1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_canvas.hxx" 26 27 #include "backbuffer.hxx" 28 29 30 namespace vclcanvas 31 { BackBuffer(const OutputDevice & rRefDevice,bool bMonochromeBuffer)32 BackBuffer::BackBuffer( const OutputDevice& rRefDevice, 33 bool bMonochromeBuffer ) : 34 maVDev( new VirtualDevice( rRefDevice, 35 bMonochromeBuffer ) ) 36 { 37 if( !bMonochromeBuffer ) 38 { 39 // #i95645# 40 #if defined( QUARTZ ) 41 // use AA on VCLCanvas for Mac 42 maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | maVDev->GetAntialiasing() ); 43 #else 44 // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and 45 // is not required to do AA. It would need to be adapted to use it correctly 46 // (especially gradient painting). This will need extra work. 47 maVDev->SetAntialiasing( maVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); 48 #endif 49 } 50 } 51 getOutDev()52 OutputDevice& BackBuffer::getOutDev() 53 { 54 return maVDev.get(); 55 } 56 getOutDev() const57 const OutputDevice& BackBuffer::getOutDev() const 58 { 59 return maVDev.get(); 60 } 61 setSize(const::Size & rNewSize)62 void BackBuffer::setSize( const ::Size& rNewSize ) 63 { 64 maVDev->SetOutputSizePixel( rNewSize ); 65 } 66 67 } 68