1*91c99ff4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*91c99ff4SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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9*91c99ff4SAndrew Rist  * with the License.  You may obtain a copy of the License at
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13*91c99ff4SAndrew Rist  * Unless required by applicable law or agreed to in writing,
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21*91c99ff4SAndrew Rist 
22*91c99ff4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef _VCLCANVAS_SPRITECANVASHELPER_HXX_
25cdf0e10cSrcweir #define _VCLCANVAS_SPRITECANVASHELPER_HXX_
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <com/sun/star/rendering/XSpriteCanvas.hpp>
28cdf0e10cSrcweir #include <com/sun/star/rendering/XIntegerBitmap.hpp>
29cdf0e10cSrcweir 
30cdf0e10cSrcweir #include <vcl/virdev.hxx>
31cdf0e10cSrcweir 
32cdf0e10cSrcweir #include <canvas/spriteredrawmanager.hxx>
33cdf0e10cSrcweir #include <canvas/elapsedtime.hxx>
34cdf0e10cSrcweir #include <canvas/vclwrapper.hxx>
35cdf0e10cSrcweir #include "canvashelper.hxx"
36cdf0e10cSrcweir #include "impltools.hxx"
37cdf0e10cSrcweir 
38cdf0e10cSrcweir 
39cdf0e10cSrcweir namespace vclcanvas
40cdf0e10cSrcweir {
41cdf0e10cSrcweir     class RedrawManager;
42cdf0e10cSrcweir     class SpriteCanvas;
43cdf0e10cSrcweir 
44cdf0e10cSrcweir     class SpriteCanvasHelper : public CanvasHelper
45cdf0e10cSrcweir     {
46cdf0e10cSrcweir     public:
47cdf0e10cSrcweir         SpriteCanvasHelper();
48cdf0e10cSrcweir 
49cdf0e10cSrcweir         void init( const OutDevProviderSharedPtr& rOutDev,
50cdf0e10cSrcweir                    SpriteCanvas&                  rOwningSpriteCanvas,
51cdf0e10cSrcweir                    ::canvas::SpriteRedrawManager& rManager,
52cdf0e10cSrcweir                    bool                           bProtect,
53cdf0e10cSrcweir                    bool                           bHaveAlpha );
54cdf0e10cSrcweir 
55cdf0e10cSrcweir         /// Dispose all internal references
56cdf0e10cSrcweir         void disposing();
57cdf0e10cSrcweir 
58cdf0e10cSrcweir         // XSpriteCanvas
59cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
60cdf0e10cSrcweir   			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromAnimation(
61cdf0e10cSrcweir                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
62cdf0e10cSrcweir 
63cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
64cdf0e10cSrcweir   			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromBitmaps(
65cdf0e10cSrcweir                 const ::com::sun::star::uno::Sequence<
66cdf0e10cSrcweir                 	  ::com::sun::star::uno::Reference<
67cdf0e10cSrcweir                 			::com::sun::star::rendering::XBitmap > >& animationBitmaps,
68cdf0e10cSrcweir                 sal_Int8                                              interpolationMode );
69cdf0e10cSrcweir 
70cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
71cdf0e10cSrcweir   			::com::sun::star::rendering::XCustomSprite > 		createCustomSprite(
72cdf0e10cSrcweir                 const ::com::sun::star::geometry::RealSize2D& spriteSize );
73cdf0e10cSrcweir 
74cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
75cdf0e10cSrcweir   			::com::sun::star::rendering::XSprite > 				createClonedSprite(
76cdf0e10cSrcweir                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
77cdf0e10cSrcweir 
78cdf0e10cSrcweir         /** Actually perform the screen update
79cdf0e10cSrcweir 
80cdf0e10cSrcweir         	@param bUpdateAll
81cdf0e10cSrcweir             sal_True, if everything must be updated, not only changed
82cdf0e10cSrcweir             sprites
83cdf0e10cSrcweir 
84cdf0e10cSrcweir             @param io_bSurfaceDirty
85cdf0e10cSrcweir             In/out parameter, whether backbuffer surface is dirty (if
86cdf0e10cSrcweir             yes, we're performing a full update, anyway)
87cdf0e10cSrcweir          */
88cdf0e10cSrcweir         sal_Bool updateScreen( sal_Bool bUpdateAll,
89cdf0e10cSrcweir                                bool&	io_bSurfaceDirty );
90cdf0e10cSrcweir 
91cdf0e10cSrcweir         // SpriteRedrawManager functor calls
92cdf0e10cSrcweir         // -------------------------------------------------
93cdf0e10cSrcweir 
94cdf0e10cSrcweir         /** Gets called for simple background repaints
95cdf0e10cSrcweir          */
96cdf0e10cSrcweir         void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
97cdf0e10cSrcweir 
98cdf0e10cSrcweir         /** Gets called when area can be handled by scrolling.
99cdf0e10cSrcweir 
100cdf0e10cSrcweir         	Called method must copy screen content from rMoveStart to
101cdf0e10cSrcweir         	rMoveEnd, and restore the background in the uncovered
102cdf0e10cSrcweir         	areas.
