf0e10cSrcweir   public:
44cdf0e10cSrcweir 	typedef intt		Branch;			/// Values >= 0 give a next #Status' ID.
45cdf0e10cSrcweir 										/// Values <= 0 tell, that a token is finished.
46cdf0e10cSrcweir 										/// a value < 0 returns the status back to an upper level state machine.
47cdf0e10cSrcweir 		// LIFECYCLE
~StmStatu2()48cdf0e10cSrcweir 	virtual 			~StmStatu2() {}
49cdf0e10cSrcweir 
50cdf0e10cSrcweir 		// OPERATIONS
51cdf0e10cSrcweir 	virtual StmArrayStatu2 *
52cdf0e10cSrcweir 						AsArray();
53cdf0e10cSrcweir 	virtual StmBoundsStatu2 *
54cdf0e10cSrcweir 						AsBounds();
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 		// INQUIRY
57cdf0e10cSrcweir 	virtual bool		IsADefault() const = 0;
58cdf0e10cSrcweir };
59cdf0e10cSrcweir 
60cdf0e10cSrcweir 
61cdf0e10cSrcweir 
62cdf0e10cSrcweir #endif
63cdf0e10cSrcweir 
64cdf0e10cSrcweir 
65