103cdf0e10cSrcweir 
104cdf0e10cSrcweir             @param rMoveStart
105cdf0e10cSrcweir             Source rect of the scroll
106cdf0e10cSrcweir 
107cdf0e10cSrcweir             @param rMoveEnd
108cdf0e10cSrcweir             Dest rect of the scroll
109cdf0e10cSrcweir 
110cdf0e10cSrcweir             @param rUpdateArea
111cdf0e10cSrcweir             All info necessary, should rMoveStart be partially or
112cdf0e10cSrcweir             fully outside the outdev
113cdf0e10cSrcweir          */
114cdf0e10cSrcweir         void scrollUpdate( const ::basegfx::B2DRange& 							rMoveStart,
115cdf0e10cSrcweir                            const ::basegfx::B2DRange& 							rMoveEnd,
116cdf0e10cSrcweir                            const ::canvas::SpriteRedrawManager::UpdateArea& 	rUpdateArea );
117cdf0e10cSrcweir 
118cdf0e10cSrcweir         void opaqueUpdate( const ::basegfx::B2DRange&                          rTotalArea,
119cdf0e10cSrcweir                            const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
120cdf0e10cSrcweir 
121cdf0e10cSrcweir         void genericUpdate( const ::basegfx::B2DRange&                          rTotalArea,
122cdf0e10cSrcweir                             const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
123cdf0e10cSrcweir 
isUnsafeScrolling() const124cdf0e10cSrcweir         ::com::sun::star::uno::Any isUnsafeScrolling() const
125cdf0e10cSrcweir         {
126cdf0e10cSrcweir             return ::com::sun::star::uno::makeAny(mbIsUnsafeScrolling);
127cdf0e10cSrcweir         }
enableUnsafeScrolling(const::com::sun::star::uno::Any & rAny)128cdf0e10cSrcweir         void enableUnsafeScrolling( const ::com::sun::star::uno::Any& rAny )
129cdf0e10cSrcweir         {
130cdf0e10cSrcweir             mbIsUnsafeScrolling = rAny.get<bool>();
131cdf0e10cSrcweir         }
132cdf0e10cSrcweir 
isSpriteBounds() const133cdf0e10cSrcweir         ::com::sun::star::uno::Any isSpriteBounds() const
134cdf0e10cSrcweir         {
135cdf0e10cSrcweir             return ::com::sun::star::uno::makeAny(mbShowSpriteBounds);
136cdf0e10cSrcweir         }
enableSpriteBounds(const::com::sun::star::uno::Any & rAny)137cdf0e10cSrcweir         void enableSpriteBounds( const ::com::sun::star::uno::Any& rAny )
138cdf0e10cSrcweir         {
139cdf0e10cSrcweir             mbShowSpriteBounds = rAny.get<bool>();
140cdf0e10cSrcweir         }
141cdf0e10cSrcweir 
142cdf0e10cSrcweir     private:
143cdf0e10cSrcweir         void renderFrameCounter( OutputDevice& rOutDev );
144cdf0e10cSrcweir         void renderSpriteCount( OutputDevice& rOutDev );
145cdf0e10cSrcweir         void renderMemUsage( OutputDevice& rOutDev );
146cdf0e10cSrcweir 
147cdf0e10cSrcweir         /// Set from the SpriteCanvas: instance coordinating sprite redraw
148cdf0e10cSrcweir     	::canvas::SpriteRedrawManager*					mpRedrawManager;
149cdf0e10cSrcweir 
150cdf0e10cSrcweir         /// Set from the init method. used to generate sprites
151cdf0e10cSrcweir         SpriteCanvas*                                   mpOwningSpriteCanvas;
152cdf0e10cSrcweir 
153cdf0e10cSrcweir         /** Background compositing surface.
154cdf0e10cSrcweir 
155cdf0e10cSrcweir         	Typically, sprites will be composited in the background,
156cdf0e10cSrcweir         	before pushing them to screen. This happens here.
157cdf0e10cSrcweir          */
158cdf0e10cSrcweir         ::canvas::vcltools::VCLObject< VirtualDevice >	maVDev;
159cdf0e10cSrcweir 
160cdf0e10cSrcweir         /// For the frame counter timings
161cdf0e10cSrcweir         ::canvas::tools::ElapsedTime					maLastUpdate;
162cdf0e10cSrcweir 
163cdf0e10cSrcweir         /// When true, canvas displays debug info on each frame
164cdf0e10cSrcweir         bool											mbShowFrameInfo;
165cdf0e10cSrcweir 
166cdf0e10cSrcweir         /// When true, canvas creates all new sprites with red lines in the corners
167cdf0e10cSrcweir         bool											mbShowSpriteBounds;
168cdf0e10cSrcweir 
169cdf0e10cSrcweir         /// When true, canvas uses the scroll optimization (direct scrolls in front buffer)
170cdf0e10cSrcweir         bool                                            mbIsUnsafeScrolling;
171cdf0e10cSrcweir     };
172cdf0e10cSrcweir }
173cdf0e10cSrcweir 
174cdf0e10cSrcweir #endif /* _VCLCANVAS_SPRITECANVASHELPER_HXX_ */
175cdf0e10cSrcweir 
176